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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y}} | ||
{{image}} | {{image}} | ||
In the fanbase, a '''challenge run''' is where a player attempts to | {{stub|Add more world records. Check what other relevant records the games keep track off.}} | ||
In the fanbase, a '''challenge run''' is where a player attempts to complete a game, or part thereof, with a special goal or rules. Most of these type of runs are not implemented or recognized by the game, and as such, give no in-game reward for completing them. For the most part, these runs apply only to the main story mode. | |||
Reasons to undergo these challenges vary between players, but commonly, these type of runs help bring new goals to an otherwise finished game. For some of these challenges, there is also a sense of competition, with players attempting to outdo each other's records. Finally, given the amount of skill necessary to perform these runs – as well as the diverse tricks and glitches involved – these runs commonly entertain other fans too. The other side of performing the runs is investigating and studying ways to push their limits even further, with the discovery of new strategies or tricks. | Reasons to undergo these challenges vary between players, but commonly, these type of runs help bring new goals to an otherwise finished game. For some of these challenges, there is also a sense of competition, with players attempting to outdo each other's records. Finally, given the amount of skill necessary to perform these runs – as well as the diverse tricks and glitches involved – these runs commonly entertain other fans too. The other side of performing the runs is investigating and studying ways to push their limits even further, with the discovery of new strategies or tricks. | ||
In order to complete some of them, players have to abuse [[ | In order to complete some of them, players have to abuse [[glitches]] and use advanced techniques, such as [[Throw#Swarm trick|throwing Pikmin faster]]. Some rules may disallow glitch exploitation, however. Because of the [[Randomness|random]] nature of some of the game mechanics, some runs might contain more luck than others, and the player may end up achieving their goal more efficiently than if they had bad luck. | ||
Professional challenge runners usually compete amongst themselves and practice constantly. In order to verify that new records are broken, players need to provide some sort of evidence, normally video footage. In recent years, players stream themselves playing for live audiences. For runs that complete the game, either to the end [[credits]], or with full completion, players might choose to do so in a single sitting, with no cuts – a "single-segment" run – or be allowed to reset and retry parts of the game – a "segmented" run. | Professional challenge runners usually compete amongst themselves and practice constantly. In order to verify that new records are broken, players need to provide some sort of evidence, normally video footage. In recent years, players stream themselves playing for live audiences. For runs that complete the game, either to the end [[credits]], or with full completion, players might choose to do so in a single sitting, with no cuts – a "single-segment" run – or be allowed to reset and retry parts of the game – a "segmented" run. | ||
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Some websites dedicated to archiving videos and registering records for various game speedruns – including ''Pikmin'' games – exist, such as [http://www.speeddemosarchive.com Speed Demos Archive] and [http://speedrun.com speedrun.com]. | Some websites dedicated to archiving videos and registering records for various game speedruns – including ''Pikmin'' games – exist, such as [http://www.speeddemosarchive.com Speed Demos Archive] and [http://speedrun.com speedrun.com]. | ||
Although speedruns are normally judged using real time, some ''Pikmin 2'' speedruns may only take into account the time written by the game on the [[Menu#High scores|high scores menu]]. The game only begins counting time when when a [[saved game]] is loaded, and writes the time when it is saved. Because the time it saves is only saved with the granularity of a minute, if a player saves the game within one minute of loading it and then loads the newly-saved save game, the timer will keep the same number of minutes on record and assume no time has passed. This means the final result may not match the real time the playthrough took, and can be abused to get times as low as 20 minutes for an all-treasure completion.{{cite youtube|KCxmtdn_PhQ|of a low in-game time run of ''Pikmin 2'' with a 23 minute result, though 3 more minutes have been saved since then}} | |||
===Tricks=== | ===Tricks=== | ||
The following tricks are useful for speedrunning ''Pikmin'' games: | The following tricks are useful for speedrunning ''Pikmin'' games: | ||
*Some [[glitches]] can be abused to speed up or | *Some [[glitches]] can be abused to speed up tasks or skip parts of the game. | ||
*Using some [[Throw#Tricks|throwing tricks]] to speed up throwing makes the mechanic more efficient. | *Using some [[Throw#Tricks|throwing tricks]] to speed up throwing makes the mechanic more efficient. | ||
*Using some [[ | *Using some [[Carrying#Strategies|carrying tricks]] to speed up the way objects are carried. | ||
*With the help of some [[Pluck#Strategies|plucking tricks and strategies]], less time is wasted pulling Pikmin from the ground. | *With the help of some [[Pluck#Strategies|plucking tricks and strategies]], less time is wasted pulling Pikmin from the ground. | ||
*Using some [[Cutscene#Speeding up|cutscene tricks]] to speed up cutscenes. | *Using some [[Cutscene#Speeding up|cutscene tricks]] to speed up cutscenes. | ||
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*Should a Pikmin [[trip]] down and fall, the player can [[dismiss]] the group to make the Pikmin instantly get up and go to its position. All Pikmin can then be whistled and the journey may continue. | *Should a Pikmin [[trip]] down and fall, the player can [[dismiss]] the group to make the Pikmin instantly get up and go to its position. All Pikmin can then be whistled and the journey may continue. | ||
*In ''Pikmin 2'', because the game disables button inputs for a few seconds after a cutscene finishes, but doesn't disable the leader movement, it is slightly faster to throw a Pikmin at a new cave entrance. The Pikmin being close will trigger the cutscene, and the player can then walk up to the cave, exhausting the button lockout time in the meantime. If they find the cave with a leader, they will have to wait for the button lockout to be able to press the button to enter the cave. | *In ''Pikmin 2'', because the game disables button inputs for a few seconds after a cutscene finishes, but doesn't disable the leader movement, it is slightly faster to throw a Pikmin at a new cave entrance. The Pikmin being close will trigger the cutscene, and the player can then walk up to the cave, exhausting the button lockout time in the meantime. If they find the cave with a leader, they will have to wait for the button lockout to be able to press the button to enter the cave. | ||
===World records=== | ===World records=== | ||
{{stub}} | |||
The following are the world records for various types of speedruns. Note that, unless otherwise noted, these times are for real-time runs, not in-game timer runs or [[tool-assisted speedrun]]s. The runs are split by category, and different regions of a game may have different timing methods, tools, or glitches, which all affect a player's speed; these differences are further explained on the '''[[region]]''' page. | The following are the world records for various types of speedruns. Note that, unless otherwise noted, these times are for real-time runs, not in-game timer runs or [[tool-assisted speedrun]]s. The runs are split by category, and different regions of a game may have different timing methods, tools, or glitches, which all affect a player's speed; these differences are further explained on the '''[[region]]''' page. | ||
