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== ''Pikmin 3 Deluxe'' ==
== ''Pikmin 3 Deluxe'' ==
[[File:P3DX Prerelease Single-Type Charging.jpg|thumb|250px|[[Red Pikmin]] charging at a [[dirt wall]].]]
[[File:P3DX Prerelease Single-Type Charging.jpg|thumb|250px|[[Red Pikmin]] charging at a [[dirt wall]].]]
The player can issue a charge at any moment by pressing {{button|switch|x}}. Holding the button down will make the leader pose in preparation, and will show an arrow indicating what the charge direction is – Pikmin will always be charged in the direction of the [[cursor]]. Releasing the button will cause the charge to take place. Once the button has been held, the player can release it when they are ready to charge.
The player can issue a charge at any moment by pressing {{button|switch|x}}. Holding the button down will make the leader pose in preparation, and will show an arrow indicating what the charge direction is – Pikmin will always be charged in the direction of the [[cursor]]. Releasing the button will cause the charge to take place. Once the button has been held, the player has no other choice but to release it when they are ready to charge.


When a charge is issued, only the Pikmin of the current standby type will act, moving forward in the given direction (roughly until the maximum [[throw]]ing distance). Unlike in ''Pikmin 3'', the Pikmin will move right away without stopping to jump up, but they will still let out a battle cry and a horn will still be heard. Pikmin that do not find anything to interact with will pile on that spot for a bit and then return to the leader's group, but Pikmin that do find something will start working on it or attacking it. Pikmin that charge will be removed from the group, and will be re-added if they return by themselves, but they can be [[whistle]]d in order to return sooner.
When a charge is issued, only the Pikmin of the current standby type will act, moving forward in the given direction (roughly until the maximum [[throw]]ing distance). Unlike in ''Pikmin 3'', the Pikmin will move right away without stopping to jump up, but they will still let out a battle cry and a horn will still be heard. Pikmin that do not find anything to interact with will pile on that spot for a bit and then return to the leader's group, but Pikmin that do find something will start working on it or attacking it. Pikmin that charge will be removed from the group, and will be re-added if they return by themselves, but they can be [[whistle]]d in order to return sooner.
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In Story Mode, charging is only possible after [[Alph]] finishes the [[throw]]ing tutorial.
In Story Mode, charging is only possible after [[Alph]] finishes the [[throw]]ing tutorial.
== ''Pikmin 4'' ==
In {{p4}}, the charge mechanic functions similarly to {{p3d}}'s charge, but if the button is pressed twice, it charges all [[Pikmin family|Pikmin]]. It is unlocked after purchasing the [[Charging Horn]] upgrade from the lab.
===Glowmob===
[[Glow Pikmin]] have an improved version of charging called the Glowmob, similar to Oatchi's [[Rush]] in function and execution. While it has a charge-up time and needs to cool down in between uses, the Glowmob has the extra effect of stunning multiple enemies for a prolonged period of time.


== Trivia ==
== Trivia ==
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== Names in other languages ==
== Names in other languages ==
{{foreignname
{{foreignname
|Jap=突撃 (''Pikmin 3'')<br>トツゲキ (''Pikmin 4'')
|Jap=突撃
|JapR=Totsugeki
|JapR=Totsugeki
|JapM=Charge
|JapM=Charge
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|KorR=dolgyeog
|KorR=dolgyeog
|KorM=Charge
|KorM=Charge
|SpaA=Cargar (''Pikmin 3'')<br>Embestir (''Pikmin 3 Deluxe'', ''Pikmin 4'')
|SpaA=Cargar (''Pikmin 3'')<br>Embestir (''Pikmin 3 Deluxe'')
|SpaAM=Charge
|SpaAM=Charge
|SpaE=Cargar
|SpaE=Cargar

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