Editing Challenge Mode menu
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{{game icons|p=y|p2=y}} | {{game icons|p=y|p2=y}} | ||
The '''Challenge Mode menu''' allows | The '''Challenge Mode menu''' allows a player to pick a level in which to face the challenge. | ||
==''Pikmin''== | ==''Pikmin''== | ||
[[File:Pikmin Challenge Mode screen.jpg|thumb|right|Challenge Mode screen in ''Pikmin''.]] | |||
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When the menu is entered, some stars can be seen in the background, and the message "It's the single day challenge mode!" zooms by the screen, right-to-left. All menu items gradually enter the screen, and the player can then make their selection of level. | When the menu is entered, some stars can be seen in the background, and the message "It's the single day challenge mode!" zooms by the screen, right-to-left. All menu items gradually enter the screen, and the player can then make their selection of level. | ||
The top of the screen contains the aforementioned message, followed by "How many Pikmin can you grow in a day?". To the right side of the screen, there is a list of the top 5 scores for the currently highlighted level. These are defaulted to "000" until filled. | The top of the screen contains the aforementioned message, followed by "How many Pikmin can you grow in a day?". To the right side of the screen, there is a list of the top 5 scores for the currently highlighted level. These are defaulted to "000" until filled. | ||
==''Pikmin 2''== | ==''Pikmin 2''== | ||
[[File:Pikmin 2 Challenge Mode.jpg|thumb|right|Challenge Mode screen in ''Pikmin 2''.]] | |||
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At the left side of the screen is a grid with 5 by 6 bubbles, each one representing a [[Challenge Mode (Pikmin 2)|Challenge Mode]] level. Inside each bubble is an icon that indicates the completion state of the level: a yellow dot means the level is still locked, and other levels need to be completed first, a leaf indicates the level is available, but has yet to be completed, a white flower means the level has been completed, albeit with Pikmin deaths, and a pink flower indicates a completion with no deaths. | At the left side of the screen is a grid with 5 by 6 bubbles, each one representing a [[Challenge Mode (Pikmin 2)|Challenge Mode]] level. Inside each bubble is an icon that indicates the completion state of the level: a yellow dot means the level is still locked, and other levels need to be completed first, a leaf indicates the level is available, but has yet to be completed, a white flower means the level has been completed, albeit with Pikmin deaths, and a pink flower indicates a completion with no deaths. | ||
On the right half of the screen, there is some information about the currently highlighted level. The top section indicates the starting number of Pikmin for each type (excluding [[Bulbmin]]), as well as the starting number of [[ultra-bitter spray|ultra-bitter]] and [[ultra-spicy spray]]s. It also indicates the number of sublevels in the cave. The bottom-right section of this area shows the high score for that level, for both single player and two-player runs. If the level has yet to be completed in a specific player run, the respective score appears as "-----". | On the right half of the screen, there is some information about the currently highlighted level. The top section indicates the starting number of Pikmin for each type (excluding [[Bulbmin]]), as well as the starting number of [[ultra-bitter spray|ultra-bitter]] and [[ultra-spicy spray]]s. It also indicates the number of sublevels in the cave. The bottom-right section of this area shows the high score for that level, for both single player and two-player runs. If the level has yet to be completed in a specific player run, the respective score appears as "-----". | ||
The bottom of the screen details some [[controls]] for this screen. {{button|gc|b|wii | The bottom of the screen details some [[controls]] for this screen. {{button|gc|b|wii|b}} opens a prompt that asks the player if they want to return to the title screen. {{button|gc|a|wii|a}} opens a sub-menu, asking the player if they want to play a single-player or two-player challenge. Picking one of these makes several Pikmin pop out from the Pikmin icons on the right side of the screen, into the icon of the selected level; the number of Pikmin that pop out reflects the number of starting Pikmin in the level, for each type. Finally, pressing {{button|gc|z|wii|z}} opens a page detailing the game mode's rules: it indicates that [[The Key]] must be delivered in order to advance each sublevel, and that there is a time limit. It also explains what the flower icons for the grid mean. | ||