====''Pikmin''==== | ====''Pikmin''==== | ||
{| class="wikitable" | {| class="wikitable" | ||
! colspan=" | ! colspan="3" | Category | ||
! colspan="5" | Record | ! colspan="5" | Record | ||
|- | |- | ||
! Goal || [[Region]] | ! Goal || Segmented? || [[Region]] | ||
! Time || Author || Video || Date || Notes | ! Time || Author || Video || Date || Notes | ||
|- | |- | ||
! All ship parts || US | ! All ship parts || Single-segment || US | ||
| | | 0:55:30 || "Mokaygee" ||[https://www.youtube.com/watch?v=D22UJj6dmG4 YouTube video] || {{date|9|September|2019}} || Finishes in 6 days. | ||
|- | |- | ||
! All ship parts || Japan | ! All ship parts || Single-segment || Japan | ||
| | | 0:56:27 || "iid01" || [https://www.youtube.com/watch?v=iLP78LOr0lM YouTube video] || {{date|21|February|2018}} || Finishes in 6 days. | ||
|- | |- | ||
! All ship parts || Europe | ! All ship parts || Single-segment || Europe | ||
| 1:07:28 || "Mokaygee" || [https://www.youtube.com/watch?v=KpCKybBlYcM YouTube video] || {{date|18|March|2017}} || Finishes in 6 days. | | 1:07:28 || "Mokaygee" || [https://www.youtube.com/watch?v=KpCKybBlYcM YouTube video] || {{date|18|March|2017}} || Finishes in 6 days. | ||
|- | |- | ||
! Low Pikmin (50), all ship parts || US | ! Low Pikmin (50), all ship parts || Single-segment || US | ||
| 1:29:08 || "Mokaygee" || [https://www.youtube.com/watch?v=su3WBlvSXOo YouTube video] || {{date|5|March|2017}} || Finishes in 9 days with 50 Pikmin. | | 1:29:08 || "Mokaygee" || [https://www.youtube.com/watch?v=su3WBlvSXOo YouTube video] || {{date|5|March|2017}} || Finishes in 9 days with 50 Pikmin. | ||
|} | |} | ||
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====''New Play Control! Pikmin''==== | ====''New Play Control! Pikmin''==== | ||
{| class="wikitable" | {| class="wikitable" | ||
! colspan=" | ! colspan="3" | Category | ||
! colspan="5" | Record | ! colspan="5" | Record | ||
|- | |- | ||
! Goal || [[Region]] | ! Goal || Segmented? || [[Region]] | ||
! Time || Author || Video || Date || Notes | ! Time || Author || Video || Date || Notes | ||
|- | |- | ||
! All ship parts || | ! All ship parts || Single-segment || US | ||
| 51:24 || "JHawk" || [https://www.youtube.com/watch?v=0rlILF3sFCk&t=2444s YouTube video] || {{date|23|June|2019}} || Finishes in 6 days. | |||
| | |||
|- | |- | ||
! All ship parts | ! All ship parts || Single-segment || Japan | ||
| | | 59:41 || "Noa moa" || [https://www.youtube.com/watch?v=x3mzBX0xl-U YouTube video] || {{date|5|August|2016}} || Finishes in 6 days. | ||
|} | |} | ||
====''Pikmin 2''==== | ====''Pikmin 2''==== | ||
{| class="wikitable" | {| class="wikitable" | ||
! colspan=" | ! colspan="3" | Category | ||
! colspan="5" | Record | ! colspan="5" | Record | ||
|- | |- | ||
! Goal || [[Region]] | ! Goal || Segmented? || [[Region]] | ||
! Time || Author || Video || Date || Notes | ! Time || Author || Video || Date || Notes | ||
|- | |- | ||
! | ! Debt repayment || Single-segment || US | ||
| 1: | | 1:39:21 || "Ice Cube" || [https://www.twitch.tv/videos/343112785 Twitch video] || {{date|1|December|2018}} || Finishes in 8 days. | ||
|- | |- | ||
! | ! Debt repayment || Single-segment || Europe | ||
| 1: | | 1:59:01 || "Ice Cube" || [https://www.youtube.com/watch?v=8iwTMbCTlb8 YouTube video] || {{date|8|May|2016}} || Finishes in 5 days. | ||
|- | |- | ||
! | ! Debt repayment || Single-segment || Japan | ||
| 1: | | 1:44:35 || "keisen" || [https://www.youtube.com/watch?v=f8VjlJX1VOA YouTube video] || {{date|8|March|2018}} || Finishes in 8 days. | ||
|- | |- | ||
! All treasures || US | ! All treasures || Single-segment || US | ||
| | | 4:13:15 || "Ghostly" || [https://www.youtube.com/watch?v=27ENLdrRRQE YouTube video] || {{date|26|November|2017}} || Finishes in 10 days. | ||
|- | |- | ||
! All treasures || | ! All treasures || Segmented || US | ||
| | | 3:10:?? || Charles "[[User:Miles|Miles]]" Griffin || [http://speeddemosarchive.com/Pikmin2.html Speed Demos Archive page] || {{date|25|September|2009}} || In-game timer shows 3 hours and 10 minutes. | ||
