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{{ | {{Infobox cave | ||
|image=CoS2.jpg | |||
|image | |location=Perplexing Pool | ||
|location | |sublevels=5 | ||
|sublevels = 5 | |treasures=11 | ||
|treasures = 11 | |hazards={{f}} {{e}} | ||
|hazards | |obstacles={{wgate}} {{bgate}} {{buried}} | ||
}} | }} | ||
The '''Citadel of Spiders''' is commonly the first cave found in the [[Perplexing Pool]] in ''[[Pikmin 2]]''. It is just as simple as the [[White Flower Garden]] and [[Hole of Beasts]] in the [[Awakening Wood]], with mild enemies and a mildly strong [[Enemy#Boss|boss]]. | |||
The '''Citadel of Spiders''' | |||
To get to this cave, no trouble is required, the player just has to move straight out of the vicinity of the landing site, and move to the left, defeating one or more [[Yellow Wollywog]]s and some [[Shearwig]]s when needed. There are [[Skitter Leaf|Skitter Leaves]] near the hole, but they can't bother the player. | |||
This cave should be easy, so there is no need to stock on [[spray]]s, with flower [[Pikmin family|Pikmin]] being enough. Although there are no poison hazards in the dungeon, there is buried treasure that requires White Pikmin to dig up. | |||
{{Notes|ship=y}} | |||
{{ | {{Solution}} | ||
==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
* ''' | *'''Enemies''': | ||
* | **5 [[Shearwig]]s | ||
* | **5 [[Skitter Leaf|Skitter Leaves]] (2 in dead ends) | ||
* ''' | *'''Hazards''': | ||
** | **None | ||
*'''Treasures''': | |||
**[[Love Nugget]] | |||
* ''' | *'''Plants''': | ||
** | **6 small [[Shoot]]s | ||
* ''' | **2 [[Clover]]s | ||
** | *'''Others''': | ||
** | **1 [[egg]] (in a dead end)* | ||
* '''Others''': | |||
** | |||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_1 | |cave = yakushima_1 | ||
Line 53: | Line 39: | ||
|capmax = 50 | |capmax = 50 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_NARI_4x4c_conc.txt | |unitfile = 1_NARI_4x4c_conc.txt | ||
|lightfile = normal_light_lv0.ini | |lightfile = normal_light_lv0.ini | ||
|bg = | |bg = None | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_tsuchi|Dead end with item | |item_cap_tsuchi|Dead end with item | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
|way2x2_tsuchi|Long corridor | |way2x2_tsuchi|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_4x4c_4_conc|'''Room with roots''' | |||
}} | |||
}} | }} | ||
<nowiki>*</nowiki>''The cave files specify the existence of eggs, even though none appear in-game.'' | |||
* | The first sublevel of the Citadel of Spiders should be pretty easy. There are many maze-like pathways, and also other twig covered areas in the cave. The only enemies here are a few measly [[Shearwig]]s and harmless [[Skitter Leaf|Skitter Leaves]]. | ||
Take a squad of [[Purple Pikmin]], and one [[throw]] should take out any one of them easily when aimed correctly. After you are sure there are no enemies left that can pose a threat, take some Pikmin in and have them transport the [[Love Nugget]] to the pod. After you have recovered it, you may move on. | |||
==Sublevel 2== | |||
*'''Theme''': Concrete | |||
*'''Enemies''': | |||
**2 [[Yellow Wollywog]]s | |||
**3 [[Fiery Dweevil]]s | |||
*'''Hazards''': | |||
**5 [[Hazard#Fire|fire geysers]] | |||
*'''Treasures''': | |||
**[[Creative Inspiration]] (US) / [[Activity Arouser]] (Europe) (inside a Yellow Wollywog) | |||
**[[Paradoxical Enigma]] | |||
**[[Lip Service]] | |||
*'''Plants''': | |||
**4 small [[Shoot]]s | |||
**4 [[Fiddlehead]]s | |||
*'''Others''': | |||
**1 type of [[gate]], with 4000 [[Health|HP]] | |||
**1 [[Violet Candypop Bud]] (in a dead end) | |||
**4 [[egg]]s (drop from the sky in dead ends) | |||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_1 | |cave = yakushima_1 | ||
Line 191: | Line 91: | ||
|capmax = 50 | |capmax = 50 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_NARI_4x4b_conc.txt | |unitfile = 1_NARI_4x4b_conc.txt | ||
|lightfile = normal_light_lv1.ini | |lightfile = normal_light_lv1.ini | ||
|bg = | |bg = None | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|wayl_conc|Turning corridor | |wayl_conc|Turning corridor | ||
|way2_conc|Corridor | |way2_conc|Corridor | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_4x4b_4_conc|'''Room with 4 exits''' | |||
}} | |||
}} | }} | ||
The next level in this pest-filled cave is filled with many fiery hazards, and also some very pesky enemies. You will spawn in an enemy free area, so you can organize your Pikmin to clear the area. Take a squad of [[Red Pikmin]] and have them clear the area of fiery geysers, avoiding the jumps of [[Yellow Wollywog]]s. Then take your burly group of [[Purple Pikmin]] and have them defeat all of the [[Yellow Wollywog]]s and [[Fiery Dweevil]]s, being wary if the Dweevils release fire. | |||
