Editing Challenge run

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{game icons|p=y|p2=y|p3=y|p4=y|hp=y}}
{{game icons|p=y|p2=y|p3=y|hp=y}}
{{image}}
{{image}}
In the fanbase, a '''challenge run''' is where a player attempts to [[Completion|complete]] a game, or part of a game, with a special goal or rules. Most challenge runs are not implemented or recognized by the game, and as such, give no in-game reward for completing them. Most challenge runs only apply to the main [[Story Mode]].
In the fanbase, a '''challenge run''' is where a player attempts to [[Completion|complete]] a game, or part of a game, with a special goal or rules. Most challenge runs are not implemented or recognized by the game, and as such, give no in-game reward for completing them. Most challenge runs only apply to the main [[Story Mode]].
Line 34: Line 34:
The following are the world records for various types of speedruns. Note that, unless otherwise noted, these times are for real-time runs, not in-game timer runs or [[tool-assisted speedrun]]s. The runs are split by category, and different regions of a game may have different timing methods, tools, or glitches, which all affect a player's speed; these differences are further explained on the '''[[region]]''' page.
The following are the world records for various types of speedruns. Note that, unless otherwise noted, these times are for real-time runs, not in-game timer runs or [[tool-assisted speedrun]]s. The runs are split by category, and different regions of a game may have different timing methods, tools, or glitches, which all affect a player's speed; these differences are further explained on the '''[[region]]''' page.


These records were last updated on {{date|23|January|2024}}.
These records were last updated on {{date|21|August|2023}}.


====''Pikmin''====
====''Pikmin''====
Line 66: Line 66:
|-
|-
! All ship parts || US
! All ship parts || US
| 49:47 || "Sbudiver" || [https://www.youtube.com/watch?v=-XM9eGHFzz4 YouTube video] || {{date|28|October|2023}} || Finishes in 6 days.
| 49:49 || "JHawk4" || [https://www.youtube.com/watch?v=YeVYWsxF58U YouTube video] || {{date|14|June|2020}} || Finishes in 6 days.
|-
|-
! All ship parts || Japan
! All ship parts || Japan
| 54:38 || "atmy_17" || [https://www.youtube.com/watch?v=EFxdlNEuyUs YouTube video] || {{date|3|September|2023}} || Finishes in 6 days.
| 57:00 || "atmy_17" || [https://www.youtube.com/watch?v=6YvJaqLxZpg YouTube video] || {{date|22|March|2023}} || Finishes in 6 days.
|-
|-
! All ship parts || Europe
! All ship parts || Europe
Line 84: Line 84:
|-
|-
! All ship parts
! All ship parts
| 47:15 || "Mokaygee" || [https://www.youtube.com/watch?v=gZkPDE1nzjU YouTube video] || {{date|16|December|2023}} || Finishes in 6 days.
| 54:01 || "Sbudiver" || [https://www.youtube.com/watch?v=ZBPVU7wKu3k YouTube video] || {{date|23|June|2023}} || Finishes in 6 days.
|}
|}


Line 144: Line 144:
|-
|-
! Pay off debt
! Pay off debt
| 1:55:14 || "Sbudiver" || [https://www.youtube.com/watch?v=HKk1t2uTO-Y YouTube video] || {{date|9|September|2023}} || Finishes in 8 days.
| 1:56:05 || "Sbudiver" || [https://www.youtube.com/watch?v=K6THDYOKEAo YouTube video] || {{date|23|June|2023}} || Finishes in 8 days.
|-
|-
! All treasures
! All treasures
Line 200: Line 200:
! Time || Author || Video || Date || Notes
! Time || Author || Video || Date || Notes
|-
|-
! Rescue Olimar || 1.0.2
! Rescue Olimar || 1.0.1
| 1:14:34 || "Kap" || [https://www.youtube.com/watch?v=us7SDjdbAXY YouTube video] || {{date|7|February|2024}} || Finishes in 10 days.
| 1:20:02 || "Sbudiver" || [https://www.youtube.com/watch?v=vLM-vJwLGkI YouTube video] || {{date|9|August|2023}} || Finishes in 10 days.
|-
|-
! Cure Oatchi || 1.0.2
! Cure Oatchi || 1.0.1
| 2:07:25 || "JHawk4" || [https://www.youtube.com/watch?v=j7xCM-nkjwY YouTube video] || {{date|30|October|2023}} || Finishes in 13 days.
| 2:43:10 || "Kap" || [https://www.youtube.com/watch?v=IvppI4sE40Y YouTube video] || {{date|7|August|2023}} || Finishes in 13 days.
|-
|-
! All Areas 100% || 1.0.2
! All Areas 100% || 1.0.1
| 4:20:42 || "JHawk4" || [https://www.youtube.com/watch?v=nCCeKDQVYaI YouTube video] || {{date|17|February|2024}} || Finishes in 15 days.
| 5:15:13 || "KiriChan" || [https://www.youtube.com/watch?v=n_V45PQzOok YouTube video] || {{date|17|August|2023}} || Finishes in 14 days.
|-
|-
! Olimar's Shipwreck Tale || 1.0.2
! Olimar's Shipwreck Tale || 1.0.1
| 25:29 || "anthony_1612" || [https://www.youtube.com/watch?v=yde2xrDHx0w YouTube video] || {{date|18|February|2024}} || Finishes in 5 days.
| 29:58 || "JHawk4" || [https://www.youtube.com/watch?v=2PFimeSAQB8 YouTube video] || {{date|7|August|2023}} || Finishes in 4 days.
|}
|}


Line 230: Line 230:
The following are links to articles detailing low day runs:
The following are links to articles detailing low day runs:
*''Pikmin'': '''[[6 day run]]''' to obtain all thirty [[ship part]]s.
*''Pikmin'': '''[[6 day run]]''' to obtain all thirty [[ship part]]s.
*''Pikmin 2'': '''[[5 day run]]''' to obtain all 201 [[treasure]]s, 1 day run to reach the credits, and 4 days to rescue [[Louie]].
*''Pikmin 2'': '''[[5 day run]]''' to obtain all 201 [[treasure]]s, 3 day run to reach the credits (theoretically possible in 1 day).
*''Pikmin 3'': Usually '''[[10 day run]]''' to obtain all fruits. However, there is a glitch that allows [[Winged Pikmin]] to become invincible if they are whistled one frame before they die, which allows them to pick up the two blue-required fruits so that [[Twilight River]] can be completed in a single day. Therefore, '''9 day run''' to obtain all fruits, '''[[7 day run]]''' to reach the credits.
*''Pikmin 3'': Usually '''[[10 day run]]''' to obtain all fruits. However, there is a glitch that allows [[Winged Pikmin]] to become invincible if they are whistled one frame before they die, which allows them to pick up the two blue-required fruits so that [[Twilight River]] can be completed in a single day. Therefore, '''[[9 day run]]''' to obtain all fruits, '''[[7 day run]]''' to reach the credits.
*''Pikmin 4'': A low day run of this game can fall into several different categories:
*''Pikmin 4'': A low day run of this game can fall into several different categories:
**Rescue Olimar (End Credits): 9 day run to earn 7,000 [[Sparklium ]] and reach Olimar in [[Hero's Hideaway]], 3 days of which must be [[night expeditions]] to obtain 4 glow saps and heal the required [[Leafling]]s (the first two expeditions must take place in [[Sun-Speckled Terrace]], then the third can be any area with 2 Lumiknolls).
**Rescue Olimar (End Credits): 9 day run to earn 7,000 [[Sparklium ]] and reach Olimar in [[Hero's Hideaway]], 3 days of which must be [[Night expeditions]] to obtain 4 glow saps and heal the required [[Leafling|Leaflings]] (the first two expeditions must take place in [[Sun-Speckled Terrace]], then the third can be any area with 2 Lumiknolls).
**[[Olimar's Shipwreck Tale]]: 4 day run, one day spent in each area visited. Days in this game mode are counted separately from the main story.
**Olimar's Shipwreck: 4 day run, one day spent in each area visited. Days in this game mode are counted separately from the main story.
**Cure Oatchi (Final Boss): 13 day run, the first 9 days of which are spent rescuing Olimar while obtaining 11,000 Sparklium, plus 3 more days to get to at least 13,000 Sparklium, find the [[Koppaites]], and reach the [[Ancient Sirehound|final boss]]. Unlike after rescuing Olimar, the next morning in the [[Rescue Command Post]] is counted in the final stats.
**Cure Oatchi (Final Boss): 12 day run, the first 9 days of which are spent rescuing Olimar while obtaining 11,000 Sparklium, plus 3 more days to get to at least 13,000 Sparklium, find the [[Koppaites]], and reach the [[Ancient Sirehound|final boss]]. Unlike after rescuing Olimar, the next morning in the [[Rescue Command Post]] is counted in the final stats, so technically this is a 13 day run.
**All Areas 100%: 14 day run, similar to curing Oatchi as there is enough time to get all treasures, castaways, and Onions in the same number of daytime trips. However, any extra glow sap obtained before finding Olimar will automatically be used on another Leafling, so an extra night expedition is required after rescuing him. It is not required to cure all Leaflings or finish [[Trial of the Sage Leaf]] to see the "All Areas 100% Investigated" message.
**All Areas 100%: To be determined, theoretically as low as 12 days, current record is 17 days. This run requires finding all treasures and rescues in each area (curing Leaflings is not necessary for 100%). Rescue Command Post is marked as 100% complete after day 1 so [[Trial of the Sage Leaf]] is not required, but all other [[Onions]] in the game must be found to see the "All Areas 100% Investigated" message.
**All Missions (Full Game 100%): 33 day run, consisting of 12 days to reach the final boss plus 6 days for the [[Mission (Pikmin 4)|Fit for a Feast mission]], 13 days for the remaining night expeditions, 1 day for Trial of the Sage Leaf, and 1 last day in Rescue Command Post to finalize all missions and formally end the game by speaking to [[Bernard]].
**All Missions (Full Game 100%): To be determined, theoretically would take 32 days but more may be needed to 100% each area. This run would require the 12 days to reach the final boss plus 6 days for the [[Mission (Pikmin 4)|Fit for a Feast mission]], 13 days for the remaining night expeditions, and 1 day for Trial of the Sage Leaf. One last day in Rescue Command Post to finalize all missions and formally end the game by speaking to [[Bernard]] would be added to the total if counted as part of the run.


