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{{game icons|p2=y}}
{{Solution}}
{{infobox cave
{{Infobox cave
|image    = P2 Citadel of Spiders Sublevel 2.png
|location=Perplexing Pool
|location = Perplexing Pool
|sublevels=5
|sublevels = 5
|treasures=11
|treasures = 11
|hazards=Fire and Electricity
|hazards   = {{fire}} {{electricity}}
}}
}}
{{guide}}
The '''Citadel of Spiders''' is likely the first cave you can go into easily in the [[Perplexing Pool]] region. It is just as simple as the [[White Flower Garden]] and [[Hole of Beasts]] in the [[Awakening Wood]], mild enemies, and mildly strong bosses. To get to this cave, no trouble is required, just move straight out of the vicinity of your landing site, and move to the left, defeating one or more [[Yellow Wollywog]]s and some [[Shearwig]]s when needed. There are [[Skitter Leaf|Skitter Leaves]] near the hole, but they can't bother you, so ignore them. This cave should be easy, so it would not be needed for you to go out of your way to stock on [[spray|sprays]], just get some [[nectar]] for your Pikmin so they'll be in good shape.
The '''Citadel of Spiders''' ({{j|クモの根城|Kumo no Nejiro|Citadel of Spiders}}) is commonly the first cave found in the [[Perplexing Pool]] in ''[[Pikmin 2]]''. It is just as simple as the [[White Flower Garden]] and [[Hole of Beasts]] in the [[Awakening Wood]], with mild enemies and a mildly strong [[boss]]: the [[Beady Long Legs]]. The total value of all the treasure here is {{pokos|795}} in the US version of the game, and {{pokos|725}} in the European version.


==How to reach==
==Treasures==
{{location map | width = 272 | height = 428 | image = PP texture.png | bg = #111 | caption = Location of the cave. | icons =
#
{{map icon | cave | 76 | 226}}
#*[[Love Nugget]]
}}
#
 
#*[[Creative Inspiration]] (NTSC) / [[Activity Arouser]] (PAL)
Very little effort is required to reach the cave. By proceeding from the landing site and approaching the [[Yellow Wollyhop]] ([[Shearwigs]] on later days), you will find it in plain sight.
#*[[Lip Service]]
 
#*[[Paradoxical Enigma]]
This is most likely your first cave with the luxury of choosing an appropriate Pikmin squad. However, it is very likely that your numbers of [[Yellow Pikmin]], [[White Pikmin]] and [[Purple Pikmin]] are low, requiring you to pad out the squad using [[Red Pikmin]]. The only source of [[electricity]] in the cave is in sublevel 3 in the form of [[Anode Beetle]]s, so your squad of Yellow Pikmin will mainly be applied for the [[Beady Long Legs]].
#
 
#*[[Patience Tester]] (NTSC) / [[Open Architecture]] (PAL)
Your Yellow Pikmin squad should sit around 15-20 and you will likely use every White Pikmin and Purple Pikmin you have (around 15 White Pikmin and 20-25 Purple Pikmin) which leaves room for 30-50 Red Pikmin. There is a Queen Candypop Bud present, so some room may be left for the eight Pikmin to be collected from it.
#*[[Memorial Shell]]
 
#
{{clear}}
#*[[Flame of Tomorrow]]
{{Notes|ship=y}}
#*[[King of Sweets]]
 
#*[[Time Capsule]]
==Sublevel 1==
#
* '''Theme''': Concrete
#*[[Regal Diamond]]
* '''Music''': ''[[Music in Pikmin 2#Concrete 1|Concrete 1]]''
#*[[The Key]]
* '''Treasures''':
** {{icon|Love Nugget|y}}
* '''Enemies''':
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
** {{icon|Shearwig|y}} × 5
** {{icon|Skitter Leaf|y}} × 5
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Clover|y}} × 2
** {{icon|Shoot|y}} (small) × 6
* '''Others''':
** {{icon|Egg|y}} × 1 or more
 
The first sublevel of the Citadel of Spiders should be pretty easy. There are many maze-like pathways, and also other twig covered areas in the cave. The only enemies here are a few measly [[Shearwig]]s and harmless [[Skitter Leaf|Skitter Leaves]].
 
Take a squad of [[Purple Pikmin]], and one [[throw]] should take out any one of them easily when aimed correctly. After you are sure there are no enemies left that can pose a threat, take some Pikmin in and have them transport the [[Love Nugget]] to the pod. After you have recovered it, you may move on.
 
