Editing Clay
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{{game icons|p4=y}} | {{game icons|p4=y}} | ||
{{stub}} | {{stub}} | ||
[[File:P4 clay diagram.png|thumb|250px| | [[File:P4 clay diagram.png|thumb|250px|[[Russ]] explaining how clay works.]] | ||
'''Clay''' is a material in {{p4}} that can be used to build structures in [[area]]s and [[cave]]s. To build with clay, Pikmin must be sent to the base of a structure, from which they will walk to the [[S.S. Beagle]] and take out a single piece of clay each, with each piece of clay converted from 1 [[raw material]]. Then they will carry the clay to the site of the structure, smack it with their stem to mold it, and throw the piece towards the structure. | '''Clay''' is a material in {{p4}} that can be used to build structures in [[area]]s and [[cave]]s. To build with clay, Pikmin must be sent to the base of a structure, from which they will walk to the [[S.S. Beagle]] and take out a single piece of clay each, with each piece of clay converted from 1 [[raw material]]. Then they will carry the clay to the site of the structure, smack it with their stem to mold it, and throw the piece towards the structure. | ||
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Clay structures appear in both [[Dandori Challenge]]s and [[Olimar's Shipwreck Tale]]. Both modes use their own raw material counts, separate from those of the main adventure, so constructing those structures requires collecting raw material found within those challenges. | Clay structures appear in both [[Dandori Challenge]]s and [[Olimar's Shipwreck Tale]]. Both modes use their own raw material counts, separate from those of the main adventure, so constructing those structures requires collecting raw material found within those challenges. | ||
{{todo|when you first build a structue, russ will say something. Note what he says.}} | |||
== Clay bridge == | == Clay bridge == | ||
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=== Russ' notes === | === Russ' notes === | ||
{{transcript|Kee-hee! | {{transcript|Kee-hee! Construct icon of the {{color|clay bridge|orange}} is complete! | ||
Now you can come and go as you please. Go ahead! Cross it! Admire the impressive craftsmanship!|block=y}} | Now you can come and go as you please. Go ahead! Cross it! Admire the impressive craftsmanship!|block=y}} | ||
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[[File:P4 Clay Mound Close-Up.jpg|thumb|256px|A completed clay mound in ''Pikmin 4''.]] | [[File:P4 Clay Mound Close-Up.jpg|thumb|256px|A completed clay mound in ''Pikmin 4''.]] | ||
A '''clay mound''' is a ramp made of clay. These allow high ledges to be ascended. Clay pieces are thrown on from the base, gradually forming a pile. However, some mounds can also be built from the top. | A '''clay mound''' is a ramp made of clay. These allow high ledges to be ascended. Clay pieces are thrown on from the base, gradually forming a pile. However, some mounds can also be built from the top. | ||
=== Locations === | === Locations === | ||
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* [[Blossoming Arcadia]]: | * [[Blossoming Arcadia]]: | ||
** A clay mound south of the Fragrant Ravine allows access to the Burgeoning Spiderwort, and the shortest route to the Omega Stabilizer. Requires 24 clay. Can be built from the top. | ** A clay mound south of the Fragrant Ravine allows access to the Burgeoning Spiderwort, and the shortest route to the Omega Stabilizer. Requires 24 clay. Can be built from the top. | ||
* [[Serene Shores]]: | |||
