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! Rescue Olimar || 1.0.2
! Rescue Olimar || 1.0.2
| 1:14:34 || "Kap" || [https://www.youtube.com/watch?v=us7SDjdbAXY YouTube video] || {{date|7|February|2024}} || Finishes in 10 days.
| 1:15:05 || "Jay196" || [https://www.youtube.com/watch?v=FlRGLFXDirY YouTube video] || {{date|21|January|2024}} || Finishes in 10 days.
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! Cure Oatchi || 1.0.2
! Cure Oatchi || 1.0.2
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! All Areas 100% || 1.0.2
! All Areas 100% || 1.0.2
| 4:20:42 || "JHawk4" || [https://www.youtube.com/watch?v=nCCeKDQVYaI YouTube video] || {{date|17|February|2024}} || Finishes in 15 days.
| 4:23:58 || "Googs" || [https://www.youtube.com/watch?v=wL_pl8OqYY8 YouTube video] || {{date|6|November|2023}} || Finishes in 14 days.
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! Olimar's Shipwreck Tale || 1.0.2
! Olimar's Shipwreck Tale || 1.0.2
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The following are links to articles detailing low day runs:
The following are links to articles detailing low day runs:
*''Pikmin'': '''[[6 day run]]''' to obtain all thirty [[ship part]]s.
*''Pikmin'': '''[[6 day run]]''' to obtain all thirty [[ship part]]s.
*''Pikmin 2'': '''[[5 day run]]''' to obtain all 201 [[treasure]]s, 1 day run to reach the credits, and 4 days to rescue [[Louie]].
*''Pikmin 2'': '''[[5 day run]]''' to obtain all 201 [[treasure]]s, 3 day run to reach the credits (theoretically possible in 1 day).
*''Pikmin 3'': Usually '''[[10 day run]]''' to obtain all fruits. However, there is a glitch that allows [[Winged Pikmin]] to become invincible if they are whistled one frame before they die, which allows them to pick up the two blue-required fruits so that [[Twilight River]] can be completed in a single day. Therefore, '''9 day run''' to obtain all fruits, '''[[7 day run]]''' to reach the credits.
*''Pikmin 3'': Usually '''[[10 day run]]''' to obtain all fruits. However, there is a glitch that allows [[Winged Pikmin]] to become invincible if they are whistled one frame before they die, which allows them to pick up the two blue-required fruits so that [[Twilight River]] can be completed in a single day. Therefore, '''[[9 day run]]''' to obtain all fruits, '''[[7 day run]]''' to reach the credits.
*''Pikmin 4'': A low day run of this game can fall into several different categories:
*''Pikmin 4'': A low day run of this game can fall into several different categories:
**Rescue Olimar (End Credits): 9 day run to earn 7,000 [[Sparklium ]] and reach Olimar in [[Hero's Hideaway]], 3 days of which must be [[night expeditions]] to obtain 4 glow saps and heal the required [[Leafling]]s (the first two expeditions must take place in [[Sun-Speckled Terrace]], then the third can be any area with 2 Lumiknolls).
**Rescue Olimar (End Credits): 9 day run to earn 7,000 [[Sparklium ]] and reach Olimar in [[Hero's Hideaway]], 3 days of which must be [[night expeditions]] to obtain 4 glow saps and heal the required [[Leafling]]s (the first two expeditions must take place in [[Sun-Speckled Terrace]], then the third can be any area with 2 Lumiknolls).
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*''Pikmin 3'': '''[[42 Pikmin challenge]]''' to reach the [[credits]] or get a 100% completion with 42 Pikmin.
*''Pikmin 3'': '''[[42 Pikmin challenge]]''' to reach the [[credits]] or get a 100% completion with 42 Pikmin.