{{cavegen|cos1}}
{{sublevel technical
|cave        = yakushima_1
|enemymax    = 8
|itemmax    = 1
|gatemax    = 0
|capmax      = 50
|rooms      = 2
|ctrratio    = 0.2
|geyser      = No
|unitfile    = 1_NARI_4x4c_conc.txt
|lightfile  = normal_light_lv0.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_4x4c_4_conc|'''Room with roots'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Shearwig|y}}
| 3
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Shearwig|y}}
| 2
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Skitter Leaf|y}}
| 2
| None
| "Hard" enemy spots
|-
| 4
| {{icon|Skitter Leaf|y}}
| 1
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Shoot|y}} (small)
| 6
| None
| Plant spots
|-
| 6
| {{icon|Clover|y}}
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Love Nugget|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|Skitter Leaf|y}}
| 2
| None
| Dead ends
|-
| 9
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 9
| {{icon|Egg|y}}
| 100%
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Sublevel 2==
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Fire|Fire]]''
* '''Treasures''':
** {{icon|Creative Inspiration|y}} (US) / {{icon|Activity Arouser|y|v=EU}} (Europe) / {{icon|Milky Team|y}} (Japan) (inside Yellow Wollyhop in all regions)
** {{icon|Lip Service|y}} (US/Europe) / {{icon|Family Raft|y}} (Japan)
** {{icon|Paradoxical Enigma|y}} (partially buried)
* '''Enemies''':
** {{icon|Fiery Dweevil|y}} × 3
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
** {{icon|Yellow Wollyhop|y}} × 2
* '''Obstacles''':
** {{icon|Fire geyser|y}} × 5
* '''Vegetation''':
** {{icon|Fiddlehead|y}} × 4
** {{icon|Shoot|y}} (small) × 4
** {{icon|Violet Candypop Bud|y}} × 1 (if [[Candypop family#Maximum Pikmin requirement|max Pikmin requirement]] is met)
* '''Others''':
** [[Gate]] with 4000 [[Health|HP]] × 1
** {{icon|Egg|y}} × 1 or more
 
The next level in this pest-filled cave is filled with many fiery hazards, and also some very pesky enemies. You will spawn in an enemy free area, so you can organize your Pikmin to clear the area. Take a squad of [[Red Pikmin]] and have them clear the area of fiery geysers, avoiding the jumps of [[Yellow Wollyhop]]s. Then take your burly group of [[Purple Pikmin]] and have them defeat all of the [[Yellow Wollyhop]]s and [[Fiery Dweevil]]s, being wary if the Dweevils release fire.
 
After the area is clear of all the enemies, you should have cleared a path to the treasures, even if the Dweevils had stolen them. There are three treasures that you need to get here, the [[Creative Inspiration]], held by one of the [[Yellow Wollyhop]]s, the [[Lip Service]], and the [[Paradoxical Enigma]], which is in an alcove, partially buried. There are a few alcoves that may have [[eggs]] that fall, and a [[Violet Candypop Bud]] will appear if you have less than 20 [[Purple Pikmin]]. After clearing the area, it would be imminent for you to move on.
 
{{cavegen|cos2}}
{{sublevel technical
|cave        = yakushima_1
|enemymax    = 10
|itemmax    = 2
|gatemax    = 1
|capmax      = 50
|rooms      = 2
|ctrratio    = 0.2
|geyser      = No
|unitfile    = 1_NARI_4x4b_conc.txt
|lightfile  = normal_light_lv1.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|room_4x4b_4_conc|'''Room with 4 exits'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Yellow Wollyhop|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Creative Inspiration|y}} (US)<br>{{icon|Activity Arouser|y|v=EU}} (EU)<br>{{icon|Milky Team|y}} (JP)
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Yellow Wollyhop|y}}
| 1
| None
| "Special" enemy spots
|-
| 3
| {{icon|Fiery Dweevil|y}}
| 2
| None
| "Hard" enemy spots
|-
| 4
| {{icon|Fiery Dweevil|y}}
| 1
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Fire geyser|y}}
| 2
| None
| "Hard" enemy spots
|-
| 6
| {{icon|Fire geyser|y}}
| 3
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Shoot|y}} (small)
| 4
| None
| Plant spots
|-
| 8
| {{icon|Fiddlehead|y}}
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Paradoxical Enigma|y}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Lip Service|y}} (US/EU)<br>{{icon|Family Raft|y}} (JP)
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 12
| {{icon|Violet Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 13
| {{icon|Egg|y}}
| 1
| Falls from the sky
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 13
| {{icon|Egg|y}}
| 100%
| Falls from the sky
| Dead ends
|-
! colspan="5" | Then it spawns 1 "gate" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 11
| [[Gate]] (4000 [[Health|HP]])
| 100%
| None
| Gate spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Sublevel 3==
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
* '''Treasures''':
** {{icon|Memorial Shell|y}} (fully buried)
** {{icon|Patience Tester|y}} (US) / {{icon|Open Architecture|y}} (partially buried) (Europe/Japan)
* '''Enemies''':
** {{icon|Anode Beetle|y}} &times; 8
** {{icon|Mitite|y}} (group of 10) &times; indefinite amount (from eggs)
** {{icon|Swooping Snitchbug|y}} &times; 3
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Fiddlehead|y}} &times; 8
** {{icon|Queen Candypop Bud|y}} &times; 1
* '''Others''':
** [[Gate]] with 4000 [[Health|HP]] &times; 2
** {{icon|Egg|y}} &times; 1 or more
 