** A climbing wall on top of the Sand Keep gives access to an Automatic Gear. A wall exists in the same location in the main story. Requires 11 clay. | |||
* [[Hero's Hideaway]]: | * [[Hero's Hideaway]]: | ||
** A clay mound in the northwest corner of the map allows access to an Extraordinary Bolt and the button required to turn on the fan leading to the [[Man-at-Legs]], although in order to build it, the switch on top of the lit stove must be pressed by a Red Pikmin. Requires 20 clay. | ** A clay mound in the northwest corner of the map allows access to an Extraordinary Bolt and the button required to turn on the fan leading to the [[Man-at-Legs]], although in order to build it, the switch on top of the lit stove must be pressed by a Red Pikmin. Requires 20 clay. | ||
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== Climbing wall == | == Climbing wall == | ||
A '''climbing wall''' is a vertical wall made of clay. These can be climbed by the [[leader]] and by [[Pikmin family|Pikmin]], but cannot be climbed by [[Oatchi]]. Clay pieces are thrown on from the base in a grid pattern, but the squares in the grid pattern do not correspond with individual pieces of raw material. Like mounds, climbing walls must be built from their base. | A '''climbing wall''' is a vertical wall made of clay. These can be climbed by the [[leader]] and by [[Pikmin family|Pikmin]], but cannot be climbed by [[Oatchi]]. Clay pieces are thrown on from the base in a grid pattern, but the squares in the grid pattern do not correspond with individual pieces of raw material. Like mounds, climbing walls must be built from their base. | ||
=== Locations === | === Locations === | ||
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* [[Blossoming Arcadia]]: | * [[Blossoming Arcadia]]: | ||
** A climbing wall behind some [[dried plant]]s allows access to [[Moss]]. Requires 7 clay. | ** A climbing wall behind some [[dried plant]]s allows access to [[Moss]]. Requires 7 clay. | ||
{{clear}} | {{clear}} | ||
== Clay valve == | == Clay valve == | ||
A '''clay valve''' is a hexagonal valve handle made from clay, starting out as a misshapen pile of clay pieces while unbuilt. Once completed, 12 Pikmin can work together to rotate it anti-clockwise to turn | A '''clay valve''' is a hexagonal valve handle made from clay, starting out as a misshapen pile of clay pieces while unbuilt. Once completed, 12 Pikmin can work together to rotate it anti-clockwise to turn off a [[sprinkler]]. | ||
=== Locations === | === Locations === | ||
; [[Blossoming Arcadia]] | ; [[Blossoming Arcadia]] | ||
* Between the Sunwashed Plateau and the Burgeoning Spiderworts. Turns off the | * Between the Sunwashed Plateau and the Burgeoning Spiderworts. Turns off the sprinklers next to the [[Wayward Moon]]. Requires 16 clay. | ||
; [[Serene Shores]] | ; [[Serene Shores]] | ||
* [[Seafloor Resort]] sublevel 1: A clay valve opposite the base can be built to turn off the | * [[Seafloor Resort]] sublevel 1: A clay valve opposite the base can be built to turn off the sprinklers near the cave exit. Requires 12 clay. | ||
* [[Below-Grade Discotheque]] sublevel 4: A valve can be built to turn on the | * [[Below-Grade Discotheque]] sublevel 4: A valve can be built to turn on the sprinklers and soak a [[sizzling floor]], allowing Pikmin to retrieve the [[Sphere of Beginnings]]. Requires 16 clay. | ||
