Editing Charge

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 29: Line 29:
When a charge is issued, only the Pikmin of the current standby type will act, moving forward in the given direction (roughly until the maximum [[throw]]ing distance). Unlike in ''Pikmin 3'', the Pikmin will move right away without stopping to jump up, but they will still let out a battle cry and a horn will still be heard. Pikmin that do not find anything to interact with will pile on that spot for a bit and then return to the leader's group, but Pikmin that do find something will start working on it or attacking it. Pikmin that charge will be removed from the group, and will be re-added if they return by themselves, but they can be [[whistle]]d in order to return sooner.
When a charge is issued, only the Pikmin of the current standby type will act, moving forward in the given direction (roughly until the maximum [[throw]]ing distance). Unlike in ''Pikmin 3'', the Pikmin will move right away without stopping to jump up, but they will still let out a battle cry and a horn will still be heard. Pikmin that do not find anything to interact with will pile on that spot for a bit and then return to the leader's group, but Pikmin that do find something will start working on it or attacking it. Pikmin that charge will be removed from the group, and will be re-added if they return by themselves, but they can be [[whistle]]d in order to return sooner.


If there are no Pikmin that can charge, the move will fail – the leader will spin anyway, but a clown horn sound will play instead, and nothing will happen. After charging, the player can perform another charge to issue the next Pikmin type to charge as well. So effectively, in order to charge the entire squad, the player must press the button repeatedly. That said, there are some cases where the charge will fail, and game will not change to the next type. The following table explains all of the situations in which a charge will succeed or fail, and which will result in the next Pikmin type charging when the button is pressed again.
If there are no Pikmin that can charge, the move will fail – the leader will spin anyway, but a clown horn sound will play instead, and nothing will happen. This can happen if:
* The leader has no Pikmin with them.
* The current throw standby is another leader.
* The Pikmin are holding [[bomb rock]]s.
* The Pikmin are outside of grabbing distance (does not apply to Winged Pikmin above water when the leader is underwater).


{| class="wikitable"
Whether Pikmin got issued successfully or the charge was a dud, holding the charge button again will ready the next standby type in the group. Releasing the button will change the standby type to that next one (if it is not selected already), and will order that type to go charge. So effectively, in order to charge the entire squad, the player must press the button repeatedly.
! Case
! Result
! If the player presses the button again...
|-
| Default case
| Success
| ...the next type will charge, if any
|-
| Leader has no Pikmin with them
| Fail
| ...nothing happens
|-
| Current type is another leader
| Fail
| ...the next type will charge, if any
|-
| Current type is [[bomb rock]] Pikmin
| Fail
| ...the next type will charge, if any
|-
| Current type is outside of grabbing distance<br>(does not apply to Winged Pikmin above water when the leader is underwater)
| Fail
| ...nothing happens
|}


When Pikmin are told to charge at a group of objects, the one that they focus on will depend on its importance &ndash; some objects will have higher priority than others. For instance, charging Pikmin towards both a [[Golden Grenade]] and a [[Whiptongue Bulborb]] corpse (possible in [[Tropical Forest]]) will make them go for the Golden Grenade. However, if the player is [[lock-on|locked-on]] to something, the Pikmin will always go for that object no matter what else is nearby. Charging normally will also make the Pikmin go in a straight line, whereas charging to a locked-on object will make Winged Pikmin fly to it and Blue Pikmin swim to it, if applicable.
When Pikmin are told to charge at a group of objects, the one that they focus on will depend on its importance &ndash; some objects will have higher priority than others. For instance, charging Pikmin towards both a [[Golden Grenade]] and a [[Whiptongue Bulborb]] corpse (possible in [[Tropical Forest]]) will make them go for the Golden Grenade. However, if the player is [[lock-on|locked-on]] to something, the Pikmin will always go for that object no matter what else is nearby. Charging normally will also make the Pikmin go in a straight line, whereas charging to a locked-on object will make Winged Pikmin fly to it and Blue Pikmin swim to it, if applicable.

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: