Editing Burrowing Snagret

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Infobox enemy
{{Infobox enemy
|pikmin      = y
|pikmin      = y
|pikmin2    = y
 
|pikmin3    = y
|pikmin3    = y
|pikmin4    = y
|pikmin4    = y
Line 23: Line 23:


When killed in [[Pikmin (game)|''Pikmin'']], Burrowing Snagrets explode into 7 random 1 [[pellet]]s and a 5 pellet; in ''Pikmin 2'', a dead Burrowing Snagret leaves behind its head to be returned to an [[Onion]] or the [[Research Pod]]. In ''[[Pikmin 3]]'', the Snagret's entire body comes out of the ground to be salvaged, revealing a foot much like the one on a [[Pileated Snagret]]. It does the same in ''[[Pikmin 4]]'', though its body coils up once it dies, making it easier for the Pikmin to carry it, instead of having to drag the limp body behind its head.
When killed in [[Pikmin (game)|''Pikmin'']], Burrowing Snagrets explode into 7 random 1 [[pellet]]s and a 5 pellet; in ''Pikmin 2'', a dead Burrowing Snagret leaves behind its head to be returned to an [[Onion]] or the [[Research Pod]]. In ''[[Pikmin 3]]'', the Snagret's entire body comes out of the ground to be salvaged, revealing a foot much like the one on a [[Pileated Snagret]]. It does the same in ''[[Pikmin 4]]'', though its body coils up once it dies, making it easier for the Pikmin to carry it, instead of having to drag the limp body behind its head.
{{todo|Document these in the glitches article.}}
On occasion, this creature and the Burrowing Snagret may [[Glitches|still remain alive with what appears to be little or no health]]. There are two major ways that this can take place: firstly, if the Snagret is brought to 0 health while still in either of its emerging animations, the creature will not proceed to die until it finishes the animation. Secondly, if the Snagret is brought to zero health while in the middle of its delving animation, the creature won't die and will successfully dive into the ground. Upon re-emerging, the Snagret will be left on 1 health.
If a Pikmin stands directly where the Pileated Snagret dives into the ground, the Pikmin may be shoved through the ground collision, and will die with the sound as if it were thrown off into an [[Pit|abyss]]. Sometimes the Pikmin will make the sound, but will not die. This is most likely because it was shoved into the ground, and then knocked back up by the Snagret's foot shortly afterwards, saving it.
On occasion, while fighting the Pileated Snagret with Purple Pikmin, the game may [[crash]]. This appears to take place when a Purple Pikmin stuns the Snagret as it grabs for the third time while attacking.
It is possible for the Pileated Snagret to get stuck in the ground and be unable to emerge in the [[Valley of Repose]] version of the [[Piklopedia]]. This happens randomly and rarely, and can be very hard to reproduce.  It's also possible to get the Snagret to get stuck above-ground in the same area. This happens when one lures the Snagret off of the hill it starts on via well placed [[Pikpik carrot]]s, and then proceeds to leave it alone. The Snagret may attempt to go back up on the hill to re-burrow, but will get caught on a sharp wall and infinitely jump towards it


==Stats==
==Stats==

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 meta category: