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** {{icon|Mirth Sphere|y}} × 2 (inside Anode Beetles)
** {{icon|Mirth Sphere|y}} × 2 (inside Anode Beetles)
** {{icon|Omniscient Sphere|y}} × 2 (inside Anode Beetles)
** {{icon|Omniscient Sphere|y}} × 2 (inside Anode Beetles)
** {{icon|Petrified Heart|y}} × 1 (inside Yellow Wollyhop)
** {{icon|Petrified Heart|y}} × 1 (inside Yellow Wollywog)
** {{icon|Silencer|y}} × 1 (inside Waterwraith)
** {{icon|Silencer|y}} × 1 (inside Waterwraith)
** {{icon|Tear Stone|y}} × 1 (inside Wollyhop)
** {{icon|Tear Stone|y}} × 1 (inside Wollywog)
** {{icon|The Key|y}} × 1 (inside Waterwraith)
** {{icon|The Key|y}} × 1 (inside Waterwraith)
** {{icon|Unknown Merit|y}} × 1
** {{icon|Unknown Merit|y}} × 1
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{{see also|Waterwraith#Strategy|t1=Waterwraith strategy}}
{{see also|Waterwraith#Strategy|t1=Waterwraith strategy}}


Besides the pair of Waterwraiths, other creatures make an appearance in the Den as well. There are two [[Volatile Dweevil]]s and two [[Anode Dweevil]]s hiding in the hallway filled with small metal pipes. Throwing [[Purple Pikmin]] in the open areas and in the tunnel will cause shock waves, causing more creatures to fall from the ceiling; those creatures being a [[Wollyhop]], a [[Yellow Wollyhop]], and six [[Anode Beetle]]s. You may want to take them out as fast as you can since they can be irritating when trying to defeat a Waterwraith. You can also risk not trying to meet any of them at all and hope none of them fall while battling the bosses.
Besides the pair of Waterwraiths, other creatures make an appearance in the Den as well. There are two [[Volatile Dweevil]]s and two [[Anode Dweevil]]s hiding in the hallway filled with small metal pipes. Throwing [[Purple Pikmin]] in the open areas and in the tunnel will cause shock waves, causing more creatures to fall from the ceiling; those creatures being a [[Wollywog]], a [[Yellow Wollywog]], and six [[Anode Beetle]]s. You may want to take them out as fast as you can since they can be irritating when trying to defeat a Waterwraith. You can also risk not trying to meet any of them at all and hope none of them fall while battling the bosses.


When exactly a minute in the sublevel (once the timer reaches 270), the Waterwraiths fall and begin rolling around the cavern. They can easily be subdued by [[ultra-bitter spray|petrifying]] both and assaulting their rollers once they break free. An alternate strategy employs hiding in one of the tunnels found in the Den and launching an attack from the limited safety they provide. It is recommended that gates should not be destroyed, as they help separate the Waterwraiths.
When exactly a minute in the sublevel (once the timer reaches 270), the Waterwraiths fall and begin rolling around the cavern. They can easily be subdued by [[ultra-bitter spray|petrifying]] both and assaulting their rollers once they break free. An alternate strategy employs hiding in one of the tunnels found in the Den and launching an attack from the limited safety they provide. It is recommended that gates should not be destroyed, as they help separate the Waterwraiths.
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|-
|-
| 5
| 5
| {{icon|Wollyhop|y}}
| {{icon|Wollywog|y}}
| 1
| 1
| Falls if a Purple Pikmin pounds nearby
| Falls if a Purple Pikmin pounds nearby
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|-
|-
| 6
| 6
| {{icon|Yellow Wollyhop|y}}
| {{icon|Yellow Wollywog|y}}
| 1
| 1
| Falls if a Purple Pikmin pounds nearby
| Falls if a Purple Pikmin pounds nearby

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