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{{Infobox enemy | {{Infobox enemy | ||
|pikmin2 = y | |pikmin2 = y | ||
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|underground = [[Frontier Cavern]], [[Submerged Castle]], [[Hole of Heroes]] | |underground = [[Frontier Cavern]], [[Submerged Castle]], [[Hole of Heroes]] | ||
|challenge = [[Green Hole]], [[Hidden Garden]] | |challenge = [[Green Hole]], [[Hidden Garden]] | ||
|attacks = | |attacks = Eats Pikmin | ||
|name = Parasiticus pikminicus | |name = Parasiticus pikminicus | ||
|family = Pikmin | |family = Pikmin | ||
}} | }} | ||
'''Bulbmin''' (adults: {{j|ハチャッピー|Ha Chappī|Leaf Chappy}} | '''Bulbmin''' (adults: {{j|ハチャッピー|Ha Chappī|Leaf Chappy}}; juvenile: {{j|コッパチャッピー|Koppa Chappī}}) are a parasitic species of [[Pikmin family|Pikmin]] found in ''[[Pikmin 2]]''. These Pikmin infect [[Bulborb]]s and take control of them, but it is hinted by [[Olimar]] that they can take on other hosts as well. Physically, they resemble [[Red Bulborb]]s, except with a Pikmin stem and leaf (or bud or flower) atop their back. They can be found wandering the floors of certain [[cave]]s and behave much like the [[Spotty Bulbear]], patrolling an established path in search of food, and can be dealt with similarly by using [[spray]]s or [[Purple Pikmin]]. The cave with the greatest number of Bulbmin is the [[Submerged Castle]]. | ||
Mature Bulbmin, acting as a [[leader]], can be followed by 10 or fewer juvenile Bulbmin. These wild juveniles can be used like normal Pikmin by the [[Hocotate|Hocotatian]] leaders, and each count towards the [[100 Pikmin limit]]; exactly how many there are when entering the sublevel depends on the number of available Pikmin slots the player had prior, up to a limit of 10 juveniles per mature Bulbmin. The mature Bulbmin acts like a Bulborb, in that it will pursue and eat Olimar's Pikmin. After defeating it, the smaller ones go into a panic. They are not dangerous, but whistling at them will instantly bring them into line under the leader's command, and they become part of his Pikmin swarm. This addition is not permanent though, as Bulbmin stay behind whenever the party leaves the cave. | |||
==As Pikmin== | ==As Pikmin== | ||
{{Infobox pikmin | {{Infobox pikmin | ||
|name = Bulbmin (juvenile) | |name = Bulbmin (juvenile) | ||
|image = Bulbmin | |image = Bulbmin young.png | ||
|size = | |size = 270px | ||
|resistance = Fire, electricity, water and poison | |||
|resistance = | |||
|height = 15 | |height = 15 | ||
|strength = Average | |strength = Average (10) | ||
|mobility = Average | |mobility = Average | ||
|throw = Average | |throw = Average | ||
|carry = 1 | |carry = 1 | ||
| | |height = 15 | ||
}} | }} | ||
{{todo|Confirm the damage – it's either 5 or 10.}} | |||
As Pikmin that the player's leaders can use, the Bulbmin are identical to other Pikmin types, but look like Bulborbs and sound different. They have average capabilities in terms of mobility and strength, but are immune to all elemental hazards ([[fire]], [[electricity]], [[water]], and [[poison]]). As beneficial as their abilities may seem, they cannot leave the caves with the group, for an unknown reason. Instead, they stay behind and watch the leader and fellow Pikmin leave. Because of this, they will not count towards the ''overall'' Pikmin count, although any deaths do count towards the lost Pikmin total. Them being left behind when a cave is exited does not count as a death, however. This makes them ideal for use in [[Candypop Bud]]s. | |||
There is no information regarding what Bulbmin inside Bulborbs actually look like. It is possible that they are green, since they appear as green dots on the [[radar]], and since their leaves glow green when idle, that they themselves are green. Although they may also be orange, given the color of their stem, as well as the color of the conical aiming [[HUD#Cursor|cursor]] when a Bulbmin is in hand, and the color of the trail they produce when [[throw]]n. | |||
The only way that Bulbmin can be killed before ever being whistled is if they are [[Crushing|crushed]] or they fall over the side of a level into the [[Pit|abyss]] when shaken by an enemy attack | The only way that Bulbmin can be killed before ever being whistled is if they are [[Crushing|crushed]], or they fall over the side of a level into the [[Pit|abyss]] when shaken by an enemy attack or explosion or other sufficient force. | ||
==Stats== | ==Stats== | ||
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{{Notes|olimar=y|louie=y|ship=y}} | {{Notes|olimar=y|louie=y|ship=y}} | ||