|- | |- | ||
! All treasures || Japan | ! All treasures || Single-segment || Japan | ||
| 3: | | 3:43:15 || "iid01" || [https://www.youtube.com/watch?v=Mbum5xE1UpU YouTube video] || {{date|17|July|2019}} || Finishes in 10 days. | ||
|} | |} | ||
====''New Play Control! Pikmin 2''==== | ====''New Play Control! Pikmin 2''==== | ||
{| class="wikitable" | {| class="wikitable" | ||
! colspan=" | ! colspan="3" | Category | ||
! colspan="5" | Record | ! colspan="5" | Record | ||
|- | |- | ||
! Goal | ! Goal || Segmented? || [[Region]] | ||
! Time || Author || Video || Date || Notes | ! Time || Author || Video || Date || Notes | ||
|- | |- | ||
|} | |} | ||
====''Pikmin 3''==== | ====''Pikmin 3''==== | ||
{| class="wikitable" | {| class="wikitable" | ||
! colspan=" | ! colspan="4" | Category | ||
! colspan="5" | Record | ! colspan="5" | Record | ||
|- | |- | ||
! Goal || [[Update|Version]] | ! Goal || Segmented? || [[Region]] || [[Update|Version]] | ||
! Time || Author || Video || Date || Notes | ! Time || Author || Video || Date || Notes | ||
|- | |- | ||
! | ! Plasm Wraith || Single-segment || US || 2.0.0 | ||
| | | 0:48:03 || "JHawk" || [https://www.youtube.com/watch?v=gku-JSLcpRM YouTube video] || {{date|22|October|2018}} || Finishes in 7 days. | ||
|- | |- | ||
! | ! Plasm Wraith || Single-segment || EU || 2.0.0 | ||
| | | 0:49:07 || "Ice Cube" || [https://www.youtube.com/watch?v=nHTaQJb3eMo YouTube video] || {{date|5|May|2018}} || Finishes in 7 days. | ||
|- | |- | ||
! All | ! All fruit and Plasm Wraith || Single-segment || US || 2.0.0 | ||
| 1:22:54 || " | | 1:22:54 || "JHawk" || [https://www.youtube.com/watch?v=yJqQiuaUQeg YouTube video] || {{date|2|November|2019}} || Finishes in 10 days. | ||
|- | |- | ||
! All fruit and Plasm Wraith || Single-segment || EU || 2.0.0 | |||
| 1:28:51 || "Ice Cube" || [https://www.youtube.com/watch?v=lIOVYfBwKEA YouTube video] || {{date|26|May|2018}} || Finishes in 10 days. | |||
! All | |||
| 1: | |||
|} | |} | ||
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The following are links to articles detailing low day runs: | The following are links to articles detailing low day runs: | ||
*''Pikmin'': '''[[6 day run]]''' to obtain all thirty [[ship part]]s. | *''Pikmin'': '''[[6 day run (Pikmin)|6 day run]]''' to obtain all thirty [[ship part]]s. | ||
*''Pikmin 2'': '''[[ | *''Pikmin 2'': '''[[6 day run (Pikmin 2)|6 day run]]''' to obtain all 201 [[treasure]]s, 3 day run to reach the credits. | ||
*''Pikmin 3'': | *''Pikmin 3'': '''[[10 day run]]''' to obtain all fruits, '''[[7 day run]]''' to reach the credits. | ||
==Low Pikmin count== | ==Low Pikmin count== | ||
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The following are links to articles detailing low Pikmin challenges: | The following are links to articles detailing low Pikmin challenges: | ||
*''Pikmin'': '''[[50 Pikmin challenge]]''' to reach the [[credits]] or get a 100% completion with 50 Pikmin. Some areas can be beaten with less Pikmin | *''Pikmin'': '''[[50 Pikmin challenge]]''' to reach the [[credits]] or get a 100% completion with 50 Pikmin. Some areas can be beaten with less Pikmin{{cite youtube|zbfKSVFvlCg|of a completed 44 Pikmin run of ''[[The Forest of Hope]]''}}, however 50 is the minimum required to beat the game. | ||
*''Pikmin 2'': '''[[101 Pikmin challenge]]''' to get a 100% completion with 101 Pikmin. The debt can be cleared with as little as 35 by using light treasures and the respawning enemies in caves, but to even reach the first cave, 35 Pikmin are needed to crush the main [[bag]] on [[day]] 2. Also see the [[#Emergence Cave challenge|Emergence Cave challenge]] below. | *''Pikmin 2'': '''[[101 Pikmin challenge]]''' to get a 100% completion with 101 Pikmin. The debt can be cleared with as little as 35 by using light treasures and the respawning enemies in caves, but to even reach the first cave, 35 Pikmin are needed to crush the main [[paper bag]] on [[day]] 2. Also see the [[#Emergence Cave challenge|Emergence Cave challenge]] below. | ||
