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The following are the world records for various types of speedruns. Note that, unless otherwise noted, these times are for real-time runs, not in-game timer runs or [[tool-assisted speedrun]]s. The runs are split by category, and different regions of a game may have different timing methods, tools, or glitches, which all affect a player's speed; these differences are further explained on the '''[[region]]''' page. | The following are the world records for various types of speedruns. Note that, unless otherwise noted, these times are for real-time runs, not in-game timer runs or [[tool-assisted speedrun]]s. The runs are split by category, and different regions of a game may have different timing methods, tools, or glitches, which all affect a player's speed; these differences are further explained on the '''[[region]]''' page. | ||
These records were last updated on {{date| | These records were last updated on {{date|21|August|2023}}. | ||
====''Pikmin''==== | ====''Pikmin''==== | ||
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|- | |- | ||
! All ship parts || US | ! All ship parts || US | ||
| 49: | | 49:49 || "JHawk4" || [https://www.youtube.com/watch?v=YeVYWsxF58U YouTube video] || {{date|14|June|2020}} || Finishes in 6 days. | ||
|- | |- | ||
! All ship parts || Japan | ! All ship parts || Japan | ||
| | | 57:00 || "atmy_17" || [https://www.youtube.com/watch?v=6YvJaqLxZpg YouTube video] || {{date|22|March|2023}} || Finishes in 6 days. | ||
|- | |- | ||
! All ship parts || Europe | ! All ship parts || Europe | ||
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|- | |- | ||
! All ship parts | ! All ship parts | ||
| | | 54:01 || "Sbudiver" || [https://www.youtube.com/watch?v=ZBPVU7wKu3k YouTube video] || {{date|23|June|2023}} || Finishes in 6 days. | ||
|} | |} | ||
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|- | |- | ||
! Pay off debt | ! Pay off debt | ||
| 1: | | 1:56:05 || "Sbudiver" || [https://www.youtube.com/watch?v=K6THDYOKEAo YouTube video] || {{date|23|June|2023}} || Finishes in 8 days. | ||
|- | |- | ||
! All treasures | ! All treasures | ||
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! Time || Author || Video || Date || Notes | ! Time || Author || Video || Date || Notes | ||
|- | |- | ||
! Rescue Olimar || 1.0. | ! Rescue Olimar || 1.0.1 | ||
| 1: | | 1:20:02 || "Sbudiver" || [https://www.youtube.com/watch?v=vLM-vJwLGkI YouTube video] || {{date|9|August|2023}} || Finishes in 10 days. | ||
|- | |- | ||
! Cure Oatchi || 1.0. | ! Cure Oatchi || 1.0.1 | ||
| 2: | | 2:43:10 || "Kap" || [https://www.youtube.com/watch?v=IvppI4sE40Y YouTube video] || {{date|7|August|2023}} || Finishes in 13 days. | ||
|- | |- | ||
! All Areas 100% || 1.0. | ! All Areas 100% || 1.0.1 | ||
| | | 5:15:13 || "KiriChan" || [https://www.youtube.com/watch?v=n_V45PQzOok YouTube video] || {{date|17|August|2023}} || Finishes in 14 days. | ||
|- | |- | ||
! Olimar's Shipwreck Tale || 1.0. | ! Olimar's Shipwreck Tale || 1.0.1 | ||
| | | 29:58 || "JHawk4" || [https://www.youtube.com/watch?v=2PFimeSAQB8 YouTube video] || {{date|7|August|2023}} || Finishes in 4 days. | ||
|} | |} | ||
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The following are links to articles detailing low day runs: | The following are links to articles detailing low day runs: | ||
*''Pikmin'': '''[[6 day run]]''' to obtain all thirty [[ship part]]s. | *''Pikmin'': '''[[6 day run]]''' to obtain all thirty [[ship part]]s. | ||
*''Pikmin 2'': '''[[5 day run]]''' to obtain all 201 [[treasure]]s, | *''Pikmin 2'': '''[[5 day run]]''' to obtain all 201 [[treasure]]s, 3 day run to reach the credits (theoretically possible in 1 day). | ||
