Editing Challenge run
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y}} | ||
{{image}} | {{image}} | ||
In the fanbase, a '''challenge run''' is where a player attempts to | {{stub|Add world records. Check what other relevant records the games keep track off.}} | ||
In the fanbase, a '''challenge run''' is where a player attempts to complete a game, or part thereof, with a special goal or rules. Most of these type of runs are not implemented or recognized by the game, and as such, give no in-game reward for completing them. For the most part, these runs apply only to the main story mode. | |||
Reasons to undergo these challenges vary between players, but commonly, these type of runs help bring new goals to an otherwise finished game. For some of these challenges, there is also a sense of competition, with players attempting to outdo each other's records. Finally, given the amount of skill necessary to perform these runs – as well as the diverse tricks and glitches involved – these runs commonly entertain other fans too. The other side of performing the runs is investigating and studying ways to push their limits even further, with the discovery of new strategies or tricks. | Reasons to undergo these challenges vary between players, but commonly, these type of runs help bring new goals to an otherwise finished game. For some of these challenges, there is also a sense of competition, with players attempting to outdo each other's records. Finally, given the amount of skill necessary to perform these runs – as well as the diverse tricks and glitches involved – these runs commonly entertain other fans too. The other side of performing the runs is investigating and studying ways to push their limits even further, with the discovery of new strategies or tricks. | ||
In order to complete some of them, players have to abuse [[ | In order to complete some of them, players have to abuse [[glitches]] and use advanced techniques, such as [[Throw#Group move trick|throwing Pikmin faster]]. Some rules may disallow glitch exploitation, however. Because of the [[Randomness|random]] nature of some of the game mechanics, some runs might contain more luck than others, and the player may end up achieving their goal more efficiently than if they had bad luck. | ||
Professional challenge runners usually compete amongst themselves and practice constantly. In order to verify that new records are broken, players need to provide some sort of evidence, normally video footage. In recent years, players stream themselves playing for live audiences. For runs that complete the game, either to the end [[credits]], or with full completion, players might choose to do so in a single sitting, with no cuts – a "single-segment" run – or be allowed to reset and retry parts of the game – a "segmented" run. | Professional challenge runners usually compete amongst themselves and practice constantly. In order to verify that new records are broken, players need to provide some sort of evidence, normally video footage. In recent years, players stream themselves playing for live audiences. For runs that complete the game, either to the end [[credits]], or with full completion, players might choose to do so in a single sitting, with no cuts – a "single-segment" run – or be allowed to reset and retry parts of the game – a "segmented" run. | ||
Tools may be used to overcome human limitations, like reflexes or accuracy, and execute the runs with near-perfect outcomes. Such runs are commonly known as [[tool-assisted superplay]]s. | |||
==Speedrun== | ==Speedrun== | ||
A '''speedrun''' is where one attempts to complete the game or a goal as fast as possible. Normally, | {{stub}} | ||
A '''speedrun''' is where one attempts to complete the game or a goal as fast as possible. Normally, specially in the [[Pikmin series|''Pikmin'' series]], a well defined plan needs to exist, and players use their skills in order to follow it as quickly as possible. In the ''Pikmin'' games, to achieve maximum efficiency, and hence, maximum speed, it is important to plan what each Pikmin should do, where the player needs to go, etc., in order to maximize productivity and ensure that minimal time is wasted. Naturally, more casual runs could forego advanced techniques and plans, and approach the playthrough with improvisation in mind. | |||
Some secondary goals may be | Some secondary goals may be dismissed altogether for the sake of speed, such as bypassing some otherwise mandatory sections of the game. Several types of speedrun exist, with differing goals and rules. A normal speedrun aims to reach the end of the game as fast as possible, though a "100% run" aims to achieve full completion as fast as possible. | ||
Some websites dedicated to archiving videos and registering records for various game speedruns | Some websites dedicated to archiving videos and registering records for various game speedruns exist, such as [http://www.speeddemosarchive.com Speed Demos Archive] and [http://speedrun.com speedrun.com]. | ||
The following tricks are useful for speedrunning: | |||
The following tricks are useful for speedrunning | *Some [[glitches]] can be abused to speed up tasks or skip parts of the game. | ||
*Some [[glitches]] can be abused to speed up or | |||
*Using some [[Throw#Tricks|throwing tricks]] to speed up throwing makes the mechanic more efficient. | *Using some [[Throw#Tricks|throwing tricks]] to speed up throwing makes the mechanic more efficient. | ||
*Using some [[ | *Using some [[Carrying#Strategies|carrying tricks]] to speed up the way objects are carried. | ||
*Depending on the run's goal, it may be faster to refuse [[Saved game|saving]] whenever asked, as the process of writing the game's progress adds play time. | *Depending on the run's goal, it may be faster to refuse [[Saved game|saving]] whenever asked, as the process of writing the game's progress adds play time. | ||
*Should a Pikmin | *Should a Pikmin trip down and fall, the player can [[dismiss]] the group to make the Pikmin instantly get up and go to its position. All Pikmin can then be whistled and the journey may continue. | ||
Although speedruns are normally judged using real time, some ''Pikmin 2'' speedruns may only take into account the time written by the game on the [[Menu#High scores|high scores menu]]. The game only begins counting time when when a [[saved game]] is loaded, and writes the time when it is saved. Because the time it saves is only saved with the granularity of a minute, if a player saves the game within one minute of loading it and then loads the newly-saved save game, the timer will keep the same number of minutes on record and assume no time has passed. This means the final result may not match the real time the playthrough took, and can be abused to get times as low as 30 minutes for an all-treasure completion.{{cite youtube|GuVyZ3rpCFc|of a low in-game time run of ''Pikmin 2'', with a 30 minute result}} | |||
===World records=== | ===World records=== | ||
The following are the world records | {{stub}} | ||
The following runs are the world records. Note that these times are for real-time runs, not in-game timer runs or [[tool-assisted speedrun]]s. | |||
====''Pikmin''==== | ====''Pikmin''==== | ||
{| class="wikitable" | {| class="wikitable" | ||
! colspan=" | ! colspan="3" | Category | ||
! colspan="5" | Record | ! colspan="5" | Record | ||
|- | |- | ||
! Goal || [[Region]] | ! Goal || Segmented || [[Region]] | ||
! Time || Author || Video || Date || Notes | ! Time || Author || Video || Date || Notes | ||
|- | |- | ||
! All ship parts || | ! All ship parts || Single-segment || Japan | ||
| 1:01:43 || "iid01" || [http://www.youtube.com/watch?v=5cQ41d1Cz0g YouTube video] || {{date|18|December|2015}} || Completes the game in 6 days, with no deaths. | |||
| | |||
|- | |- | ||
! All ship parts || | ! All ship parts || Single-segment || US | ||
| 1: | | 1:09:34 || "MrDodiou" || [https://www.youtube.com/watch?v=TYxcIh7CRD8 YouTube video] || {{date|24|December|2014}} || Completes the game in 7 days. | ||
|- | |- | ||
! | ! All ship parts || Single-segment || Europe | ||
| 1: | | 1:17:30 || "xHaibara" || [https://www.youtube.com/watch?v=MfCw2bOY_w0 YouTube video] || {{date|29|June|2015}} || Completes the game in 8 days. | ||
|} | |} | ||
====''New Play Control! Pikmin''==== | ====''New Play Control! Pikmin''==== | ||
{| class="wikitable" | {| class="wikitable" | ||
! colspan=" | ! colspan="3" | Category | ||
! colspan="5" | Record | ! colspan="5" | Record | ||
|- | |- | ||
! Goal | ! Goal || Segmented || [[Region]] | ||
! Time || Author || Video || Date || Notes | ! Time || Author || Video || Date || Notes | ||
|- | |- | ||
! All ship parts | ! All ship parts || Single-segment || Japan | ||
| | | 1:11:16 || "Noa moa" || [https://www.youtube.com/watch?v=toyGvz13teI YouTube video] || {{date|16|July|2015}} || Completes the game in 8 days. | ||
|} | |} | ||
====''Pikmin 2''==== | ====''Pikmin 2''==== | ||
{| class="wikitable" | {| class="wikitable" | ||
! colspan=" | ! colspan="3" | Category | ||
! colspan="5" | Record | ! colspan="5" | Record | ||
|- | |- | ||
! Goal || [[Region]] | ! Goal || Segmented || [[Region]] | ||
! Time || Author || Video || Date || Notes | ! Time || Author || Video || Date || Notes | ||
|- | |- | ||
! | ! Fastest debt repayment || Single-segment || Japan | ||
| 1: | | 1:59:28 || "HSS0136" || [https://www.youtube.com/watch?v=ECgO1cOwnFQ YouTube video] || {{date|16|January|2015}} || | ||
|- | |- | ||
! | ! All treasures || Segmented || US | ||
| 3:10 || Charles "[[User:Miles|Miles]]" Griffin || [http://speeddemosarchive.com/Pikmin2.html Speed Demos Archive page] || {{date|25|September|2009}} || | |||
| 3: | |||
|} | |} | ||
====''New Play Control! Pikmin 2''==== | ====''New Play Control! Pikmin 2''==== | ||
{| class="wikitable" | {| class="wikitable" | ||
! colspan=" | ! colspan="3" | Category | ||
! colspan="5" | Record | ! colspan="5" | Record | ||
|- | |- | ||
! Goal | ! Goal || Segmented || [[Region]] | ||
! Time || Author || Video || Date || Notes | ! Time || Author || Video || Date || Notes | ||
|- | |- | ||
|} | |} | ||
====''Pikmin 3''==== | ====''Pikmin 3''==== | ||
{| class="wikitable" | {| class="wikitable" | ||
! colspan=" | ! colspan="4" | Category | ||
! colspan="5" | Record | ! colspan="5" | Record | ||
|- | |- | ||
! Goal || [[Update|Version]] | ! Goal || Segmented || [[Region]] || [[Update|Version]] | ||
! Time || Author || Video || Date || Notes | ! Time || Author || Video || Date || Notes | ||
|- | |- | ||
! | ! Defeat the Plasm Wraith || Single-segment || EU || 2.0.0 | ||
| | | 0:51:56 || "Ice Cube" || [https://www.youtube.com/watch?v=-zc8yMxlkC0 YouTube video] || {{date|18|July|2015}} || Complete in 7 days | ||
| | |||
|- | |- | ||
! | ! Get all fruit and defeat the Plasm Wraith || Single-segment || EU || 2.0.0 | ||
| | | 1:31:36 || "Ice Cube" || [https://www.youtube.com/watch?v=GxC56-5S_u0 YouTube video] || {{date|9|August|2015}} || Complete in 10 days | ||
|} | |} | ||
==Low day== | ==Low day== | ||
A '''low day''' run is a type of challenge run where a player aims to complete a ''Pikmin'' game in as few in-game [[day]]s as possible. This is normally tied to a speedrun, but not necessarily so, as not only can the strategies be different between the two (sometimes resulting in a different day total), but this challenge also imposes no real limit on time. For instance, given that day time does not pass in [[cave]]s in ''[[Pikmin 2]]'', a player attempting a low day run does not need to worry about speed while underground, | A '''low day''' run is a type of challenge run where a player aims to complete a ''Pikmin'' game in as few in-game [[day]]s as possible. This is normally tied to a speedrun, but not necessarily so, as not only can the strategies be different between the two (sometimes resulting in a different day total), but this challenge also imposes no real limit on time. For instance, given that day time does not pass in [[cave]]s in ''[[Pikmin 2]]'', a player attempting a low day run does not need to worry about speed while underground, provided they do not deviate from the day's plans. | ||
The following are links to articles detailing low day runs: | The following are links to articles detailing low day runs: | ||
*''Pikmin'': | *''Pikmin'': [[6 day run]] to obtain all thirty [[ship part]]s. | ||
*''Pikmin 2'': | *''Pikmin 2'': [[7 day run (Pikmin 2)|7 day run]] to obtain all 201 [[treasure]]s, 4 day run to repay the debt. In ''[[New Play Control! Pikmin 2]]'', a glitch necessary to complete this run was fixed, making the minimum day count '''8 days''' (5 days to repay the debt). | ||
*''Pikmin 3'': [[10 day run]] to obtain all fruits, [[7 day run (Pikmin 3)|7 day run]] to reach the credits. | |||
==Pikmin count== | |||
Some challenges require the player to complete the game with a specific number of Pikmin. This could either be the lowest amount possible, the highest amount possible before the days are over, or a specific count for specific types, like 0 [[Blue Pikmin]]. In addition, these runs could also aim to complete a [[cave]] with the lowest amount of Pikmin of each type that one can bring to it.{{cite youtube|I1ywOpQucc8|of a player completing [[Cavern of Chaos]] with the least amount of Pikmin: 20 Reds, 5 Whites, 5 Blues}} | |||
The following are links to articles detailing low Pikmin runs: | |||
[[ | *[[50 Pikmin run]]: [[Credits]] or 100% completion run of ''[[Pikmin (game)|Pikmin]]'' with 50 Pikmin. | ||
*[[103 Pikmin run]]: 100% completion run of ''[[Pikmin 2]]'' with 103 Pikmin. (The debt can be repayed with as little as 35.) | |||
*[[42 Pikmin run]]: [[Credits]] or 100% completion run of ''[[Pikmin 3]]'' with 42 Pikmin. | |||
==Specific rules== | ==Specific rules== | ||
In order to vary the traditional game rules, some players enforce their own rules. Given the complexity of the game mechanics, several of these rules can be made up and combined, with the following being the most common ones: | In order to vary the traditional game rules, some players enforce their own rules. Given the complexity of the game mechanics, several of these rules can be made up and combined, with the following being the most common ones: | ||
