Editing Bulbmin

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{split}}
{{Infobox enemy
{{Infobox enemy
|pikmin2    = y
|pikmin2    = y
Line 7: Line 6:
|underground = [[Frontier Cavern]], [[Submerged Castle]], [[Hole of Heroes]]
|underground = [[Frontier Cavern]], [[Submerged Castle]], [[Hole of Heroes]]
|challenge  = [[Green Hole]], [[Hidden Garden]]
|challenge  = [[Green Hole]], [[Hidden Garden]]
|attacks    = Eat Pikmin
|attacks    = Eats Pikmin
|name        = Parasiticus pikminicus
|name        = Parasiticus pikminicus
|family      = Pikmin
|family      = Pikmin
}}
}}


'''Bulbmin''' (adults: {{j|ハチャッピー|Ha Chappī|Leaf Chappy}}, juvenile: {{j|コッパチャッピー|Koppa Chappī|Small Leaf Chappy}}) are a parasitic species of [[Pikmin family|Pikmin]] in {{p2}} that infect [[Bulborb]]s, hence the name. They are only found in [[cave]]s and there is no way to store them, meaning Bulbmin can only be used in the cave they are found in. They are resistant to all four [[hazard]]s defined by the game, and are one of the only ways to gain Pikmin in a cave, making them a valuable asset.
'''Bulbmin''' (adults: {{j|ハチャッピー|Ha Chappī|Leaf Chappy}}; juvenile: {{j|コッパチャッピー|Koppa Chappī}}) are a parasitic species of [[Pikmin family|Pikmin]] found in ''[[Pikmin 2]]''. These Pikmin infect [[Bulborb]]s and take control of them, but it is hinted by [[Olimar]] that they can take on other hosts as well. Physically, they resemble [[Red Bulborb]]s, except with a Pikmin stem and leaf (or bud or flower) atop their back. They can be found wandering the floors of certain [[cave]]s and behave much like the [[Spotty Bulbear]], patrolling an established path in search of food, and can be dealt with similarly by using [[spray]]s or [[Purple Pikmin]]. The cave with the greatest number of Bulbmin is the [[Submerged Castle]].


Uniquely for a Pikmin type, they start out as [[Enemy|enemies]] when they appear in a cave. An adult Bulbmin, closely resembling a [[Bulborb|Red Bulborb]], is followed by up to 10 juvenile Bulbmin, which take on a more unique appearance (having completely black eyes rather than the blue or purple eyes of the dwarf and adult Bulborbs, uniquely proportioned and colored legs, and relatively fewer and larger white spots which are positioned differently than those of other Bulborbs) with a stem and leaf (or bud or flower) atop their back. They can be found wandering the floors of certain [[cave]]s and behave much like the [[Spotty Bulbear]], patrolling an established path. The adult Bulbmin is quite aggressive, but can be defeated quickly. When the adult Bulbmin is defeated, the juvenile Bulbmin will [[panic]] until [[whistle]]d, at which point they will join the player's [[squad]]. At this point, they can be used like normal Pikmin. When the player uses a [[geyser]] to exit the cave, all Bulbmin in their squad are left behind.
Mature Bulbmin, acting as a [[leader]], can be followed by 10 or fewer juvenile Bulbmin. These wild juveniles can be used like normal Pikmin by the [[Hocotate|Hocotatian]] leaders, and each count towards the [[100 Pikmin limit]]; exactly how many there are when entering the sublevel depends on the number of available Pikmin slots the player had prior, up to a limit of 10 juveniles per mature Bulbmin. The mature Bulbmin acts like a Bulborb, in that it will pursue and eat Olimar's Pikmin. After defeating it, the smaller ones go into a panic. They are not dangerous, but whistling at them will instantly bring them into line under the leader's command, and they become part of his Pikmin swarm. This addition is not permanent though, as Bulbmin stay behind whenever the party leaves the cave.