*''Pikmin 3'': Usually '''[[10 day run]]''' to obtain all fruits. However, there is a glitch that allows [[Winged Pikmin]] to become invincible if they are whistled one frame before they die, which allows them to pick up the two blue-required fruits so that [[Twilight River]] can be completed in a single day. Therefore, '''9 day run''' to obtain all fruits, '''[[7 day run]]''' to reach the credits. | *''Pikmin 3'': Usually '''[[10 day run]]''' to obtain all fruits. However, there is a glitch that allows [[Winged Pikmin]] to become invincible if they are whistled one frame before they die, which allows them to pick up the two blue-required fruits so that [[Twilight River]] can be completed in a single day. Therefore, '''[[9 day run]]''' to obtain all fruits, '''[[7 day run]]''' to reach the credits. | ||
*''Pikmin 4'': A low day run of this game can fall into several different categories: | *''Pikmin 4'': A low day run of this game can fall into several different categories: | ||
**Rescue Olimar (End Credits): 9 day run to earn 7,000 [[Sparklium ]] and reach Olimar in [[Hero's Hideaway]], 3 days of which must be [[night expeditions]] to obtain 4 glow saps and heal the required [[Leafling]]s (the first two expeditions must take place in [[Sun-Speckled Terrace]], then the third can be any area with 2 Lumiknolls). | **Rescue Olimar (End Credits): 9 day run to earn 7,000 [[Sparklium ]] and reach Olimar in [[Hero's Hideaway]], 3 days of which must be [[night expeditions]] to obtain 4 glow saps and heal the required [[Leafling]]s (the first two expeditions must take place in [[Sun-Speckled Terrace]], then the third can be any area with 2 Lumiknolls). | ||
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The following are links to articles detailing low Pikmin challenges: | The following are links to articles detailing low Pikmin challenges: | ||
*''Pikmin'': '''[[50 Pikmin challenge]]''' to reach the [[credits]] or get a 100% completion with 50 Pikmin. Some areas can be beaten with less Pikmin,{{cite youtube|zbfKSVFvlCg|of a completed 44 Pikmin run of ''[[The Forest of Hope]]''}} however 50 is the minimum required to beat the game. (In the Japanese version, the minimum is 85 due to the [[Secret Safe]] being heavier than in other versions.) | *''Pikmin'': '''[[50 Pikmin challenge]]''' to reach the [[credits]] or get a 100% completion with 50 Pikmin. Some areas can be beaten with less Pikmin,{{cite youtube|zbfKSVFvlCg|of a completed 44 Pikmin run of ''[[The Forest of Hope]]''}} however 50 is the minimum required to beat the game. (In the Japanese version, the minimum is 85 due to the [[Secret Safe]] being heavier than in other versions.) | ||
*''Pikmin 2'': '''[[101 Pikmin challenge]]''' to get a 100% completion with 101 Pikmin. The debt can be cleared with as little as 35 by using light treasures and the respawning enemies in caves, but to even reach the first cave, 35 Pikmin are needed to crush the main [[bag]] on [[day]] 2. Also see the [[#Emergence Cave challenge|Emergence Cave challenge]] below. | *''Pikmin 2'': '''[[101 Pikmin challenge]]''' to get a 100% completion with 101 Pikmin. The debt can be cleared with as little as 35 by using light treasures and the respawning enemies in caves, but to even reach the first cave, 35 Pikmin are needed to crush the main [[paper bag]] on [[day]] 2. Also see the [[#Emergence Cave challenge|Emergence Cave challenge]] below. | ||
*''Pikmin 2'': 37 Pikmin challenge to collect all the treasures except for the [[Doomsday Apparatus]] with only 37 Pikmin. 35 are initially required plus only one Yellow and Blue Pikmin whistled away from the group they're found in. This allows for a full run, without the task of growing 100 Purple Pikmin, but with the added challenge of having less Pikmin to work with.{{cite youtube|rRF7jgOi23E|of a completed 37 Pikmin run in ''[[Pikmin 2]]''}} | *''Pikmin 2'': 37 Pikmin challenge to collect all the treasures except for the [[Doomsday Apparatus]] with only 37 Pikmin. 35 are initially required plus only one Yellow and Blue Pikmin whistled away from the group they're found in. This allows for a full run, without the task of growing 100 Purple Pikmin, but with the added challenge of having less Pikmin to work with.{{cite youtube|rRF7jgOi23E|of a completed 37 Pikmin run in ''[[Pikmin 2]]''}} | ||
*''Pikmin 3'': '''[[42 Pikmin challenge]]''' to reach the [[credits]] or get a 100% completion with 42 Pikmin. | *''Pikmin 3'': '''[[42 Pikmin challenge]]''' to reach the [[credits]] or get a 100% completion with 42 Pikmin. | ||
*''Pikmin 4'': 0 Pikmin grown to reach the credits. Throwing Pikmin at a [[Candypop Bud]] and escaping the sublevel without collecting the sprouts will not increase the number of Pikmin grown or the number of Pikmin lost. In addition, Pikmin that are ejected from the [[Onion]] after a [[Pikmin extinction]] will only count if the sprout is plucked. The usage of [[Glow Pikmin]] also does not count.{{cite youtube|GfSkxvxJB9A|of a 0 Pikmin run|published={{date|17|August|2023}}|retrieved={{date|18|August|2023}}}} Without the trick to reduce the total to zero, only 7 Pikmin are needed to reach both the credits and final boss, while 91 Pikmin are needed to collect all treasures and complete all missions. 90 Purple Pikmin are needed for the [[Golden Vaulting Table]], which Oatchi can reach by abusing the collision of Ultra-Spicy Berries. All other types can be reduced to zero by converting them to Purple Pikmin, but the Onion will produce seeds for up to 3 types which have had their Onion fused (only 1 seed if only the Red Pikmin Onion has been found at the time). | *''Pikmin 4'': 0 Pikmin grown to reach the credits. Throwing Pikmin at a [[Candypop Bud]] and escaping the sublevel without collecting the sprouts will not increase the number of Pikmin grown or the number of Pikmin lost. In addition, Pikmin that are ejected from the [[Onion]] after a [[Pikmin extinction]] will only count if the sprout is plucked. The usage of [[Glow Pikmin]] also does not count.{{cite youtube|GfSkxvxJB9A|of a 0 Pikmin run|published={{date|17|August|2023}}|retrieved={{date|18|August|2023}}}} Without the trick to reduce the total to zero, only 7 Pikmin are needed to reach both the credits and final boss, while 91 Pikmin are needed to collect all treasures and complete all missions. 90 Purple Pikmin are needed for the [[Golden Vaulting Table]], which Oatchi can reach by abusing the collision of Ultra-Spicy Berries. All other types can be reduced to zero by converting them to Purple Pikmin, but the Onion will produce seeds for up to 3 types which have had their Onion fused (only 1 seed if only the Red Pikmin Onion has been found at the time). | ||
==Low day low Pikmin count== | ==Low day low Pikmin count== | ||
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==Low in-game time== | ==Low in-game time== | ||
{{p2}} has an in-game time counter that displays the time it took to repay the debt or to collect all treasures on the [[high scores menu]]. The game only begins counting time when a [[saved game]] is loaded, and writes the time when it is saved. Because the time it saves is only saved with the granularity of a minute, if a player saves the game within one minute of loading it and then loads the newly-saved save game, the timer will keep the same number of minutes on record and assume no time has passed. This means the final result may not match the real time the playthrough took, and can be abused to get times as low as 18 minutes for an all-treasure completion.{{cite youtube|fpVKMgk7RwM|completing sublevel 3 of the [[White Flower Garden]] in under a minute}}{{cite youtube|6-tMPXP69JY|m=10|s=36|demonstrating a change in the low-in-game-time route involving the [[Temporal Mechanism]], [[Pink Menace]], and [[Spiny Alien Treat]]}}{{cite youtube|nMSybTmlERo|of a tool-assisted speedrun completing sublevel 2 of the [[Submerged Castle]] in under 2 minutes}}{{cite youtube|3Ni0ro_9Zeg|of a tool-assisted speedrun completing sublevel 5 of the [[Subterranean Complex]] in under 1 minute}}{{cite youtube|XKwnXSBlyGU|of a tool-assisted speedrun completing sublevel 5 of the [[White Flower Garden]] in under 1 minute}} | {{p2}} has an in-game time counter that displays the time it took to repay the debt or to collect all treasures on the [[high scores menu]]. The game only begins counting time when a [[saved game]] is loaded, and writes the time when it is saved. Because the time it saves is only saved with the granularity of a minute, if a player saves the game within one minute of loading it and then loads the newly-saved save game, the timer will keep the same number of minutes on record and assume no time has passed. This means the final result may not match the real time the playthrough took, and can be abused to get times as low as 18 minutes for an all-treasure completion.