After the area is clear of all the enemies, you should have cleared a path to the treasures, even if the Dweevils had stolen them. There are three treasures that you need to get here, the [[Creative Inspiration]], held by one of the [[Yellow Wollywog]]s, the [[Lip Service]], and the [[Paradoxical Enigma]], which is in an alcove, partially buried. There are a few alcoves that may have [[eggs]] that fall, and a [[Violet Candypop Bud]] will appear if you have less than 20 [[Purple Pikmin]]. After clearing the area, it would be imminent for you to move on. | |||
==Sublevel 3== | |||
*'''Theme''': Concrete | |||
*'''Enemies''': | |||
**3 [[Swooping Snitchbug]]s (1 drops from the sky in a dead end) | |||
**8 [[Anode Beetle]]s | |||
*'''Hazards''': | |||
**None | |||
*'''Treasures''': | |||
**[[Memorial Shell]] | |||
**[[Patience Tester]] (US) / [[Open Architecture]] (Europe) | |||
*'''Plants''': | |||
**8 [[Fiddlehead]]s | |||
*'''Others''': | |||
**1 type of [[gate]], with 4000 [[Health|HP]] | |||
**1 [[Queen Candypop Bud]] (drops from the sky in a dead end) | |||
**11 [[egg]]s (in dead ends) | |||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_1 | |cave = yakushima_1 | ||
Line 361: | Line 139: | ||
|capmax = 50 | |capmax = 50 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_units_a_conc.txt | |unitfile = 1_units_a_conc.txt | ||
|lightfile = normal_light_lv2.ini | |lightfile = normal_light_lv2.ini | ||
|bg = | |bg = None | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|wayl_conc|Turning corridor | |wayl_conc|Turning corridor | ||
|way2_conc|Corridor | |way2_conc|Corridor | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
}} | }} | ||
{{sublevel units | {{sublevel units | ||
|room_4x4a_4_conc|'''Room with 4 exits''' | |room_4x4a_4_conc|'''Room with 4 exits''' | ||
}} | |||
}} | }} | ||
The next floor of the cave is plenty different from the previous one. Instead of fire, the area is rigged by electricity producing [[Anode Beetle]]s. [[Swooping Snitchbug]]s also fly above the ground to trouble your Pikmin in their actions. First take some [[Yellow Pikmin]], or [[Purple Pikmin]] instead if you are experienced at dodging the strings of the electricity made by the Anode Beetles. Go in and defeat any of the ground crawling Beetles you see, make sure when using purples that you '''do not''' throw while the electricity is visible, otherwise, they will meet a shocking death. | |||
The | If you see a Snitchbug, go and defeat it too, for they can taunt you while moving treasures, purples can come in handy when grounding them too. After the enemies are gone, take all of your Pikmin and destroy every wall and explore every alcove. The [[Patience Tester]], a large can, should be in an alcove partially buried, and sometimes behind one of these walls. To find the other treasure, the [[Memorial Shell]], take a group of [[White Pikmin]], and use the [[Treasure Gauge]], for it is buried ''completely'' underground. After all the items are gathered, if you haven’t already, you can use the [[Queen Candypop Bud]] that drops from the ceiling in an alcove to gain some Pikmin, especially if you’re short in your total amount of [[Yellow Pikmin]] since you recently discovered them. After your other needs, such as recuperation via the [[nectar]] and [[spray]]s of [[eggs]], you can progress to the next sublevel. | ||
==Sublevel 4== | |||
*'''Theme''': Concrete | |||
*'''Enemies''': | |||
**2 [[Hermit Crawmad]]s | |||
**3 [[Water Dumple]]s | |||
*'''Hazards''': | |||
**5 [[Hazard#Fire|fire geysers]] | |||
*'''Treasures''': | |||
**[[King of Sweets]] (inside a Hermit Crawmad) | |||
**[[Time Capsule]] | |||
**[[Flame of Tomorrow]] | |||
*'''Plants''': | |||
**4 [[Fiddlehead]]s | |||
*'''Others''': | |||
**1 type of [[gate]], with 4000 [[Health|HP]] | |||
**1 [[Ivory Candypop Bud]] (in a dead end) | |||
**1 [[egg]] (in a dead end) | |||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_1 | |cave = yakushima_1 | ||
Line 518: | Line 188: | ||
|capmax = 50 | |capmax = 50 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = 3_ABE_d_pypen_dani_conc.txt | |unitfile = 3_ABE_d_pypen_dani_conc.txt | ||
|lightfile = normal_light_lv3.ini | |lightfile = normal_light_lv3.ini | ||
|bg = | |bg = None | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_pipe|Dead end with item | |item_cap_pipe|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|wayl_conc|Turning corridor | |wayl_conc|Turning corridor | ||
|way2_conc|Corridor | |way2_conc|Corridor | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
}} | }} | ||
{{sublevel units | {{sublevel units | ||
|room_4x4d_4_conc|'''Room with 4 exits''' | |room_4x4d_4_conc|'''Room with 4 exits''' | ||
|room_dan4x4i_3_conc|'''2 conjoined rooms''' | |room_dan4x4i_3_conc|'''2 conjoined rooms''' | ||
|room_pype3x4n_2_conc|'''Rectangular room with pipe''' | |room_pype3x4n_2_conc|'''Rectangular room with pipe''' | ||
