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{{page title|Challenge Mode (''Pikmin 2'')}} | {{page title|Challenge Mode (''Pikmin 2'')}}{{game icons|p2=y}} | ||
{{game icons|p2=y}} | [[File:Lost Toy Box.png|thumb|The [[Lost Toy Box]].]] | ||
[[File: | {{for|the challenge mode in the first game|Challenge Mode (Pikmin)}} | ||
{{for|the challenge | {{dablink|Not to be confused with the [[Pikmin Adventure#Challenge Mode|Challenge Mode]] from {{pa}}.}} | ||
'''Challenge Mode''' | '''Challenge Mode''' is an alternative game mode in ''[[Pikmin 2]]'', and it is unrelated to [[Pikmin (game)|the first game]]'s [[Challenge Mode (Pikmin)|Challenge Mode]]. Challenge Mode takes place in many special [[cave]]s, and the player will need to collect [[The Key]] in each sublevel in order to open the hole to the next one, or in the case of the last sublevel, the [[geyser]] that finishes the cave. | ||
All stages have a time limit (in units; each unit represents two seconds), and players must finish the current sublevel before time runs out, or they fail the challenge. Every time a new sublevel is entered, some more units of time are added to the existing amount. Although the goal is to just complete the last sublevel, players are also given a [[#Scoring|score]] based on how well they performed. The game keeps track of the high scores for each stage, and on top of recording the completion of a level (which marks it with a white flower), the player can also receive a pink flower ranking for that cave if they beat it without a single Pikmin death (or Pikmin sprout left behind). | All stages have a time limit (in units; each unit represents two seconds), and players must finish the current sublevel before time runs out, or they fail the challenge. Every time a new sublevel is entered, some more units of time are added to the existing amount. Although the goal is to just complete the last sublevel, players are also given a [[#Scoring|score]] based on how well they performed. The game keeps track of the high scores for each stage, and on top of recording the completion of a level (which marks it with a white flower), the player can also receive a pink flower ranking for that cave if they beat it without a single Pikmin death (or Pikmin sprout left behind). | ||
There are 30 stages in all, each with a specific amount of starting Pikmin, sprays, time limits, etc. During gameplay, the player has access to | There are 30 stages in all, each with a specific amount of starting Pikmin, sprays, time limits, etc. During gameplay, the player has access to one [[Exploration Kit]] perk: the [[Five-man Napsack]]. | ||
==Levels== | ==Levels== | ||
<gallery perrow="5"> | <gallery perrow="5"> | ||
Explorer's Cave.png|[[Explorer's Cave]]|link=Explorer's Cave | File:Explorer's Cave.png|[[Explorer's Cave]]|link=Explorer's Cave | ||
Novice Training.png|[[Novice Training]]|link=Novice Training | File:Novice Training.png|[[Novice Training]]|link=Novice Training | ||
File:Lost Toy Box.png|[[Lost Toy Box]]|link=Lost Toy Box | |||
Creator's Garden.png|[[Creator's Garden]]|link=Creator's Garden | File:Creator's Garden.png|[[Creator's Garden]]|link=Creator's Garden | ||
Green Hole.png|[[Green Hole]]|link=Green Hole | File:Green Hole.png|[[Green Hole]]|link=Green Hole | ||
Hot House.png|[[Hot House]]|link=Hot House | File:Hot House.png|[[Hot House]]|link=Hot House | ||
Brawny Abyss.png|[[Brawny Abyss]]|link=Brawny Abyss | File:Brawny Abyss.png|[[Brawny Abyss]]|link=Brawny Abyss | ||
Red Chasm.png|[[Red Chasm]]|link=Red Chasm | File:Red Chasm.png|[[Red Chasm]]|link=Red Chasm | ||
Trampled Garden.png|[[Trampled Garden]]|link=Trampled Garden | File:Trampled Garden.png|[[Trampled Garden]]|link=Trampled Garden | ||
File:Twilight Garden.jpg|[[Twilight Garden]]|link=Twilight Garden | |||
File:Cryptic Cavern sub5.jpg|[[Cryptic Cavern]]|link=Cryptic Cavern | |||
File:Concrete Maze.jpg|[[Concrete Maze]]|link=Concrete Maze | |||
P2 Collector's Room | File:P2 Collector's Room Screenshot.jpg|[[Collector's Room]]|link=Collector's Room | ||
