Editing Bulborb
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If the Pikmin army is very small, another strategy is to wake up the Red Bulborb and make it chase the leader until it goes far enough away from its starting location, at which point it will turn around and return to its original sleeping spot. Once it returns there, attacking at the moment it starts sleeping can provide the player with a few crucial seconds in which the Red Bulborb is entirely immobilized and harmless. | If the Pikmin army is very small, another strategy is to wake up the Red Bulborb and make it chase the leader until it goes far enough away from its starting location, at which point it will turn around and return to its original sleeping spot. Once it returns there, attacking at the moment it starts sleeping can provide the player with a few crucial seconds in which the Red Bulborb is entirely immobilized and harmless. | ||
In some metal-themed [[cave]]s, | In some metal-themed [[cave]]s, Bulborbs can be led off of the stage by awakening it and quickly running around a hole in the sublevel, causing it to fall off. | ||
===''Pikmin 3''=== | ===''Pikmin 3''=== |