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{{ | {{DISPLAYTITLE:Challenge Mode (''Pikmin'')}}{{game icons|pikmin=y}} | ||
{{game icons|pikmin=y}} | [[File:Pikmin challenge.png|thumb|Olimar fighting a [[Puffstool]] in Challenge Mode.]] | ||
[[File: | |||
{{for|the challenge mode in the second game|Challenge Mode (Pikmin 2)}} | {{for|the challenge mode in the second game|Challenge Mode (Pikmin 2)}} | ||
{{dablink|Not to be confused with the [[Pikmin Adventure#Challenge Mode|Challenge Mode]] from {{pa}}.}} | {{dablink|Not to be confused with the [[Pikmin Adventure#Challenge Mode|Challenge Mode]] from {{pa}}.}} | ||
'''Challenge Mode''' is an alternative game mode in {{p1}} that challenges the player to grow as many [[Pikmin family|Pikmin]] as they can in a single [[day]]. The mode has 5 stages, with a stage set in each [[area]], but the areas are modified from how they are in [[Story Mode]], with [[pellet]]s, [[Enemy|enemies]], and [[obstacle]]s in different locations, and [[ship part]]s not appearing. In addition, the [[S.S. Dolphin]] is not present during play, meaning [[Captain Olimar|Olimar]] cannot replenish his spacesuit's [[health]]. In Challenge Mode, the areas are slightly darker than their Story Mode counterparts, and the tempo of each area's [[Music in Pikmin#Areas|music]] is increased slightly | '''Challenge Mode''' is an alternative game mode in {{p1}} that challenges the player to grow as many [[Pikmin family|Pikmin]] as they can in a single [[day]]. The mode has 5 stages, with a stage set in each [[area]], but the areas are modified from how they are in [[Story Mode]], with [[pellet]]s, [[Enemy|enemies]], and [[obstacle]]s in different locations, and [[ship part]]s not appearing. In addition, the [[S.S. Dolphin]] is not present during play, meaning [[Captain Olimar|Olimar]] cannot replenish his spacesuit's [[health]]. In Challenge Mode, the areas are slightly darker than their Story Mode counterparts, and the tempo of each area's [[Music in Pikmin#Areas|music]] is increased slightly<ref>Each song receives a 20% tempo increase in Challenge Mode, as concluded by [[Talk:{{PAGENAME}}#Tempo change|this brief study]]</ref>. When the time is up, the number of Pikmin that have been raised is displayed, and the top 5 scores for each stage are [[Saved game|persistently recorded]]. | ||
Challenge Mode is unlocked when all three types of Pikmin are discovered in the game's main [[Story Mode]] for the first time, and once unlocked, Challenge Mode will be available forever on the [[main menu]], under Options. Stages are unlocked as they are encountered in Story Mode, again, for any [[saved game]]. | Challenge Mode is unlocked when all three types of Pikmin are discovered in the game's main [[Story Mode]] for the first time, and once unlocked, Challenge Mode will be available forever on the [[main menu]], under Options. Stages are unlocked as they are encountered in Story Mode, again, for any [[saved game]]. | ||
==Maximum score== | ==Maximum score== | ||
Because there are only so many enemies and pellets within a stage, there is a maximum number of Pikmin that can be grown in each of them. This number is very high and difficult to reach, | Because there are only so many enemies and pellets within a stage, there is a maximum number of Pikmin that can be grown in each of them. This number is very high and difficult to reach, but the maximum score has been achieved for all stages except [[The Distant Spring]], which is too large and difficult for a human to complete in time. | ||
*[[The Impact Site]]: 278 | |||
*[[The Forest of Hope]]: 569 | |||
*[[The Forest Navel]]: 482 | |||
*[[The Distant Spring]]: 752 (currently only reached via [[tool-assisted superplay]]{{cite youtube|_p1wH5CkmkM|of a tool-assisted superplay of the level in which 752 points are reached}}, with the current human record being 728{{cite youtube|1dmeIDoCPJs|of a Challenge Mode run with 728 points}}) | |||
*[[The Final Trial]]: 299 | |||
| 752 | |||
| | |||
==Time limits== | ==Time limits== | ||
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<gallery> | <gallery> | ||
Pikmin challenge over.jpg|Conclusion of a perfect [[The Impact Site]] run. | Pikmin challenge over.jpg|Conclusion of a perfect [[The Impact Site]] run. | ||
P1 Challenge Mode Menu. | P1 Challenge Mode Menu.jpg|The [[Challenge Mode menu]]. | ||
Pikminlast1.jpg|A [[Dwarf Bulborb]] being carried to an [[Onion]]. | |||
Pikminlast11.jpg|The central section of [[The Impact Site]] in Challenge Mode. | |||
Pikminlast1.jpg|A [[Dwarf Bulborb]] being carried to an [[Onion | |||
</gallery> | </gallery> | ||
==Names in other languages== | ==Names in other languages== | ||
{{ | {{Foreignname | ||
|PorP=Modo Challenge | |||
| | |PorPM="Challenge" Mode | ||
|PorPN=Translation taken from the ''Pikmin'' instruction manual. | |||
|Ita=Modalità sfida | |||
| | |ItaM=Challenge mode | ||
|SpaE=Modo Desafío | |||
|SpaEM=Challenge Mode | |||
|SpaA=Modo Desafío | |||
|SpaAM=Challenge Mode | |||
|Ger=Challenge | |||
|GerM="Challenge" | |||
|FraE=Mode Challenge | |||
|FraEM=Challenge Mode | |||
|FraA=Mode défi | |||
|FraAM=Challenge mode | |||
|notes=y | |||
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|Ita | |||
|ItaM | |||
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}} | }} | ||
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{{refs}} | {{refs}} | ||
[[Category:Pikmin 1]] | [[Category:Pikmin 1]] | ||
[[Category:Game modes]] | |||
[[Category:Pikmin 1 Challenge Mode]] | [[Category:Pikmin 1 Challenge Mode]] |