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{{game icons|p3 | {{game icons|p3=y}} | ||
[[File:ChargeDataFile.jpg| | [[File:ChargeDataFile.jpg|320px|thumb|The [[data file]] explaining how to charge.]] | ||
{{image}} | {{image}} | ||
'''Charging''' | '''Charging''' is a feature in {{p3}} that allows the player to instantly order the [[Pikmin family|Pikmin]] in their group to rush towards a target, and work on it or attack it, much like if they were [[throw]]n at it. This effectively replaces the [[swarm]] mechanic of the previous games. The feature works differently in ''Pikmin 3'' and in {{p3d}}. | ||
== ''Pikmin 3'' == | == ''Pikmin 3'' == | ||
In order to charge at something, the player must be [[lock-on|locked-on]] to it. By issuing the "[[dismiss]]" command while locked-on, the Pikmin in the group will charge at the object. After activating the charge, a horn is heard, the Pikmin jump up and perform a battle cry, and after a small delay, they run at the object. A charge can also sometimes be initiated in the small time window before a leader loses a lock-on due to distance, which can be useful for bypassing certain puzzles when combined with Winged Pikmin. | In order to charge at something, the player must be [[lock-on|locked-on]] to it. By issuing the "[[dismiss]]" command while locked-on, the Pikmin in the group will charge at the object. After activating the charge, a horn is heard, the Pikmin jump up and perform a battle cry, and after a small delay, they run at the object. A charge can also sometimes be initiated in the small time window before a leader loses a lock-on due to distance, which can be useful for bypassing certain puzzles when combined with Winged Pikmin. | ||
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When charging, if they do not reach their destination in about one and a half seconds, they will sigh and give up. However, due to a glitch of sorts, there may be times when the Pikmin are told to charge at an object, but give up much quicker than usual, around a total of half a second. The cause for this is currently unknown. | When charging, if they do not reach their destination in about one and a half seconds, they will sigh and give up. However, due to a glitch of sorts, there may be times when the Pikmin are told to charge at an object, but give up much quicker than usual, around a total of half a second. The cause for this is currently unknown. | ||
In | In story mode, charging is only possible after [[Alph]] finds his [[KopPad]]. | ||
== ''Pikmin 3 Deluxe'' == | == ''Pikmin 3 Deluxe'' == | ||
{{game help|p3d}} | |||
== Names in other languages == | == Names in other languages == | ||
{{foreignname | {{foreignname | ||
|Jap=突撃 | |Jap=突撃 | ||
|JapR=Totsugeki | |JapR=Totsugeki | ||
|JapM=Charge | |JapM=Charge | ||
|ChiTrad=突擊 | |ChiTrad=突擊 | ||
|ChiTradR= | |ChiTradR= | ||
|ChiTradM=Charge | |ChiTradM=Charge | ||
|ChiSimp=突击 | |ChiSimp=突击 | ||
|ChiSimpR= | |ChiSimpR= | ||
|ChiSimpM=Charge | |ChiSimpM=Charge | ||
|Fra=Assaut | |Fra=Assaut | ||
|FraM=Assault | |FraM=Assault | ||
|Ger= | |Ger=Ausschwärmen | ||
|GerM= | |GerM=Deploy | ||
|Ita=All'attacco! | |Ita=All'attacco! | ||
|ItaM=Attack! | |ItaM=Attack! | ||
|Kor=돌격 | |Kor=돌격 | ||
|KorR= | |KorR=dolgyeok | ||
|KorM=Charge | |KorM=Charge | ||
| | |Spa=¡A la carga! | ||
| | |SpaM=Charge! | ||
}} | }} | ||
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* [[Swarm]] | * [[Swarm]] | ||
* [[Dismiss]] | * [[Dismiss]] | ||
{{controls}} | {{controls}} | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |