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{{ | {{Infobox cave | ||
|image = Cavern of Chaos sublevel 1.jpg | |image = Cavern of Chaos sublevel 1.jpg | ||
|location = Wistful Wild | |location = Wistful Wild | ||
Line 6: | Line 5: | ||
|treasures = 17 | |treasures = 17 | ||
|hazards = {{fire}} {{water}} {{electricity}} {{poison}} {{explosion}} | |hazards = {{fire}} {{water}} {{electricity}} {{poison}} {{explosion}} | ||
|obstacles = {{water body}} {{white bramble gate}} {{black bramble gate}} {{buried}} {{boulder}} | |||
}} | }} | ||
{{guide}} | {{guide}} | ||
The '''Cavern of Chaos''' | The '''Cavern of Chaos''' is the first cave found in the [[Wistful Wild]] in ''[[Pikmin 2]]''. It's easy to get there, since it's a short walk from the landing site. It is possible to ignore the [[Swooping Snitchbug]], [[Dwarf Red Bulborb]]s, and the [[Decorated Cannon Beetle]], but killing them will ensure a safer trip. To minimize [[Pikmin family|Pikmin]] losses. [[punch]]es can be used on the Bulborbs, and the Cannon Beetle's rocks can be used against itself. If the player takes too long, the [[Gatling Groink]] might appear. In this case, it is best to use the Cannon Beetle's rocks against it, or escaping to the cave right away. | ||
A long cave lies inside, with all sorts of hazards and 1940 [[Poko]]s to obtain in the US [[Region|version]], and 1920 in the European version. | |||
{{notes|ship=y}} | {{notes|ship=y}} | ||
==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Metal | *'''Theme''': Metal | ||
*'''Treasures''': | |||
* '''Treasures''': | **{{icon|Enamel Buster|y}} | ||
** {{icon|Enamel Buster|y}} | **{{icon|Mirth Sphere|y}} | ||
** {{icon|Mirth Sphere|y}} | *'''Enemies''': | ||
* '''Enemies''': | **{{icon|Anode Dweevil|y}} × 3 | ||
** {{icon|Careening Dirigibug|y}} × 3 | **{{icon|Careening Dirigibug|y}} × 3 | ||
** {{icon|Fiery Blowhog|y}} × 1 | **{{icon|Fiery Blowhog|y}} × 1 | ||
** {{icon|Watery Blowhog|y}} × 1 | **{{icon|Watery Blowhog|y}} × 1 | ||
* ''' | *'''Hazards''': | ||
** {{icon|Bomb-rock|y}} × 13 | **{{icon|Bomb-rock|y}} × 13 (4 drop from the sky, 2 in dead ends) | ||
*'''Plants''': | |||
* ''' | **{{icon|Glowstem|y}} (green) × 3 | ||
** {{icon|Glowstem|y}} (green) × 3 | **{{icon|Glowstem|y}} (red) × 3 | ||
** {{icon|Glowstem|y}} (red) × 3 | *'''Others''': | ||
* '''Others''': | **None | ||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = last_1 | |cave = last_1 | ||
Line 55: | Line 39: | ||
|capmax = 50 | |capmax = 50 | ||
|rooms = 4 | |rooms = 4 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_units_hit224_metal.txt | |unitfile = 1_units_hit224_metal.txt | ||
Line 62: | Line 45: | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_metal|Dead end with item | |item_cap_metal|Dead end with item | ||
|way3_metal|Three-way crossing | |way3_metal|Three-way crossing | ||
|way4_metal|Four-way crossing | |way4_metal|Four-way crossing | ||
|wayl_metal|Turning corridor | |wayl_metal|Turning corridor | ||
|way2_metal|Corridor | |way2_metal|Corridor | ||
|way2x2_metal|Long corridor | |way2x2_metal|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_hitode2x2_4_metal|'''Pathway with tubes''' | |||
}} | |||
}} | }} | ||
[[Bomb-rock]]s, electrical hazards, [[Careening Dirigibug]]s, [[Fiery Blowhog]] and one [[Watery Blowhog]] are all cramped into this small space. | |||
[[Dismiss]] your Pikmin and go out with one Captain, [[punch]]ing the bomb-rocks to set them off. Try to have the Careening Dirigibugs drop bomb-rocks near the electrical wires so that when they explode, the generators will be disabled. Once the hazards are cleared out, take all of your Pikmin and attack each enemy, one at a time. Try to keep your [[Red Pikmin]] out of trouble, as they will be needed on the next sublevel, and also be especially careful not to [[throw]] any Pikmin over the edge. | |||
The two treasures, the [[Mirth Sphere]] and the [[Enamel Buster]], are both somewhere above ground; however, watch out for falling bomb-rocks, specially if the treasures are in dead-ends. It is possible to get both treasures without killing enemies. Just let some whites [[Carrying|carry]] them (as they are fast) and distract the Careening Dirigibugs. Once all the treasures are collected, find the hole and jump down. | |||
==Sublevel 2== | |||
*'''Theme''': Metal | |||
*'''Treasures''': | |||
**{{icon|Essence of Despair|y}} (inside a Fiery Bulblax) | |||
**{{icon|Frosty Bauble|y}} (inside a Fiery Bulblax) | |||
**{{icon|Gemstar Wife|y}} (inside a Fiery Bulblax) | |||
*'''Enemies''': | |||
**{{icon|Fiery Bulblax|y}} × 3 | |||
**{{icon|Swooping Snitchbug|y}} × 3 | |||
*'''Hazards''': | |||
**None | |||
*'''Plants''': | |||
**{{icon|Glowstem|y}} (green) × 1 | |||
*'''Others''': | |||
**None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = last_1 | |cave = last_1 | ||
Line 204: | Line 88: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_units_houdai_metal.txt | |unitfile = 1_units_houdai_metal.txt | ||
Line 211: | Line 94: | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_metal|Dead end with item | |item_cap_metal|Dead end with item | ||
|way3_metal|Three-way crossing | |way3_metal|Three-way crossing | ||
|way4_metal|Four-way crossing | |way4_metal|Four-way crossing | ||
|wayl_metal|Turning corridor | |wayl_metal|Turning corridor | ||
|way2_metal|Corridor | |way2_metal|Corridor | ||
|way2x2_metal|Long corridor | |way2x2_metal|Long corridor | ||
}} | }} | ||
{{sublevel units | {{sublevel units | ||
|room_houdai_1_metal|'''[[Man-at-Legs]] arena''' | |room_houdai_1_metal|'''[[Man-at-Legs]] arena''' | ||
}} | }} | ||
}} | }} | ||
{{see also|Fiery Bulblax#Strategy|t1=Fiery Bulblax strategy}} | |||
This sublevel is very large, just like the ninth sublevel of the [[Subterranean Complex]], but difficult nonetheless if you have a small amount of red Pikmin. Along with a few [[Swooping Snitchbug]]s who try to pick up your Pikmin, there are three [[Fiery Bulblax]]es here, and each contains a treasure. | |||
Defeat all three of them, and take back the [[Frosty Bauble]], [[Gemstar Wife]], and [[Essence of Despair]] the Bulblaxes left behind. Find the hole (which is next to your starting area) and continue down. | |||
==Sublevel 3== | |||
*'''Theme''': Soil | |||
*'''Treasures''': | |||
**{{icon|Child of the Earth|y}} | |||
**{{icon|Infernal Vegetable|y}} | |||
*'''Enemies''': | |||
**{{icon|Creeping Chrysanthemum|y}} × 5 | |||
**{{icon|Mamuta|y}} × 2 | |||
*'''Hazards''': | |||
**{{icon|Boulder|y}} × 10 | |||
*'''Plants''': | |||
**{{icon|Clover|y}} × 9 | |||
**{{icon|Figwort|y}} (small) × 9 | |||
**{{icon|Margaret|y}} × 3 | |||
*'''Others''': | |||
**1 type of [[gate]], with 4000 [[Health|HP]] | |||
**{{icon|Egg|y}} × 4 (in dead ends) | |||
{{sublevel technical | {{sublevel technical | ||
|cave = last_1 | |cave = last_1 | ||
Line 326: | Line 139: | ||
|capmax = 70 | |capmax = 70 | ||
|rooms = 4 | |rooms = 4 | ||
|geyser = No | |geyser = No | ||
|unitfile = 3_units_cent_cent2_north_tsuchi.txt | |unitfile = 3_units_cent_cent2_north_tsuchi.txt | ||
|lightfile = normal_light_lv2.ini | |lightfile = normal_light_lv2.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_tsuchi|Dead end with item | |item_cap_tsuchi|Dead end with item | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
|way2x2_tsuchi|Long corridor | |way2x2_tsuchi|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_north_1_tsuchi|'''Circular room with 1 exit''' | |||
|room_cent_4_tsuchi|'''Circular room with 4 exits''' | |||
|room_cent2_4_tsuchi|'''Circular room with 4 exits''' | |||
}} | |||
}} | }} | ||
At first sight, this may look like a rest level, but it's not; the music is a giveaway. [[Creeping Chrysanthemum]]s, [[Mamuta]]s, and falling rocks make this calm-looking level not what it seems. | |||
Alcoves and pathways between circular areas contain falling rocks, so you may want to go in with your captains to trigger the falling boulders before you begin fighting enemies. Use [[Purple Pikmin]] to defeat the Chrysanthemums, and use any Pikmin to defeat the Mamutas, unless you want them to flower your Pikmin first. | |||
One treasure, the [[Infernal Vegetable]], is somewhere above ground, and the other treasure, the [[Child of the Earth]], is underground, so you'll need to listen to your treasure gauge and use [[White Pikmin]] to find it. When everything is collected and safe, go down the hole. | |||
==Sublevel 4== | ==Sublevel 4== | ||
[[File:Cavern of Chaos sublevel 4.jpg|thumb|Sublevel 4.]] | [[File:Cavern of Chaos sublevel 4.jpg|thumb|Sublevel 4.]] | ||
* '''Theme''': Soil | *'''Theme''': Soil | ||
*'''Treasures''': | |||
* '''Treasures''': | **{{icon|Milk Tub|y}} | ||
** {{icon|Milk Tub|y}} | **{{icon|Mysterious Remains|y}} (US) / {{icon|Container of Knowledge|y}} (Europe) (inside an Emperor Bulblax) | ||
** {{icon|Mysterious Remains|y}} (US) / {{icon|Container of Knowledge|y}} (Europe | *'''Enemies''': | ||
* '''Enemies''': | **{{icon|Emperor Bulblax|y}} × 2 | ||
** {{icon|Emperor Bulblax|y}} × 2 | *'''Hazards''': | ||
**{{icon|Bomb-rock|y}} × 15* | |||
* ''' | **{{icon|Fire geyser|y}} × 13 | ||
** {{icon|Bomb-rock|y}} × | *'''Plants''': | ||
** {{icon|Fire geyser|y}} × 13 | **{{icon|Queen Candypop Bud|y}} × 1 (drops from the ceiling in a dead end) | ||
* ''' | **{{icon|Shoot|y}} (large) × 2 | ||
** {{icon|Queen Candypop Bud|y}} × 1 | **{{icon|Shoot|y}} (small) × 2 | ||
** {{icon|Shoot|y}} (large) × 2 | *'''Others''': | ||
** {{icon|Shoot|y}} (small) × 2 | **1 type of [[gate]], with 4000 [[Health|HP]] | ||
* '''Others''': | **{{icon|Egg|y}} × 2 (drop from the ceiling in dead ends) | ||
** [[ | |||
** {{icon|Egg|y}} × 2 | |||
The | <nowiki>*</nowiki>''The cave's files specify "99" bomb-rocks. Presumably, this means the game is meant to add as many bomb-rocks as it can. 15 is the currently found maximum.'' | ||
{{sublevel technical | {{sublevel technical | ||
|cave = last_1 | |cave = last_1 | ||
Line 494: | Line 196: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_ABE_king_tsuchi.txt | |unitfile = 1_ABE_king_tsuchi.txt | ||
|lightfile = normal_light_lv3.ini | |lightfile = normal_light_lv3.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_tsuchi|Dead end with item | |item_cap_tsuchi|Dead end with item | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
|way2x2_tsuchi|Long corridor | |way2x2_tsuchi|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_kingchp_tsuchi|'''Large swamp room''' | |||
}} | |||
}} | }} | ||
{{ | |||
| | {{see also|Emperor Bulblax#Strategy|t1=Emperor Bulblax strategy}} | ||
}} | |||
The Emperor Bulblax makes a return in this wet sublevel, but this time, there are two of them – usually one on land and one submerged in water. At first, it is helpful to find which of the Bulblaxes has the treasure using the treasure gauge. With one captain, take all the Pikmin, or stash them in a crevice. Take the other captain out alone and wake up the Emperor Bulblax. When it is on or near land, lure it so that a bomb-rock is in front of it. It will try to eat the bomb-rock, which will explode in its mouth, taking some damage and stunning it. | |||
With the other captain, take the Pikmin and throw [[Purple Pikmin]] onto its face while it is stunned. This will take away a good chunk of its [[HP|health]]. Repeat until it is dead, and then do the same thing for the other Bulblax, or just ignore it if it isn't disturbing you. You may want to use [[Red Pikmin]] to disable flame geysers before you start. | |||
There is also a treasure, the [[Milk Tub]], above ground, usually behind a gate. Take both treasures back and then leave this watery sublevel. If you are in need of blue Pikmin to collect the treasures, a [[Queen Candypop Bud]] will drop in one of the alcoves. | |||
| | |||
==Sublevel 5== | ==Sublevel 5== | ||
* '''Theme''': Soil | *'''Theme''': Soil | ||
*'''Treasures''': | |||
* '''Treasures''': | **None | ||
** None | *'''Enemies''': | ||
* '''Enemies''': | **{{icon|Iridescent Flint Beetle|y}} × 2 | ||
** {{icon|Iridescent Flint Beetle|y}} × 2 | *'''Hazards''': | ||
**None | |||
* ''' | *'''Plants''': | ||
** None | **{{icon|Clover|y}} × 2 | ||
* ''' | **{{icon|Figwort|y}} (small) × 3 | ||
** {{icon|Clover|y}} × 2 | **{{icon|Ivory Candypop Bud|y}} × 1 (in a dead end) | ||
** {{icon|Figwort|y}} (small | **{{icon|Queen Candypop Bud|y}} × 1 (in a dead end) | ||
** {{icon|Ivory Candypop Bud|y}} × 1 | **{{icon|Violet Candypop Bud|y}} × 1 (in a dead end) | ||
** {{icon|Queen Candypop Bud|y}} × 1 | *'''Others''': | ||
** {{icon|Violet Candypop Bud|y}} × 1 | **{{icon|Egg|y}} × 2 (drop from the sky) | ||
* '''Others''': | |||
** {{icon|Egg|y}} × 2 | |||
{{sublevel technical | {{sublevel technical | ||
|cave = last_1 | |cave = last_1 | ||
Line 655: | Line 248: | ||
|capmax = 100 | |capmax = 100 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 2_ABE_blk_hit3_tsuchi.txt | |unitfile = 2_ABE_blk_hit3_tsuchi.txt | ||
|lightfile = normal_light_lv4.ini | |lightfile = normal_light_lv4.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_tsuchi|Dead end with item | |item_cap_tsuchi|Dead end with item | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
|way2x2_tsuchi|Long corridor | |way2x2_tsuchi|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_block1_3_tsuchi|'''Room with hole in wall''' | |||
|room_hitode3_4_tsuchi|'''Room with 4 exits''' | |||
}} | |||
}} | }} | ||
This is the only rest level in the Cavern of Chaos. It contains two [[Iridescent Flint Beetle]]s, an [[Ivory Candypop Bud]], a [[Violet Candypop Bud]], a [[Queen Candypop Bud]], and falling eggs that contain nectar or sprays. Regroup your Pikmin, go up the geyser if you need to, or continue down the hole. | |||
==Sublevel 6== | ==Sublevel 6== | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
*'''Treasures''': | |||
* '''Treasures''': | **{{icon|Growshroom|y}} | ||
** {{icon|Growshroom|y}} | **{{icon|Princess Pearl|y}} (inside a Wollywog) | ||
** {{icon|Princess Pearl|y}} (inside Wollywog) | *'''Enemies''': | ||
* '''Enemies''': | **{{icon|Anode Beetle|y}} × 6 | ||
** {{icon|Anode Beetle|y}} × 6 | **{{icon|Water Dumple|y}} × 5 | ||
** {{icon|Water Dumple|y}} × 5 | **{{icon|Wollywog|y}} × 2 | ||
** {{icon|Wollywog|y}} × 2 | *'''Hazards''': | ||
* ''' | **{{icon|Electrical wire|y}} × 2 | ||
** {{icon|Electrical wire|y}} × 2 | *'''Plants''': | ||
* ''' | **{{icon|Shoot|y}} (small) × 6 | ||
** {{icon|Shoot|y}} (small) × 6 | *'''Others''': | ||
* '''Others''': | **None | ||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = last_1 | |cave = last_1 | ||
Line 768: | Line 294: | ||
|capmax = 50 | |capmax = 50 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = 3_MAT_f_k_o_conc.txt | |unitfile = 3_MAT_f_k_o_conc.txt | ||
|lightfile = normal_light_lv1.ini | |lightfile = normal_light_lv1.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|wayl_conc|Turning corridor | |wayl_conc|Turning corridor | ||