*''Pikmin 2'': 37 Pikmin challenge to collect all the treasures except for the [[Doomsday Apparatus]] with only 37 Pikmin. 35 are initially required plus only one Yellow and Blue Pikmin whistled away from the group they're found in. This allows for a full run, without the task of growing 100 Purple Pikmin, but with the added challenge of having less Pikmin to work with.{{cite youtube|rRF7jgOi23E|of a completed 37 Pikmin run in ''[[Pikmin 2]]''}} | *''Pikmin 2'': 37 Pikmin challenge to collect all the treasures except for the [[Doomsday Apparatus]] with only 37 Pikmin. 35 are initially required plus only one Yellow and Blue Pikmin whistled away from the group they're found in. This allows for a full run, without the tedious task of growing 100 Purple Pikmin, but with the added challenge of having less Pikmin to work with.{{cite youtube|rRF7jgOi23E|of a completed 37 Pikmin run in ''[[Pikmin 2]]''}} | ||
*''Pikmin 3'': '''[[42 Pikmin challenge]]''' to reach the [[credits]] or get a 100% completion with 42 Pikmin. | *''Pikmin 3'': '''[[42 Pikmin challenge]]''' to reach the [[credits]] or get a 100% completion with 42 Pikmin. | ||
==Zero death== | ==Zero death== | ||
[[File:Pikmin 3 zero death run.jpg|thumb|250px|Example of a completed zero death challenge, in {{p3}}.]] | [[File:Pikmin 3 zero death run.jpg|thumb|right|250px|Example of a completed zero death challenge, in {{p3}}.]] | ||
{{main|Zero death challenge}} | {{main|Zero death challenge}} | ||
A '''zero death challenge''' is when a player attempts to complete a game without a single one of their [[Pikmin family|Pikmin]] perishing. All games keep track of the number of Pikmin deaths for each file. Using [[Candypop | A '''zero death challenge''' is when a player attempts to complete a game without a single one of their [[Pikmin family|Pikmin]] perishing. All games keep track of the number of Pikmin deaths for each file. Using [[Candypop Buds]] does not count towards this number. Others challenges are often done in conjunction with this one, either because their rules specifically require no Pikmin to die, or because Pikmin deaths may mean a small delay in having to grow some more. | ||
==100%== | ==100%== | ||
A '''100% playthrough''' is when the player completes all secondary goals in the game on top of the normal | A '''100% playthrough''' is when the player completes all secondary goals in the game on top of the normal completion. It's normally considered that a "100% run" is a playthrough in which all [[Saved game|recordable]] goals are obtained. For the ''Pikmin'' games, the most basic form of a 100% run is to collect all of the main collectibles in the game, and not just the ones that give the main characters a good result and end up with the game's [[credits]]. More hardcore definitions of 100% would include all [[Piklopedia]] entries or [[data file]]s, for instance. There is nothing in the ''Pikmin'' games that can only be obtained on specific times, and will require the player to start a new run to obtain – anything can be obtained at any time, provided there are enough [[day]]s left. The [[Smoky Progg]] can be missed, but nothing is stored in record for its encounter or defeat. | ||
The most basic form of these type of runs are acknowledged by the game, where the player gets all collectibles: doing so will usually give a different ending from the usual one. Although [[ | The most basic form of these type of runs are acknowledged by the game, where the player gets all collectibles: doing so will usually give a different ending from the usual one. Although [[upgrade]]s in ''Pikmin 3'' are not necessary for the game to give out the best ending, they are usually included in most 100% playthroughs. | ||
==Low%== | ==Low%== | ||
A '''low% challenge''' is when a game is completed | A '''low% challenge''' is when a game is completed using the minimum number of collectibles possible and still obtain a normal ending. In ''Pikmin'', this challenge only requires the player to collect the 25 mandatory [[ship part]]s and ignore the 5 optional ones. | ||
