Editing Carpet Plain
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
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{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_hitode4x7_3_toy|Large three-way crossing ( | |room_hitode4x7_3_toy|Large three-way crossing (x2) | ||
|room_vs_mid_sara2_8_toy|Room with 3 half-discs ( | |room_vs_mid_sara2_8_toy|Room with 3 half-discs (x2) | ||
|item_cap_toy|Dead end with item ( | |item_cap_toy|Dead end with item (x10) | ||
|cap_toy|Dead end ( | |cap_toy|Dead end (x4) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/2 chance) | {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/2 chance) | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_mid_sara_8_toy|Room with dirty plate ( | |room_mid_sara_8_toy|Room with dirty plate (2x) | ||
|room_vs_mid_sara2_8_toy|Room with 3 half-discs ( | |room_vs_mid_sara2_8_toy|Room with 3 half-discs (2x) | ||
|item_cap_toy|Dead end with item ( | |item_cap_toy|Dead end with item (12x) | ||
|cap_toy|Dead end ( | |cap_toy|Dead end (4x) | ||
|wayl_toy|Turning corridor ( | |wayl_toy|Turning corridor (2x) | ||
|way2x2_toy|Long corridor ( | |way2x2_toy|Long corridor (4x) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Random units | {{!}} colspan = 6 style = "text-align: center;" {{!}} Random units |