==Strategy== | ==Strategy== | ||
===Pikmin=== | ===Pikmin=== | ||
To ensure a low Pikmin loss, if not [[zero-death run|zero]], wait until it approaches the active leader, then throw Pikmin rapidly on top of the beast, further to the back than the front. If done correctly and with good aim, it should shake them off and turn around slowly: it has been distracted, leaving a large time gap in which to [[swarm]] it. Do it, then, and it should die before any of the Pikmin it manages to swallow do. Also if it is attacked by other | To ensure a low Pikmin loss, if not [[zero-death run|zero]], wait until it approaches the active leader, then throw Pikmin rapidly on top of the beast, further to the back than the front. If done correctly and with good aim, it should shake them off and turn around slowly: it has been distracted, leaving a large time gap in which to [[Group move|swarm]] it. Do it, then, and it should die before any of the Pikmin it manages to swallow do. Also if it is attacked by other bulbmin it will hesitate slightly before attacking allowing more time to deal damage. | ||
As extra precautions or for an easier fight, use [[Purple Pikmin]] or an [[ultra-bitter spray]] if it captures any Pikmin. | As extra precautions or for an easier fight, use [[Purple Pikmin]] or an [[ultra-bitter spray]] if it captures any Pikmin. | ||
===Leaders=== | ===Leaders=== | ||
Approach the Bulbmin like a roaming Bulbear, attacking it from behind and avoiding its bite. Although its [[HP|health]] is significantly lower than a Bulbear's, it can still take a substantial amount of time to kill without the [[Rocket Fist]]. | Approach the Bulbmin like a roaming Bulbear, attacking it from behind and avoiding its bite. Although its [[HP|health]] is significantly lower than a Bulbear's, it can still take a substantial amount of time to kill without the [[Rocket Fist]] powerup. | ||
==Technical information== | ==Technical information== | ||
{{p2 enemy technical | {{p2 enemy technical | ||
|name = leafchappy | |name = leafchappy | ||
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|ip07 = 25 | |ip07 = 25 | ||
|spec = {{p2 enemy property | fp01 | 白ピクミン | [[White Pikmin]] poison damage | 500 }} | |spec = {{p2 enemy property | fp01 | 白ピクミン | [[White Pikmin]] poison damage | 500 }} | ||
}} | }} | ||
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==Naming== | ==Naming== | ||
The word "Bulbmin" is a combination of "[[Bulborb]]" and "[[Pikmin family|Pikmin]]". In Japan, the mature Bulbmin is called {{j|ハチャッピー|Ha Chappī}}, which means "Leaf Chappy"; "leaf" is because of the leaf (or bud or flower) coming out of their backs, and Chappy is the Japanese name for Bulborb. The juvenile Bulbmin is called {{j|コッパチャッピー|Koppa Chappī}}. Their scientific name is ''parasiticus pikminicus'', which is a combination of ''parasiticus'', Latin for "parasitic", given that the Bulbmin itself is a parasitic life-form, and ''pikminicus'', like "Pikmin". Internally, they're known as <code>leafchappy</code>, which is the translation of their Japanese name. | |||
===Names in other languages=== | ===Names in other languages=== | ||
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|Jap=ハチャッピー; コッパチャッピー | |Jap=ハチャッピー; コッパチャッピー | ||
|JapR=Ha Chappī; Koppa Chappī | |JapR=Ha Chappī; Koppa Chappī | ||
|JapM=Leaf Chappy; | |JapM=Leaf Chappy; Koppa Chappy | ||
|Ger=Punktmin | |Ger=Punktmin | ||
|GerM=Dotmin; | |GerM=Dotmin; combination of ''Punktkäfer'' ("Dot Beetle", the Bulborbs' German name) and ''Pikmin''. | ||
|Fra=Bulbikmin | |Fra=Bulbikmin | ||
|FraM=From "Bulborb" and "Pikmin" | |FraM=From "Bulborb" and "Pikmin" | ||
}} | }} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:119.jpg|Bulbmin in sublevel 3 of the Submerged Castle. | |||
File:12bulbmin.png|Bulbmin in the Piklopedia. | |||
Bulbmin and young.jpg|Bulbmin in the | File:Bulbmin and young.jpg|Bulbmin in the Piklopedia. | ||
Bulbmin group.jpg| | File:Bulbmin group.jpg|A group of juvenile Bulbmin. | ||
File:Bulbmin 1.jpg|A [[Purple Pikmin]] and a juvenile Bulbmin carrying an adult Bulbmin's corpse. | |||
File:Bulbmin 2.jpg|A [[Red Pikmin]] and a juvenile Bulbmin destroying a [[fire geyser]]. | |||
File:Bulbmin carrying a Pellet.jpeg|How the [[carrying]] behavior of Bulbmin works in the field with the use of cheating devices. | |||
File:Bulbmin map.png|Bulbmin as they appear on the map screen. | |||
File:Bulbmin3.jpg|Artwork of a mature Bulbmin. | |||
File:Bulbmin2.jpg|Artwork of a juvenille Bulbmin. | |||
Bulbmin 2.jpg|A Red Pikmin and a juvenile Bulbmin destroying a [[fire geyser]]. | File:Bulbredpet.jpg|Artwork of a Bulbmin and a Red Pikmin. | ||