|way2_conc|Corridor | |way2_conc|Corridor | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_4x4f_4_conc|'''Room with 4 exits and a raised edge''' | |||
|room_north4x4k_1_conc|'''Room with a pipe and a depression''' | |||
|room_pype4x4o_3_conc|'''Room with a pipe in the center''' | |||
}} | |||
}} | }} | ||
This area is home to two hazards – water and electrical wires. There are also [[Wollywog]]s, [[Water Dumple]]s, and [[Anode Beetle]]s which make it even harder. Start by using [[Yellow Pikmin]] to disable electrical wires near your area, unless an enemy is dangerously close to it. Kill anything near your starting area with Purples, and then go out with captains, defeating Water Dumples. Avoid Wollywogs for now. | |||
After the coast is clear, go back to your starting area, grab [[purple Pikmin]], and use them to defeat Wollywogs, being careful to avoid Anode Beetles, water, and electrical wires you missed. After that, go back to camp, grab your Yellows, and use them to kill the Anode Beetles (use Blue Pikmin if they are in water). | |||
As soon as the coast is clear, you will see that one of the Wollywogs was carrying the [[Princess Pearl]]; take it back to camp (you may need [[Blue Pikmin]] if it was dropped in the water). The [[Growshroom]] is always half-buried and can be anywhere in the sublevel, usually in a puddle. Take back both treasures and any carcasses you want, and then continue down to the next sublevel. | |||
==Sublevel 7== | |||
*'''Theme''': Concrete | |||
*'''Treasures''': | |||
**{{icon|Fuel Reservoir|y}} | |||
**{{icon|Impenetrable Cookie|y}} (inside a Puffy Blowhog) | |||
*'''Enemies''': | |||
**{{icon|Cloaking Burrow-nit|y}} × 3 | |||
**{{icon|Puffy Blowhog|y}} × 2 | |||
**{{icon|Withering Blowhog|y}} × 3 | |||
*'''Hazards''': | |||
**{{icon|Gas pipe|y}} × 6 | |||
*'''Plants''': | |||
**{{icon|Shoot|y}} (large) × 2 | |||
**{{icon|Shoot|y}} (small) × 6 | |||
*'''Others''': | |||
**1 type of [[gate]], with 4000 [[Health|HP]] | |||
**{{icon|Egg|y}} × 2 (drop from the sky in dead ends) | |||
{{sublevel technical | {{sublevel technical | ||
|cave = last_1 | |cave = last_1 | ||
Line 891: | Line 347: | ||
|capmax = 80 | |capmax = 80 | ||
|rooms = 4 | |rooms = 4 | ||
|geyser = No | |geyser = No | ||
|unitfile = 3_MAT_d_i_m_conc.txt | |unitfile = 3_MAT_d_i_m_conc.txt | ||
|lightfile = normal_light_lv4.ini | |lightfile = normal_light_lv4.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|wayl_conc|Turning corridor | |wayl_conc|Turning corridor | ||
|way2_conc|Corridor | |way2_conc|Corridor | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_4x4d_4_conc|'''Room with 4 exits''' | |||
|room_dan4x4i_3_conc|'''2 conjoined rooms''' | |||
|room_hitode3x3m_5_conc|'''Room with 5 exits and 2 walls''' | |||
}} | |||
}} | }} | ||
Several [[Puffy Blowhog]]s, [[Withering Blowhog]]s, [[Cloaking Burrow-Nit]]s, and gas pipes inhabit this sublevel. However, the strategy is very simple – use [[White Pikmin]] to disable gas pipes, and then send [[Purple Pikmin]] or [[Red Pikmin]] to attack the Blowhogs and Burrow-Nits. Be careful of the Blowhogs' nasal blasts – they will knock most of your Pikmin over (and you too if you don't have the [[Rush Boots]]) and, in the case of the Withering Blowhog, de-flower them. | |||
One Puffy Blowhog contains the [[Impenetrable Cookie]], and the [[Fuel Reservoir]] can be anywhere above ground, but likely behind gates. Be careful not to miss Cloaking Burrow-Nits behind walls; they might eat unwatched Pikmin at the worst possible times. Take back the treasures, find the hole, and continue down. | |||
==Sublevel 8== | ==Sublevel 8== | ||