In ''Pikmin'', this challenge only requires the player to collect the 25 mandatory [[ship part]]s and ignore the 5 optional ones. | |||
===Emergence Cave challenge=== | ===Emergence Cave challenge=== | ||
An '''Emergence Cave challenge''' is a challenge where a player repays the debt in ''[[Pikmin 2]]'' using the [[Emergence Cave]] as a primary source of money, and without entering any other area in the game. Because [[Enemy|enemies]] in caves respawn and are worth a small amount of [[Poko]]s, it is possible to eventually complete the game using just the first cave. | An '''Emergence Cave challenge''' is a challenge where a player repays the debt in ''[[Pikmin 2]]'' using the [[Emergence Cave]] as a primary source of money, and without entering any other area in the game. Because [[Enemy|enemies]] in caves respawn and are worth a small amount of [[Poko]]s, it is possible to eventually complete the game using just the first cave. | ||
In a normal playthrough, the [[Courage Reactor]] must be collected on [[day]] 1 before the game can proceed, but by | In a normal playthrough, the [[Courage Reactor]] must be collected on [[day]] 1 before the game can proceed, but by causing an extinction on day 1 due to a [[Glitches in Pikmin 2|glitch]], even that treasure can be skipped. The rest of the run depends on repeatedly harvesting the 11 [[Snow Bulborb]]s, for {{pokos|2}} each, resulting in at least 413 run-throughs of the cave if the [[Utter Scrap]], [[Citrus Lump]], [[Quenching Emblem]], and [[Spherical Atlas]] are collected as well. | ||
With this, it is possible to unlock the Wistful Wild at the same time the [[Perplexing Pool]] is unlocked. The area selection screen will only unlock the Wistful Wild when it unlocks the Perplexing Pool, meaning that the [[Geographic Projection]] must be collected before the Wistful Wild can be entered. If the Spherical Atlas is collected in the same trip that the debt is repaid, the [[cutscene]] where the ship announces that they must head to the new area plays first, and the cutscene for the debt completion plays right afterwards, still on the same day. | With this, it is possible to unlock the Wistful Wild at the same time the [[Perplexing Pool]] is unlocked. The area selection screen will only unlock the Wistful Wild when it unlocks the Perplexing Pool, meaning that the [[Geographic Projection]] must be collected before the Wistful Wild can be entered. If the Spherical Atlas is collected in the same trip that the debt is repaid, the [[cutscene]] where the ship announces that they must head to the new area plays first, and the cutscene for the debt completion plays right afterwards, still on the same day. | ||
This run has been completed | This run has been completed in 13 days with the additional treasures collected.{{cite youtube|k4JZRnFv5L4|of a player completing the Emergence Cave challenge}} | ||
===No fruit challenge=== | ===No fruit challenge=== | ||
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==Onionless== | ==Onionless== | ||
An '''Onionless''' playthrough is when the player must never withdraw Pikmin out of an [[Onion]] (including the [[Hocotate ship]] in {{p2}}). This means that when Pikmin enter an Onion, they will never be seen again in the playthrough, and the player effectively starts with 0 Pikmin when landing in a new [[area]]. In | An '''Onionless''' playthrough is when the player must never withdraw Pikmin out of an [[Onion]] (including the [[Hocotate ship]] in {{p2}}). This means that when Pikmin enter an Onion, they will never be seen again in the playthrough, and the player effectively starts with 0 Pikmin when landing in a new [[area]]. In all 3 games, a handful of glitches are required in order to complete the challenge. | ||
;''Pikmin'': | ;''Pikmin'': | ||
