Editing Challenge run
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y|hp=y}} | ||
{{image}} | {{image}} | ||
In the fanbase, a '''challenge run''' is where a player attempts to [[Completion|complete]] a game, or part of a game, with a special goal or rules. Most challenge runs are not implemented or recognized by the game, and as such, give no in-game reward for completing them. Most challenge runs only apply to the main [[Story Mode]]. | In the fanbase, a '''challenge run''' is where a player attempts to [[Completion|complete]] a game, or part of a game, with a special goal or rules. Most challenge runs are not implemented or recognized by the game, and as such, give no in-game reward for completing them. Most challenge runs only apply to the main [[Story Mode]]. | ||
Line 34: | Line 34: | ||
The following are the world records for various types of speedruns. Note that, unless otherwise noted, these times are for real-time runs, not in-game timer runs or [[tool-assisted speedrun]]s. The runs are split by category, and different regions of a game may have different timing methods, tools, or glitches, which all affect a player's speed; these differences are further explained on the '''[[region]]''' page. | The following are the world records for various types of speedruns. Note that, unless otherwise noted, these times are for real-time runs, not in-game timer runs or [[tool-assisted speedrun]]s. The runs are split by category, and different regions of a game may have different timing methods, tools, or glitches, which all affect a player's speed; these differences are further explained on the '''[[region]]''' page. | ||
These records were last updated on {{date| | These records were last updated on {{date|26|June|2023}}. | ||
====''Pikmin''==== | ====''Pikmin''==== | ||
Line 45: | Line 45: | ||
|- | |- | ||
! All ship parts || US | ! All ship parts || US | ||
| | | 54:06 || "iid01" ||[https://www.youtube.com/watch?v=9IRk8-IRIPM YouTube video] || {{date|21|June|2023}} || Finishes in 6 days. | ||
|- | |- | ||
! All ship parts || Japan | ! All ship parts || Japan | ||
Line 66: | Line 66: | ||
|- | |- | ||
! All ship parts || US | ! All ship parts || US | ||
| 49: | | 49:49 || "JHawk4" || [https://www.youtube.com/watch?v=YeVYWsxF58U YouTube video] || {{date|14|June|2020}} || Finishes in 6 days. | ||
|- | |- | ||
! All ship parts || Japan | ! All ship parts || Japan | ||
| | | 57:00 || "atmy_17" || [https://www.youtube.com/watch?v=6YvJaqLxZpg YouTube video] || {{date|22|March|2023}} || Finishes in 6 days. | ||
|- | |- | ||
! All ship parts || Europe | ! All ship parts || Europe | ||
Line 84: | Line 84: | ||
|- | |- | ||
! All ship parts | ! All ship parts | ||
| | | 54:01 || "Sbudiver" || [https://www.youtube.com/watch?v=ZBPVU7wKu3k YouTube video] || {{date|23|June|2023}} || Finishes in 6 days. | ||
|} | |} | ||
Line 123: | Line 123: | ||
|- | |- | ||
! Pay off debt || US | ! Pay off debt || US | ||
| 1:38: | | 1:38:58 || "Sbudiver" || [https://www.youtube.com/watch?v=bkS2WI4r55c YouTube video] || {{date|2|May|2023}} || Finishes in 8 days. | ||
|- | |- | ||
! Pay off debt || Europe | ! Pay off debt || Europe | ||
Line 132: | Line 132: | ||
|- | |- | ||
! All treasures || Japan | ! All treasures || Japan | ||
| 3: | | 3:42:53 || "mercysnow" || [https://www.youtube.com/watch?v=smP2MUn8rzM YouTube video] || {{date|16|June|2023}} || Finishes in 11 days. | ||
|} | |} | ||
Line 190: | Line 175: | ||
! All fruits || Ultra-Spicy || 1.1.0 | ! All fruits || Ultra-Spicy || 1.1.0 | ||
| 1:25:22 || "CCCharge" || [https://www.youtube.com/watch?v=rbjiucujcw0 YouTube video] || {{date|27|February|2023}} || Finishes in 10 days. | | 1:25:22 || "CCCharge" || [https://www.youtube.com/watch?v=rbjiucujcw0 YouTube video] || {{date|27|February|2023}} || Finishes in 10 days. | ||
|} | |} | ||
Line 222: | Line 186: | ||
|- | |- | ||