==As Pikmin==
==As Pikmin==
{{Infobox pikmin
{{Infobox pikmin
|name      = Bulbmin (juvenile)
|name      = Bulbmin (juvenile)
|image      = Bulbmin closeup.jpg
|image      = Bulbmin young.png
|size      = 180px
|size      = 270px
|icon      = Piklopedia Bulbmin.png
|resistance = Fire, electricity, water and poison
|scientific = Parasiticus pikminicus
|family    = [[Pikmin family|Pikmin]] (parasitic)
|resistance = [[Fire]], [[electricity]], [[water]], [[poison]], and [[tripping]]
|height    = 15
|height    = 15
|strength  = Average<sup>[[#Technical information|(?)]]</sup>
|strength  = Average (10)
|mobility  = Average<sup>[[#Technical information|(?)]]</sup>
|mobility  = Average
|throw      = Average
|throw      = Average
|digging    = Average<sup>[[#Technical information|(?)]]</sup>
|carry      = 1
|carry      = 1
|psize      = Body length: {{mm|15}}
|height    = 15
}}
}}
{{todo|Confirm the damage &ndash; it's either 5 or 10.}}
As Pikmin that the player's leaders can use, the Bulbmin are identical to other Pikmin types, but look like Bulborbs and sound different. They have average capabilities in terms of mobility and strength, but are immune to all elemental hazards ([[fire]], [[electricity]], [[water]], and [[poison]]). As beneficial as their abilities may seem, they cannot leave the caves with the group, for an unknown reason. Instead, they stay behind and watch the leader and fellow Pikmin leave. Because of this, they will not count towards the ''overall'' Pikmin count, although any deaths do count towards the lost Pikmin total. Them being left behind when a cave is exited does not count as a death, however. This makes them ideal for use in [[Candypop Bud]]s.


As Pikmin that the player's leaders can use, the Bulbmin are identical to other Pikmin types, but look like Bulborbs and sound different. They have average capabilities in terms of mobility and strength, but are immune to all elemental hazards ([[fire]], [[electricity]], [[water]], [[poison]]) and non-elemental hazards, and also cannot [[tripping|trip]]. As beneficial as their abilities may seem, they cannot leave the caves with the group, for an unknown reason. Instead, they stay behind and watch the leaders and fellow Pikmin leave. Because of this, they will not count towards the overall Pikmin count, although any deaths do count towards the lost Pikmin total. Them being left behind when a cave is exited does not count as a death, however. This makes them ideal for use in [[Candypop Bud]]s.
There is no information regarding what Bulbmin inside Bulborbs actually look like. It is possible that they are green, since they appear as green dots on the [[radar]], and since their leaves glow green when idle, that they themselves are green. Although they may also be orange, given the color of their stem, as well as the color of the conical aiming [[HUD#Cursor|cursor]] when a Bulbmin is in hand, and the color of the trail they produce when [[throw]]n.
 
These Pikmin infect [[Bulborb]]s and take control of them, but it is implied by [[Olimar]] that they can take on other hosts as well. There is no information regarding what Bulbmin without a host actually look like. It is possible that they are green, since they appear as green dots on the [[radar]], and since their leaves glow green when idle. Although they may also be orange, given the color of their stem, as well as the color of the conical aiming [[HUD#Cursor|cursor]] when a Bulbmin is in hand, and the color of the trail they produce when [[throw]]n. That said, what is known is that their [[Maturity|buds and flowers]] are white, just like [[Red Pikmin]], [[Yellow Pikmin]] and [[Blue Pikmin]].
   
   
The only way that Bulbmin can be killed before ever being whistled is if they are [[Crushing|crushed]] or they fall over the side of a level into the [[Pit|abyss]] when shaken by an enemy attack, explosion or other sufficient force. When that happens, their deaths will not count for the player's death tally.
The only way that Bulbmin can be killed before ever being whistled is if they are [[Crushing|crushed]], or they fall over the side of a level into the [[Pit|abyss]] when shaken by an enemy attack or explosion or other sufficient force.
 
Up to 10 juvenile Bulbmin can spawn with an adult Bulbmin, but they count towards the [[Pikmin limit|one hundred Pikmin limit]] when they spawn, so if the squad has more than ninety Pikmin when entering the sublevel, not all of the juvenile Bulbmin will spawn.
 
While Bulbmin only appear in ''Pikmin 2'', {{p4}} introduces [[Glow Pikmin]] which could be considered a successor to the Bulbmin. Much like Bulbmin, Glow Pikmin are a unique Pikmin type which can only be obtained through special means, are immune to all elemental hazards, and are left behind when exiting a cave.