File:118.jpg|Another concept art featuring a mature Bulbmin and 3 juveniles. | |||
File:Bulbmindiscovery.jpg|The scene that plays when Bulbmin are discovered. | |||
Bulbmin carrying a Pellet.jpeg|How the [[carrying]] behavior of Bulbmin works in the field with the use of cheating devices. | File:R13.JPG|The creature's [[e-card]], #12 (13<sup>th</sup> red card). | ||
Bulbmin | File:Bulbmin closeup.jpg|A close-up screenshot of a juvenile Bulbmin. | ||
Bulbmin | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
[[File:Bulbmin sprouts.png|thumb|right|The three [[Maturity|stages]] of Bulbmin sprouts in the ground.]] | |||
[[File:Bulbmin sprouts.png|thumb|The three [[Maturity|stages]] of Bulbmin sprouts in the ground.]] | *The only place where Bulbmin can be buried – and hence, the only place where one can observe Bulbmin with buds – is the [[Frontier Cavern]], on sublevels 4 and 5. [[Swooping Snitchbug]]s can plant them in the ground on sublevel 4, and they can be planted by [[Mamuta]]s on sublevel 5. | ||
*The only place where Bulbmin can be buried – and hence, the only place where one can observe Bulbmin with buds – is the [[Frontier Cavern]], on | *If the game is altered such that it allows Bulbmin on the surface, they will take refuge in the ship's storage when the day ends, just like [[Purple Pikmin]] and [[White Pikmin]]. They will still count towards Olimar's Pikmin count, but they cannot be taken out of the ship the next morning. | ||
*If the game is altered such that it allows Bulbmin on the surface, they will take refuge in the | *Although immune to poison, the adult Bulbmin will take a fair amount of damage if having eaten a White Pikmin. | ||
*Although | *Unlike [[Blue Pikmin]], Bulbmin do not rescue drowning Pikmin. | ||
* | *Strangely, it seems that the only Bulborb that the Bulbmin tends to take hostage is the [[Red Bulborb]], even when it would make more sense to take control of a [[Hairy Bulborb]] on cold caves. | ||
* | *Bulbmin are the only Pikmin that were created before but did not appear in ''[[Super Smash Bros. Brawl]]''. | ||
*Bulbmin are the only Pikmin that were created before ''[[Super Smash Bros. Brawl]]'' | *The creature's scientific name, ''parasiticus pikminicus'', means "Parasite Pikmin". | ||
*A Bulbmin appears on the ''[[New Play Control! Pikmin 2]]'' Channel Screen. | *A Bulbmin appears on the ''[[New Play Control! Pikmin 2]]'' Channel Screen. | ||
*Strangely enough, the young Bulbmin do not die when caught in an | *Strangely enough, the young Bulbmin do not die when caught in an explosion while under the control of the mature Bulbmin. However, when under the player's control, they can die by explosions. This is more of a useful tip, since the mature Bulbmin can die from it, and the young will remain fine. | ||
*When | *When juvenille Bulbmin perish, their spirits appear as any other enemies' spirits, not as Pikmin spirits. This may likely be due to how the Bulbmin find a bulborb host, in which the host ends up losing its life, as well. | ||
*Bulbmin | *Bulbmin make different noises than other Pikmin. [[White Pikmin]] do however make some metallic noises when discovered, but not anywhere else. | ||
*They, along with [[Breadbug]]s | *They, along with [[Breadbug]]s can be cannibals, as the adult Bulbmin will eat juvenile Bulbmin following a leader. | ||
* | *Young Bulbmin are technically the last type of friendly Pikmin normally discovered in ''Pikmin 2'', making it the only game in the series so far where Blue Pikmin are not the last. | ||
*Via hacking, Bulbmin can be placed outside of a cave and onto the field. Their [[carrying]] behavior is the same as their Purple and White relatives; they will take a fallen foe/Pellet into a Onion chosen at random since Bulbmin have no Onion of their own and will tote any other objects, like berries, to their correct location. It also is irrelevant if they are outside, Bulbmin are still immune to all hazards. | |||
* | |||
==See also== | ==See also== | ||
*[[Pikmin family]] | *[[Pikmin family]] | ||
*[[ | *[[Red Bulborb]] | ||
{{featured|{{date|3|December | {{featured|{{date|3|December}}|{{date|26|January|2009}}}} | ||
{{Pikmin}} | {{Pikmin}} | ||
{{ | {{Enemies}} | ||
[[Category:Frontier Cavern]] | [[Category:Frontier Cavern]] | ||
[[Category:Hole of Heroes]] | [[Category:Hole of Heroes]] | ||
[[Category:Submerged Castle]] | [[Category:Submerged Castle]] | ||
[[Category:Pikmin 2 Challenge Mode]] | [[Category:Pikmin 2 Challenge Mode]] | ||
[[Category:Wandering enemies]] |