}} | |||
}} | }} | ||
The penultimate level of the cave is still mildly difficult; there are only two enemies found here, [[Water Dumple]]s, and [[Hermit Crawmad]]s, which may be new to you so far if you started to play. Take a squad of [[Purple Pikmin]] and [[Red Pikmin]]. Use the purples for defeating enemies, and reds for destroying fire-spouting geysers. You can also use [[White Pikmin]] for quickly transporting treasures. Find the three treasures, the [[Flame of Tomorrow]], the [[King of Sweets]], and the [[Time Capsule]]. They switch locations but one is found in an alcove, another is found on specific ramps or an alcove, and the third is held by one of the Crawmads. | |||
[[ | |||
Once you have recovered all of the treasures, you can use a nearby [[Ivory Candypop Bud]] if you really need some [[White Pikmin]]. [[Eggs]] are also nearby for your use. After you are finished restoring the quality of your team if necessary, move on to the last area of this dungeon. | |||
==Sublevel 5 (Final Floor)== | |||
[[Image:CoSsub5.JPG|thumb|right|This is the layout for the last sublevel of the Citadel of Spiders. The way the land is distributed will usually remain the same, for some parts of the map can switch from time to time for each visit.]] | |||
*'''Theme''': Concrete | |||
*'''Enemies''': | |||
**1 [[Beady Long Legs]] | |||
**1 [[Iridescent Flint Beetle]] | |||
*'''Hazards''': | |||
**None | |||
*'''Treasures''': | |||
**[[The Key]] (inside the Beady Long Legs) | |||
**[[Regal Diamond]] | |||
*'''Plants''': | |||
**3 [[Clover]]s | |||
**5 small [[Figwort]]s | |||
**2 [[Common Glowcap]]s | |||
*'''Others''': | |||
**None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_1 | |cave = yakushima_1 | ||
Line 682: | Line 240: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 1_units_DKumo_conc.txt | |unitfile = 1_units_DKumo_conc.txt | ||
|lightfile = normal_light_lv4.ini | |lightfile = normal_light_lv4.ini | ||
|bg = | |bg = None | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|room_DKumo16x10t_conc|'''Beady Long Legs arena''' | |room_DKumo16x10t_conc|'''Beady Long Legs arena''' | ||
}} | |||
}} | }} | ||
The final floor of this cave is very big, and likewise, it has a considerably big enemy lurking in it, the infamous Beady Long Legs. It likely would make its first reappearance in this game here, if you haven’t already seen it somewhere else. You will be far from the boss, but you should get ready, take your [[Yellow Pikmin]], or your [[Purple Pikmin]], if you can handle them well, and move forward. You will be in another area where the [[Regal Diamond]] is buried, but ignore it for now. | |||
Once you reach the large circular plain, [[dismiss]] your Pikmin and run forward to make the Beady Long Legs appear. Go back and call your Pikmin, and get ready to battle the creature. If you need to, you can hype up your Pikmin with [[ultra-spicy spray]], and then fight it. It will stomp around and make 4-8 crashes to the ground (make sure you stand back to avoid losing valuable Pikmin) with its big feet, and then lower its head for you to attack. When it lowers its head for a second time when you have thrown Pikmin on it, it usually shakes them off; when it attempts to do so, call your Pikmin off before they are thrown around in a huge mess. If it continues to move without shaking them off, don’t call them, they may deal a lot of damage, but be prepared to call them when necessary. Repeat this process, and you should vanquish the towering insect. | |||
It will release [[The Key]] from its spherical torso, and you can then take it back to the pod, once you do, you get a transmission saying that you can now access [[Challenge Mode (Pikmin 2)|Challenge Mode]] from the [[Menu#Title screen|title screen]]. If you still have some [[White Pikmin]], take them and throw them onto the ledges you saw earlier so they can dig up the completely buried treasure, the [[Regal Diamond]], the [[Treasure Gauge]] may come handy if you’re having trouble finding it. | |||
If you’re interested, take a small group of [[Purple Pikmin]] and walk in front of one of the [[Common Glowcap]]s in the area, throw a Purple Pikmin on them and see if an [[Iridescent Flint Beetle]] comes out (only one can be found here per visit), fight it for [[nectar]] and one [[ultra-spicy spray]]; once you recover from your battle, you can finally exit the cave by using the geyser nearby in a narrow passageway. | |||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap=クモの根城 | |Jap=クモの根城 | ||
|JapM=Citadel of Spiders <!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > BgmList_Yakushima.txt --> | |||
|JapM=Citadel of Spiders | |||
}} | }} | ||
{{Perplexing Pool}} | |||
{{Caves}} | |||
[[Category:Perplexing Pool]] | |||
[[Category: |