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{{page title|Challenge Mode (''Pikmin'')}}
{{DISPLAYTITLE:Challenge Mode (''Pikmin'')}}{{game icons|pikmin=y}}
{{game icons|pikmin=y}}
[[Image:Challenge.JPG|right|thumb|The [[Menu#Challenge Mode|Challenge Mode's menu]].]]
[[File:P1 Challenge Mode Impact Site Plucking Pikmin.jpg|thumb|250px|Olimar [[pluck]]ing some Pikmin in Challenge Mode.]]
 
{{for|the challenge mode in the second game|Challenge Mode (Pikmin 2)}}
{{for|the challenge mode in the second game|Challenge Mode (Pikmin 2)}}
{{dablink|Not to be confused with the [[Pikmin Adventure#Challenge Mode|Challenge Mode]] from {{pa}}.}}
'''Challenge Mode''' is an alternative game mode in {{p1}} that challenges the player to grow as many [[Pikmin family|Pikmin]] as they can in a single [[day]]. The mode has 5 stages, with a stage set in each [[area]], but the areas are modified from how they are in [[Story Mode]], with [[pellet]]s, [[Enemy|enemies]], and [[obstacle]]s in different locations, and [[ship part]]s not appearing. In addition, the [[S.S. Dolphin]] is not present during play, meaning [[Captain Olimar|Olimar]] cannot replenish his spacesuit's [[health]]. In Challenge Mode, the areas are slightly darker than their Story Mode counterparts, and the tempo of each area's [[Music in Pikmin#Areas|music]] is increased slightly.<ref>Each song receives a 20% tempo increase in Challenge Mode, as concluded by [[Talk:{{PAGENAME}}#Tempo change|this brief study]]</ref> When the time is up, the number of Pikmin that have been raised is displayed, and the top 5 scores for each stage are [[Saved game|persistently recorded]].


Challenge Mode is unlocked when all three types of Pikmin are discovered in the game's main [[Story Mode]] for the first time, and once unlocked, Challenge Mode will be available forever on the [[main menu]], under Options. Stages are unlocked as they are encountered in Story Mode, again, for any [[saved game]].
The '''Challenge Mode''' in [[Pikmin (game)|''Pikmin'']] challenges the player to grow as many [[Pikmin family|Pikmin]] as they can in a single day. It is unlocked when all three types of Pikmin are discovered in the game's main story mode. This is independent of log file, and once unlocked, the Challenge Mode will be available forever on the [[Menu#Title screen|title screen]], under Options. Levels are unlocked as they are encountered in the main game, again, for any ship log. The areas are slightly different from the ones in story mode, having different enemies and obstacles in different places, and lacking in ship parts. In addition, the [[S.S. Dolphin]] is not present during play, meaning [[Captain Olimar|Olimar]] cannot repair his spacesuit, so the player must take great care as to not let Olimar fall. In Challenge Mode, the areas are slightly darker than their in-game counterparts, and the tempo of each area's [[Music in Pikmin#Areas|music]] is increased slightly<ref>Each song receives a 20% tempo increase in Challenge Mode, as concluded by [[Talk:{{PAGENAME}}#Tempo change|this brief study]]</ref>.


==Stages==
When the time is up, the number of Pikmin that have been raised is displayed, and the top 5 numbers for each level are [[Saved game|persistently recorded]].
<gallery>
P1 CM 01 The Impact Site Landing.png|link=The Impact Site#In Challenge Mode|[[The Impact Site#In Challenge Mode|The Impact Site]]
P1 CM 02 The Forest of Hope Landing.png|link=The Forest of Hope#In Challenge Mode|[[The Forest of Hope#In Challenge Mode|The Forest of Hope]]
P1 CM 03 The Forest Navel Landing.png|link=The Forest Navel#In Challenge Mode|[[The Forest Navel#In Challenge Mode|The Forest Navel]]
P1 CM 04 The Distant Spring Landing.png|link=The Distant Spring#In Challenge Mode|[[The Distant Spring#In Challenge Mode|The Distant Spring]]
P1 CM 05 The Final Trial Landing.png|link=The Final Trial#In Challenge Mode|[[The Final Trial#In Challenge Mode|The Final Trial]]
</gallery>


==Maximum score==
==Maximum Pikmin==
Because there are only so many enemies and pellets within a stage, there is a maximum number of Pikmin that can be grown in each of them. This number is very high and difficult to reach, especially for the larger stages.
Using advanced strategies, it is possible to reach a cap on the number of Pikmin for all levels, except the Distant Spring, as it's too big to be fully covered within the time limit. That means that tied world records are not uncommon.