In this game, Onionless playthroughs are considered more interesting with the additional rule that no Pikmin deaths are allowed. Such playthroughs are abbreviated as '''DLOL''', which stands for Deathless Onionless. Right away, an [[out of bounds]] glitch is required in [[The Forest of Hope]] in order to reach the Yellow Onion{{cite youtube|U8Wp0VcLS30|of an out of bounds glitch in The Forest of Hope}}, since Red Pikmin cannot be withdrawn from the Red Onion. The player must complete the entire area with just Yellow Pikmin, which is possible with various [[glitches]]. In [[The Forest Navel]], the player must approach the Blue Onion right away and grow an entire army from 1 Blue Pikmin sprout. [[Candypop Bud]]s must be used to make other Pikmin types, and so that the player has 0 Blue Pikmin when arriving in [[The Distant Spring]]. This way, the Blue Onion will make a sprout in The Distant Spring, and the player can once again grow an army in order to complete this map. Lastly, the player must obtain 15 Pikmin in [[The Final Trial]], but they only start with 1 Blue Pikmin sprout (if they arrive with 0 Blue Pikmin). The only way to obtain the required number of Pikmin is to throw the Blue Pikmin into a Candypop Bud of a different color, and repeat the process 15 times so that the Blue Onion makes a total of 15 sprouts. Then, the player can kill the [[Emperor Bulblax]], and harvest its five 5-pellets in order to have 40 Pikmin to carry the [[Secret Safe]] (note that the Secret Safe weighs 85 in the Japanese version, so this challenge is not possible to complete in this version). | |||
A full playthrough has been completed by "Mokaygee" in 23 in-game days | A full playthrough has been completed by "Mokaygee" in 23 in-game days{{cite web|https://www.youtube.com/watch?v{{=}}QG26LW-s1ME&index{{=}}2&list{{=}}PL1tbaKnaSPjdwSVF-fU3ygRfK5ZYxqAbs|Playlist of an Onionless ''Pikmin'' playthrough|YouTube}}. 23 days is believed to be the lowest number of days needed to complete this challenge, but there is some speculation that a 22-day completion is possible by completing The Forest of Hope in 1 day, though doing this may be too difficult for a human to execute. | ||
;''Pikmin 2'': | ;''Pikmin 2'': | ||
There are a few obstacles in an Onionless playthrough in this game. First of all, the Red Onion must produce a sprout on day 2, and when arriving in [[Awakening Wood]]. Otherwise, the player will be unable to obtain Pikmin for the rest of the playthrough. In order to start day 2 with 0 Red Pikmin, a [[glitch]] called "day 1 extinction" is required | There are a few obstacles in an Onionless playthrough in this game. First of all, the Red Onion must produce a sprout on day 2, and when arriving in [[Awakening Wood]]. Otherwise, the player will be unable to obtain Pikmin for the rest of the playthrough. In order to start day 2 with 0 Red Pikmin, a [[glitch]] called "day 1 extinction" is required{{cite youtube|IieBje4CqMo|of day 1 extinction}}. Also, in order to arrive in Awakening Wood with 0 Red Pikmin, all of the player's Red Pikmin must be killed, or converted to Purple Pikmin. Lastly, the player must grow 100 Purple Pikmin in 1 day in order to collect [[Doomsday Apparatus]]. Doing this is not hard, it simply requires the player to visit [[Cavern of Chaos]] 20 times, which is tedious, but doable. | ||
A full playthrough has been completed by "Grassdigger" in 7 in-game days.{{cite web|https://www.youtube.com/watch?v{{=}}J5M2X900BIk&list{{=}}PLSM88llr5kvv6FGF2yJanJXFvfdMkzm-A&index{{=}}2|Playlist of an Onionless ''Pikmin 2'' playthrough|YouTube}} A handful of glitches were utilized in order to complete the challenge in just 7 days, including the "rest skip" glitch | A full playthrough has been completed by "Grassdigger" in 7 in-game days.{{cite web|https://www.youtube.com/watch?v{{=}}J5M2X900BIk&list{{=}}PLSM88llr5kvv6FGF2yJanJXFvfdMkzm-A&index{{=}}2|Playlist of an Onionless ''Pikmin 2'' playthrough|YouTube}}. A handful of glitches were utilized in order to complete the challenge in just 7 days, including the "rest skip" glitch{{cite youtube|ChcaITxJxJs|of the rest skip glitch}}. Unfortunately, a [[6 day run]] does not seem possible under Onionless restrictions, as Awakening Wood simply takes too much time to complete. Note that the player who completed the challenge had 1 death during the playthrough. However, it's actually possible to do a Deathless Onionless playthrough, thanks to a different glitch{{cite youtube|G8gKxF_ZpfE|of Day 1 Extinction with 0 deaths}}. Unfortunately, a Deathless Onionless playthrough currently requires 8 days to complete, as 1 more day is needed in Valley of Repose in order to obtain enough Pikmin to crush the 35-weight paper bag. No one has completed a Deathless Onionless playthrough of ''Pikmin 2'' yet. | ||