==Stats==
==Stats==
Line 57: Line 48:


{{Notes|olimar=y|louie=y|ship=y}}
{{Notes|olimar=y|louie=y|ship=y}}
===''Pikmin 2'' Nintendo Player's Guide===
{{transcript|Large Bulbmin have a voracious appetite and can gobble up your Pikmin in a hurry. To avoid their mouths, attack them from their sides, and use purple Pikmin for maximum power. Once you've dealt with a Bulbmin leader, use your whistle to call its followers and bring them to your fold.|block=y}}


==Strategy==
==Strategy==
===Pikmin===
===Pikmin===
To ensure a low Pikmin loss, if not [[zero-death run|zero]], wait until it approaches the active leader, then throw Pikmin rapidly on top of the beast, further to the back than the front. If done correctly and with good aim, it should shake them off and turn around slowly: it has been distracted, leaving a large time gap in which to [[swarm]] it. Do it, then, and it should die before any of the Pikmin it manages to swallow do. Also if it is attacked by other Bulbmin it will hesitate slightly before attacking allowing more time to deal damage.
To ensure a low Pikmin loss, if not [[zero-death run|zero]], wait until it approaches the active leader, then throw Pikmin rapidly on top of the beast, further to the back than the front. If done correctly and with good aim, it should shake them off and turn around slowly: it has been distracted, leaving a large time gap in which to [[Group move|swarm]] it. Do it, then, and it should die before any of the Pikmin it manages to swallow do. Also if it is attacked by other bulbmin it will hesitate slightly before attacking allowing more time to deal damage.


As extra precautions or for an easier fight, use [[Purple Pikmin]] or an [[ultra-bitter spray]] if it captures any Pikmin.
As extra precautions or for an easier fight, use [[Purple Pikmin]] or an [[ultra-bitter spray]] if it captures any Pikmin.


===Leaders===
===Leaders===
Approach the Bulbmin like a roaming Bulbear, attacking it from behind and avoiding its bite. Although its [[HP|health]] is significantly lower than a Bulbear's, it can still take a substantial amount of time to kill without the [[Rocket Fist]].
Approach the Bulbmin like a roaming Bulbear, attacking it from behind and avoiding its bite. Although its [[HP|health]] is significantly lower than a Bulbear's, it can still take a substantial amount of time to kill without the [[Rocket Fist]] powerup.


==Technical information==
==Technical information==
===Enemy===
{{p2 enemy technical
{{p2 enemy technical
|name = leafchappy
|name = leafchappy
Line 125: Line 112:
|ip07 = 25
|ip07 = 25
|spec = {{p2 enemy property | fp01 | 白ピクミン | [[White Pikmin]] poison damage | 500 }}
|spec = {{p2 enemy property | fp01 | 白ピクミン | [[White Pikmin]] poison damage | 500 }}
}}
===Pikmin===
{{pikmin technical
|game = p2
|attack = 10
|run_speed = 120 leaf, 140 bud, 170 flower
|dig_speed = 1&times; the norm
}}
}}


Line 142: Line 121:


==Naming==
==Naming==
{{see more|Grub-dog family#Naming}}
The word "Bulbmin" is a combination of "[[Bulborb]]" and "[[Pikmin family|Pikmin]]". In Japan, the mature Bulbmin is called {{j|ハチャッピー|Ha Chappī}}, which means "Leaf Chappy"; "leaf" is because of the leaf (or bud or flower) coming out of their backs, and Chappy is the Japanese name for Bulborb. The juvenile Bulbmin is called {{j|コッパチャッピー|Koppa Chappī}}. Their scientific name is ''parasiticus pikminicus'', which is a combination of ''parasiticus'', Latin for "parasitic", given that the Bulbmin itself is a parasitic life-form, and ''pikminicus'', like "Pikmin". Internally, they're known as <code>leafchappy</code>, which is the translation of their Japanese name.
{{naming
|common    = Bulbmin. It is a combination of "[[Bulborb]]" and "[[Pikmin family|Pikmin]]".
|jpcommon  = The mature Bulbmin is called {{j|ハチャッピー|Ha Chappī}}, which means "Leaf Chappy"; "leaf" is because of the leaf coming out of their backs, and Chappy is the Japanese name for Bulborb. The juvenile Bulbmin is called {{j|コッパチャッピー|Koppa Chappī}}.
|jpname    = {{j|ヤドリピクミンとその宿主|Yadori Pikumin To Sono Yadonushi|Parasitic Pikmin and its host}}. The name {{j|ヤドリピクミン|Yadori Pikumin|Parasitic Pikmin|f=tp}} is translated in {{p4}} as "Hermikmin".
|scientific = ''Parasiticus pikminicus''. ''Parasiticus'' is Latin for "parasitic", given that the Bulbmin itself is a parasitic life-form, and ''pikminicus'' is derived from "Pikmin".
|internal  = Internally, they are known as <code>leafchappy</code>, which is the translation of their Japanese name.
}}


