Editing Carpet Plain
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Latest revision | Your text | ||
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{{game icons|p2=y}} | {{game icons|p2=y}} | ||
[[File: | [[File:CarpetPlain.png|thumb|right|300px|Stage preview.]] | ||
The '''Carpet Plain''' is the third [[2-Player Battle]] | The '''Carpet Plain''' is the third [[2-Player Battle]] map in ''Pikmin 2''. It has the indoor style that the [[Glutton's Kitchen]] displays. The floor, as its name suggests, is covered in a fluffy gray carpet, occasionally with plates or toy blocks on it. The borders of the level are made out of baseboards, bricks, trees and bump-like "bridges" that one can walk on. All of these objects are wooden, and most of them are painted in a variety of colors. | ||
In addition to the hazard presented by numerous enemies, boulders may fall from the ceiling in certain areas. | In addition to the hazard presented by numerous enemies, boulders may fall from the ceiling in certain areas. | ||
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*'''Enemies''': | *'''Enemies''': | ||
**{{icon|Dwarf Orange Bulborb|y}} | **{{icon|Dwarf Orange Bulborb|y}} | ||
**{{icon|Dwarf Bulborb|y | **{{icon|Dwarf Red Bulborb|y}} | ||
**{{icon|Female Sheargrub|y}} | **{{icon|Female Sheargrub|y}} | ||
**{{icon|Puffy Blowhog|y}} | **{{icon|Puffy Blowhog|y}} | ||
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*'''Obstacles''': | *'''Obstacles''': | ||
**{{icon|Boulder|y}} | **{{icon|Boulder|y}} | ||
*'''Plants | *'''Plants''': | ||
**{{icon|Pellet Posy|y}} × 12 | **{{icon|Pellet Posy|y}} × 12 | ||
*'''Others''': | *'''Others''': | ||
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|capmax = 100 | |capmax = 100 | ||
|rooms = 4 | |rooms = 4 | ||
|geyser = No | |geyser = No | ||
|unitfile = vs_3_toy.txt | |unitfile = vs_3_toy.txt | ||
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|clog = No | |clog = No | ||
|hiddenfloor = 1 | |hiddenfloor = 1 | ||
|units = | |units = | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} | {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1 | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
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|cap_toy|Dead end (×4) | |cap_toy|Dead end (×4) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} | {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2 | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
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|wayl_toy|Turning corridor (×2) | |wayl_toy|Turning corridor (×2) | ||
|way2x2_toy|Long corridor (×4) | |way2x2_toy|Long corridor (×4) | ||
}} | }} | ||
}} | }} | ||
==Puffy Blowhogs== | ===Puffy Blowhogs=== | ||
The Puffy Blowhogs that float around the area may annoy, but they cannot kill [[Pikmin family|Pikmin]] directly. They yield no reward when defeated, and will sometimes hover over the plate in the middle out of range of attack, so it is best to ignore them and hope that the enemy player will waste time fighting them instead. The Blowhogs may sometimes push Pikmin where a [[ | The Puffy Blowhogs that float around the area may annoy, but they cannot kill [[Pikmin family|Pikmin]] directly. They yield no reward when defeated, and will sometimes hover over the plate in the middle out of range of attack, so it is best to ignore them and hope that the enemy player will waste time fighting them instead. The Blowhogs may sometimes push Pikmin where a [[captain]]'s whistle cannot reach them, such that only an enemy Pikmin [[throw]]n nearby will bring them within range, especially when slowly carrying objects over the border of the area. Similarly, Puffy Blowhogs may throw Pikmin near Dwarf Red/Orange Bulborbs, putting them at risk of being eaten. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Carpet Plain.png|A Puffy Blowhog exhaling air as its attack. | File:Carpet Plain.png|A Puffy Blowhog exhaling air as its attack. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*The preview image for this stage shows a lone red marble on a corner of the stage. That corner cannot be [[Captain Olimar]]'s base, and it's unlikely that [[Blue Pikmin]] would have passed by the corner while carrying the marble. This indicates that in [[ | *The preview image for this stage shows a lone red marble on a corner of the stage. That corner cannot be [[Captain Olimar]]'s base, and it's unlikely that [[Blue Pikmin]] would have passed by the corner while carrying the marble. This indicates that in [[prototype information|earlier versions]] of the game, red marbles might have had a different role. | ||
{{2PB}} | {{2PB}} |