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{{game icons|p2=y}}
[[Image:Carpet Plain.png|right|thumb|A Puffy Blowhog exhaling air as its attack]] The '''Carpet Plain''' is a [[2-Player Mode]] map.
[[File:Carpet Plain preview.png|thumb|300px|Stage preview.]]
It has the indoor style that the [[Glutton's Kitchen]] displays. The floor, as its name suggests, is covered in a fluffy grey carpet, occasionally with plates or toy blocks on it. The borders of the level are made out of baseboards, bricks, trees and bump-like "bridges" that one can walk on. All of these objects are wooden, and most of them are painted in a variety of colors.
The '''Carpet Plain''' is the third [[2-Player Battle]] stage in ''[[Pikmin 2]]''. It shares its toybox theme with [[Glutton's Kitchen]]. The floor, as its name suggests, is covered in a fluffy gray carpet, occasionally with plates or toy blocks on it. The borders of the level are made out of baseboards, bricks, trees and bump-like "bridges" that one can walk on. All of these objects are wooden, and most of them are painted in a variety of colors.


In addition to the hazard presented by numerous enemies, boulders may fall from the ceiling in certain areas.
In addition to the hazard presented by numerous enemies, boulders may fall from the ceiling in certain areas.


== Level information==
== Enemies ==
*'''Theme''': Toybox
*'''Treasures''':
**None
*'''Enemies''':
**{{icon|Dwarf Orange Bulborb|y}}
**{{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
**{{icon|Female Sheargrub|y}}
**{{icon|Puffy Blowhog|y}}
**{{icon|Shearwig|y}} (under marbles)
*'''Obstacles''':
**{{icon|Boulder|y}}
*'''Plants and fungi''':
**{{icon|Pellet Posy|y}} × 12
*'''Others''':
**{{icon|Egg|y}}


{{sublevel technical
*[[Dwarf Orange Bulborb]]s
|2p          = y
*[[Dwarf Red Bulborb]]s
|cave        = vs_3_hirobiro
*[[Sheargrub]]s
|enemymax    = 60
*[[Shearwig]]s (under the yellow marbles)
|itemmax    = 0
*Two [[Puffy Blowhog]]s.
|gatemax    = 0
|capmax      = 100
|rooms      = 4
|ctrratio    = 0.15
|geyser      = No
|unitfile    = vs_3_toy.txt
|lightfile  = normal_light_cha.ini
|bg          = tatami
|clog        = No
|hiddenfloor = 1
|units      =
{{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 1 (1/2 chance)
{{!}}-
{{sublevel units
|room_hitode4x7_3_toy|Large three-way crossing (×2)
|room_vs_mid_sara2_8_toy|Room with 3 half-discs (×2)
|item_cap_toy|Dead end with item (×10)
|cap_toy|Dead end (×4)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/2 chance)
{{!}}-
{{sublevel units
|room_mid_sara_8_toy|Room with dirty plate (×2)
|room_vs_mid_sara2_8_toy|Room with 3 half-discs (×2)
|item_cap_toy|Dead end with item (×12)
|cap_toy|Dead end (×4)
|wayl_toy|Turning corridor (×2)
|way2x2_toy|Long corridor (×4)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Random units
{{!}}-
{{sublevel units
|item_cap_toy|Dead end with item
|cap_toy|Dead end
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|way2_toy|Corridor
}}
{{sublevel units
|way2x2_toy|Long corridor
|room_hitode4x7_3_toy|'''Large three-way crossing'''
|room_mid2_8_toy|'''Large open room without xylophone'''
|room_mid_sara_8_toy|'''Room with dirty plate'''
|room_vs_mid_sara2_8_toy|'''Room with 3 half-discs'''
}}
}}


==Puffy Blowhogs==
===Note on Puffy Blowhogs===
The Puffy Blowhogs that float around the area may annoy, but they cannot kill [[Pikmin family|Pikmin]] directly. They yield no reward when defeated, and will sometimes hover over the plate in the middle out of range of attack, so it is best to ignore them and hope that the enemy player will waste time fighting them instead. The Blowhogs may sometimes push Pikmin where a [[leader]]'s whistle cannot reach them, such that only an enemy Pikmin [[throw]]n nearby will bring them within range, especially when slowly carrying objects over the border of the area. Similarly, Puffy Blowhogs may throw Pikmin near Dwarf Red/Orange Bulborbs, putting them at risk of being eaten.
The Puffy Blowhogs that float around the area may annoy, but they cannot kill Pikmin directly. They yield no reward when defeated, and will sometimes hover over the plate in the middle and not be able to be attacked, so it is best to ignore them and hope that the enemy player will waste time fighting them instead. The Blowhogs may sometimes push Pikmin, especially when one's slowly carrying objects over the border of the area, where a captain's whistle range might not reach them or throw them near Dwarf Red/Orange Bulborbs, putting them at risk of being eaten.
 
===Friendly Help===
==Gallery==
If you are playing a friendly match, you can have your opponet trhow a pikmin over the border, call it and then use the C-stick to reach your Pikimin. If done correctly, your Pikmin should be in whistling range. Remember this will not work for a serious match as your opponet will likely use this a chance to get some marbles, if your playing for them, or your own marble, if your are playing for that.
<gallery>
{{2P}}
Carpet Plain.png|A Puffy Blowhog exhaling air as its attack.
[[Category:2-player locations]]
</gallery>
 
==Names in other languages==
{{Needs translation|French}}
{{Foreignname
|Jap  = ひろびろコース
|JapR  = Hirobiro kōsu
|JapM  = Spacious Course
|Fra  = Plaine du Tapis
|FraM  =
|Spa  = Alfombra
|SpaM  = Carpet
|Ita  = Campo liscio
|ItaM  = Smooth field
|Ger  = Teppichebene
|GerM  = Carpet plane
}}
 
==Trivia==
*The preview image for this stage shows a lone red marble on a corner of the stage. That corner cannot be [[Captain Olimar]]'s base, and it's unlikely that [[Blue Pikmin]] would have passed by the corner while carrying the marble. This indicates that in [[Pikmin 2 prerelease information|earlier versions]] of the game, red marbles might have had a different role.
 
==See also==
*[[Glutton's Kitchen]]
 
{{2PB}}

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