; [[Giant's Hearth]] | ; [[Giant's Hearth]] | ||
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Unbuilt Climbing Wall.jpg|An unbuilt climbing wall. | Unbuilt Climbing Wall.jpg|An unbuilt climbing wall. | ||
Unbuilt Clay Valve.jpg|An unbuilt clay valve. | Unbuilt Clay Valve.jpg|An unbuilt clay valve. | ||
</gallery> | </gallery> | ||
== | == Names in other languages == | ||
{{game help|p4|Fill in the names in other languages, for the main languages at least.}} | |||
;Clay | ;Clay | ||
{{foreignname | {{foreignname | ||
|Jap | |Jap = ネンド | ||
|JapR | |JapR = Nendo | ||
|JapM | |JapM = Clay | ||
|ChiTrad = | |ChiTrad = | ||
|ChiTradR = | |ChiTradR = | ||
|ChiTradM = | |ChiTradM = | ||
| | |Dut = | ||
|DutM = | |||
|Fra = | |||
|FraM = | |||
|DutM | |Ger = | ||
|Fra | |GerM = | ||
|FraM | |Ita = Argilla | ||
|Ger | |ItaM = Clay | ||
|GerM | |Kor = | ||
|Ita | |KorR = | ||
|ItaM | |KorM = | ||
|Por = Argila | |||
|Kor | |PorM = Clay | ||
|KorR | |Spa = | ||
|KorM | |SpaM = | ||
|Por | |||
|PorM | |||
|Spa | |||
|SpaM | |||
}} | }} | ||
;Clay bridge | ;Clay bridge | ||
{{foreignname | {{foreignname | ||
|Jap | |Jap = ネンド橋 | ||
|JapR | |JapR = Nendo hashi | ||
|JapM | |JapM = Clay bridge | ||
|ChiTrad = | |ChiTrad = | ||
|ChiTradR = | |ChiTradR = | ||
|ChiTradM = | |ChiTradM = | ||
| | |Dut = | ||
|DutM = | |||
|Fra = | |||
|FraM = | |||
|DutM | |Ger = | ||
|Fra | |GerM = | ||
|FraM | |Ita = Ponte d'argilla | ||
|Ger | |ItaM = Clay bridge | ||
|GerM | |Kor = | ||
|Ita | |KorR = | ||
|ItaM | |KorM = | ||
|Kor | |Por = | ||
|KorR | |PorM = | ||
|KorM | |Spa = | ||
|Por | |SpaM = | ||
|PorM | |||
| | |||
| | |||
}} | }} | ||
;Clay mound | ;Clay mound | ||
{{foreignname | {{foreignname | ||
|Jap | |Jap = ネンド坂 | ||
|JapR | |JapR = Nendo zaka | ||
|JapM | |JapM = Clay slope | ||
|ChiTrad = | |ChiTrad = | ||
|ChiTradR = | |ChiTradR = | ||
|ChiTradM = | |ChiTradM = | ||
| | |Dut = | ||
|DutM = | |||
|Fra = | |||
|FraM = | |||
|DutM | |Ger = | ||
|Fra | |GerM = | ||
|FraM | |Ita = Rampa d'argilla | ||
|Ger | |ItaM = Clay ramp | ||
|GerM | |Kor = | ||
|KorR = | |||
|Ita | |KorM = | ||
|ItaM | |Por = | ||
|Kor | |PorM = | ||
|KorR | |Spa = | ||
|KorM | |SpaM = | ||
|Por | |||
|PorM | |||
|Spa | |||
|SpaM | |||
}} | }} | ||
;Climbing wall | ;Climbing wall | ||
{{foreignname | {{foreignname | ||
|Jap | |Jap = のぼりネンド | ||
|JapR | |JapR = Nobori nendo | ||
|JapM | |JapM = Climbing clay | ||
|ChiTrad = | |ChiTrad = | ||
|ChiTradR = | |ChiTradR = | ||
|ChiTradM = | |ChiTradM = | ||
| | |Dut = | ||
|DutM = | |||
|Fra = | |||
|FraM = | |||
|DutM | |Ger = | ||
|Fra | |GerM = | ||
|FraM | |Ita = Muro da arrampicata | ||
|ItaM = Climbing wall | |||
|Ger | |Kor = | ||
|GerM | |KorR = | ||
|KorM = | |||
|Ita | |Por = | ||
|ItaM | |PorM = | ||
|Kor | |Spa = | ||
|KorR | |SpaM = | ||
|KorM | |||
|Por | |||
|PorM | |||
|Spa | |||
|SpaM | |||
}} | }} | ||
;Clay valve | ;Clay valve | ||
{{foreignname | {{foreignname | ||
|Jap | |Jap = ネンドバルブ | ||
|JapR | |JapR = Nendo barubu | ||
|JapM | |JapM = Clay valve | ||
|ChiTrad = | |ChiTrad = | ||
|ChiTradR = | |ChiTradR = | ||
|ChiTradM = | |ChiTradM = | ||
| | |Dut = | ||
|DutM = | |||
|Fra = | |||
|FraM = | |||
|DutM | |Ger = | ||
|Fra | |GerM = | ||
|FraM | |Ita = Valvola d'argilla | ||
|Ger | |ItaM = Clay valve | ||
|GerM | |Kor = | ||
|Ita | |KorR = | ||
|ItaM | |KorM = | ||
|Por = | |||
|Kor | |PorM = | ||
|KorR | |Spa = | ||
|KorM | |SpaM = | ||
|Por | |||
|PorM | |||
|Spa | |||
|SpaM | |||
}} | }} | ||