*''Pikmin 4'': 0 Pikmin grown to reach the credits. Throwing Pikmin at a [[Candypop Bud]] and escaping the sublevel without collecting the sprouts will not increase the number of Pikmin grown or the number of Pikmin lost. In addition, Pikmin that are ejected from the [[Onion]] after a [[Pikmin extinction]] will only count if the sprout is plucked. The usage of [[Glow Pikmin]] also does not count.{{cite youtube|GfSkxvxJB9A|of a 0 Pikmin run|published={{date|17|August|2023}}|retrieved={{date|18|August|2023}}}} Without the trick to reduce the total to zero, only 7 Pikmin are needed to reach both the credits and final boss, while 91 Pikmin are needed to collect all treasures and complete all missions. 90 Purple Pikmin are needed for the [[Golden Vaulting Table]], which Oatchi can reach by abusing the collision of Ultra-Spicy Berries. All other types can be reduced to zero by converting them to Purple Pikmin, but the Onion will produce seeds for up to 3 types which have had their Onion fused (only 1 seed if only the Red Pikmin Onion has been found at the time).
*''Pikmin 4'': 0 Pikmin grown to reach the credits. Throwing Pikmin at a [[Candypop Bud]] and escaping the sublevel without collecting the sprouts will not increase the number of Pikmin grown or the number of Pikmin lost. In addition, Pikmin that are ejected from the [[Onion]] after a [[Pikmin extinction]] will only count if the sprout is plucked. The usage of [[Glow Pikmin]] also does not count.{{cite youtube|GfSkxvxJB9A|of a 0 Pikmin run|published={{date|17|August|2023}}|retrieved={{date|18|August|2023}}}} Without the trick to reduce the total to zero, only 7 Pikmin are needed to reach both the credits and final boss, while 91 Pikmin are needed to collect all treasures and complete all missions. 90 Purple Pikmin are needed for the [[Golden Vaulting Table]], which Oatchi can reach by abusing the collision of Ultra-Spicy Berries. All other types can be reduced to zero by converting them to Purple Pikmin, but the Onion will produce seeds for up to 3 types which have had their Onion fused (only 1 seed if only the Red Pikmin Onion has been found at the time).
**Olimar's Shipwreak Tale: 20 Pikmin are required becuse of the [[Nova Blaster]] either requiring 20 [[Yellow Pikmin]] for the [[clipboard]], or a skip which doesn't let [[Moss]] get to it.


==Low day low Pikmin count==
==Low day low Pikmin count==
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==Low in-game time==
==Low in-game time==
{{p2}} has an in-game time counter that displays the time it took to repay the debt or to collect all treasures on the [[high scores menu]]. The game only begins counting time when a [[saved game]] is loaded, and writes the time when it is saved. Because the time it saves is only saved with the granularity of a minute, if a player saves the game within one minute of loading it and then loads the newly-saved save game, the timer will keep the same number of minutes on record and assume no time has passed. This means the final result may not match the real time the playthrough took, and can be abused to get times as low as 18 minutes for an all-treasure completion.{{cite youtube|fpVKMgk7RwM|completing sublevel 3 of the [[White Flower Garden]] in under a minute}}{{cite youtube|6-tMPXP69JY|m=10|s=36|demonstrating a change in the low-in-game-time route involving the [[Temporal Mechanism]], [[Pink Menace]], and [[Spiny Alien Treat]]}}{{cite youtube|nMSybTmlERo|of a tool-assisted speedrun completing sublevel 2 of the [[Submerged Castle]] in under 2 minutes}}{{cite youtube|3Ni0ro_9Zeg|of a tool-assisted speedrun completing sublevel 5 of the [[Subterranean Complex]] in under 1 minute}}{{cite youtube|XKwnXSBlyGU|of a tool-assisted speedrun completing sublevel 5 of the [[White Flower Garden]] in under 1 minute}}
