Editing Carpet Plain
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
[[Image:Carpet Plain.png|right|thumb|A Puffy Blowhog exhaling air as its attack]] The '''Carpet Plain''' is a [[2-Player Mode]] map. | |||
[[ | It has the indoor style that the [[Glutton's Kitchen]] displays. The floor, as its name suggests, is covered in a fluffy grey carpet, occasionally with plates or toy blocks on it. The borders of the level are made out of baseboards, bricks, trees and bump-like "bridges" that one can walk on. All of these objects are wooden, and most of them are painted in a variety of colors. | ||
The '''Carpet Plain''' is | |||
In addition to the hazard presented by numerous enemies, boulders may fall from the ceiling in certain areas. | In addition to the hazard presented by numerous enemies, boulders may fall from the ceiling in certain areas. | ||
== | == Enemies == | ||
*[[Dwarf Orange Bulborb]]s | |||
*[[Dwarf Red Bulborb]]s | |||
*[[Sheargrub]]s | |||
*[[Shearwig]]s (under the yellow marbles) | |||
*Two [[Puffy Blowhog]]s. | |||
==Puffy Blowhogs== | ===Note on Puffy Blowhogs=== | ||
The Puffy Blowhogs that float around the area may annoy, but they cannot kill | The Puffy Blowhogs that float around the area may annoy, but they cannot kill Pikmin directly. They yield no reward when defeated, and will sometimes hover over the plate in the middle and not be able to be attacked, so it is best to ignore them and hope that the enemy player will waste time fighting them instead. The Blowhogs may sometimes push Pikmin, especially when one's slowly carrying objects over the border of the area, where a captain's whistle range might not reach them or throw them near Dwarf Red/Orange Bulborbs, putting them at risk of being eaten. | ||
===Friendly Help=== | |||
If you are playing a friendly match, you can have your opponet trhow a pikmin over the border, call it and then use the C-stick to reach your Pikimin. If done correctly, your Pikmin should be in whistling range. Remember this will not work for a serious match as your opponet will likely use this a chance to get some marbles, if your playing for them, or your own marble, if your are playing for that. | |||
{{2P}} | |||
[[Category:2-player locations]] | |||