==Low Pikmin count==
==Low Pikmin count==
Line 244: Line 244:
The following are links to articles detailing low Pikmin challenges:
The following are links to articles detailing low Pikmin challenges:
*''Pikmin'': '''[[50 Pikmin challenge]]''' to reach the [[credits]] or get a 100% completion with 50 Pikmin. Some areas can be beaten with less Pikmin,{{cite youtube|zbfKSVFvlCg|of a completed 44 Pikmin run of ''[[The Forest of Hope]]''}} however 50 is the minimum required to beat the game. (In the Japanese version, the minimum is 85 due to the [[Secret Safe]] being heavier than in other versions.)
*''Pikmin'': '''[[50 Pikmin challenge]]''' to reach the [[credits]] or get a 100% completion with 50 Pikmin. Some areas can be beaten with less Pikmin,{{cite youtube|zbfKSVFvlCg|of a completed 44 Pikmin run of ''[[The Forest of Hope]]''}} however 50 is the minimum required to beat the game. (In the Japanese version, the minimum is 85 due to the [[Secret Safe]] being heavier than in other versions.)
*''Pikmin 2'': '''[[101 Pikmin challenge]]''' to get a 100% completion with 101 Pikmin. The debt can be cleared with as little as 35 by using light treasures and the respawning enemies in caves, but to even reach the first cave, 35 Pikmin are needed to crush the main [[bag]] on [[day]] 2. Also see the [[#Emergence Cave challenge|Emergence Cave challenge]] below.
*''Pikmin 2'': '''[[101 Pikmin challenge]]''' to get a 100% completion with 101 Pikmin. The debt can be cleared with as little as 35 by using light treasures and the respawning enemies in caves, but to even reach the first cave, 35 Pikmin are needed to crush the main [[paper bag]] on [[day]] 2. Also see the [[#Emergence Cave challenge|Emergence Cave challenge]] below.
*''Pikmin 2'': 37 Pikmin challenge to collect all the treasures except for the [[Doomsday Apparatus]] with only 37 Pikmin. 35 are initially required plus only one Yellow and Blue Pikmin whistled away from the group they're found in. This allows for a full run, without the task of growing 100 Purple Pikmin, but with the added challenge of having less Pikmin to work with.{{cite youtube|rRF7jgOi23E|of a completed 37 Pikmin run in ''[[Pikmin 2]]''}}
*''Pikmin 2'': 37 Pikmin challenge to collect all the treasures except for the [[Doomsday Apparatus]] with only 37 Pikmin. 35 are initially required plus only one Yellow and Blue Pikmin whistled away from the group they're found in. This allows for a full run, without the task of growing 100 Purple Pikmin, but with the added challenge of having less Pikmin to work with.{{cite youtube|rRF7jgOi23E|of a completed 37 Pikmin run in ''[[Pikmin 2]]''}}
*''Pikmin 3'': '''[[42 Pikmin challenge]]''' to reach the [[credits]] or get a 100% completion with 42 Pikmin.
*''Pikmin 3'': '''[[42 Pikmin challenge]]''' to reach the [[credits]] or get a 100% completion with 42 Pikmin.
*''Pikmin 4'': 0 Pikmin grown to reach the credits. Throwing Pikmin at a [[Candypop Bud]] and escaping the sublevel without collecting the sprouts will not increase the number of Pikmin grown or the number of Pikmin lost. In addition, Pikmin that are ejected from the [[Onion]] after a [[Pikmin extinction]] will only count if the sprout is plucked. The usage of [[Glow Pikmin]] also does not count.{{cite youtube|GfSkxvxJB9A|of a 0 Pikmin run|published={{date|17|August|2023}}|retrieved={{date|18|August|2023}}}} Without the trick to reduce the total to zero, only 7 Pikmin are needed to reach both the credits and final boss, while 91 Pikmin are needed to collect all treasures and complete all missions. 90 Purple Pikmin are needed for the [[Golden Vaulting Table]], which Oatchi can reach by abusing the collision of Ultra-Spicy Berries. All other types can be reduced to zero by converting them to Purple Pikmin, but the Onion will produce seeds for up to 3 types which have had their Onion fused (only 1 seed if only the Red Pikmin Onion has been found at the time).
*''Pikmin 4'': 0 Pikmin grown to reach the credits. Throwing Pikmin at a [[Candypop Bud]] and escaping the sublevel without collecting the sprouts will not increase the number of Pikmin grown or the number of Pikmin lost. In addition, Pikmin that are ejected from the [[Onion]] after a [[Pikmin extinction]] will only count if the sprout is plucked. The usage of [[Glow Pikmin]] also does not count.{{cite youtube|GfSkxvxJB9A|of a 0 Pikmin run|published={{date|17|August|2023}}|retrieved={{date|18|August|2023}}}}
**Olimar's Shipwreak Tale: 20 Pikmin are required becuse of the [[Nova Blaster]] either requiring 20 [[Yellow Pikmin]] for the [[clipboard]], or a skip which doesn't let [[Moss]] get to it.


