Editing Carry
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*Some [[jellyfloat family]] and [[umbloda family]] members can carry Pikmin or leaders inside of them. | *Some [[jellyfloat family]] and [[umbloda family]] members can carry Pikmin or leaders inside of them. | ||
* [[Oatchi]] and [[Moss]] can carry objects in exactly the same manner as a Pikmin, counting as a number of Pikmin between 3 and 100 depending on the dog's current skills. | * [[Oatchi]] and [[Moss]] can carry objects in exactly the same manner as a Pikmin, counting as a number of Pikmin between 3 and 100 depending on the dog's current skills. | ||
*The [[ | *The ''Pikmin 4'' [[Pikmin 4 player character|player character]] can carry objects with the strength of 1 Pikmin if they have the [[Extra Hand]] upgrade equipped. | ||
==Destination== | ==Destination== | ||
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==Carrying numbers== | ==Carrying numbers== | ||
[[File:Pikmin 2 carry numbers.png|thumb|Example of the carrying numbers displayed on the [[HUD]], in ''Pikmin 2''.]] | [[File:Pikmin 2 carry numbers.png|thumb|Example of the carrying numbers displayed on the [[HUD]], in ''Pikmin 2''.]] | ||
Each object has a [[weight]] and maximum number of carrier Pikmin. If the combined strength of the Pikmin is less than the weight, it cannot be carried. If the maximum number of carriers is already met, any new Pikmin will ignore the object. The "strength" is the total calculated Pikmin strength, so Purple Pikmin count 10 towards this number, instead of 1 like all others. | Each object has a [[weight]] and maximum number of carrier Pikmin. The maximum number of carriers is typically twice that of the object's weight, but some objects (such as [[#Small object|small ones]]) deviate from this rule with a lower carrier limit. If the combined strength of the Pikmin is less than the weight, it cannot be carried. If the maximum number of carriers is already met, any new Pikmin will ignore the object. The "strength" is the total calculated Pikmin strength, so Purple Pikmin count 10 towards this number, instead of 1 like all others. | ||
For the minimum strength and maximum number of carriers on a [[ship part]], [[treasure]], [[enemy]] or [[fruit]], please visit the appropriate page and read the "Weight" and "Max. carriers" attributes on the infobox at the top-right corner of the article. | |||
When something is being carried, two numbers will appear on top of it, which indicate the strength of the carriers and the object's weight. These numbers will only appear on the [[HUD]] if the object has any carrier Pikmin on it. In | When something is being carried, two numbers will appear on top of it, which indicate the strength of the carriers and the object's weight. These numbers will only appear on the [[HUD]] if the object has any carrier Pikmin on it. In ''Pikmin'' and ''Pikmin 2'', the number of Pikmin needed to carry the object will be on the top, while the number of Pikmin carrying the object will be below it. This was reversed in ''Pikmin 3'', likely to make more sense as a fraction. More information can be found [[HUD#Fraction numbers|here]]. | ||
Although only two Pikmin can carry a 1-pellet normally, there is some mystery surrounding the possibility of [[Pellet#Three Pikmin carrying a 1 pellet|three Pikmin doing so]]. | Although only two Pikmin can carry a 1-pellet normally, there is some mystery surrounding the possibility of [[Pellet#Three Pikmin carrying a 1 pellet|three Pikmin doing so]]. | ||
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Based on RAM readings, the value each Pikmin contributes depends on the table specified in the formula above, and [[ultra-spicy spray]] makes the Pikmin count as a flower Pikmin in terms of carrying speed. This also means that using an ultra-spicy spray on a group of flower Pikmin has absolutely no effect on their carrying speed. | Based on RAM readings, the value each Pikmin contributes depends on the table specified in the formula above, and [[ultra-spicy spray]] makes the Pikmin count as a flower Pikmin in terms of carrying speed. This also means that using an ultra-spicy spray on a group of flower Pikmin has absolutely no effect on their carrying speed. | ||
Interestingly, any Pikmin carrying a leader will move at the fastest carrying speed possible, regardless of how many are carrying, their [[Pikmin family|type]], [[maturity]], or whether they're [[Ultra-spicy spray|spicy]] or not | Interestingly, any Pikmin carrying a leader will move at the fastest carrying speed possible, regardless of how many are carrying, their [[Pikmin family|type]], [[maturity]], or whether they're [[Ultra-spicy spray|spicy]] or not. | ||
===''Pikmin 3''=== | ===''Pikmin 3''=== | ||
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**[[Leader]]s (in {{p1}}, and also in {{p2}} after collecting the [[Napsack]]) | **[[Leader]]s (in {{p1}}, and also in {{p2}} after collecting the [[Napsack]]) | ||
**[[Marble]]s, [[Cupid's Grenade|cherries]], and other fruit in [[2-Player Battle]] and [[Bingo Battle]] | **[[Marble]]s, [[Cupid's Grenade|cherries]], and other fruit in [[2-Player Battle]] and [[Bingo Battle]] | ||
**[[Treasure]]s, [[Sneak Bomb]]s, and [[Dandorium]] in [[Dandori Battle]]s | **[[Treasure]]s, [[Sneak Bomb]]s, and [[Dandorium]] weights in [[Dandori Battle]]s. | ||
*To the [[S.S. Dolphin]]: | *To the [[S.S. Dolphin]]: | ||
**[[Ship part]]s | **[[Ship part]]s | ||
*To the [[Hocotate Ship]]: | |||
*To the [[Hocotate | |||
**[[Treasure]]s | **[[Treasure]]s | ||
**[[Burgeoning Spiderwort]] berries | **[[Burgeoning Spiderwort]] berries | ||
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*In ''Pikmin 3'' if a non-[[Winged Pikmin]] tries to carry a pink [[pellet]] out from the zone where the Winged Onion is first found, the Pikmin will not walk past the bridge and start walking in circles, possibly as a way to prevent the player from getting rid of a helpful Winged Pikmin growing tool. This behavior disappears after the Winged Onion merges with the Master Onion. | *In ''Pikmin 3'' if a non-[[Winged Pikmin]] tries to carry a pink [[pellet]] out from the zone where the Winged Onion is first found, the Pikmin will not walk past the bridge and start walking in circles, possibly as a way to prevent the player from getting rid of a helpful Winged Pikmin growing tool. This behavior disappears after the Winged Onion merges with the Master Onion. | ||
*In ''Hey! Pikmin'', if a Pikmin is carrying a [[heart]] and gets stuck around an obstacle, and the Pikmin goes into an idle state before it returns the heart to Olimar (which could be caused by the Pikmin being separated for too long over too great a distance), then upon finding the Pikmin in its idle state, the heart it was carrying will be gone. | *In ''Hey! Pikmin'', if a Pikmin is carrying a [[heart]] and gets stuck around an obstacle, and the Pikmin goes into an idle state before it returns the heart to Olimar (which could be caused by the Pikmin being separated for too long over too great a distance), then upon finding the Pikmin in its idle state, the heart it was carrying will be gone. | ||
==Names in other languages== | ==Names in other languages== |