The next floor of the cave is plenty different from the previous one. Instead of fire, the area is rigged by electricity producing [[Anode Beetle]]s. [[Swooping Snitchbug]]s also fly above the ground to trouble your Pikmin in their actions. First take some [[Yellow Pikmin]], or [[Purple Pikmin]] instead if you are experienced at dodging the strings of the electricity made by the Anode Beetles. Go in and defeat any of the ground crawling Beetles you see, make sure when using purples that you '''do not''' throw while the electricity is visible, otherwise, they will meet a shocking death.
 
If you see a Snitchbug, go and defeat it too, for they can taunt you while moving treasures, purples can come in handy when grounding them too. After the enemies are gone, take all of your Pikmin and destroy every wall and explore every alcove. The [[Patience Tester]], a large can, should be in an alcove partially buried, and sometimes behind one of these walls. To find the other treasure, the [[Memorial Shell]], take a group of [[White Pikmin]], and use the [[Treasure Gauge]], for it is buried ''completely'' underground.
 
After all the items are gathered, if you haven't already, you can use the [[Queen Candypop Bud]] that drops from the ceiling in an alcove to gain some Pikmin, especially if you're short in your total amount of [[Yellow Pikmin]] since you recently discovered them. After your other needs, such as recuperation via the [[nectar]] and [[spray]]s of [[eggs]], you can progress to the next sublevel.
 
{{cavegen|cos3}}
{{sublevel technical
|cave        = yakushima_1
|enemymax    = 10
|itemmax    = 2
|gatemax    = 2
|capmax      = 50
|rooms      = 3
|ctrratio    = 0.2
|geyser      = No
|unitfile    = 1_units_a_conc.txt
|lightfile  = normal_light_lv2.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|room_4x4a_4_conc|'''Room with 4 exits'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Swooping Snitchbug|y}}
| 2
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Anode Beetle|y}}
| 4
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Anode Beetle|y}}
| 2
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Anode Beetle|y}}
| 2
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Fiddlehead|y}}
| 8
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Memorial Shell|y}}
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Patience Tester|y}} (US)<br>{{icon|Open Architecture|y}} (Europe/Japan)
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Queen Candypop Bud|y}}
| 1
| Falls from the sky
| Dead ends
|-
| 10
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|-
| 11
| {{icon|Swooping Snitchbug|y}}
| 1
| Falls from the sky
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 10
| {{icon|Egg|y}}
| 100%
| None
| Dead ends
|-
! colspan="5" | Then it spawns 2 "gate" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 8
| [[Gate]] (4000 [[Health|HP]])
| 100%
| None
| Gate spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 4==
==Enemies==
* '''Theme''': Concrete
*[[Anode Beetle]]
* '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
*[[Fiery Dweevil]]
* '''Treasures''':
*[[Hermit Crawmad]]
** {{icon|Flame of Tomorrow|y}}
*[[Iridescent Flint Beetle]]
** {{icon|King of Sweets|y}} (inside Hermit Crawmad)
*[[Mitite]]
** {{icon|Time Capsule|y}}
*[[Shearwig]]
* '''Enemies''':
*[[Skitter Leaf]]
** {{icon|Hermit Crawmad|y}} &times; 2
*[[Water Dumple]]
** {{icon|Mitite|y}} (group of 10) &times; indefinite amount (from eggs)
*[[Yellow Wollywog]]
** {{icon|Water Dumple|y}} &times; 3
*'''Boss: [[Beady Long Legs]]'''
* '''Obstacles''':
** {{icon|Fire geyser|y}} &times; 5
* '''Vegetation''':
** {{icon|Fiddlehead|y}} &times; 4
** {{icon|Ivory Candypop Bud|y}} &times; 1
* '''Others''':
** [[Gate]] with 4000 [[Health|HP]] &times; 3
** {{icon|Egg|y}} &times; 1 or more


