Editing Bully Den

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{infobox challenge
{{infobox challenge
|image=P2 Bully Den Waterwraith.png
|image={{PAGENAME}}.jpg
|size=250px
|sublevels=1
|sublevels=1
|purple=25
|time=sublevel 1 - 300
|purpleS=25
|bitter=2
|bitter=2
|spicy=2
|spicy=2
|gridcol=3
|gridrow=6
}}
}}
{{guide}}
The '''Bully Den''' is the twenty-eighth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''. You start in the stage with twenty-five [[Purple Pikmin]], but the absence of [[Candypop Bud|Candy pop Bud]]s means they cannot be converted into other types. One [[Waterwraith|Water wraith]] drops [[The Key]] when defeated; the other drops the [[Silencer]].
'''Bully Den''' is the twenty-eighth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It features two [[Waterwraith]]s. The stage begins with 25 [[Purple Pikmin]], but the absence of [[Candypop Bud]]s means they cannot be converted into other types. One Waterwraith drops [[The Key]] when defeated; the other drops the [[Silencer]].
===Music===
*"Shower Room"


==Sublevel 1==
==Strategy==
* '''Theme''': Tiles
For this cavern, you may want to restart the challenge a few times to get the prime map, since the design is random.
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]''
* '''Time''': 300 (600 seconds)
* '''Starting Pikmin''':
** {{icon|Purple Pikmin|v=P2|y}} × 25 (flower)
* '''Treasures''':
** {{icon|Crystallized Telekinesis|y}} × 2 (inside Anode Dweevils)
** {{icon|Love Sphere|y}} × 2 (inside Anode Beetles)
** {{icon|Lustrous Element|y}} × 1
** {{icon|Mirrored Element|y}} × 1
** {{icon|Mirth Sphere|y}} × 2 (inside Anode Beetles)
** {{icon|Omniscient Sphere|y}} × 2 (inside Anode Beetles)
** {{icon|Petrified Heart|y}} × 1 (inside Yellow Wollyhop)
** {{icon|Silencer|y}} × 1 (inside Waterwraith)
** {{icon|Tear Stone|y}} × 1 (inside Wollyhop)
** {{icon|The Key|y}} × 1 (inside Waterwraith)
** {{icon|Unknown Merit|y}} × 1
* '''Enemies''':
** {{icon|Anode Beetle|y}} × 6
** {{icon|Anode Dweevil|y}} × 2
** {{icon|Mitite|y}} (group of 10) × 0 - 5 (from eggs)
** {{icon|Volatile Dweevil|y}} × 2
** {{icon|Waterwraith|y}} × 2
** {{icon|Wollyhop|y}} × 1
** {{icon|Yellow Wollyhop|y}} × 1
* '''Obstacles''':
** None
* '''Vegetation''':
** None
* '''Others''':
** [[Gate]] with 1000 [[Health|HP]] × 5
** {{icon|Egg|y}} × 5
{{see also|Waterwraith#Strategy|t1=Waterwraith strategy}}


Besides the pair of Waterwraiths, other creatures make an appearance in the Den as well. There are two [[Volatile Dweevil]]s and two [[Anode Dweevil]]s hiding in the hallway filled with small metal pipes. Throwing [[Purple Pikmin]] in the open areas and in the tunnel will cause shock waves, causing more creatures to fall from the ceiling; those creatures being a [[Wollyhop]], a [[Yellow Wollyhop]], and six [[Anode Beetle]]s. You may want to take them out as fast as you can since they can be irritating when trying to defeat a Waterwraith. You can also risk not trying to meet any of them at all and hope none of them fall while battling the bosses.
At the start of the challenge, there are two [[Volatile Dweevil]]s and one [[Anode Dweevil]]. Throwing [[Purple Pikmin]] in the open areas and in the tunnel will cause a shock wave, causing more creatures to fall from the ceiling, those creatures being a [[Wollywog]], a [[Yellow Wollywog]], and 6 [[Anode Beetle]]s. You may want to take them out as fast as you can (before the Waterwraiths) appear since they can be irritating when trying to defeat a Waterwraith. You can also risk not trying to meet any of them at all and hope none of them fall while battling the [[Waterwraith]]s.