[[File:Cavern of Chaos sublevel 8.jpg|thumb|An image of some of the many Dwarf Red Bulborbs in sublevel 8.]] | [[File:Cavern of Chaos sublevel 8.jpg|thumb|An image of some of the many Dwarf Red Bulborbs in sublevel 8.]] | ||
* '''Theme''': Tiles | *'''Theme''': Tiles | ||
*'''Treasures''': | |||
* '''Treasures''': | **{{icon|Fruit Guard|y}} (US) / {{icon|Empty space container|y}} (Europe) | ||
** {{icon|Fruit Guard|y}} (US) / {{icon|Empty | *'''Enemies''': | ||
* '''Enemies''': | **{{icon|Dwarf Red Bulborb|y}} × 54 | ||
** {{icon|Dwarf Bulborb|y | **{{icon|Gatling Groink|y}} × 2 | ||
** {{icon|Gatling Groink|y}} | *'''Hazards''': | ||
**None | |||
* ''' | *'''Plants''': | ||
** None | **None | ||
* ''' | *'''Others''': | ||
** None | **{{icon|Egg|y}} × 4 (in dead ends) | ||
* '''Others''': | |||
** {{icon|Egg|y}} × 4 | |||
{{sublevel technical | {{sublevel technical | ||
|cave = last_1 | |cave = last_1 | ||
Line 1,048: | Line 396: | ||
|capmax = 80 | |capmax = 80 | ||
|rooms = 4 | |rooms = 4 | ||
|geyser = No | |geyser = No | ||
|unitfile = 2_ABE_a_dry_tile.txt | |unitfile = 2_ABE_a_dry_tile.txt | ||
|lightfile = normal_light_lv4.ini | |lightfile = normal_light_lv4.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|wayl_conc|Turning corridor | |wayl_conc|Turning corridor | ||
|way2_conc|Corridor | |way2_conc|Corridor | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_drypool5x5_5_tile|'''Room with waterless pool''' | |||
|room_4x4a_4_tile|'''Room with 4 exits''' | |||
}} | |||
}} | }} | ||
This sublevel is unique, in that it contains the most enemies of any sublevel in the game – over 50 [[Dwarf Red Bulborb]]s, along with two [[Gatling Groink]]s as well. To defeat a Gatling Groink, try to trap it by a wall, and then come in with an army of 20-30 [[Purple Pikmin]] and attack its backside. Once it is defeated, take it back as soon as possible, as its health [[HP#Regeneration|regenerates]]; use [[White Pikmin]] preferably. | |||
To get through this sublevel without any casualties, use the aforementioned strategy on defeating Gatling Groinks, and then go through the level with an army of purples, leaving a captain with the rest of your Pikmin to keep an eye on them. Go through the sublevel, using purples to defeat the dwarves. | |||
The reason you should go through the sublevel with so few Pikmin is to make sure that Pikmin that are left behind don't get eaten by other Bulborbs. Use the purples to kill any Bulborbs that are in your path, but don't take any of them back yet. Several parts in the sublevel have a huge cluster of Bulborbs together – resist the urge to [[Group move|swarm]] them! Just keep throwing your Purple Pikmin and you will be fine. Alternatively, you can lure a Groink into shooting most of the sublevel's Bulborbs, provided you can keep the Pikmin safe from the other Groink. | |||
Eventually in the sublevel, you will get to its only treasure, the [[Fruit Guard]], in a dead-end somewhere. If you've already cleared the area of Dwarf Red Bulborbs, that's great – take the treasure back. If not, go back and clear it, as the Bulborbs will try to eat your Pikmin on the way back. After you're sure everything is dead and all your Pikmin are safe, you can start taking back the massive amount of carcasses. Find the hole and jump down. | |||
==Sublevel 9== | |||
*'''Theme''': Tiles | |||
*'''Treasures''': | |||
**{{icon|Maternal Sculpture|y}} | |||
**{{icon|Wiggle Noggin|y}} | |||
*'''Enemies''': | |||
**{{icon|Bumbling Snitchbug|y}} × 1 | |||
**{{icon|Careening Dirigibug|y}} × 2 | |||
*'''Hazards''': | |||
**{{icon|Gas pipe|y}} × 5 | |||
*'''Plants''': | |||
**None | |||
*'''Others''': | |||
**None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = last_1 | |cave = last_1 | ||
Line 1,188: | Line 447: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = No | |geyser = No | ||
|unitfile = 2_units_north_pool_tile.txt | |unitfile = 2_units_north_pool_tile.txt | ||
|lightfile = normal_light_lv3.ini | |lightfile = normal_light_lv3.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
|cap_pipe|Dead end | |cap_pipe|Dead end | ||
|item_cap_pipe|Dead end with item | |item_cap_pipe|Dead end with item | ||
}} | |||
{{sublevel units | |||
|wayl_pipe|Turning corridor | |||
|way2_pipe|Corridor | |||
|room_north2x2_1_tile|'''Square room with 1 exit''' | |||
|room_pool5x5_5_tile|'''Room with pool''' | |||
}} | |||
}} | }} | ||
When you begin, you will probably be close to some gas pipes – disable these before going any further. Take note of the pool of water that will probably be near your starting area when you begin – its walls are too high for Pikmin to come out of. If any of your Pikmin fall in, you will have to move to the slope and try to call them back from there. After all the gas pipes around your area are disabled, clear out any Careening Dirigibugs in your starting area with [[Yellow Pikmin]]. | |||
After you're done with that, place your Pikmin in a dead-end and go out with one captain. Find a Careening Dirigibug, and try to lure it so that it destroys gas pipes with its bomb-rocks. This will save a trip for your [[White Pikmin]]. After the gas pipes are cleared out, use [[Blue Pikmin]] to take care of any enemies in water, and then go after the Careening Dirigibugs to clear out this level. | |||
The [[Maternal Sculpture]] and the [[Wiggle Noggin]] can be anywhere above ground, even in the water (in which you will need blue Pikmin to reach it). When the treasures aren't in the water, you can maybe get through this Sublevel without killing any water enemies. If you're lucky, they might even be right next to the [[Research Pod]] After collecting carcasses and treasures, look for the hole and jump down. | |||
==Sublevel 10== | ==Sublevel 10== | ||
[[File:Cavern of Chaos Final Floor.png|thumb|160px|This is the layout for the final floor.]] | |||
*'''Theme''': | |||
*'''Treasures''': | |||
**{{icon|Silencer|y}} (inside the Segmented Crawbster) | |||
*'''Enemies''': | |||
**{{icon|Segmented Crawbster|y}} × 1 | |||
*'''Hazards''': | |||
**None | |||
*'''Plants''': | |||
**None | |||
*'''Others''': | |||
**None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = last_1 | |cave = last_1 | ||
Line 1,297: | Line 498: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 1_units_dangomushi_tile.txt | |unitfile = 1_units_dangomushi_tile.txt | ||
|lightfile = light.ini | |lightfile = light.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|room_dangomushi_tile|'''Segmented Crawbster arena''' | |room_dangomushi_tile|'''Segmented Crawbster arena''' | ||
}} | }} | ||
}} | }} | ||
{{see also|Segmented Crawbster#Strategy|t1=Segmented Crawbster strategy}} | |||
The battle with the [[Segmented Crawbster]] will be a difficult one, so it is best to take only [[Red Pikmin]] (and maybe [[Purple Pikmin]] also, if they are flowered). This is also a great place to use your [[Ultra-Spicy Spray]]s, as the Crawbster will be much, much easier to defeat with them. Use the in-depth strategy linked above for defeating the boss, and then take back the [[Silencer]]. Use the eggs that might have fallen from above during the battle to give your Pikmin flowers if you need to, look for the geyser, and escape. | |||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap= | |Jap=混沌の洞窟 | ||
|JapM=Cave of Chaos <!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > BgmList_Last.txt --> | |||
|JapM= | |||
}} | }} | ||
{{Wistful Wild}} | {{Wistful Wild}} | ||
{{ | {{Caves}} | ||
[[Category:Cavern of Chaos| ]] | [[Category:Cavern of Chaos| ]] |