==Specific rules== | ==Specific rules== | ||
In order to vary the traditional game rules, some players enforce their own rules. Given the complexity of the game mechanics, several of these rules can be made up and combined, with the following being the most common ones: | In order to vary the traditional game rules, some players enforce their own rules. Given the complexity of the game mechanics, several of these rules can be made up and combined, with the following being the most common ones: | ||
*Full deaths: the opposite of | *Pacifist: except where mandatory, [[enemy]] deaths must be avoided. Pikmin can be sustained using the likes of [[pellet]]s. | ||
*Full deaths: the opposite of pacifist; a player attempts to kill every enemy they come across with, and in the case of caves, every enemy of every sublevel. | |||
*No Pikmin attacks: except when mandatory, Pikmin should not be used to defeat enemies. Other ways to kill enemies include [[punch]]es, [[bomb rock]]s and luring them into abysses. | *No Pikmin attacks: except when mandatory, Pikmin should not be used to defeat enemies. Other ways to kill enemies include [[punch]]es, [[bomb rock]]s and luring them into abysses. | ||
*No sprays: [[spray]]s may not be created and/or used. | *No sprays: [[spray]]s may not be created and/or used. | ||
*No flowers: Pikmin must not reach | *No flowers: Pikmin must not reach [[Maturity|flower stage]]. Sometimes, bud stage is equally prohibited. | ||
*No glitches: [[glitch]]es may not be used. Normally used in conjunction with other runs that benefit greatly from glitch exploits. | *No glitches: [[glitch]]es may not be used. Normally used in conjunction with other runs that benefit greatly from glitch exploits. | ||
*No [[ | *No [[upgrade]]s: players do not obtain any optional upgrades. | ||
*Low Piklopedia: players avoid filling up the [[ | *Low Piklopedia: players avoid filling up the [[Piklopedia]] by minimizing encounters with the fauna and flora in ''Pikmin 2''. | ||
Other types of rules can also be invented by players, such as prohibiting the use of [[swarming]], playing with one hand, playing using one's feet, or playing blindfolded.{{cite youtube|VYIxayM8bMY|of a player playing through the [[Bulblax Kingdom]] blindfolded}} | Other types of rules can also be invented by players, such as prohibiting the use of [[swarming]], playing with one hand, playing using one's feet, or playing blindfolded.{{cite youtube|VYIxayM8bMY|of a player playing through the [[Bulblax Kingdom]] blindfolded}} | ||
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;Fastest game over: | ;Fastest game over: | ||
This challenge run requires the player to reach a game over or a bad ending in the fastest way possible. In the case of ''Pikmin 2'', where a game over is not possible, a [[Pikmin extinction]] is often a suitable substitute. | This challenge run requires the player to reach a game over or a bad ending in the fastest way possible. In the case of ''Pikmin 2'', where a game over is not possible, a [[Pikmin extinction]] is often a suitable substitute. | ||
;Battle Bingo: | ;Battle Bingo: | ||
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*[[Mission Mode]] | *[[Mission Mode]] | ||
*[[Day]] | *[[Day]] | ||
*[[ | *[[Glitch]] | ||
*[[Randomness]] | *[[Randomness]] | ||
==External links== | ==External links== | ||
*[https://www.youtube.com/playlist?list=PLbLfswHl_MIJ5-tAHplI1WpzXv9ijT3PN A YouTube playlist with several tricks and strategies for speedrunning ''Pikmin''] | *[https://www.youtube.com/playlist?list=PLbLfswHl_MIJ5-tAHplI1WpzXv9ijT3PN A YouTube playlist with several tricks and strategies for speedrunning ''Pikmin''] | ||
==References== | ==References== |