===Names in other languages===
===Names in other languages===
Line 155: Line 127:
|Jap=ハチャッピー; コッパチャッピー
|Jap=ハチャッピー; コッパチャッピー
|JapR=Ha Chappī; Koppa Chappī
|JapR=Ha Chappī; Koppa Chappī
|JapM=Leaf Chappy; Small Leaf Chappy
|JapM=Leaf Chappy; Koppa Chappy
|Ger=Punktmin
|Ger=Punktmin
|GerM=Dotmin; Portmanteau of "Punktkäfer" ("Dot Beetle", the Bulborbs German name) and "Pikmin".
|GerM=Dotmin; combination of ''Punktkäfer'' ("Dot Beetle", the Bulborbs' German name) and ''Pikmin''.
|Fra=Bulbikmin
|Fra=Bulbikmin
|FraM=From "Bulborb" and "Pikmin"
|FraM=From "Bulborb" and "Pikmin"
|Ita=Colmin
|ItaM=Portmanteau of "Coleto" (Bulborb in the Italian translations) and "Pikmin"
|Por=Bulbomin
|PorM=Portmanteau of "Bulbolho" (Bulborb in the Portuguese translation) and "Pikmin"
|SpaA=Bulbikmin
|SpaAM=Portmanteau of "Bulbo" (Bulborb in the Spanish translations) and "Pikmin"
}}
}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Bulbmin3.jpg|Artwork of an adult Bulbmin.
File:119.jpg|Bulbmin in sublevel 3 of the Submerged Castle.
Bulbmin 1.jpg|A [[Red Pikmin]] trying to carry an adult Bulbmin's corpse. The creature's size can be compared to the Bulborb with [[:File:P2 Bulborb corpse.jpg|this image]].
File:12bulbmin.png|Bulbmin in the Piklopedia.
Bulbmin and young.jpg|Bulbmin in the [[Piklopedia (Pikmin 2)|Piklopedia]].
File:Bulbmin and young.jpg|Bulbmin in the Piklopedia.
Bulbmin group.jpg|Close-up of a group of juvenile Bulbmin in the Piklopedia.
File:Bulbmin group.jpg|A group of juvenile Bulbmin.
Bulbmin2.jpg|Clay artwork of a juvenile Bulbmin.
File:Bulbmin 1.jpg|A [[Purple Pikmin]] and a juvenile Bulbmin carrying an adult Bulbmin's corpse.
Bulbredpet.jpg|Clay artwork of a juvenile Bulbmin and a Red Pikmin.
File:Bulbmin 2.jpg|A [[Red Pikmin]] and a juvenile Bulbmin destroying a [[fire geyser]].
Bulbmin young.png|Cropped screenshot of a juvenile Bulbmin.
File:Bulbmin carrying a Pellet.jpeg|How the [[carrying]] behavior of Bulbmin works in the field with the use of cheating devices.
Bulbmindiscovery.jpg|The cutscene that plays when Bulbmin are discovered.
File:Bulbmin map.png|Bulbmin as they appear on the map screen.
Bulbmin panic.jpg|Juvenile Bulbmin in a [[panic]].
File:Bulbmin3.jpg|Artwork of a mature Bulbmin.
Bulbmin closeup.jpg|A close-up screenshot of a juvenile Bulbmin.
File:Bulbmin2.jpg|Artwork of a juvenille Bulbmin.
Bulbmin 2.jpg|A Red Pikmin and a juvenile Bulbmin destroying a [[fire geyser]].
File:Bulbredpet.jpg|Artwork of a Bulbmin and a Red Pikmin.
Bud bulbmin.png|A juvinile Bulbmin with a bud.
File:118.jpg|Another concept art featuring a mature Bulbmin and 3 juveniles.
Bulbmin map.png|Juvinile Bulbmin as they appear on the map screen.
File:Bulbmindiscovery.jpg|The scene that plays when Bulbmin are discovered.
Bulbmin carrying a Pellet.jpeg|How the [[carrying]] behavior of Bulbmin works in the field with the use of cheating devices.
File:R13.JPG|The creature's [[e-card]], #12 (13<sup>th</sup> red card).
Bulbmin P2S icon.png|The Piklopedia icon of the Bulbmin in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']].
File:Bulbmin closeup.jpg|A close-up screenshot of a juvenile Bulbmin.
Bulbmin E-Card.jpg|The Bulbmin's [[e-card]], #12 (13<sup>th</sup> red card).
2014 Nintendo Game Seminar prerelease Pikmin.jpg|Concept art of a Bulbmin and "parasitic" Green Pikmin for ''Pikmin 3''.
</gallery>
</gallery>