{{cite youtube|fpVKMgk7RwM|completing sublevel 3 of the [[White Flower Garden]] in under a minute}}{{cite youtube|6-tMPXP69JY|m=10|s=36|demonstrating a change in the low-in-game-time route involving the [[Temporal Mechanism]], [[Pink Menace]], and [[Spiny Alien Treat]]}}{{cite youtube|nMSybTmlERo|of a tool-assisted speedrun completing sublevel 2 of the [[Submerged Castle]] in under 2 minutes}}{{cite youtube|3Ni0ro_9Zeg|of a tool-assisted speedrun completing sublevel 5 of the [[Subterranean Complex]] in under 1 minute}}{{cite youtube|XKwnXSBlyGU|of a tool-assisted speedrun completing sublevel 5 of the [[White Flower Garden]] in under 1 minute}} | ||
The best all treasures Low IGT run that has been achieved by a human (as of 2022) is a 20 minute run by PiePusher11 | The best all treasures Low IGT run that has been achieved by a human (as of 2022) is a 20 minute run by PiePusher11{{cite youtube|p642yIjlluY|Pikmin 2 All Treasures Low IGT run in 0:20 by PiePusher11}}. | ||
==Zero death== | ==Zero death== | ||
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==Onionless== | ==Onionless== | ||
An '''Onionless''' playthrough is when the player must never withdraw Pikmin out of an [[Onion]] (including the [[Hocotate ship]] in {{p2}}). This means that when Pikmin enter an Onion, they will never be seen again in the playthrough, and the player effectively starts with 0 Pikmin when landing in a new [[area]]. In | An '''Onionless''' playthrough is when the player must never withdraw Pikmin out of an [[Onion]] (including the [[Hocotate ship]] in {{p2}}). This means that when Pikmin enter an Onion, they will never be seen again in the playthrough, and the player effectively starts with 0 Pikmin when landing in a new [[area]]. In all 3 games, a handful of glitches are required in order to complete the challenge. | ||
;''Pikmin'': | ;''Pikmin'': | ||
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There are a few obstacles in an Onionless playthrough in this game. First of all, the Red Onion must produce a sprout on day 2, and when arriving in [[Awakening Wood]]. Otherwise, the player will be unable to obtain Pikmin for the rest of the playthrough. In order to start day 2 with 0 Red Pikmin, a [[glitch]] called "day 1 extinction" is required.{{cite youtube|IieBje4CqMo|of day 1 extinction}} Also, in order to arrive in the Awakening Wood with 0 Red Pikmin, all of the player's Red Pikmin must be killed, or converted to Purple Pikmin. Lastly, the player must grow 100 Purple Pikmin in 1 day in order to collect [[Doomsday Apparatus]]. Doing this is not hard, it simply requires the player to visit [[Cavern of Chaos]] 20 times, which is tedious, but doable. | There are a few obstacles in an Onionless playthrough in this game. First of all, the Red Onion must produce a sprout on day 2, and when arriving in [[Awakening Wood]]. Otherwise, the player will be unable to obtain Pikmin for the rest of the playthrough. In order to start day 2 with 0 Red Pikmin, a [[glitch]] called "day 1 extinction" is required.{{cite youtube|IieBje4CqMo|of day 1 extinction}} Also, in order to arrive in the Awakening Wood with 0 Red Pikmin, all of the player's Red Pikmin must be killed, or converted to Purple Pikmin. Lastly, the player must grow 100 Purple Pikmin in 1 day in order to collect [[Doomsday Apparatus]]. Doing this is not hard, it simply requires the player to visit [[Cavern of Chaos]] 20 times, which is tedious, but doable. | ||