When exactly a minute in the sublevel (once the timer reaches 270), the Waterwraiths fall and begin rolling around the cavern. They can easily be subdued by [[ultra-bitter spray|petrifying]] both and assaulting their rollers once they break free. An alternate strategy employs hiding in one of the tunnels found in the Den and launching an attack from the limited safety they provide. It is recommended that gates should not be destroyed, as they help separate the Waterwraiths.
It is recommended that you do not break down any [[Obstacles#Walls|gate]] as they can be a tool in separating the [[Waterwraith]]s.


{{cavegen|bd1}}
When the countdown timer reaches 270, the two Water wraiths fall and begin rolling around the cavern. In the optimal sublevel layout, the wraiths would be completely separated by the gates so you only have to deal with on at a time (or only one at all if the first one you fight drops The Key).
{{sublevel technical
|cave        = ch_MIYA_trap
|enemymax    = 12
|itemmax    = 3
|gatemax    = 5
|capmax      = 50
|rooms      = 5
|ctrratio    = 0.2
|geyser      = Yes
|unitfile    = 2_units_tak22_yuko_tile.txt
|lightfile  = muraon_light_lv1.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_pipe|Dead end with item
|cap_conc|Dead end
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
}}
{{sublevel units
|way2x2_conc|Long corridor
|room_tako2x2_8_tekiF_tile|'''Square room with 4 exits'''
|room_yukoana1_5x3_2_tile|'''Corridor with 6 pipes'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Waterwraith|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Waterwraith|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Silencer|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 5
| {{icon|Wollyhop|y}}
| 1
| Falls if a Purple Pikmin pounds nearby
| "Hard" enemy spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Yellow Wollyhop|y}}
| 1
| Falls if a Purple Pikmin pounds nearby
| "Hard" enemy spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Anode Beetle|y}}
| 2
| Falls if a Purple Pikmin pounds nearby
| "Hard" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 7
|-
| 8
| {{icon|Anode Beetle|y}}
| 2
| Falls if a Purple Pikmin pounds nearby
| "Easy" enemy spots
|-
| -
| {{icon|Love Sphere|y}}
| colspan="3" | Carried inside entry with ID 8
|-
| 9
| {{icon|Anode Beetle|y}}
| 2
| Falls if a Purple Pikmin pounds nearby
| "Easy" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 9
|-
| 10
| {{icon|Egg|y}}
| 2
| Falls if a Purple Pikmin pounds nearby
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 3
| {{icon|Anode Dweevil|y}}
| 2
| None
| Plant spots
|-
| -
| {{icon|Crystallized Telekinesis|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Volatile Dweevil|y}}
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Lustrous Element|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Mirrored Element|y}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Unknown Merit|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 15
| {{icon|Egg|y}}
| 3
| Falls from the sky
| Dead ends
|-
! colspan="5" | Then it spawns 5 "gate" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 14
| [[Gate]] (1000 [[Health|HP]])
| 100%
| None
| Gate spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
However, They can easily be subdued by [[Ultra-Bitter Spray|petrifying]] both and assaulting their backsides once they break free. An alternate strategy employs hiding in one of the tunnels found in the Den and launching an attack from the limited safety they provide.
{{Foreignname
|Jap=どっすん迷路<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapR=Dossun Meiro
|JapM=Thud Maze
|SpaA=Guarida del Matón
|SpaAM=Bully's Lair
|FraA=Antre du tyran
|FraAM=Tyrant's lair
|FraE=Antre du Tyran
|FraEM=Tyrant's Lair
|Ger=Behausung der Rüpel
|GerM=Bullies' Home
|Ita=Covo di sicari
|ItaM=Den of assassins
}}


==Trivia==
*  This is the only other place in Pikmin 2 to find a [[Waterwraith]] in besides the [[Submerged Castle]].
*  This is the only place where enemies can fall from the sky when a Purple Pikmin shockwave happens near their spawn position.
*  In two player mode, the Waterwraiths only attack Captain Olimar.


==See also==
* [[Submerged Castle]]
* [[Waterwraith]]
* [[Anode Beetle]]
* [[Dweevil family]]
* [[Amphituber family]]
* [[Ancient Secrets Series]]
* [[Crystallized Emotions Series]]


{{CM}}
{{CM}}
[[Category:Pikmin 2]]
[[Category:Pikmin 2 Challenge Mode]]

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)