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{{infobox challenge
[[Image:Cave of Snarls.jpg|thumb]]
|image=Cave of Snarls.jpg
The nineteenth level in Challenge mode in [[Pikmin 2]]. You start off with 20 red pikmin, 25 blue pikmin, and 5 purple pikmin. The level contains 2 sublevels. You have 2 bitter sprays.
|size=250px
|red=20
|blue=25
|purple=5
|sublevels=2
|bitter=2
|gridcol=4
|gridrow=4
}}
{{guide}}
The '''Cave of Snarls''' is the nineteenth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. This level features both species of airborne [[Blowhogs]]. Since the [[Male Sheargrub]]s are the only harmful enemies, a pink flower is almost certain.


==Sublevel 1==
== Sublevel 1 ==
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Soil 2|Soil 2]]''
* '''Time''': 150 (300 seconds)
* '''Starting Pikmin''':
** {{icon|Red Pikmin|v=P2|y}} × 20 (flower)
** {{icon|Blue Pikmin|v=P2|y}} × 25 (flower)
** {{icon|Purple Pikmin|v=P2|y}} × 5 (flower)
* '''Treasures''':
** {{icon|Armored Nut|y}} × 1
** {{icon|Conifer Spire|y}} × 1
** {{icon|Corpulent Nut|y}} × 1
** {{icon|Petrified Heart|y}} × 1 (inside Puffy Blowhog)
** {{icon|Science Project|y}} × 6 (inside Sheargrubs)
** {{icon|The Key|y}} × 1 (inside Withering Blowhog)
* '''Enemies''':
** {{icon|Female Sheargrub|y}} × 3
** {{icon|Male Sheargrub|y}} × 3
** {{icon|Puffy Blowhog|y}} × 1
** {{icon|Withering Blowhog|y}} × 1
* '''Obstacles''':
** {{icon|Fire geyser|y}} × 4
* '''Vegetation''':
** {{icon|Dandelion|y}} × 2
** {{icon|Fiddlehead|y}} × 4
** {{icon|Figwort|y}} (large brown) × 4
** {{icon|Figwort|y}} (small brown) × 6
* '''Others''':
** None


The [[Withering Blowhog]] has [[The Key]]. Most [[Sheargrub]]s are female, so only the males that are on the path to the [[Research Pod|pod]] need to be killed.
The [[Withering Blowhog]] has the key. You can pretty much forget the [[Sheargrubs]], because about 70% should be female (watch out for males that are in the path to the pod).  


