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{{ | {{Infobox cave | ||
|image = CoS2.jpg | |||
|image = | |||
|location = Perplexing Pool | |location = Perplexing Pool | ||
|sublevels = 5 | |sublevels = 5 | ||
|treasures = 11 | |treasures = 11 | ||
|hazards = {{fire}} {{electricity}} | |hazards = {{fire}} {{electricity}} | ||
|obstacles = {{white bramble gate}} {{black bramble gate}} {{buried}} | |||
}} | }} | ||
{{guide}} | {{guide}} | ||
The '''Citadel of Spiders''' ({{j|クモの根城|Kumo no Nejiro|Citadel of Spiders}}) is commonly the first cave found in the [[Perplexing Pool]] in ''[[Pikmin 2]]''. It is just as simple as the [[White Flower Garden]] and [[Hole of Beasts]] in the [[Awakening Wood]], with mild enemies and a mildly strong [[boss]]: the [[Beady Long Legs]] | {{todo|Total Pokos.}} | ||
The '''Citadel of Spiders''' ({{j|クモの根城|Kumo no Nejiro|Citadel of Spiders}}) is commonly the first cave found in the [[Perplexing Pool]] in ''[[Pikmin 2]]''. It is just as simple as the [[White Flower Garden]] and [[Hole of Beasts]] in the [[Awakening Wood]], with mild enemies and a mildly strong [[Enemy#Boss|boss]]: the [[Beady Long Legs]]. | |||
==How to reach== | ==How to reach== | ||
{{ | {{image|Cave location.}} | ||
}} | |||
Very little effort is required to reach the cave. By proceeding from the landing site and approaching the [[Yellow Wollywog]] ([[Shearwigs]] on later days), you will find it in plain sight. | Very little effort is required to reach the cave. By proceeding from the landing site and approaching the [[Yellow Wollywog]] ([[Shearwigs]] on later days), you will find it in plain sight. | ||
This is | This is likely your first cave with the luxury of choosing an appropriate Pikmin squad. However, it is highly likely that your numbers of Yellow, White and Purple Pikmin are low, so it is probable that you will wind up using [[Red Pikmin]] to pad out the squad. The only source of [[electricity]] in the cave is in sublevel 3 and its [[Anode Beetle]]s, so your squad of Yellow Pikmin will more than likely be applied mainly for the [[Beady Long Legs]]. | ||
{{Notes|ship=y}} | {{Notes|ship=y}} | ||
==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
* '''Music''': ''[[Music in Pikmin 2#Concrete 1|Concrete 1]]'' | *'''Music''': ''[[Music in Pikmin 2#Concrete 1|Concrete 1]]'' | ||
* '''Treasures''': | *'''Treasures''': | ||
** {{icon|Love Nugget|y}} | **{{icon|Love Nugget|y}} | ||
* '''Enemies''': | *'''Enemies''': | ||
**{{icon|Shearwig|y}} × 5 | |||
** {{icon|Shearwig|y}} × 5 | **{{icon|Skitter Leaf|y}} × 5 (2 in dead ends) | ||
** {{icon|Skitter Leaf|y}} × 5 | *'''Obstacles''': | ||
* '''Obstacles''': | **None | ||
** None | *'''Plants and fungi''': | ||
* ''' | **{{icon|Clover|y}} × 2 | ||
** {{icon|Clover|y}} × 2 | **{{icon|Shoot|y}} (small) × 6 | ||
** {{icon|Shoot|y}} (small) × 6 | *'''Others''': | ||
* '''Others''': | **{{icon|Egg|y}} × 1 (in a dead end)* | ||
** {{icon|Egg|y}} × 1 | |||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_1 | |cave = yakushima_1 | ||
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|capmax = 50 | |capmax = 50 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_NARI_4x4c_conc.txt | |unitfile = 1_NARI_4x4c_conc.txt | ||
Line 73: | Line 62: | ||
}} | }} | ||
}} | }} | ||
<nowiki>*</nowiki>''The cave files specify the existence of eggs, even though none appear in-game.'' | |||
* | The first sublevel of the Citadel of Spiders should be pretty easy. There are many maze-like pathways, and also other twig covered areas in the cave. The only enemies here are a few measly [[Shearwig]]s and harmless [[Skitter Leaf|Skitter Leaves]]. | ||
Take a squad of [[Purple Pikmin]], and one [[throw]] should take out any one of them easily when aimed correctly. After you are sure there are no enemies left that can pose a threat, take some Pikmin in and have them transport the [[Love Nugget]] to the pod. After you have recovered it, you may move on. | |||
==Sublevel 2== | |||
*'''Theme''': Concrete | |||
*'''Music''': ''[[Music in Pikmin 2#Fire|Fire]]'' | |||
*'''Treasures''': | |||
**{{icon|Creative Inspiration|y}} (US) / {{icon|Activity Arouser|y|v=EU}} (Europe) (inside a Yellow Wollywog) | |||
**{{icon|Lip Service|y}} | |||
**{{icon|Paradoxical Enigma|y}} | |||
*'''Enemies''': | |||
**{{icon|Fiery Dweevil|y}} × 3 | |||
**{{icon|Yellow Wollywog|y}} × 2 | |||
*'''Obstacles''': | |||
**{{icon|Fire geyser|y}} × 5 | |||
*'''Plants and fungi''': | |||
**{{icon|Fiddlehead|y}} × 4 | |||
**{{icon|Shoot|y}} (small) × 4 | |||
**{{icon|Violet Candypop Bud|y}} × 1 (in a dead end) | |||
*'''Others''': | |||