A full playthrough has been completed by "Grassdigger" in 7 in-game days.{{cite web|https://www.youtube.com/watch?v{{=}}J5M2X900BIk&list{{=}}PLSM88llr5kvv6FGF2yJanJXFvfdMkzm-A&index{{=}}2|Playlist of an Onionless ''Pikmin 2'' playthrough|YouTube}} A handful of glitches were utilized in order to complete the challenge in just 7 days, including the "rest skip" glitch.{{cite youtube|ChcaITxJxJs|of the rest skip glitch}} Unfortunately, a [[6 day run]] does not seem possible under Onionless restrictions, as Awakening Wood simply takes too much time to complete. Note that the player who completed the challenge had 1 death during the playthrough. However, it | A full playthrough has been completed by "Grassdigger" in 7 in-game days.{{cite web|https://www.youtube.com/watch?v{{=}}J5M2X900BIk&list{{=}}PLSM88llr5kvv6FGF2yJanJXFvfdMkzm-A&index{{=}}2|Playlist of an Onionless ''Pikmin 2'' playthrough|YouTube}} A handful of glitches were utilized in order to complete the challenge in just 7 days, including the "rest skip" glitch.{{cite youtube|ChcaITxJxJs|of the rest skip glitch}} Unfortunately, a [[6 day run]] does not seem possible under Onionless restrictions, as Awakening Wood simply takes too much time to complete. Note that the player who completed the challenge had 1 death during the playthrough. However, it's actually possible to do a Deathless Onionless playthrough, thanks to a different glitch.{{cite youtube|G8gKxF_ZpfE|of Day 1 Extinction with 0 deaths in ''Pikmin 2''}} Unfortunately, a Deathless Onionless playthrough currently requires 8 days to complete, as 1 more day is needed in Valley of Repose in order to obtain enough Pikmin to crush the 35-weight paper bag. No one has completed a deathless Onionless playthrough of ''Pikmin 2'' yet. | ||
;''Pikmin 3'': | ;''Pikmin 3'': | ||
In this game, a deathless Onionless run is impossible. There is no way to make progress in the [[Garden of Hope]] if there are Red Pikmin in the Onion. However, because "AshEevee" found a way to kill Pikmin on day 1,{{cite youtube|5Z7KuPo76I4|of killing Pikmin on day 1 in ''Pikmin 3''}} an Onionless playthrough is still possible. On day 1, the player can remove all obstacles to the ship, then kill all of their Pikmin. Unlike the 2 previous games, the Onion will make a sprout immediately, but the player must leave it behind so that they can have a red sprout in the Garden of Hope. Going forward, it's best to leave all Pikmin buried or left behind at the end of each day, so that the player can start each new area with 1 of each type of Pikmin sprout. The [[Formidable Oak]] proves to be a challenge, because the player starts with 5 Pikmin, and there is no way to grow more. However, if the player uses the Candypop Buds inside the oak, the player can cause extinctions for the different types of Pikmin, making the Onion produce more. | In this game, a deathless Onionless run is impossible. There is no way to make progress in the [[Garden of Hope]] if there are Red Pikmin in the Onion. However, because "AshEevee" found a way to kill Pikmin on day 1,{{cite youtube|5Z7KuPo76I4|of killing Pikmin on day 1 in ''Pikmin 3''}} an Onionless playthrough is still possible. On day 1, the player can remove all obstacles to the ship, then kill all of their Pikmin. Unlike the 2 previous games, the Onion will make a sprout immediately, but the player must leave it behind so that they can have a red sprout in the Garden of Hope. Going forward, it's best to leave all Pikmin buried or left behind at the end of each day, so that the player can start each new area with 1 of each type of Pikmin sprout. The [[Formidable Oak]] proves to be a challenge, because the player starts with 5 Pikmin, and there is no way to grow more. However, if the player uses the Candypop Buds inside the oak, the player can cause extinctions for the different types of Pikmin, making the Onion produce more. | ||
