Editing Charge
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When a charge is issued, only the Pikmin of the current standby type will act, moving forward in the given direction (roughly until the maximum [[throw]]ing distance). Unlike in ''Pikmin 3'', the Pikmin will move right away without stopping to jump up, but they will still let out a battle cry and a horn will still be heard. Pikmin that do not find anything to interact with will pile on that spot for a bit and then return to the leader's group, but Pikmin that do find something will start working on it or attacking it. Pikmin that charge will be removed from the group, and will be re-added if they return by themselves, but they can be [[whistle]]d in order to return sooner. | When a charge is issued, only the Pikmin of the current standby type will act, moving forward in the given direction (roughly until the maximum [[throw]]ing distance). Unlike in ''Pikmin 3'', the Pikmin will move right away without stopping to jump up, but they will still let out a battle cry and a horn will still be heard. Pikmin that do not find anything to interact with will pile on that spot for a bit and then return to the leader's group, but Pikmin that do find something will start working on it or attacking it. Pikmin that charge will be removed from the group, and will be re-added if they return by themselves, but they can be [[whistle]]d in order to return sooner. | ||
If there are no Pikmin that can charge, the move will fail – the leader will spin anyway, but a clown horn sound will play instead, and nothing will happen. | If there are no Pikmin that can charge, the move will fail – the leader will spin anyway, but a clown horn sound will play instead, and nothing will happen. This can happen if: | ||
* The leader has no Pikmin with them. | |||
* The current throw standby is another leader. | |||
* The Pikmin are holding [[bomb rock]]s. | |||
* The Pikmin are outside of grabbing distance (does not apply to Winged Pikmin above water when the leader is underwater). | |||
Whether Pikmin got issued successfully or the charge was a dud, holding the charge button again will ready the next standby type in the group. Releasing the button will change the standby type to that next one (if it is not selected already), and will order that type to go charge. So effectively, in order to charge the entire squad, the player must press the button repeatedly. | |||
When Pikmin are told to charge at a group of objects, the one that they focus on will depend on its importance – some objects will have higher priority than others. For instance, charging Pikmin towards both a [[Golden Grenade]] and a [[Whiptongue Bulborb]] corpse (possible in [[Tropical Forest]]) will make them go for the Golden Grenade. However, if the player is [[lock-on|locked-on]] to something, the Pikmin will always go for that object no matter what else is nearby. Charging normally will also make the Pikmin go in a straight line, whereas charging to a locked-on object will make Winged Pikmin fly to it and Blue Pikmin swim to it, if applicable. | When Pikmin are told to charge at a group of objects, the one that they focus on will depend on its importance – some objects will have higher priority than others. For instance, charging Pikmin towards both a [[Golden Grenade]] and a [[Whiptongue Bulborb]] corpse (possible in [[Tropical Forest]]) will make them go for the Golden Grenade. However, if the player is [[lock-on|locked-on]] to something, the Pikmin will always go for that object no matter what else is nearby. Charging normally will also make the Pikmin go in a straight line, whereas charging to a locked-on object will make Winged Pikmin fly to it and Blue Pikmin swim to it, if applicable. |