{|class="wikitable"
*[[The Impact Site]]: 278
! Area || Maximum score
*[[The Forest of Hope]]: 569
|-
*[[The Forest Navel]]: 482
! The Impact Site
*[[The Distant Spring]]: 752 (currently only reached via [[tool-assisted superplay]]{{cite youtube|_p1wH5CkmkM|of a tool-assisted superplay of the level in which 752 points are reached}}, with the current real-time record being 712{{cite youtube|OoF2S7AQyH8|of a Challenge Mode run with 712 points}})
| 278
*[[The Final Trial]]: 299
|-
! The Forest of Hope
| 569
|-
! The Forest Navel
| 482
|-
! The Distant Spring
| 752
|-
! The Final Trial
| 299
|}


==Time limits==
==Time limits==
In Challenge Mode, [[day]]s have a different duration to what they do in [[Story Mode]]. Usually, all days last for the same amount of time, which is roughly 13:30 minutes, but in Challenge Mode, this day length is multiplied by a specific value. The following multiplier values were taken directly from the game's files.
Interestingly, when in Challenge Mode, the levels have a different duration. In the main game mode, all levels last for the same amount of time, which is roughly 13:30 minutes. The following multiplier values were taken directly from the game's files.


{|class="wikitable"
{|class="wikitable"
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==Gallery==
==Gallery==
{{image}}
<gallery>
<gallery>
Pikmin challenge.png|Olimar fighting a [[Puffstool]] in Challenge Mode.
Pikmin challenge over.jpg|Conclusion of a perfect [[The Impact Site]] run.
Pikmin challenge over.jpg|Conclusion of a perfect [[The Impact Site]] run.
P1 Challenge Mode Menu.png|The [[Challenge Mode menu]].
P1 Challenge Mode Impact Site 5 Pellets.jpg|Some [[pellet]]s near the landing site in [[The Impact Site]].
P1 Challenge Mode Forest Navel Glowcap Pellets.jpg|Some large pellets in [[The Forest Navel]].
P1 Challenge Mode Distant Spring Sandy Corner.jpg|A corner of the area in [[The Distant Spring]].
Pikminlast1.jpg|A [[Dwarf Bulborb]] being carried to an [[Onion]] in [[The Final Trial]].
File:P1 Challenge Mode Final Trial Burrowing Snagret.jpg|Encountering a [[Burrowing Snagret]] in The Final Trial.
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{Needs translation|Dutch}}
{{Foreignname
{{foreignname
|PorP=Modo Challenge
|Jap      = チャレンジモード
|PorPM="Challenge" Mode
|JapR    = Charenji Mōdo
|PorPN=Translation taken from the ''Pikmin'' instruction manual.
|JapM    = Challenge Mode
|Ita=Modalità sfida
|ChiTrad  =
|ItaM=Challenge mode
|ChiTradR =
|SpaE=Modo Desafío
|ChiTradM =
|SpaEM=Challenge Mode
|ChiSimp  =
|SpaA=Modo Desafío
|ChiSimpR =
|SpaAM=Challenge Mode
|ChiSimpM =
|Ger=Challenge
|Dut      = Uitdagingen
|FraE=Mode Challenge
|DutM    =
|FraEM=Challenge Mode
|FraA    = Mode défi
|FraA=Mode défi
|FraAM    = Challenge mode
|FraAM=Challenge mode
|FraAN    =
|notes=y
|FraE    = Mode Challenge
|FraEM    = Challenge Mode
|FraEN    =
|Ger      = Challenge
|GerM    = -
|GerN    =  
|Ita     = Modalità sfida
|ItaM     = Challenge mode
|ItaN    =  
|Kor      =  
|KorR    =
|KorM    =
|PorP      = Modo Challenge
|PorPM    = Challenge Mode
|PorPN    = Translation taken from the ''Pikmin'' instruction manual.
|SpaA      = Modo Desafío<br>Modo de Desafío
|SpaAM    = Challenge Mode
|SpaAN    = Used in Title screen<br>Used in Challenge Mode menu
|SpaE   = Modo Desafío
|SpaEM   = Challenge Mode
|notes     = y
}}
}}


==See also==
==See also==
*[[Challenge Mode (Pikmin 2)|Challenge Mode in ''Pikmin 2'']]
*[[Challenge Mode (Pikmin 2)|Challenge Mode in ''Pikmin 2'']]
*[[Mission Mode]]
*[[Pikmin Reunion]]


==References==
==References==
{{refs}}
{{refs}}


{{game modes}}
[[Category:Pikmin 1]]
[[Category:Pikmin 1]]
[[Category:Alternative game modes]]
[[Category:Pikmin 1 Challenge Mode]]
[[Category:Pikmin 1 Challenge Mode]]

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