A full playthrough has been completed by "JHawk" in 10 in-game days.{{cite youtube|8vHA2-mKye0|of ''Pikmin 3'' Onionless all fruits in 10 days}} | A full playthrough has been completed by "JHawk" in 10 in-game days.{{cite youtube|8vHA2-mKye0|of ''Pikmin 3'' Onionless all fruits in 10 days}} Amazingly, all fruits can still be collected in the optimal number of days under the Onionless restriction. "JHawk" uses various [[glitches]] to save time, mostly ones that also appear in speedruns of this game, such as clipping leaders through walls, or charging Winged Pikmin at fruits in high places. Regardless, [[Garden of Hope]] and [[Tropical Wilds]] were tight on time, he says. However, [[Formidable Oak]] was the most difficult day, as he only obtained 18 Pikmin from farming extinctions, and it takes about half of the day to even start the boss battle, leaving only the other half of the day to beat the boss with very few Pikmin. Technically, it's also possible to complete the game Onionless in 7 in-game days, though this follows from simply playing the first 6 days like in JHawk's playthrough, then completing [[Formidable Oak]] on day 7 in the same way as day 10 of the playthrough. | ||
;''Pikmin 4'': | ;''Pikmin 4'': | ||
Oatchi is heavily utilized here as you can’t withdraw pikmin from the onion. | |||
Collecting Onions is recommended so when the day starts, you can replenish pikmin numbers quickly, be cautious of the fact that Oatchi will only grant pikmin to the type with the lowest amount | |||
==Specific rules== | ==Specific rules== | ||
In order to vary the traditional game rules, some players enforce their own rules. Given the complexity of the game mechanics, several of these rules can be made up and combined, with the following being the most common ones: | In order to vary the traditional game rules, some players enforce their own rules. Given the complexity of the game mechanics, several of these rules can be made up and combined, with the following being the most common ones: | ||
*Full deaths: the opposite of | *Pacifist: except where mandatory, [[enemy]] deaths must be avoided. Pikmin can be sustained using the likes of [[pellet]]s. | ||
*Full deaths: the opposite of pacifist; a player attempts to kill every enemy they come across, and in the case of caves, every enemy of every sublevel. | |||
*No Pikmin attacks: except when mandatory, Pikmin should not be used to defeat enemies. Other ways to kill enemies include [[punch]]es, [[bomb rock]]s and luring them into abysses. | *No Pikmin attacks: except when mandatory, Pikmin should not be used to defeat enemies. Other ways to kill enemies include [[punch]]es, [[bomb rock]]s and luring them into abysses. | ||
*No sprays: [[spray]]s may not be created and/or used. | *No sprays: [[spray]]s may not be created and/or used. | ||
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*No glitches: [[glitch]]es may not be used. Normally used in conjunction with other runs that benefit greatly from glitch exploits. | *No glitches: [[glitch]]es may not be used. Normally used in conjunction with other runs that benefit greatly from glitch exploits. | ||
*No [[gear]]: players do not obtain any optional upgrades. | *No [[gear]]: players do not obtain any optional upgrades. | ||
*Low Piklopedia: players avoid filling up the [[Piklopedia (Pikmin 2)|Piklopedia]] by minimizing encounters with the fauna and flora in ''Pikmin 2'' | *Low Piklopedia: players avoid filling up the [[Piklopedia (Pikmin 2)|Piklopedia]] by minimizing encounters with the fauna and flora in ''Pikmin 2''. | ||
Other types of rules can also be invented by players, such as prohibiting the use of [[swarming]], playing with one hand, playing using one's feet, or playing blindfolded.{{cite youtube|VYIxayM8bMY|of a player playing through the [[Bulblax Kingdom]] blindfolded}} | Other types of rules can also be invented by players, such as prohibiting the use of [[swarming]], playing with one hand, playing using one's feet, or playing blindfolded.{{cite youtube|VYIxayM8bMY|of a player playing through the [[Bulblax Kingdom]] blindfolded}} |