Editing Challenge Mode (Pikmin 2)
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 73: | Line 73: | ||
*There is a minor [[Glitches|glitch]] in which a leader will [[Glitches in Pikmin 2#Unbeamable leader|remain on the ground]], when the player gives up. | *There is a minor [[Glitches|glitch]] in which a leader will [[Glitches in Pikmin 2#Unbeamable leader|remain on the ground]], when the player gives up. | ||
*The game's files can be edited to change the number of starting Pikmin on any given level. There are settings for seven Pikmin types, and setting the "seventh" type's number to non-zero makes [[pikpik carrot]]s join the player's party, and act as Pikmin. | *The game's files can be edited to change the number of starting Pikmin on any given level. There are settings for seven Pikmin types, and setting the "seventh" type's number to non-zero makes [[pikpik carrot]]s join the player's party, and act as Pikmin. | ||
*in the Switch Version 1.0.0, There Was An Crash Where If the Player Opens The Tablet And Times Being Exactly 10 Seconds At The Same Time, The Game Would Crash. | |||
==Names in other languages== | ==Names in other languages== |