==Low day low Pikmin count==
==Low day low Pikmin count==
Line 260: Line 259:
==Low in-game time==
==Low in-game time==
{{p2}} has an in-game time counter that displays the time it took to repay the debt or to collect all treasures on the [[high scores menu]]. The game only begins counting time when a [[saved game]] is loaded, and writes the time when it is saved. Because the time it saves is only saved with the granularity of a minute, if a player saves the game within one minute of loading it and then loads the newly-saved save game, the timer will keep the same number of minutes on record and assume no time has passed. This means the final result may not match the real time the playthrough took, and can be abused to get times as low as 18 minutes for an all-treasure completion.{{cite youtube|fpVKMgk7RwM|completing sublevel 3 of the [[White Flower Garden]] in under a minute}}{{cite youtube|6-tMPXP69JY|m=10|s=36|demonstrating a change in the low-in-game-time route involving the [[Temporal Mechanism]], [[Pink Menace]], and [[Spiny Alien Treat]]}}{{cite youtube|nMSybTmlERo|of a tool-assisted speedrun completing sublevel 2 of the [[Submerged Castle]] in under 2 minutes}}{{cite youtube|3Ni0ro_9Zeg|of a tool-assisted speedrun completing sublevel 5 of the [[Subterranean Complex]] in under 1 minute}}{{cite youtube|XKwnXSBlyGU|of a tool-assisted speedrun completing sublevel 5 of the [[White Flower Garden]] in under 1 minute}}
{{p2}} has an in-game time counter that displays the time it took to repay the debt or to collect all treasures on the [[high scores menu]]. The game only begins counting time when a [[saved game]] is loaded, and writes the time when it is saved. Because the time it saves is only saved with the granularity of a minute, if a player saves the game within one minute of loading it and then loads the newly-saved save game, the timer will keep the same number of minutes on record and assume no time has passed. This means the final result may not match the real time the playthrough took, and can be abused to get times as low as 18 minutes for an all-treasure completion.{{cite youtube|fpVKMgk7RwM|completing sublevel 3 of the [[White Flower Garden]] in under a minute}}{{cite youtube|6-tMPXP69JY|m=10|s=36|demonstrating a change in the low-in-game-time route involving the [[Temporal Mechanism]], [[Pink Menace]], and [[Spiny Alien Treat]]}}{{cite youtube|nMSybTmlERo|of a tool-assisted speedrun completing sublevel 2 of the [[Submerged Castle]] in under 2 minutes}}{{cite youtube|3Ni0ro_9Zeg|of a tool-assisted speedrun completing sublevel 5 of the [[Subterranean Complex]] in under 1 minute}}{{cite youtube|XKwnXSBlyGU|of a tool-assisted speedrun completing sublevel 5 of the [[White Flower Garden]] in under 1 minute}}
The best all treasures Low IGT run that has been achieved by a human (as of 2022) is a 20 minute run by PiePusher11.{{cite youtube|p642yIjlluY|Pikmin 2 All Treasures Low IGT run in 0:20 by PiePusher11}}
The best all treasures Low IGT run that has been achieved by a human (as of 2022) is a 20 minute run by PiePusher11{{cite youtube|p642yIjlluY|Pikmin 2 All Treasures Low IGT run in 0:20 by PiePusher11}}.