*Full deaths: the opposite of | *Pacifist: except where mandatory, [[enemy]] deaths must be avoided. Pikmin can be sustained using the likes of [[pellet]]s. | ||
*Full deaths: the opposite of pacifist; a player attempts to kill every enemy they come across with, and in the case of caves, every enemy of every sublevel. | |||
*No Pikmin attacks: except when mandatory, Pikmin should not be used to defeat enemies. Other ways to kill enemies include [[punch]]es, [[bomb rock]]s and luring them into abysses. | *No Pikmin attacks: except when mandatory, Pikmin should not be used to defeat enemies. Other ways to kill enemies include [[punch]]es, [[bomb rock]]s and luring them into abysses. | ||
*No sprays: [[spray]]s may not be created and/or used. | *No sprays: [[spray]]s may not be created and/or used. | ||
*No flowers: Pikmin must not reach | *No flowers: Pikmin must not reach [[Maturity|flower stage]]. Sometimes, bud stage is equally prohibited. | ||
*No glitches: [[glitch]]es may not be used. Normally used in conjunction with other runs that benefit greatly from glitch exploits. | *No glitches: [[glitch]]es may not be used. Normally used in conjunction with other runs that benefit greatly from glitch exploits. | ||
*No [[ | *No [[upgrade]]s: players do not obtain any optional upgrades. | ||
*Low Piklopedia: players avoid filling up the [[ | *Low Piklopedia: players avoid filling up the [[Piklopedia]] by minimizing encounters with the fauna and flora in ''Pikmin 2''. | ||
Other types of rules can also be invented by players, such as prohibiting the use of [[ | Other types of rules can also be invented by players, such as prohibiting the use of [[group move]], playing with one hand, playing using one's feet, or playing blindfolded.{{cite youtube|VYIxayM8bMY|of a player playing through the [[Bulblax Kingdom]] blindfolded}} | ||
==Other | ==Other runs== | ||
; | ;100% run: | ||
This is when the player completes all secondary goals in the game on top of the normal completion. It's normally considered that an "100% run" is a playthrough in which all [[Saved game|recordable]] goals are obtained. For the ''Pikmin'' games, this would include all [[Piklopedia]] entries or [[data file]]s, for instance. There is nothing in the ''Pikmin'' games that can only be obtained on specific times, and will require the player to start a new run to obtain – anything can be obtained at any time, provided there are enough [[day]]s left. The [[Smoky Progg]] can be missed, but nothing is stored in record for its encounter or defeat. | |||
;Zero death run: | |||
A [[zero death run]] is when a player attempts to complete a game without a single one of their [[Pikmin family|Pikmin]] perishing. All games keep track of the number of Pikmin deaths for each file. | |||
;Emergence Cave run: | |||
An [[Emergence Cave#Emergence Cave run|Emergence Cave run]] is a run where a player repays the debt in ''[[Pikmin 2]]'' using nothing but the [[Emergence Cave]]. Because [[Enemy|enemies]] respawn, and are worth a small amount of [[Poko]]s, it's possible to eventually complete the game using this as the only source of money. | |||
;No fruit: | |||
In ''[[Pikmin 3]]'', it is possible to complete the game without collecting any whole fruit, only parts. The simplest way to do this is to execute the procedures for a normal 7 day speedrun, but only collect parts of the [[Crimson Banquet]] from the [[Sandbelching Meerslug]] on [[day]] 4, giving the player just enough juice to reach the end of the game by day 7.{{cite youtube|8ShGOIdUdyU|of a no fruit run of ''Pikmin 3''}} | |||
;Fastest game over: | ;Fastest game over: | ||
This challenge run requires the player to reach a game over or a bad ending in the fastest way possible. In the case of ''Pikmin 2'', where a game over is not possible, a [[Pikmin extinction]] is often a suitable substitute. | This challenge run requires the player to reach a game over or a bad ending in the fastest way possible. In the case of ''Pikmin 2'', where a game over is not possible, a [[Pikmin extinction]] is often a suitable substitute. | ||
;Battle Bingo: | ;Battle Bingo: | ||
Line 350: | Line 155: | ||
==See also== | ==See also== | ||
*[[Challenge Mode | *[[Challenge Mode]] | ||
*[[Mission Mode]] | *[[Mission Mode]] | ||
*[[Day]] | *[[Day]] | ||
*[[ | *[[Glitch]] | ||
*[[Randomness]] | *[[Randomness]] | ||
==External links== | ==External links== | ||
*[https://www.youtube.com/playlist?list=PLbLfswHl_MIJ5-tAHplI1WpzXv9ijT3PN A YouTube playlist with several tricks and strategies for speedrunning ''Pikmin''] | *[https://www.youtube.com/playlist?list=PLbLfswHl_MIJ5-tAHplI1WpzXv9ijT3PN A YouTube playlist with several tricks and strategies for speedrunning ''Pikmin''] | ||
==References== | ==References== |