The penultimate level of the cave is still mildly difficult; there are only two enemies found here, [[Water Dumple]]s, and [[Hermit Crawmad]]s, which may be new to you so far if you started to play. Take a squad of [[Purple Pikmin]] and [[Red Pikmin]]. Use the purples for defeating enemies, and reds for destroying fire-spouting geysers.
==Complete Guide==


You can also use [[White Pikmin]] for quickly transporting treasures. Find the three treasures, the [[Flame of Tomorrow]], the [[King of Sweets]], and the [[Time Capsule]]. They switch locations but one is found in an alcove, another is found on specific ramps or an alcove, and the third is held by one of the Crawmads.
===Sublevel 1===


Once you have recovered all of the treasures, you can use a nearby [[Ivory Candypop Bud]] if you really need some [[White Pikmin]]. [[Eggs]] are also nearby for your use. After you are finished restoring the quality of your team if necessary, move on to the last area of this dungeon.
The first sublevel of the Citadel of Spiders should be pretty easy. There are many maze-like pathways, and also other twig covered areas in the cave. The only enemies here are a few measly [[Shearwig]]s and harmless [[Skitter Leaf|Skitter Leaves]]. Take a squad of [[Purple Pikmin]], and one throw should take out any one of them easily when aimed correctly. After you are sure there are no enemies left that can pose a threat, take some Pikmin in and have them transport the [[Love Nugget]] to the pod. After you have recovered it, you may move on.


Note that due to the way sublevel generation works, it is possible for no Hermit Crawmad to appear, and as such, for you to miss out on the [[King of Sweets]], as detailed [[Pikmin 2 cave generation|here]] and [[Mistake#Missing sublevel objects|here]].
===Sublevel 2===


{{cavegen|cos4}}
The next level in this pest-filled cave is filled with many fiery hazards, and also some very pesky enemies. You will spawn in an enemy free area, so you can organize your Pikmin to clear the area. Take a squad of [[Red Pikmin]] and have them clear the area of fiery geysers, avoiding the jumps of [[Yellow Wollywog]]s. Then take your burly group of [[Purple Pikmin]] and have them defeat all of the [[Yellow Wollywog]]s and [[Fiery Dweevil]]s, being wary if the Dweevils release fire. After the area is clear of all the enemies, you should have cleared a path to the treasures, even if the Dweevils had stolen them. There are three treasures that you need to get here, the [[Creative Inspiration]], held by one of the [[Yellow Wollywog]]s, the [[Lip Service]], and the [[Paradoxical Enigma]], which is in an alcove, partially buried. There are a few alcoves that may have [[eggs]] that fall, and a [[Violet Candypop Buds|Violet Candypop Bud]] will appear if you have less than 20 [[Purple Pikmin]]. After clearing the area, it would be imminent for you to move on.
{{sublevel technical
|cave       = yakushima_1
|enemymax    = 10
|itemmax    = 2
|gatemax    = 3
|capmax      = 50
|rooms      = 3
|ctrratio    = 0.2
|geyser      = No
|unitfile    = 3_ABE_d_pypen_dani_conc.txt
|lightfile  = normal_light_lv3.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_pipe|Dead end with item
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|room_4x4d_4_conc|'''Room with 4 exits'''
|room_dan4x4i_3_conc|'''2 conjoined rooms'''
|room_pype3x4n_2_conc|'''Rectangular room with pipe'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Hermit Crawmad|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|King of Sweets|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Hermit Crawmad|y}}
| 1
| None
| "Special" enemy spots
|-
| 3
| {{icon|Water Dumple|y}}
| 3
| None
| "Hard" enemy spots
|-
| 4
| {{icon|Fire geyser|y}}
| 2
| None
| "Hard" enemy spots
|-
| 5
| {{icon|Fire geyser|y}}
| 3
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Fiddlehead|y}}
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Time Capsule|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Flame of Tomorrow|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 10
| {{icon|Ivory Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 11
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 11
| {{icon|Egg|y}}
| 100%
| None
| Dead ends
|-
! colspan="5" | Then it spawns 3 "gate" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 9
| [[Gate]] (4000 [[Health|HP]])
| 100%
| None
| Gate spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 5==
===Sublevel 3===
[[File:P2 Citadel of Spiders Sublevel 5 Map.jpg|thumb|This is the layout for the last sublevel of the Citadel of Spiders. The map actually remains the same; this map is slightly outdated. However, object placement of the map can switch from time to time for each visit.]]