==Zero death==
==Zero death==
Line 271: Line 270:
A '''100% playthrough''' is when the player completes all secondary goals in the game on top of the normal [[completion]]. It's normally considered that a "100% run" is a playthrough in which all [[Saved game|recordable]] goals are obtained. For the ''Pikmin'' games, the most basic form of a 100% run is to collect all of the main collectibles in the game, and not just the ones that give the main characters a good result and end up with the game's [[credits]]. More hardcore definitions of 100% would include all [[Piklopedia (Pikmin 2)|Piklopedia]] entries or [[data file]]s, for instance. There is nothing in the ''Pikmin'' games that can only be obtained on specific times, and will require the player to start a new run to obtain – anything can be obtained at any time, provided there are enough [[day]]s left. The [[Smoky Progg]] can be missed, but nothing is stored in record for its encounter or defeat.
A '''100% playthrough''' is when the player completes all secondary goals in the game on top of the normal [[completion]]. It's normally considered that a "100% run" is a playthrough in which all [[Saved game|recordable]] goals are obtained. For the ''Pikmin'' games, the most basic form of a 100% run is to collect all of the main collectibles in the game, and not just the ones that give the main characters a good result and end up with the game's [[credits]]. More hardcore definitions of 100% would include all [[Piklopedia (Pikmin 2)|Piklopedia]] entries or [[data file]]s, for instance. There is nothing in the ''Pikmin'' games that can only be obtained on specific times, and will require the player to start a new run to obtain – anything can be obtained at any time, provided there are enough [[day]]s left. The [[Smoky Progg]] can be missed, but nothing is stored in record for its encounter or defeat.


The most basic form of these type of runs are acknowledged by the game, where the player gets all collectibles: doing so will usually give a different ending from the usual one. Although [[gear]] in ''Pikmin 3'' is not necessary for the game to give out the best ending, it is usually included in most 100% playthroughs.
The most basic form of these type of runs are acknowledged by the game, where the player gets all collectibles: doing so will usually give a different ending from the usual one. Although [[upgrade]]s in ''Pikmin 3'' are not necessary for the game to give out the best ending, they are usually included in most 100% playthroughs.


