Editing Bumbling Snitchbug
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 8: | Line 8: | ||
|underground = [[Subterranean Complex]], [[Frontier Cavern]], [[Shower Room]], [[Cavern of Chaos]], [[Hole of Heroes]], [[Dream Den]] | |underground = [[Subterranean Complex]], [[Frontier Cavern]], [[Shower Room]], [[Cavern of Chaos]], [[Hole of Heroes]], [[Dream Den]] | ||
|challenge = [[The Giant's Bath]], [[Abduction Den]] | |challenge = [[The Giant's Bath]], [[Abduction Den]] | ||
|attacks = | |attacks = Throws leaders to the ground | ||
}} | }} | ||
The '''Bumbling Snitchbug''' ({{j|トテツチホカシ| | The '''Bumbling Snitchbug''' ({{j|トテツチホカシ|Totetsuchi Hokashi}}) is a creature found in ''[[Pikmin 2]]''. It closely resembles the [[Swooping Snitchbug]] in appearance, though possesses more body mass, makes a different buzzing sound, and does not have as distinct a head. The two also behave similarly towards small grounded creatures, but instead of targeting [[Pikmin family|Pikmin]] specifically, this lumbering bug prefers to attack [[leader]]s, snatching them and tossing them to the ground. leaders that the enemy has managed to take hold of will [[dismiss]] their army, but are able to struggle to free themselves if {{button|gc|stick|wii|stick}} is [[Controls#Button-mashing|twirled]]. Alternately, one could have the second leader throw [[Yellow Pikmin]] to combat the kidnapping Snitchbug. | ||
Weighing | Weighing the beast down will cause it to crash into the ground, where it is easily overwhelmed by the player's Pikmin forces. When carrying a leader, the Bumbling Snitchbug flies higher than usual. The creature is only harmful in areas with many enemies, where one might catch the player off guard, allowing for the disbanded Pikmin to be eaten. This, however, can easily be prevented by switching to the other leader and calling the Pikmin to resume battle. If the Snitchbug manages to capture both leaders, then the player is in a tough spot, and must break free quickly, or have idle Pikmin suffer. | ||
==Stats== | ==Stats== | ||
Line 28: | Line 28: | ||
{{Notes|olimar=y|louie=y}} | {{Notes|olimar=y|louie=y}} | ||
==Behavior== | ==Behavior== | ||
Line 36: | Line 33: | ||
When attacked, the Bumbling Snitchbug falls straight to the ground and proceeds to flail on its back until it can lift itself up again. At this point, the creature is completely vulnerable to more attacks. If only a few Pikmin are on the creature as it flies, it will not be taken to the ground, but rather it will defend itself with a quick shake. | When attacked, the Bumbling Snitchbug falls straight to the ground and proceeds to flail on its back until it can lift itself up again. At this point, the creature is completely vulnerable to more attacks. If only a few Pikmin are on the creature as it flies, it will not be taken to the ground, but rather it will defend itself with a quick shake. | ||
==Strategy== | ==Strategy== | ||
{{guide}} | {{guide}} | ||
On its own, the Bumbling Snitchbug poses no real threat. Just avoid its occasional swoop and then proceed to toss [[yellow Pikmin]] onto it in order to ground it where you can defeat it quickly by swarming with a large army. If no yellows are available, any other kind of Pikmin will work, however you must wait for the creature to lower itself or swoop down to ground entirely before attacking. | On its own, the Bumbling Snitchbug poses no real threat. Just avoid its occasional swoop and then proceed to toss [[yellow Pikmin]] onto it in order to ground it where you can defeat it quickly by swarming with a large army. If no yellows are available, any other kind of Pikmin will work, however you must wait for the creature to lower itself or swoop down to ground entirely before attacking. | ||
The Bumbling | The Bumbling Snichbug becomes a pest when it is found with other dangerous creatures. If it is able to capture one of your leaders, all the Pikmin following him will be disbanded and made very vulnerable to attacks from the enemies that can actually kill. The simplest strategy is to just stay moving as you fight the other creatures; just avoiding the Snitchbug's attacks will allow for you to fight the other creatures, eliminating all real danger, and then you can proceed to safely take out the Snitchbug. Trying specifically to avoid its attacks, however, may place you in some bad positions, especially in tighter caves, so this strategy can be dangerous and requires skill. A safer but more time-consuming strategy is to lure the Snitchbug away from the crowd (this is usually easy considering it will stalk its target for a considerable distance before giving up) and take it out when it poses no threat, then move on to the larger group. | ||
For skilled players, the most effective strategy is probably to just keep the Snitchbug incapacitate by frequently tossing some Pikmin onto it, forcing it to the ground over and over. The Snitchbug will shake frequently when attacked, so you also must be ready to whistle your Pikmin back, or have the surrounding enemies under control such that they are unable to reach the briefly vulnerable Pikmin. This strategy requires that you are able to switch targets frequently in battle, and that you have full control over all Pikmin, so it can be difficult to pull this off without death, especially in larger battles. | For skilled players, the most effective strategy is probably to just keep the Snitchbug incapacitate by frequently tossing some Pikmin onto it, forcing it to the ground over and over. The Snitchbug will shake frequently when attacked, so you also must be ready to whistle your Pikmin back, or have the surrounding enemies under control such that they are unable to reach the briefly vulnerable Pikmin. This strategy requires that you are able to switch targets frequently in battle, and that you have full control over all Pikmin, so it can be difficult to pull this off without death, especially in larger battles. | ||
The above strategies discuss how to avoid the Bumbling Snitchbug entirely in battle, however, in the case that one does manage to capture one of the leaders, you should quickly switch to the other one to round up any disbanded Pikmin. | The above strategies discuss how to avoid the Bumbling Snitchbug entirely in battle, however, in the case that one does manage to capture one of the leaders, you should quickly switch to the other one to round up any disbanded Pikmin. Henceforth, its important to have both leaders present during a fight. Though you can make it away with little to no damage from the Bumbling Snitchbug grabbing just one leader, its important to still avoid or prevent its attacks because if it manages to grab both leaders, no can be done to help the Pikmin left below until you break free. | ||
==Technical information== | ==Technical information== | ||
Line 100: | Line 96: | ||
|ip06 = 10 | |ip06 = 10 | ||
|ip07 = 30 | |ip07 = 30 | ||
|spec = {{p2 enemy property | fp01 | 通常飛行高さ | | |spec = {{p2 enemy property | fp01 | 通常飛行高さ | Unknown (normal flight height?) | 85 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp02 | 掴み飛行高さ | | {{p2 enemy property | fp02 | 掴み飛行高さ | Unknown (flight height while holding?) | 120 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp03 | 状態遷移高さ | Unknown | 50 }} | {{p2 enemy property | fp03 | 状態遷移高さ | Unknown | 50 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp04 | 通常移動速度 | | {{p2 enemy property | fp04 | 通常移動速度 | Unknown (normal movement speed?) | 100 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp05 | 掴み移動速度 | | {{p2 enemy property | fp05 | 掴み移動速度 | Unknown (swooping movement speed?) | 75 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp06 | ウェイト時間 | | {{p2 enemy property | fp06 | ウェイト時間 | Unknown (time between swoops?) | 3 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp11 | 上昇係数(0) | Unknown | 1.5 }} | {{p2 enemy property | fp11 | 上昇係数(0) | Unknown | 1.5 }} | ||
Line 116: | Line 112: | ||