* '''Theme''': Concrete
The next floor of the cave is plenty different from the previous one. Instead of fire, the area is rigged by electricity producing [[Anode Beetle]]s. [[Swooping Snitchbug]]s also fly above the ground to trouble your Pikmin in their actions. First take some [[Yellow Pikmin]], or [[Purple Pikmin]] instead if you are experienced at dodging the strings of the electricity made by the Anode Beetles. Go in and defeat any of the ground crawling Beetles you see, make sure when using purples that you '''DO NOT''' throw while the electricity is visible, otherwise, they will meet a shocking death. If you see a Snitchbug, go and defeat it too, for they can taunt you while moving treasures, purples can come in handy when grounding them too. After the enemies are gone, take all of your Pikmin and destroy every wall and explore every alcove. The [[Patience Tester]], a large can, should be in an alcove partially buried, and sometimes behind one of these walls. To find the other treasure, the [[Memorial Shell]], take a group of [[White Pikmin]], and use the [[Treasure Gauge]], for it is buried ''completely'' underground. After all the items are gathered, if you haven’t already, you can use the [[Queen Candypop Buds|Queen Candypop Bud]] that drops from the ceiling in an alcove to gain some Pikmin, especially if you’re short in your total amount of [[Yellow Pikmin]] since you recently discovered them. After your other needs, such as recuperation via the [[nectar]] and [[spray]]s of [[eggs]], you can progress to the next sublevel.
* '''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating)
* '''Treasures''':
** {{icon|Regal Diamond|y}} (fully buried)
** {{icon|The Key|y}} (inside Beady Long Legs)
* '''Enemies''':
** {{icon|Beady Long Legs|y}} &times; 1
** {{icon|Iridescent Flint Beetle|y}} &times; 1
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Clover|y}} &times; 3
** {{icon|Common Glowcap|y}} &times; 2
** {{icon|Figwort|y}} (small brown) &times; 5
* '''Others''':
** None
{{see also|Beady Long Legs#Strategy|t1=Beady Long Legs strategy}}


The final floor of this cave is very big, and likewise, it has a considerably big enemy lurking in it, the infamous Beady Long Legs. This is its first appearance in ''[[Pikmin 2]]''. You will be far from the boss, but you should get ready, take your [[Yellow Pikmin]], or your [[Purple Pikmin]], if you can handle them well, and move forward. You will be in another area where the [[Regal Diamond]] is buried, but ignore it for now.
===Sublevel 4===


Once you reach the large circular plain, [[dismiss]] your Pikmin and run forward to make the Beady Long Legs appear. Go back and call your Pikmin, and get ready to battle the creature. If you need to, you can hype up your Pikmin with [[ultra-spicy spray]], and then fight it using the strategy linked to above.
The penultimate level of the cave is still mildly difficult; there are only two enemies found here, [[Water Dumple]]s, and [[Hermit Crawmad]]s, which may be new to you so far if you started to play. Take a squad of [[Purple Pikmin]] and [[Red Pikmin]]. Use the purples for defeating enemies, and reds for destroying fire-spouting geysers. You can also use [[White Pikmin]] for quickly transporting treasures. Find the three treasures, the [[Flame of Tomorrow]], the [[King of Sweets]], and the [[Time Capsule]]. They switch locations but one is found in an alcove, another is found on specific ramps or an alcove, and the third is held by one of the Crawmads. Once you have recovered all of the treasures, you can use a nearby [[Ivory Candypop Buds|Ivory Candypop Bud]] if you really need some [[White Pikmin]]. [[Eggs]] are also nearby for your use. After you are finished restoring the quality of your team if necessary, move on to the last area of this dungeon.