{{cavegen|csn1}}
== Sublevel 2 ==
{{sublevel technical
|cave        = ch_NARI_08tobasare
|enemymax    = 12
|itemmax    = 3
|gatemax    = 0
|capmax      = 100
|rooms      = 2
|ctrratio    = 0
|geyser      = No
|unitfile    = 2_units_ike2_ike3_snow.txt
|lightfile  = normal_light_cha.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_snow|Three-way crossing
|way4_snow|Four-way crossing
|wayl_snow|Turning corridor
|way2_snow|Corridor
|way2x2_snow|Long corridor
}}
{{sublevel units
|room_ike3_2_tsuchi|'''Room with ramp to thin ledge'''
|room_ike2_4_tsuchi|'''Swampy room'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Withering Blowhog|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Puffy Blowhog|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Fire geyser|y}}
| 2
| None
| Cave unit seams
|-
| 6
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Science Project|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Female Sheargrub|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Science Project|y}}
| colspan="3" | Carried inside entry with ID 7
|-
| 8
| {{icon|Male Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Science Project|y}}
| colspan="3" | Carried inside entry with ID 8
|-
| 9
| {{icon|Male Sheargrub|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Science Project|y}}
| colspan="3" | Carried inside entry with ID 9
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 10
| {{icon|Dandelion|y}}
| 2
| None
| Plant spots
|-
| 11
| {{icon|Fiddlehead|y}}
| 4
| None
| Plant spots
|-
| 12
| {{icon|Figwort|y}} (small brown)
| 6
| None
| Plant spots
|-
| 13
| {{icon|Figwort|y}} (large brown)
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 14
| {{icon|Corpulent Nut|y}}
| 1
| None
| Treasure spots
|-
| 15
| {{icon|Armored Nut|y}}
| 1
| None
| Treasure spots
|-
| 16
| {{icon|Conifer Spire|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
Again the [[Withering Blowhog]] has the key. There are some mechanic parts sitting around, such as the [[Network Mainbrain]]. Take the key after defeating the Blowhogs (they should be close togther, so take them out with bitter sprays) and exit.
* '''Theme''': Metal
* '''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]''
* '''Time''': +100 (+200 seconds)
* '''Treasures''':
** {{icon|Indomitable CPU|y}} × 1
** {{icon|Leviathan Feather|y}} × 6 (inside Sheargrubs)
** {{icon|Network Mainbrain|y}} × 1
** {{icon|Tear Stone|y}} × 1 (inside Puffy Blowhog)
** {{icon|The Key|y}} × 1 (inside Withering Blowhog)
** {{icon|Vacuum Processor|y}} × 1
* '''Enemies''':
** {{icon|Female Sheargrub|y}} × 3
** {{icon|Male Sheargrub|y}} × 3
** {{icon|Puffy Blowhog|y}} × 1
** {{icon|Withering Blowhog|y}} × 1
* '''Obstacles''':
** {{icon|Fire geyser|y}} × 4
* '''Vegetation''':
** {{icon|Glowstem|y}} (green) &times; 28<ref group="Sublevel 2 note" name="s2n1">The sublevel's data makes it so 99 Glowstems should spawn in total, but no sublevel layout can ever accommodate that many. All layouts end up generating exactly 28.</ref>
* '''Others''':
** None
 
The Withering Blowhog has The Key again. There are some mechanic parts sitting around, such as the [[Network Mainbrain]]. The Key can either be taken directly at a risk or after defeating the Blowhogs. They should spawn close together, so [[ultra-bitter spray|bitter sprays]] should be quite effective.
 
{{cavegen|csn2}}
{{sublevel technical
|cave        = ch_NARI_08tobasare
|enemymax    = 12
|itemmax    = 3
|gatemax    = 0
|capmax      = 100
|rooms      = 2
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 2_units_ari1_nor2_metal.txt
|lightfile  = metal_light_cha.ini
|bg          = ice
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
}}
{{sublevel units
|room_ari1_3_metal|'''Circular room with 3 exits'''
|room_north2x2_1_metal|'''T-shaped room'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Withering Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Puffy Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Leviathan Feather|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Female Sheargrub|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Leviathan Feather|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Male Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Leviathan Feather|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Male Sheargrub|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Leviathan Feather|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Fire geyser|y}}
| 2
| None
| "Hard" enemy spots
|-
| 8
| {{icon|Fire geyser|y}}
| 2
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Glowstem|y}} (green)
| 99<ref group="Sublevel 2 note" name="s2n1" />
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 10
| {{icon|Vacuum Processor|y}}
| 1
| None
| Treasure spots
|-
| 11
| {{icon|Indomitable CPU|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Network Mainbrain|y}}
| 1
| None
| Treasure spots
|}
<references group="Sublevel 2 note"/>
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Names in other languages==
{{Foreignname
|Jap=鼻息の洞窟<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Nose cavern?
|SpaA=Cueva de los Gruñidos
|SpaAM=Cave of Snarls
|FraA=Grotte rugissante
|FraAM=Roaring cave
|FraE=Grotte Rugissante
|FraEM=Roaring Cave
|Ger=Wirres Durcheinander
|GerM=Confused Chaos
|Ita=Covo d'ira
|ItaM=Den of rage
}}
 
{{CM}}

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