==Low%==
==Low%==
Line 292: Line 291:


==Onionless==
==Onionless==
An '''Onionless''' playthrough is when the player must never withdraw Pikmin out of an [[Onion]] (including the [[Hocotate ship]] in {{p2}}). This means that when Pikmin enter an Onion, they will never be seen again in the playthrough, and the player effectively starts with 0 Pikmin when landing in a new [[area]]. In the first 3 games, a handful of glitches are required in order to complete the challenge.
An '''Onionless''' playthrough is when the player must never withdraw Pikmin out of an [[Onion]] (including the [[Hocotate ship]] in {{p2}}). This means that when Pikmin enter an Onion, they will never be seen again in the playthrough, and the player effectively starts with 0 Pikmin when landing in a new [[area]]. In all 3 games, a handful of glitches are required in order to complete the challenge.


;''Pikmin'':
;''Pikmin'':
Line 302: Line 301:
There are a few obstacles in an Onionless playthrough in this game. First of all, the Red Onion must produce a sprout on day 2, and when arriving in [[Awakening Wood]]. Otherwise, the player will be unable to obtain Pikmin for the rest of the playthrough. In order to start day 2 with 0 Red Pikmin, a [[glitch]] called "day 1 extinction" is required.{{cite youtube|IieBje4CqMo|of day 1 extinction}} Also, in order to arrive in the Awakening Wood with 0 Red Pikmin, all of the player's Red Pikmin must be killed, or converted to Purple Pikmin. Lastly, the player must grow 100 Purple Pikmin in 1 day in order to collect [[Doomsday Apparatus]]. Doing this is not hard, it simply requires the player to visit [[Cavern of Chaos]] 20 times, which is tedious, but doable.
There are a few obstacles in an Onionless playthrough in this game. First of all, the Red Onion must produce a sprout on day 2, and when arriving in [[Awakening Wood]]. Otherwise, the player will be unable to obtain Pikmin for the rest of the playthrough. In order to start day 2 with 0 Red Pikmin, a [[glitch]] called "day 1 extinction" is required.{{cite youtube|IieBje4CqMo|of day 1 extinction}} Also, in order to arrive in the Awakening Wood with 0 Red Pikmin, all of the player's Red Pikmin must be killed, or converted to Purple Pikmin. Lastly, the player must grow 100 Purple Pikmin in 1 day in order to collect [[Doomsday Apparatus]]. Doing this is not hard, it simply requires the player to visit [[Cavern of Chaos]] 20 times, which is tedious, but doable.


A full playthrough has been completed by "Grassdigger" in 7 in-game days.{{cite web|https://www.youtube.com/watch?v{{=}}J5M2X900BIk&list{{=}}PLSM88llr5kvv6FGF2yJanJXFvfdMkzm-A&index{{=}}2|Playlist of an Onionless ''Pikmin 2'' playthrough|YouTube}} A handful of glitches were utilized in order to complete the challenge in just 7 days, including the "rest skip" glitch.{{cite youtube|ChcaITxJxJs|of the rest skip glitch}} Unfortunately, a [[6 day run]] does not seem possible under Onionless restrictions, as Awakening Wood simply takes too much time to complete. Note that the player who completed the challenge had 1 death during the playthrough. However, it is possible to do a deathless Onionless playthrough thanks to a different glitch.{{cite youtube|G8gKxF_ZpfE|of Day 1 Extinction with 0 deaths in ''Pikmin 2''}} Unfortunately, a deathless Onionless playthrough currently requires 8 days to complete, as 1 more day is needed in Valley of Repose in order to obtain enough Pikmin to crush the 35-weight bag. No one has completed a deathless Onionless playthrough of ''Pikmin 2'' yet.
A full playthrough has been completed by "Grassdigger" in 7 in-game days.{{cite web|https://www.youtube.com/watch?v{{=}}J5M2X900BIk&list{{=}}PLSM88llr5kvv6FGF2yJanJXFvfdMkzm-A&index{{=}}2|Playlist of an Onionless ''Pikmin 2'' playthrough|YouTube}} A handful of glitches were utilized in order to complete the challenge in just 7 days, including the "rest skip" glitch.{{cite youtube|ChcaITxJxJs|of the rest skip glitch}} Unfortunately, a [[6 day run]] does not seem possible under Onionless restrictions, as Awakening Wood simply takes too much time to complete. Note that the player who completed the challenge had 1 death during the playthrough. However, it's actually possible to do a Deathless Onionless playthrough, thanks to a different glitch.{{cite youtube|G8gKxF_ZpfE|of Day 1 Extinction with 0 deaths in ''Pikmin 2''}} Unfortunately, a Deathless Onionless playthrough currently requires 8 days to complete, as 1 more day is needed in Valley of Repose in order to obtain enough Pikmin to crush the 35-weight paper bag. No one has completed a deathless Onionless playthrough of ''Pikmin 2'' yet.