**1 type of [[gate]], with 4000 [[Health|HP]] | |||
**{{icon|Egg|y}} × 4 (drop from the sky in dead ends) | |||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_1 | |cave = yakushima_1 | ||
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|capmax = 50 | |capmax = 50 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_NARI_4x4b_conc.txt | |unitfile = 1_NARI_4x4b_conc.txt | ||
Line 211: | Line 115: | ||
}} | }} | ||
}} | }} | ||
The next level in this pest-filled cave is filled with many fiery hazards, and also some very pesky enemies. You will spawn in an enemy free area, so you can organize your Pikmin to clear the area. Take a squad of [[Red Pikmin]] and have them clear the area of fiery geysers, avoiding the jumps of [[Yellow Wollywog]]s. Then take your burly group of [[Purple Pikmin]] and have them defeat all of the [[Yellow Wollywog]]s and [[Fiery Dweevil]]s, being wary if the Dweevils release fire. | |||
After the area is clear of all the enemies, you should have cleared a path to the treasures, even if the Dweevils had stolen them. There are three treasures that you need to get here, the [[Creative Inspiration]], held by one of the [[Yellow Wollywog]]s, the [[Lip Service]], and the [[Paradoxical Enigma]], which is in an alcove, partially buried. There are a few alcoves that may have [[eggs]] that fall, and a [[Violet Candypop Bud]] will appear if you have less than 20 [[Purple Pikmin]]. After clearing the area, it would be imminent for you to move on. | |||
==Sublevel 3== | |||
*'''Theme''': Concrete | |||
*'''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]'' | |||
*'''Treasures''': | |||
**{{icon|Memorial Shell|y}} | |||
**{{icon|Patience Tester|y}} (US) / {{icon|Open Architecture|y}} (Europe) | |||
*'''Enemies''': | |||
**{{icon|Anode Beetle|y}} × 8 | |||
**{{icon|Swooping Snitchbug|y}} × 3 (1 drops from the sky in a dead end) | |||
*'''Obstacles''': | |||
**None | |||
*'''Plants and fungi''': | |||
**{{icon|Fiddlehead|y}} × 8 | |||
**{{icon|Queen Candypop Bud|y}} × 1 (drops from the sky in a dead end) | |||
*'''Others''': | |||
**1 type of [[gate]], with 4000 [[Health|HP]] | |||
**{{icon|Egg|y}} × 11 (in dead ends) | |||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_1 | |cave = yakushima_1 | ||
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|capmax = 50 | |capmax = 50 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_units_a_conc.txt | |unitfile = 1_units_a_conc.txt | ||
Line 381: | Line 164: | ||
}} | }} | ||
}} | }} | ||
The next floor of the cave is plenty different from the previous one. Instead of fire, the area is rigged by electricity producing [[Anode Beetle]]s. [[Swooping Snitchbug]]s also fly above the ground to trouble your Pikmin in their actions. First take some [[Yellow Pikmin]], or [[Purple Pikmin]] instead if you are experienced at dodging the strings of the electricity made by the Anode Beetles. Go in and defeat any of the ground crawling Beetles you see, make sure when using purples that you '''do not''' throw while the electricity is visible, otherwise, they will meet a shocking death. | |||
If you see a Snitchbug, go and defeat it too, for they can taunt you while moving treasures, purples can come in handy when grounding them too. After the enemies are gone, take all of your Pikmin and destroy every wall and explore every alcove. The [[Patience Tester]], a large can, should be in an alcove partially buried, and sometimes behind one of these walls. To find the other treasure, the [[Memorial Shell]], take a group of [[White Pikmin]], and use the [[Treasure Gauge]], for it is buried ''completely'' underground. | |||
After all the items are gathered, if you haven’t already, you can use the [[Queen Candypop Bud]] that drops from the ceiling in an alcove to gain some Pikmin, especially if you’re short in your total amount of [[Yellow Pikmin]] since you recently discovered them. After your other needs, such as recuperation via the [[nectar]] and [[spray]]s of [[eggs]], you can progress to the next sublevel. | |||
==Sublevel 4== | |||
*'''Theme''': Concrete | |||
*'''Music''': ''[[Music in Pikmin 2#Electricity|Electricity]]'' | |||
*'''Treasures''': | |||
**{{icon|Flame of Tomorrow|y}} | |||
**{{icon|King of Sweets|y}} (inside a Hermit Crawmad) | |||
**{{icon|Time Capsule|y}} | |||
*'''Enemies''': | |||
**{{icon|Hermit Crawmad|y}} × 2 | |||
**{{icon|Water Dumple|y}} × 3 | |||
*'''Obstacles''': | |||
**{{icon|Fire geyser|y}} × 5 | |||
*'''Plants and fungi''': | |||
**{{icon|Fiddlehead|y}} × 4 | |||
**{{icon|Ivory Candypop Bud|y}} × 1 (in a dead end) | |||
*'''Others''': | |||