It will release [[The Key]] from its spherical torso, and you can then take it back to the pod, once you do, you get a transmission saying that you can now access [[Challenge Mode (Pikmin 2)|Challenge Mode]] from the [[Menu/Title screen|title screen]]. If you still have some [[White Pikmin]], take them and throw them onto the ledges you saw earlier so they can dig up the completely buried treasure, the [[Regal Diamond]], the [[Treasure Gauge]] may come handy if you're having trouble finding it.
===Sublevel 5 (Final Floor)===
[[Image:CoSsub5.JPG|thumb|right|This is the layout for the last sublevel of the Citadel of Spiders. The way the land is distributed will usually remain the same, for some parts of the map can switch from time to time for each visit.]]


If you're interested, take a small group of [[Purple Pikmin]] and walk in front of one of the [[Common Glowcap]]s in the area, throw a Purple Pikmin on them and see if an [[Iridescent Flint Beetle]] comes out (only one can be found here per visit), fight it for [[nectar]] and one [[ultra-spicy spray]]; once you recover from your battle, you can finally exit the cave by using the geyser nearby in a narrow passageway.
'''BOSS: [[Beady Long Legs]]'''
 
{{cavegen|cos5}}
{{sublevel technical
|cave        = yakushima_1
|enemymax    = 10
|itemmax    = 1
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 1_units_DKumo_conc.txt
|lightfile  = normal_light_lv4.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|room_DKumo16x10t_conc|'''Beady Long Legs arena'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Beady Long Legs|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Iridescent Flint Beetle|y}}
| 1
| None
| "Special" enemy spots
|-
| 3
| {{icon|Clover|y}}
| 3
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Figwort|y}} (small brown)
| 5
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Common Glowcap|y}}
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Regal Diamond|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Gallery==
<gallery>
Citadel of Spiders Entrance.png|The cave entrance.
</gallery>
 
==Names in other languages==
{{Foreignname
|Jap=クモの根城
|JapR=Kumo no Nejiro
|JapM=Citadel of Spiders
|SpaA=Ciudadela Arácnida
|SpaAM=Arachnid Citadel
|Fra=Fort des Toiles
|FraM=Webs' Fort
|Ita=Forte dei Ragni
|ItaM=Fort of Spiders
|Ger=Spinnenburg
|GerM=Spider Castle
|ChiTrad=蜘蛛大本營
}}


==See also==
The final floor of this cave is very big, and likewise, it has a considerably big enemy lurking in it, the infamous Beady Long Legs. It likely would make its first reappearance in this game here, if you haven’t already seen it somewhere else. You will be far from the boss, but you should get ready, take your [[Yellow Pikmin]], or your [[Purple Pikmin]], if you can handle them well, and move forward. You will be in another area where the [[Regal Diamond]] is buried, but ignore it for now. Once you reach the large circular plain, dismiss your Pikmin and run forward to make the Beady Log Legs appear. Go back and call your Pikmin, and get ready to battle the creature. If you need to, you can hype up your Pikmin with [[ultra-spicy spray]], and then fight it. It will stomp around and make 4-8 crashes to the ground (make sure you stand back to avoid losing valuable Pikmin) with its big feet, and then lower its head for you to attack. When it lowers its head for a second time when you have thrown Pikmin on it, it usually shakes them off; when it attempts to do so, call your Pikmin off before they are thrown around in a huge mess. If it continues to move without shaking them off, don’t call them, they may deal a lot of damage, but be prepared to call them when necessary. Repeat this process, and you should vanquish the towering insect. It will release [[The Key]] from its spherical torso, and you can then take it back to the pod, once you do, you get a transmission saying that you can now access [[Challenge Mode (Pikmin 2)|Challenge Mode]] from the Title Screen. If you still have some [[White Pikmin]], take them and throw them onto the ledges you saw earlier so they can dig up the completely buried treasure, the [[Regal Diamond]], the [[Treasure Gauge]] may come handy if you’re having trouble finding it. If you’re interested, take a small group of [[Purple Pikmin]] and walk in front of one of the [[Common Glowcap]]s in the area, throw a Purple Pikmin on them and see if an [[Iridescent Flint Beetle]] comes out (only one can be found here per visit), fight it for [[nectar]] and one [[ultra-spicy spray]]; once you recover from your battle, you can finally exit the cave by using the geyser nearby in a narrow passageway.
*[[Perplexing Pool]]
:Note: The size seems moderetly larger then the Beady Long Legs that sometimes appears on the surface, so learn to adjust as so.
*[[Beady Long Legs]]
*[[Challenge Mode (Pikmin 2)|Challenge Mode]]


{{Perplexing Pool}}
{{Caves}}
{{p2 caves}}
[[Category:Citadel of Spiders| ]]

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