;''Pikmin 3'':
;''Pikmin 3'':
In this game, a deathless Onionless run is impossible. There is no way to make progress in the [[Garden of Hope]] if there are Red Pikmin in the Onion. However, because "AshEevee" found a way to kill Pikmin on day 1,{{cite youtube|5Z7KuPo76I4|of killing Pikmin on day 1 in ''Pikmin 3''}} an Onionless playthrough is still possible. On day 1, the player can remove all obstacles to the ship, then kill all of their Pikmin. Unlike the 2 previous games, the Onion will make a sprout immediately, but the player must leave it behind so that they can have a red sprout in the Garden of Hope. Going forward, it's best to leave all Pikmin buried or left behind at the end of each day, so that the player can start each new area with 1 of each type of Pikmin sprout. The [[Formidable Oak]] proves to be a challenge, because the player starts with 5 Pikmin, and there is no way to grow more. However, if the player uses the Candypop Buds inside the oak, the player can cause extinctions for the different types of Pikmin, making the Onion produce more.
In this game, a deathless Onionless run is impossible. There is no way to make progress in the [[Garden of Hope]] if there are Red Pikmin in the Onion. However, because "AshEevee" found a way to kill Pikmin on day 1,{{cite youtube|5Z7KuPo76I4|of killing Pikmin on day 1 in ''Pikmin 3''}} an Onionless playthrough is still possible. On day 1, the player can remove all obstacles to the ship, then kill all of their Pikmin. Unlike the 2 previous games, the Onion will make a sprout immediately, but the player must leave it behind so that they can have a red sprout in the Garden of Hope. Going forward, it's best to leave all Pikmin buried or left behind at the end of each day, so that the player can start each new area with 1 of each type of Pikmin sprout. The [[Formidable Oak]] proves to be a challenge, because the player starts with 5 Pikmin, and there is no way to grow more. However, if the player uses the Candypop Buds inside the oak, the player can cause extinctions for the different types of Pikmin, making the Onion produce more.


A full playthrough has been completed by "JHawk" in 10 in-game days.{{cite youtube|8vHA2-mKye0|of ''Pikmin 3'' Onionless all fruits in 10 days}} All fruits can still be collected in the optimal number of days under the Onionless restriction. "JHawk" uses various [[glitches]] to save time, mostly ones that also appear in speedruns of this game, such as clipping leaders through walls, or charging Winged Pikmin at fruits in high places. Regardless, [[Garden of Hope]] and [[Tropical Wilds]] were tight on time, he says. However, [[Formidable Oak]] was the most difficult day, as he only obtained 18 Pikmin from farming extinctions, and it takes about half of the day to even start the boss battle, leaving only the other half of the day to beat the boss with very few Pikmin. Technically, it's also possible to complete the game Onionless in 7 in-game days, though this follows from simply playing the first 6 days like in JHawk's playthrough, then completing [[Formidable Oak]] on day 7 in the same way as day 10 of the playthrough.
A full playthrough has been completed by "JHawk" in 10 in-game days.{{cite youtube|8vHA2-mKye0|of ''Pikmin 3'' Onionless all fruits in 10 days}} Amazingly, all fruits can still be collected in the optimal number of days under the Onionless restriction. "JHawk" uses various [[glitches]] to save time, mostly ones that also appear in speedruns of this game, such as clipping leaders through walls, or charging Winged Pikmin at fruits in high places. Regardless, [[Garden of Hope]] and [[Tropical Wilds]] were tight on time, he says. However, [[Formidable Oak]] was the most difficult day, as he only obtained 18 Pikmin from farming extinctions, and it takes about half of the day to even start the boss battle, leaving only the other half of the day to beat the boss with very few Pikmin. Technically, it's also possible to complete the game Onionless in 7 in-game days, though this follows from simply playing the first 6 days like in JHawk's playthrough, then completing [[Formidable Oak]] on day 7 in the same way as day 10 of the playthrough.
 