**1 type of [[gate]], with 4000 [[Health|HP]] | |||
**{{icon|Egg|y}} × 1 (in a dead end) | |||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_1 | |cave = yakushima_1 | ||
Line 518: | Line 197: | ||
|capmax = 50 | |capmax = 50 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = 3_ABE_d_pypen_dani_conc.txt | |unitfile = 3_ABE_d_pypen_dani_conc.txt | ||
Line 540: | Line 218: | ||
}} | }} | ||
}} | }} | ||
The penultimate level of the cave is still mildly difficult; there are only two enemies found here, [[Water Dumple]]s, and [[Hermit Crawmad]]s, which may be new to you so far if you started to play. Take a squad of [[Purple Pikmin]] and [[Red Pikmin]]. Use the purples for defeating enemies, and reds for destroying fire-spouting geysers. | |||
[[ | |||
You can also use [[White Pikmin]] for quickly transporting treasures. Find the three treasures, the [[Flame of Tomorrow]], the [[King of Sweets]], and the [[Time Capsule]]. They switch locations but one is found in an alcove, another is found on specific ramps or an alcove, and the third is held by one of the Crawmads. | |||
Once you have recovered all of the treasures, you can use a nearby [[Ivory Candypop Bud]] if you really need some [[White Pikmin]]. [[Eggs]] are also nearby for your use. After you are finished restoring the quality of your team if necessary, move on to the last area of this dungeon. | |||
==Sublevel 5== | |||
[[File:CoSsub5.JPG|thumb|right|This is the layout for the last sublevel of the Citadel of Spiders. The way the land is distributed will usually remain the same, for some parts of the map can switch from time to time for each visit.]] | |||
*'''Theme''': Concrete | |||
*'''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating) | |||
*'''Treasures''': | |||
**{{icon|Regal Diamond|y}} | |||
**{{icon|The Key|y}} (inside the Beady Long Legs) | |||
*'''Enemies''': | |||
**{{icon|Beady Long Legs|y}} × 1 | |||
**{{icon|Iridescent Flint Beetle|y}} × 1 | |||
*'''Obstacles''': | |||
**None | |||
*'''Plants and fungi''': | |||
**{{icon|Clover|y}} × 3 | |||
**{{icon|Common Glowcap|y}} × 2 | |||
**{{icon|Figwort|y}} (small) × 5 | |||
*'''Others''': | |||
**None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_1 | |cave = yakushima_1 | ||
Line 682: | Line 252: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 1_units_DKumo_conc.txt | |unitfile = 1_units_DKumo_conc.txt | ||
Line 694: | Line 263: | ||
}} | }} | ||
}} | }} | ||
= | {{see also|Beady Long Legs#Strategy|t1=Beady Long Legs strategy}} | ||
The final floor of this cave is very big, and likewise, it has a considerably big enemy lurking in it, the infamous Beady Long Legs. It likely would make its first reappearance in this game here, if you haven’t already seen it somewhere else. You will be far from the boss, but you should get ready, take your [[Yellow Pikmin]], or your [[Purple Pikmin]], if you can handle them well, and move forward. You will be in another area where the [[Regal Diamond]] is buried, but ignore it for now. | |||
Once you reach the large circular plain, [[dismiss]] your Pikmin and run forward to make the Beady Long Legs appear. Go back and call your Pikmin, and get ready to battle the creature. If you need to, you can hype up your Pikmin with [[ultra-spicy spray]], and then fight it using the strategy linked to above. | |||
It will release [[The Key]] from its spherical torso, and you can then take it back to the pod, once you do, you get a transmission saying that you can now access [[Challenge Mode (Pikmin 2)|Challenge Mode]] from the [[Menu#Title screen|title screen]]. If you still have some [[White Pikmin]], take them and throw them onto the ledges you saw earlier so they can dig up the completely buried treasure, the [[Regal Diamond]], the [[Treasure Gauge]] may come handy if you’re having trouble finding it. | |||
If you’re interested, take a small group of [[Purple Pikmin]] and walk in front of one of the [[Common Glowcap]]s in the area, throw a Purple Pikmin on them and see if an [[Iridescent Flint Beetle]] comes out (only one can be found here per visit), fight it for [[nectar]] and one [[ultra-spicy spray]]; once you recover from your battle, you can finally exit the cave by using the geyser nearby in a narrow passageway. | |||
==Names in other languages== | ==Names in other languages== | ||
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|JapR=Kumo no Nejiro | |JapR=Kumo no Nejiro | ||
|JapM=Citadel of Spiders | |JapM=Citadel of Spiders | ||
}} | }} | ||
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{{Perplexing Pool}} | {{Perplexing Pool}} | ||
{{ | {{Caves}} | ||
[[Category:Citadel of Spiders| ]] | [[Category:Citadel of Spiders| ]] |