{{p2 enemy property | fp12 | 上昇係数(5) | Unknown | 1 }} | {{p2 enemy property | fp12 | 上昇係数(5) | Unknown | 1 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp21 | 振払確率(1) | | {{p2 enemy property | fp21 | 振払確率(1) | Unknown | 0.3 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp22 | 振払確率(5) | Unknown | 0.85 }} | {{p2 enemy property | fp22 | 振払確率(5) | Unknown (time spent struggling on the ground?) | 0.85 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp23 | もがき時間 | Unknown | 1 }} | {{p2 enemy property | fp23 | もがき時間 | Unknown | 1 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp31 | ハント下降係数 | | {{p2 enemy property | fp31 | ハント下降係数 | Unknown | 0.3 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp32 | ハント後減衰率 | Unknown | 0.95 }} | {{p2 enemy property | fp32 | ハント後減衰率 | Unknown | 0.95 }} | ||
Line 136: | Line 132: | ||
==Naming== | ==Naming== | ||
{{needs translation}} | |||
{{see more|Scarpanid family#Naming}} | {{see more|Scarpanid family#Naming}} | ||
To distinguish it from the [[Swooping Snitchbug]], the first word in this enemy's name is "Bumbling", which means "doing something in a clumsy way", relating to its more disorganized way of moving. "Bumbling" also means "making a buzzing noise similar to a bee". {{w|Bumblebee}}s are known for having large hairs, which make them appear bigger than regular bees; perhaps this influenced the name of the Bumbling Snitchbug, given that it is larger than the Swooping Snitchbug. | |||
The Bumbling Snitchbug's Japanese name is {{j|トテツチホカシ|Totetsuchi Hokashi}}), which currently has no known translation. Its scientific name is ''Scarpanica doofenia''. The meaning behind ''doofenia'' is unknown, but the word is similar to "[[wiktionary:doofus|doofus]]". Internally, it is called <code>demon</code>, although the reason for this is not known. | |||
===Names in other languages=== | ===Names in other languages=== | ||
{{foreignname | {{foreignname | ||
|Jap = トテツチホカシ | |Jap = トテツチホカシ | ||
|JapR = | |JapR = Totetsuchi Hokashi | ||
|Fra = Piquépille Empoté | |Fra = Piquépille Empoté | ||
|FraM = Bumbling Snitchbug | |FraM = Bumbling Snitchbug | ||
}} | }} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:32bumblingsnitchbug.png|The Bumbling Snitchbug on the [[Piklopedia]]. | |||
File:Bumbling Snitchbug 2.jpg|A Bumbling Snitchbug having caught Captain Olimar. | |||
File:Bumbling Snitchbug 2.1.jpg|The Bumbling Snitchbug's shaking animation. | |||
Bumbling Snitchbug 2.jpg|A Bumbling Snitchbug having caught Captain Olimar. | File:Bumbling Snitchbug's corpse.jpg|A Bumbling Snitchbug's corpse. | ||
Bumbling Snitchbug 2.1.jpg| | File:B15.JPG|The creature's [[e-card]], #36 (14<sup>th</sup> blue card). | ||
Bumbling Snitchbug's corpse.jpg|A Bumbling Snitchbug's corpse. | File:Bumblingsnitchbug.jpg|Official artwork. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*The Bumbling Snitchbug's design | *The Bumbling Snitchbug's design could possibly a reference to stereotypical Japanese cat burglars{{source needed}}. The hands look like gloves and the abdomen resembles the typical green bag the burglars always carry around. | ||
*Along with Swooping Snitchbugs, idle Bumbling Snitchbugs rub their hands together, similar to flies. | *Along with Swooping Snitchbugs, idle Bumbling Snitchbugs rub their hands together, similar to flies. | ||
*The Bumbling Snitchbug was created due to programming limitations in the [[GameCube]]'s hardware preventing the developers from giving the ability to also pick up leaders to the Swooping Snitchbug{{source needed}}. In ''[[Pikmin 3]]'', the hardware of the Wii U allowed for the Swooping Snitchbug to be able to attack both Pikmin and leaders, resulting in the Bumbling Snitchbug not making a reappearance in the game. | |||
==See also== | ==See also== | ||
Line 184: | Line 168: | ||
{{Harmless enemies}} | {{Harmless enemies}} | ||
{{ | {{Enemies}} | ||
[[Category:Airborne enemies]] | [[Category:Airborne enemies]] | ||
[[Category:Pikmin 2 enemies]] | [[Category:Pikmin 2 enemies]] |