;''Pikmin 4'':
[[Oatchi]] is heavily utilized here. Collecting Onions is recommended so when the day starts, the player can replenish Pikmin numbers quickly. Note that if Oatchi carries something to the Onion, it will always sprout Pikmin of the scarcest type that has an Onion integrated.
 
An Onionless run is impossible in [[Olimar's Shipwreck Tale]] because the starting Pikmin are inside the Onion, [[Moss]] is in another [[area]] and Olimar cannot acquire the [[Extra Hand]].
 
==Pacifist==
{{stub|section=y}}
Except where mandatory, [[enemy]] deaths must be avoided. Pikmin can be sustained using the likes of [[pellet]]s.
 
*''Pikmin 3'': 10 enemies total must be defeated: the 3 [[Female Sheargrub]]s to get enough pikmin to push the box; a [[Medusal Slurker]] to get rock pikmin; an [[arachnode]] to get winged pikmin; and all 6 bosses.
*''Pikmin 4'': 4 enemies total must be defeated, the 3 [[Bulborb Larva]]s to rescue [[Shepherd]], and the [[Fiery Blowhog]] to get access to more [[night expedition]]s.


==Specific rules==
==Specific rules==
In order to vary the traditional game rules, some players enforce their own rules. Given the complexity of the game mechanics, several of these rules can be made up and combined, with the following being the most common ones:
In order to vary the traditional game rules, some players enforce their own rules. Given the complexity of the game mechanics, several of these rules can be made up and combined, with the following being the most common ones:
*Full deaths: the opposite of [[#Pacifist|pacifist]]; a player attempts to kill every enemy they come across, and in the case of caves, every enemy of every sublevel.
*Pacifist: except where mandatory, [[enemy]] deaths must be avoided. Pikmin can be sustained using the likes of [[pellet]]s.
*Full deaths: the opposite of pacifist; a player attempts to kill every enemy they come across, and in the case of caves, every enemy of every sublevel.
*No Pikmin attacks: except when mandatory, Pikmin should not be used to defeat enemies. Other ways to kill enemies include [[punch]]es, [[bomb rock]]s and luring them into abysses.
*No Pikmin attacks: except when mandatory, Pikmin should not be used to defeat enemies. Other ways to kill enemies include [[punch]]es, [[bomb rock]]s and luring them into abysses.
*No sprays: [[spray]]s may not be created and/or used.
*No sprays: [[spray]]s may not be created and/or used.
*No flowers: Pikmin must not reach the [[Maturity|flower stage]]. Sometimes, the bud stage is equally prohibited.
*No flowers: Pikmin must not reach the [[Maturity|flower stage]]. Sometimes, the bud stage is equally prohibited.
*No glitches: [[glitch]]es may not be used. Normally used in conjunction with other runs that benefit greatly from glitch exploits.
*No glitches: [[glitch]]es may not be used. Normally used in conjunction with other runs that benefit greatly from glitch exploits.
*No [[gear]]: players do not obtain any optional upgrades.
*No [[upgrade]]s: players do not obtain any optional upgrades.
*Low Piklopedia: players avoid filling up the [[Piklopedia (Pikmin 2)|Piklopedia]] by minimizing encounters with the fauna and flora in ''Pikmin 2'', ''Pikmin 3 Deluxe'' and ''Pikmin 4''
*Low Piklopedia: players avoid filling up the [[Piklopedia (Pikmin 2)|Piklopedia]] by minimizing encounters with the fauna and flora in ''Pikmin 2''.


Other types of rules can also be invented by players, such as prohibiting the use of [[swarming]], playing with one hand, playing using one's feet, or playing blindfolded.{{cite youtube|VYIxayM8bMY|of a player playing through the [[Bulblax Kingdom]] blindfolded}}
Other types of rules can also be invented by players, such as prohibiting the use of [[swarming]], playing with one hand, playing using one's feet, or playing blindfolded.{{cite youtube|VYIxayM8bMY|of a player playing through the [[Bulblax Kingdom]] blindfolded}}

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 2 meta categories: