Editing Channel Gone Dry
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Latest revision | Your text | ||
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{{columns|2| | {{columns|2| | ||
* {{icon|Egg|v=P3|y}} × 1 (contains [[ultra-spicy spray]]) | * {{icon|Egg|v=P3|y}} × 1 (contains [[ultra-spicy spray]]) | ||
* {{icon|Bomb rock|y | * {{icon|Bomb rock|y}} × 6 (5 in the open, 1 inside a [[Medusal Slurker]]) | ||
}} | }} | ||
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[[File:P3D Channel Gone Dry Odd Camera.jpg|thumb|200px|A demonstration of the odd camera.]] | [[File:P3D Channel Gone Dry Odd Camera.jpg|thumb|200px|A demonstration of the odd camera.]] | ||
*Unusually, it's possible to rotate the [[camera]] in the path that normally leads to the Scornet Maestro in Story Mode. The camera is normally fixed here, but by rotating it, it's possible to see through the wall on one side, as well as to see some of the environment around the path. | *Unusually, it's possible to rotate the [[camera]] in the path that normally leads to the Scornet Maestro in Story Mode. The camera is normally fixed here, but by rotating it, it's possible to see through the wall on one side, as well as to see some of the environment around the path. | ||
== Names in other languages == | == Names in other languages == | ||
{{ | {{game help|p3d|Fill in the names in other languages, for the main languages at least.}} | ||
{{foreignname | {{foreignname | ||
|Jap | |Jap = 水のない水路 | ||
|JapR | |JapR = Mizu no nai Suiro | ||
|JapM | |JapM = | ||
| | |Dut = | ||
| | |DutM = | ||
| | |Fra = Le canal asséché | ||
|FraM = The dry channel | |||
|Ger = | |||
|GerM = | |||
|Ita = Il canale prosciugato | |||
|FraM | |ItaM = The dried channel | ||
|Spa = Canal seco | |||
|Ger | |SpaM = Dry channel | ||
|GerM | |||
|Ita | |||
|ItaM | |||
|Spa | |||
|SpaM | |||
}} | }} | ||