Editing Channel Gone Dry

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[[File:P3D Channel Gone Dry Odd Camera.jpg|thumb|200px|A demonstration of the odd camera.]]
[[File:P3D Channel Gone Dry Odd Camera.jpg|thumb|200px|A demonstration of the odd camera.]]
*Unusually, it's possible to rotate the [[camera]] in the path that normally leads to the Scornet Maestro in Story Mode. The camera is normally fixed here, but by rotating it, it's possible to see through the wall on one side, as well as to see some of the environment around the path.
*Unusually, it's possible to rotate the [[camera]] in the path that normally leads to the Scornet Maestro in Story Mode. The camera is normally fixed here, but by rotating it, it's possible to see through the wall on one side, as well as to see some of the environment around the path.
*According to the map on the [[KopPad]], the upstream parts of the river are still filled with water on this day.


== Names in other languages ==
== Names in other languages ==
{{Needs translation|Chinese|Korean}}
{{game help|p3d|Fill in the names in other languages, for the main languages at least.}}
{{foreignname
{{foreignname
|Jap     = 水のない水路
|Jap = 水のない水路
|JapR     = Mizu no nai Suiro
|JapR = Mizu no nai Suiro
|JapM     = The channel without any water
|JapM =  
|ChiTrad = 沒有水的水道
|Dut =  
|ChiTradR =  
|DutM =  
|ChiTradM =
|Fra = Le canal asséché
|ChiSimp = 没有水的水道
|FraM = The dry channel
|ChiSimpR =
|Ger = Trockener Kanal
|ChiSimpM =
|GerM = Dry Channel
|Fra      = Le canal asséché
|Ita = Il canale prosciugato
|FraM     = The dry channel
|ItaM = The dried channel
|FraN    =
|Spa = Canal seco
|Ger     = Trockener Kanal
|SpaM = Dry channel
|GerM     = Dry Channel
|GerN    =
|Ita     = Il canale prosciugato
|ItaM     = The dried channel
|ItaN    =
|Kor      = 물이 없는 수로
|KorR    =
|KorM    =
|Spa     = Canal seco
|SpaM     = Dry channel
|notes    = y
}}
}}


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