! Defeat the [[Berserk Leech Hydroe|final boss]] | ! Defeat the [[Berserk Leech Hydroe|final boss]] | ||
| | | 3:15:03 || "April_lapispik" || [https://www.youtube.com/watch?v=49ZQXoPg7IA YouTube video] || {{date|11|June|2022}} | ||
|} | |} | ||
Line 230: | Line 194: | ||
The following are links to articles detailing low day runs: | The following are links to articles detailing low day runs: | ||
*''Pikmin'': '''[[6 day run]]''' to obtain all thirty [[ship part]]s. | *''Pikmin'': '''[[6 day run]]''' to obtain all thirty [[ship part]]s. | ||
*''Pikmin 2'': '''[[5 day run]]''' to obtain all 201 [[treasure]]s, | *''Pikmin 2'': '''[[5 day run]]''' to obtain all 201 [[treasure]]s, 3 day run to reach the credits (theoretically possible in 1 day). | ||
*''Pikmin 3'': | *''Pikmin 3'': '''[[10 day run]]''' to obtain all fruits, '''[[7 day run]]''' to reach the credits. | ||
==Low Pikmin count== | ==Low Pikmin count== | ||
Line 244: | Line 202: | ||
The following are links to articles detailing low Pikmin challenges: | The following are links to articles detailing low Pikmin challenges: | ||
*''Pikmin'': '''[[50 Pikmin challenge]]''' to reach the [[credits]] or get a 100% completion with 50 Pikmin. Some areas can be beaten with less Pikmin,{{cite youtube|zbfKSVFvlCg|of a completed 44 Pikmin run of ''[[The Forest of Hope]]''}} however 50 is the minimum required to beat the game. (In the Japanese version, the minimum is 85 due to the [[Secret Safe]] being heavier than in other versions.) | *''Pikmin'': '''[[50 Pikmin challenge]]''' to reach the [[credits]] or get a 100% completion with 50 Pikmin. Some areas can be beaten with less Pikmin,{{cite youtube|zbfKSVFvlCg|of a completed 44 Pikmin run of ''[[The Forest of Hope]]''}} however 50 is the minimum required to beat the game. (In the Japanese version, the minimum is 85 due to the [[Secret Safe]] being heavier than in other versions.) | ||
*''Pikmin 2'': '''[[101 Pikmin challenge]]''' to get a 100% completion with 101 Pikmin. The debt can be cleared with as little as 35 by using light treasures and the respawning enemies in caves, but to even reach the first cave, 35 Pikmin are needed to crush the main [[bag]] on [[day]] 2. Also see the [[#Emergence Cave challenge|Emergence Cave challenge]] below. | *''Pikmin 2'': '''[[101 Pikmin challenge]]''' to get a 100% completion with 101 Pikmin. The debt can be cleared with as little as 35 by using light treasures and the respawning enemies in caves, but to even reach the first cave, 35 Pikmin are needed to crush the main [[paper bag]] on [[day]] 2. Also see the [[#Emergence Cave challenge|Emergence Cave challenge]] below. | ||
*''Pikmin 2'': 37 Pikmin challenge to collect all the treasures except for the [[Doomsday Apparatus]] with only 37 Pikmin. 35 are initially required plus only one Yellow and Blue Pikmin whistled away from the group they're found in. This allows for a full run, without the task of growing 100 Purple Pikmin, but with the added challenge of having less Pikmin to work with.{{cite youtube|rRF7jgOi23E|of a completed 37 Pikmin run in ''[[Pikmin 2]]''}} | *''Pikmin 2'': 37 Pikmin challenge to collect all the treasures except for the [[Doomsday Apparatus]] with only 37 Pikmin. 35 are initially required plus only one Yellow and Blue Pikmin whistled away from the group they're found in. This allows for a full run, without the task of growing 100 Purple Pikmin, but with the added challenge of having less Pikmin to work with.{{cite youtube|rRF7jgOi23E|of a completed 37 Pikmin run in ''[[Pikmin 2]]''}} | ||
*''Pikmin 3'': '''[[42 Pikmin challenge]]''' to reach the [[credits]] or get a 100% completion with 42 Pikmin. | *''Pikmin 3'': '''[[42 Pikmin challenge]]''' to reach the [[credits]] or get a 100% completion with 42 Pikmin. | ||
==Low day low Pikmin count== | ==Low day low Pikmin count== | ||
Line 260: | Line 216: | ||
==Low in-game time== | ==Low in-game time== | ||
{{p2}} has an in-game time counter that displays the time it took to repay the debt or to collect all treasures on the [[high scores menu]]. The game only begins counting time when a [[saved game]] is loaded, and writes the time when it is saved. Because the time it saves is only saved with the granularity of a minute, if a player saves the game within one minute of loading it and then loads the newly-saved save game, the timer will keep the same number of minutes on record and assume no time has passed. This means the final result may not match the real time the playthrough took, and can be abused to get times as low as 18 minutes for an all-treasure completion.{{cite youtube|fpVKMgk7RwM|completing sublevel 3 of the [[White Flower Garden]] in under a minute}}{{cite youtube|6-tMPXP69JY|m=10|s=36|demonstrating a change in the low-in-game-time route involving the [[Temporal Mechanism]], [[Pink Menace]], and [[Spiny Alien Treat]]}}{{cite youtube|nMSybTmlERo|of a tool-assisted speedrun completing sublevel 2 of the [[Submerged Castle]] in under 2 minutes}}{{cite youtube|3Ni0ro_9Zeg|of a tool-assisted speedrun completing sublevel 5 of the [[Subterranean Complex]] in under 1 minute}}{{cite youtube|XKwnXSBlyGU|of a tool-assisted speedrun completing sublevel 5 of the [[White Flower Garden]] in under 1 minute}} | {{p2}} has an in-game time counter that displays the time it took to repay the debt or to collect all treasures on the [[high scores menu]]. The game only begins counting time when a [[saved game]] is loaded, and writes the time when it is saved. Because the time it saves is only saved with the granularity of a minute, if a player saves the game within one minute of loading it and then loads the newly-saved save game, the timer will keep the same number of minutes on record and assume no time has passed. This means the final result may not match the real time the playthrough took, and can be abused to get times as low as 18 minutes for an all-treasure completion.{{cite youtube|fpVKMgk7RwM|completing sublevel 3 of the [[White Flower Garden]] in under a minute}}{{cite youtube|6-tMPXP69JY|m=10|s=36|demonstrating a change in the low-in-game-time route involving the [[Temporal Mechanism]], [[Pink Menace]], and [[Spiny Alien Treat]]}}{{cite youtube|nMSybTmlERo|of a tool-assisted speedrun completing sublevel 2 of the [[Submerged Castle]] in under 2 minutes}}{{cite youtube|3Ni0ro_9Zeg|of a tool-assisted speedrun completing sublevel 5 of the [[Subterranean Complex]] in under 1 minute}}{{cite youtube|XKwnXSBlyGU|of a tool-assisted speedrun completing sublevel 5 of the [[White Flower Garden]] in under 1 minute}} | ||
The best all treasures Low IGT run that has been achieved by a human (as of 2022) is a 20 minute run by PiePusher11 | The best all treasures Low IGT run that has been achieved by a human (as of 2022) is a 20 minute run by PiePusher11{{cite youtube|p642yIjlluY|Pikmin 2 All Treasures Low IGT run in 0:20 by PiePusher11}}. | ||
==Zero death== | ==Zero death== | ||
Line 271: | Line 227: | ||
A '''100% playthrough''' is when the player completes all secondary goals in the game on top of the normal [[completion]]. It's normally considered that a "100% run" is a playthrough in which all [[Saved game|recordable]] goals are obtained. For the ''Pikmin'' games, the most basic form of a 100% run is to collect all of the main collectibles in the game, and not just the ones that give the main characters a good result and end up with the game's [[credits]]. More hardcore definitions of 100% would include all [[Piklopedia (Pikmin 2)|Piklopedia]] entries or [[data file]]s, for instance. There is nothing in the ''Pikmin'' games that can only be obtained on specific times, and will require the player to start a new run to obtain – anything can be obtained at any time, provided there are enough [[day]]s left. The [[Smoky Progg]] can be missed, but nothing is stored in record for its encounter or defeat. | A '''100% playthrough''' is when the player completes all secondary goals in the game on top of the normal [[completion]]. It's normally considered that a "100% run" is a playthrough in which all [[Saved game|recordable]] goals are obtained. For the ''Pikmin'' games, the most basic form of a 100% run is to collect all of the main collectibles in the game, and not just the ones that give the main characters a good result and end up with the game's [[credits]]. More hardcore definitions of 100% would include all [[Piklopedia (Pikmin 2)|Piklopedia]] entries or [[data file]]s, for instance. There is nothing in the ''Pikmin'' games that can only be obtained on specific times, and will require the player to start a new run to obtain – anything can be obtained at any time, provided there are enough [[day]]s left. The [[Smoky Progg]] can be missed, but nothing is stored in record for its encounter or defeat. | ||
The most basic form of these type of runs are acknowledged by the game, where the player gets all collectibles: doing so will usually give a different ending from the usual one. Although [[ | The most basic form of these type of runs are acknowledged by the game, where the player gets all collectibles: doing so will usually give a different ending from the usual one. Although [[upgrade]]s in ''Pikmin 3'' are not necessary for the game to give out the best ending, they are usually included in most 100% playthroughs. | ||
==Low%== | ==Low%== | ||
Line 292: | Line 248: | ||
==Onionless== | ==Onionless== | ||
An '''Onionless''' playthrough is when the player must never withdraw Pikmin out of an [[Onion]] (including the [[Hocotate ship]] in {{p2}}). This means that when Pikmin enter an Onion, they will never be seen again in the playthrough, and the player effectively starts with 0 Pikmin when landing in a new [[area]]. In | An '''Onionless''' playthrough is when the player must never withdraw Pikmin out of an [[Onion]] (including the [[Hocotate ship]] in {{p2}}). This means that when Pikmin enter an Onion, they will never be seen again in the playthrough, and the player effectively starts with 0 Pikmin when landing in a new [[area]]. In all 3 games, a handful of glitches are required in order to complete the challenge. | ||
;''Pikmin'': | ;''Pikmin'': | ||
Line 302: | Line 258: | ||
There are a few obstacles in an Onionless playthrough in this game. First of all, the Red Onion must produce a sprout on day 2, and when arriving in [[Awakening Wood]]. Otherwise, the player will be unable to obtain Pikmin for the rest of the playthrough. In order to start day 2 with 0 Red Pikmin, a [[glitch]] called "day 1 extinction" is required.{{cite youtube|IieBje4CqMo|of day 1 extinction}} Also, in order to arrive in the Awakening Wood with 0 Red Pikmin, all of the player's Red Pikmin must be killed, or converted to Purple Pikmin. Lastly, the player must grow 100 Purple Pikmin in 1 day in order to collect [[Doomsday Apparatus]]. Doing this is not hard, it simply requires the player to visit [[Cavern of Chaos]] 20 times, which is tedious, but doable. | There are a few obstacles in an Onionless playthrough in this game. First of all, the Red Onion must produce a sprout on day 2, and when arriving in [[Awakening Wood]]. Otherwise, the player will be unable to obtain Pikmin for the rest of the playthrough. In order to start day 2 with 0 Red Pikmin, a [[glitch]] called "day 1 extinction" is required.{{cite youtube|IieBje4CqMo|of day 1 extinction}} Also, in order to arrive in the Awakening Wood with 0 Red Pikmin, all of the player's Red Pikmin must be killed, or converted to Purple Pikmin. Lastly, the player must grow 100 Purple Pikmin in 1 day in order to collect [[Doomsday Apparatus]]. Doing this is not hard, it simply requires the player to visit [[Cavern of Chaos]] 20 times, which is tedious, but doable. | ||
A full playthrough has been completed by "Grassdigger" in 7 in-game days.{{cite web|https://www.youtube.com/watch?v{{=}}J5M2X900BIk&list{{=}}PLSM88llr5kvv6FGF2yJanJXFvfdMkzm-A&index{{=}}2|Playlist of an Onionless ''Pikmin 2'' playthrough|YouTube}} A handful of glitches were utilized in order to complete the challenge in just 7 days, including the "rest skip" glitch.{{cite youtube|ChcaITxJxJs|of the rest skip glitch}} Unfortunately, a [[6 day run]] does not seem possible under Onionless restrictions, as Awakening Wood simply takes too much time to complete. Note that the player who completed the challenge had 1 death during the playthrough. However, it | A full playthrough has been completed by "Grassdigger" in 7 in-game days.{{cite web|https://www.youtube.com/watch?v{{=}}J5M2X900BIk&list{{=}}PLSM88llr5kvv6FGF2yJanJXFvfdMkzm-A&index{{=}}2|Playlist of an Onionless ''Pikmin 2'' playthrough|YouTube}} A handful of glitches were utilized in order to complete the challenge in just 7 days, including the "rest skip" glitch.{{cite youtube|ChcaITxJxJs|of the rest skip glitch}} Unfortunately, a [[6 day run]] does not seem possible under Onionless restrictions, as Awakening Wood simply takes too much time to complete. Note that the player who completed the challenge had 1 death during the playthrough. However, it's actually possible to do a Deathless Onionless playthrough, thanks to a different glitch.{{cite youtube|G8gKxF_ZpfE|of Day 1 Extinction with 0 deaths in ''Pikmin 2''}} Unfortunately, a Deathless Onionless playthrough currently requires 8 days to complete, as 1 more day is needed in Valley of Repose in order to obtain enough Pikmin to crush the 35-weight paper bag. No one has completed a deathless Onionless playthrough of ''Pikmin 2'' yet. | ||
;''Pikmin 3'': | ;''Pikmin 3'': | ||
In this game, a deathless Onionless run is impossible. There is no way to make progress in the [[Garden of Hope]] if there are Red Pikmin in the Onion. However, because "AshEevee" found a way to kill Pikmin on day 1,{{cite youtube|5Z7KuPo76I4|of killing Pikmin on day 1 in ''Pikmin 3''}} an Onionless playthrough is still possible. On day 1, the player can remove all obstacles to the ship, then kill all of their Pikmin. Unlike the 2 previous games, the Onion will make a sprout immediately, but the player must leave it behind so that they can have a red sprout in the Garden of Hope. Going forward, it's best to leave all Pikmin buried or left behind at the end of each day, so that the player can start each new area with 1 of each type of Pikmin sprout. The [[Formidable Oak]] proves to be a challenge, because the player starts with 5 Pikmin, and there is no way to grow more. However, if the player uses the Candypop Buds inside the oak, the player can cause extinctions for the different types of Pikmin, making the Onion produce more. | In this game, a deathless Onionless run is impossible. There is no way to make progress in the [[Garden of Hope]] if there are Red Pikmin in the Onion. However, because "AshEevee" found a way to kill Pikmin on day 1,{{cite youtube|5Z7KuPo76I4|of killing Pikmin on day 1 in ''Pikmin 3''}} an Onionless playthrough is still possible. On day 1, the player can remove all obstacles to the ship, then kill all of their Pikmin. Unlike the 2 previous games, the Onion will make a sprout immediately, but the player must leave it behind so that they can have a red sprout in the Garden of Hope. Going forward, it's best to leave all Pikmin buried or left behind at the end of each day, so that the player can start each new area with 1 of each type of Pikmin sprout. The [[Formidable Oak]] proves to be a challenge, because the player starts with 5 Pikmin, and there is no way to grow more. However, if the player uses the Candypop Buds inside the oak, the player can cause extinctions for the different types of Pikmin, making the Onion produce more. | ||
A full playthrough has been completed by "JHawk" in 10 in-game days.{{cite youtube|8vHA2-mKye0|of ''Pikmin 3'' Onionless all fruits in 10 days}} | A full playthrough has been completed by "JHawk" in 10 in-game days.{{cite youtube|8vHA2-mKye0|of ''Pikmin 3'' Onionless all fruits in 10 days}} Amazingly, all fruits can still be collected in the optimal number of days under the Onionless restriction. "JHawk" uses various [[glitches]] to save time, mostly ones that also appear in speedruns of this game, such as clipping leaders through walls, or charging Winged Pikmin at fruits in high places. Regardless, [[Garden of Hope]] and [[Tropical Wilds]] were tight on time, he says. However, [[Formidable Oak]] was the most difficult day, as he only obtained 18 Pikmin from farming extinctions, and it takes about half of the day to even start the boss battle, leaving only the other half of the day to beat the boss with very few Pikmin. Technically, it's also possible to complete the game Onionless in 7 in-game days, though this follows from simply playing the first 6 days like in JHawk's playthrough, then completing [[Formidable Oak]] on day 7 in the same way as day 10 of the playthrough. | ||
==Specific rules== | ==Specific rules== | ||
In order to vary the traditional game rules, some players enforce their own rules. Given the complexity of the game mechanics, several of these rules can be made up and combined, with the following being the most common ones: | In order to vary the traditional game rules, some players enforce their own rules. Given the complexity of the game mechanics, several of these rules can be made up and combined, with the following being the most common ones: | ||
*Full deaths: the opposite of | *Pacifist: except where mandatory, [[enemy]] deaths must be avoided. Pikmin can be sustained using the likes of [[pellet]]s. | ||
*Full deaths: the opposite of pacifist; a player attempts to kill every enemy they come across, and in the case of caves, every enemy of every sublevel. | |||
*No Pikmin attacks: except when mandatory, Pikmin should not be used to defeat enemies. Other ways to kill enemies include [[punch]]es, [[bomb rock]]s and luring them into abysses. | *No Pikmin attacks: except when mandatory, Pikmin should not be used to defeat enemies. Other ways to kill enemies include [[punch]]es, [[bomb rock]]s and luring them into abysses. | ||
*No sprays: [[spray]]s may not be created and/or used. | *No sprays: [[spray]]s may not be created and/or used. | ||
*No flowers: Pikmin must not reach the [[Maturity|flower stage]]. Sometimes, the bud stage is equally prohibited. | *No flowers: Pikmin must not reach the [[Maturity|flower stage]]. Sometimes, the bud stage is equally prohibited. | ||
*No glitches: [[glitch]]es may not be used. Normally used in conjunction with other runs that benefit greatly from glitch exploits. | *No glitches: [[glitch]]es may not be used. Normally used in conjunction with other runs that benefit greatly from glitch exploits. | ||
*No [[ | *No [[upgrade]]s: players do not obtain any optional upgrades. | ||
*Low Piklopedia: players avoid filling up the [[Piklopedia (Pikmin 2)|Piklopedia]] by minimizing encounters with the fauna and flora in ''Pikmin 2'' | *Low Piklopedia: players avoid filling up the [[Piklopedia (Pikmin 2)|Piklopedia]] by minimizing encounters with the fauna and flora in ''Pikmin 2''. | ||
Other types of rules can also be invented by players, such as prohibiting the use of [[swarming]], playing with one hand, playing using one's feet, or playing blindfolded.{{cite youtube|VYIxayM8bMY|of a player playing through the [[Bulblax Kingdom]] blindfolded}} | Other types of rules can also be invented by players, such as prohibiting the use of [[swarming]], playing with one hand, playing using one's feet, or playing blindfolded.{{cite youtube|VYIxayM8bMY|of a player playing through the [[Bulblax Kingdom]] blindfolded}} |