{{p2}} has an in-game time counter that displays the time it took to repay the debt or to collect all treasures on the [[high scores menu]]. The game only begins counting time when a [[saved game]] is loaded, and writes the time when it is saved. Because the time it saves is only saved with the granularity of a minute, if a player saves the game within one minute of loading it and then loads the newly-saved save game, the timer will keep the same number of minutes on record and assume no time has passed. This means the final result may not match the real time the playthrough took, and can be abused to get times as low as 18 minutes for an all-treasure completion.{{cite youtube|fpVKMgk7RwM|completing sublevel 3 of the [[White Flower Garden]] in under a minute}}{{cite youtube|6-tMPXP69JY|m=10|s=36|demonstrating a change in the low-in-game-time route involving the [[Temporal Mechanism]], [[Pink Menace]], and [[Spiny Alien Treat]]}}{{cite youtube|nMSybTmlERo|of a tool-assisted speedrun completing sublevel 2 of the [[Submerged Castle]] in under 2 minutes}}{{cite youtube|3Ni0ro_9Zeg|of a tool-assisted speedrun completing sublevel 5 of the [[Subterranean Complex]] in under 1 minute}}{{cite youtube|XKwnXSBlyGU|of a tool-assisted speedrun completing sublevel 5 of the [[White Flower Garden]] in under 1 minute}}
The best all treasures Low IGT run that has been achieved by a human (as of 2022) is a 20 minute run by PiePusher11.{{cite youtube|p642yIjlluY|Pikmin 2 All Treasures Low IGT run in 0:20 by PiePusher11}}
The best all treasures Low IGT run that has been achieved by a human (as of 2022) is a 20 minute run by PiePusher11{{cite youtube|p642yIjlluY|Pikmin 2 All Treasures Low IGT run in 0:20 by PiePusher11}}.


==Zero death==
==Zero death==
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;''Pikmin 4'':
;''Pikmin 4'':
{{Game help|p4|Is such a run possible in Olimar's Shipwreck Tale?}}
[[Oatchi]] is heavily utilized here. Collecting Onions is recommended so when the day starts, the player can replenish Pikmin numbers quickly. Note that if Oatchi carries something to the Onion, it will always sprout Pikmin of the scarcest type that has an Onion integrated.
[[Oatchi]] is heavily utilized here. Collecting Onions is recommended so when the day starts, the player can replenish Pikmin numbers quickly. Note that if Oatchi carries something to the Onion, it will always sprout Pikmin of the scarcest type that has an Onion integrated.
An Onionless run is impossible in [[Olimar's Shipwreck Tale]] because the starting Pikmin are inside the Onion, [[Moss]] is in another [[area]] and Olimar cannot acquire the [[Extra Hand]].
==Pacifist==
{{stub|section=y}}
Except where mandatory, [[enemy]] deaths must be avoided. Pikmin can be sustained using the likes of [[pellet]]s.
*''Pikmin 3'': 10 enemies total must be defeated: the 3 [[Female Sheargrub]]s to get enough pikmin to push the box; a [[Medusal Slurker]] to get rock pikmin; an [[arachnode]] to get winged pikmin; and all 6 bosses.
*''Pikmin 4'': 4 enemies total must be defeated, the 3 [[Bulborb Larva]]s to rescue [[Shepherd]], and the [[Fiery Blowhog]] to get access to more [[night expedition]]s.


==Specific rules==
==Specific rules==
In order to vary the traditional game rules, some players enforce their own rules. Given the complexity of the game mechanics, several of these rules can be made up and combined, with the following being the most common ones:
In order to vary the traditional game rules, some players enforce their own rules. Given the complexity of the game mechanics, several of these rules can be made up and combined, with the following being the most common ones:
*Full deaths: the opposite of [[#Pacifist|pacifist]]; a player attempts to kill every enemy they come across, and in the case of caves, every enemy of every sublevel.
*Pacifist: except where mandatory, [[enemy]] deaths must be avoided. Pikmin can be sustained using the likes of [[pellet]]s.
*Full deaths: the opposite of pacifist; a player attempts to kill every enemy they come across, and in the case of caves, every enemy of every sublevel.
*No Pikmin attacks: except when mandatory, Pikmin should not be used to defeat enemies. Other ways to kill enemies include [[punch]]es, [[bomb rock]]s and luring them into abysses.
*No Pikmin attacks: except when mandatory, Pikmin should not be used to defeat enemies. Other ways to kill enemies include [[punch]]es, [[bomb rock]]s and luring them into abysses.
*No sprays: [[spray]]s may not be created and/or used.
*No sprays: [[spray]]s may not be created and/or used.

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