File:DweevilNestImag.JPG|[[Dweevil Nest]]|link=Dweevil Nest | |||
File:Cavernous Abyss.jpg|[[Cavernous Abyss]]|link=Cavernous Abyss | |||
File:Snack Pit.jpg|[[Snack Pit]]|link=Snack Pit | |||
File:Three Color Training.jpg|[[Three Color Training]]|link=Three Color Training | |||
File:Hazard Training.jpg|[[Hazard Training]]|link=Hazard Training | |||
File:Cave of Snarls.jpg|[[Cave of Snarls]]|link=Cave of Snarls | |||
File:The Giant's Bath.jpg|[[The Giant's Bath]]|link=The Giant's Bath | |||
File:Rumbling Grotto.jpg|[[Rumbling Grotto]]|link=Rumbling Grotto | |||
File:Subterranean Lair.jpg|[[Subterranean Lair]]|link=Subterranean Lair | |||
File:Hidden Garden.jpg|[[Hidden Garden]]|link=Hidden Garden | |||
File:Abduction Den.jpg|[[Abduction Den]]|link=Abduction Den | |||
File:Secret Testing Range.jpg|[[Secret Testing Range]]|link=Secret Testing Range | |||
File:Breeding Ground.jpg|[[Breeding Ground]]|link=Breeding Ground | |||
File:Cave of Pain.jpg|[[Cave of Pain]]|link=Cave of Pain | |||
File:Bully Den.jpg|[[Bully Den]]|link=Bully Den | |||
File:Sniper Room.jpg|[[Sniper Room]]|link=Sniper Room | |||
File:Emperor's Realm.jpg|[[Emperor's Realm]]|link=Emperor's Realm | |||
</gallery> | </gallery> | ||
==Co-op== | ==Co-op== | ||
Co-op is a variation of Challenge Mode with two players. As with [[2-Player Battle]], player one controls [[Captain Olimar|Olimar]] on the top | Co-op is a variation of Challenge Mode with two players, as the name implies. As with [[2-Player Battle]], player one controls [[Captain Olimar|Olimar]] on the top screen, and player two controls Louie on the bottom one. The spray counter on the [[HUD]] shows the same value for both screens, seeing as the sprays are shared, i.e. if one player uses a spray, it'll be depleted on the counter of both players' screens. Other than this, co-op is completely identical to regular Challenge Mode. | ||
Because the multitasking in co-op mode increases efficiency, scores between single-player mode and co-op mode are kept separately. | Because the multitasking in co-op mode increases efficiency, scores between single-player mode and co-op mode are kept separately. | ||
==Unlocking== | ==Unlocking== | ||
To unlock | To unlock this game mode, the player needs to collect [[The Key]] from the final floor of the [[Citadel of Spiders]] in the [[Perplexing Pool]], in [[Story Mode]]. Doing this once and saving the game will unlock Challenge Mode permanently, even if the player deletes that story mode [[Saved game|save file]]. | ||
Challenge Mode starts with 5 levels unlocked, and for every level completed, another level is unlocked. | Challenge Mode starts with 5 levels unlocked, and for every level completed, another level is unlocked. A widely held misconception is that in order to complete Challenge Mode, one must collect all the treasures ''and'' have no Pikmin losses, but only the key on each level is required. To unlock a special [[cutscene]] with [[Louie]], the player must complete the Challenge Mode with all pink flowers. | ||
==Scoring== | ==Scoring== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Pikmin 2 Challenge Mode.jpg|The [[Challenge Mode menu]]. | |||
Green Hole.png|The Green Hole. | Green Hole.png|The Green Hole. | ||
Emperor's Realm.jpg|The Emperor's Realm. | |||
Twilight Garden.jpg|Fighting a Beady Long Legs in the Twilight Garden. | |||
</gallery> | </gallery> | ||
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==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Fra=Mode Challenge | |Fra=Mode Challenge | ||
|FraM=Challenge Mode | |FraM=Challenge Mode | ||
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|Ger=Challenge-Mode<br>Challenge-Modus | |Ger=Challenge-Mode<br>Challenge-Modus | ||
|GerM=Challenge Mode | |GerM=Challenge Mode | ||
|GerN=GameCube version's title screen<br>Wii | |GerN=GameCube version's title screen<br>GameCube and Wii versions' Challenge Mode screen | ||
|notes=y | |notes=y | ||
}} | }} |