==Trivia==
==Trivia==
* [https://www.nintendo.co.jp/ngc/gpvj/contents/tohyo/kekka_chappy/index.html In an official Japanese poll], Bulbmin and their juveniles were ranked as the most popular Bulborb enemy in ''Pikmin 2'', even above the [[Dwarf Red Bulborb]] and [[Red Bulborb]].
[[File:Bulbmin sprouts.png|thumb|right|The three [[Maturity|stages]] of Bulbmin sprouts in the ground.]]
[[File:Bulbmin sprouts.png|thumb|The three [[Maturity|stages]] of Bulbmin sprouts in the ground.]]
*The only place where Bulbmin can be buried &ndash; and hence, the only place where one can observe Bulbmin with buds &ndash; is the [[Frontier Cavern]], on sublevels 4 and 5. [[Swooping Snitchbug]]s can plant them in the ground on sublevel 4, and they can be planted by [[Mamuta]]s on sublevel 5.
*The only place where Bulbmin can be buried &ndash; and hence, the only place where one can observe Bulbmin with buds &ndash; is the [[Frontier Cavern]], on its fourth and fifth sublevels. [[Swooping Snitchbug]]s can plant them in the ground on the former and they can be planted by [[Mamuta]]s on the latter.
*If the game is altered such that it allows Bulbmin on the surface, they will take refuge in the ship's storage when the day ends, just like [[Purple Pikmin]] and [[White Pikmin]]. They will still count towards Olimar's Pikmin count, but they cannot be taken out of the ship the next morning.
*If the game is altered such that it allows Bulbmin on the surface, they will take refuge in the [[Hocotate ship|ship]]'s storage when the day ends, just like [[Purple Pikmin]] and [[White Pikmin]]. They will still count towards Olimar's Pikmin count, but they cannot be taken out of the ship the next morning. Like the other ship-dwelling types, they will take fallen foes or [[pellets]] to a random [[Onion]] and will tote any other objects, like berries, to their correct location. They will still be immune to all hazards.
*Although immune to poison, the adult Bulbmin will take a fair amount of damage if having eaten a White Pikmin.
*Although all Bulbmin are immune to poison gas, the adult Bulbmin will take a fair amount of damage upon eating a White Pikmin.
*Unlike [[Blue Pikmin]], Bulbmin do not rescue drowning Pikmin.
*Bulbmin can actually be found in the game files of ''Pikmin 3'', despite them being absent in-game. Because of their model being identical to the one in  ''Pikmin 2'', it can be assumed that the idea of them returning was scrapped early in development.
*Strangely, it seems that the only Bulborb that the Bulbmin tends to take hostage is the [[Red Bulborb]], even when it would make more sense to take control of a [[Hairy Bulborb]] on cold caves.
*It seems that the only Bulborb that the Bulbmin tends to take hostage is the [[Bulborb|Red Bulborb]], even when it would make more sense to take control of a [[Hairy Bulborb]] in cold caves. This is generally in line with real-life biology, where a parasite will be specialized to take only one specific species as a host.
*Bulbmin are the only Pikmin that were created before but did not appear in ''[[Super Smash Bros. Brawl]]''.
*Bulbmin are the only Pikmin that were created before ''[[Super Smash Bros. Brawl]]'' and do not appear in that game in any way, or in any other subsequent ''Smash'' title.
*The creature's scientific name, ''parasiticus pikminicus'', means "Parasite Pikmin".
*A Bulbmin appears on the ''[[New Play Control! Pikmin 2]]'' Channel Screen.
*A Bulbmin appears on the ''[[New Play Control! Pikmin 2]]'' Channel Screen.
*Strangely enough, the young Bulbmin do not die when caught in an [[explosion]] while under the control of the mature Bulbmin. However, when under the player's control, they can die by explosions. This is more of a useful tip, since the mature Bulbmin can die from it, and the young will remain fine.
*Strangely enough, the young Bulbmin do not die when caught in an explosion while under the control of the mature Bulbmin. However, when under the player's control, they can die by explosions. This is more of a useful tip, since the mature Bulbmin can die from it, and the young will remain fine.
*When juvenile Bulbmin perish, their souls appear as any other enemies' souls, not as Pikmin souls. This may likely be due to how the Bulbmin find a bulborb host, in which the host ends up losing its life as well.
*When juvenille Bulbmin perish, their spirits appear as any other enemies' spirits, not as Pikmin spirits. This may likely be due to how the Bulbmin find a bulborb host, in which the host ends up losing its life, as well.
*Bulbmin are the first type to have a unique voice, and are the only type with unique voice samples in ''[[Pikmin 2]]''.
*Bulbmin make different noises than other Pikmin. [[White Pikmin]] do however make some metallic noises when discovered, but not anywhere else.
*They, along with [[Breadbug]]s, can be cannibalistic, as the adult Bulbmin will eat juvenile Bulbmin following a leader.
*They, along with [[Breadbug]]s can be cannibals, as the adult Bulbmin will eat juvenile Bulbmin following a leader.
*The Pikmin appear to be orange, as hinted by the picture above, and by the orange coloration seen at the tip where the stem meets the leaf/bud/flower. If this is the case, they would be the only Pikmin type to have a separate idle glow/map icon color than their main coloration.
*Young Bulbmin are technically the last type of friendly Pikmin normally discovered in ''Pikmin 2'', making it the only game in the series so far where Blue Pikmin are not the last.
**That being said, the orange coloration of the stem could be explained to be a translation of the orange gradient that separates the yellow front and the red back of the Bulbmin, or simply an arbitrary aesthetic choice to distinguish their stems from Red Pikmin.
*Via hacking, Bulbmin can be placed outside of a cave and onto the field. Their [[carrying]] behavior is the same as their Purple and White relatives; they will take a fallen foe/Pellet into a Onion chosen at random since Bulbmin have no Onion of their own and will tote any other objects, like berries, to their correct location. It also is irrelevant if they are outside, Bulbmin are still immune to all hazards.
* Besides the size, adult Bulbmin and juvenile Bulbmin can be distinguished by the number of spots on their backs.
* According to the Japanese [[region|version]] of Olimar's notes on the Bulbmin, the Pikmin attaches its limbs to the host's {{w|ganglion|ganglia}} and secretes {{w|endocrine disruptor}}s. Additionally, it is mentioned that a recent theory suggests that it might be symbiotic rather than parasitic.
* Although Bulbmin are not present in ''Pikmin 4'', they are mentioned by Olimar to be Ambuloradicis akin to the [[Startle Spore]].


==See also==
==See also==
*[[Pikmin family]]
*[[Pikmin family]]
*[[Bulborb|Red Bulborb]]
*[[Red Bulborb]]
*[[Captain Olimar#As a Pikmin|Captain Olimar as a Pikmin]]
*[[Startle Spore]]


{{featured|{{date|3|December|2008}}|{{date|26|January|2009}}}}
{{featured|{{date|3|December}}|{{date|26|January|2009}}}}


{{Pikmin}}
{{Pikmin}}
{{p2enemies}}
{{Enemies}}
[[Category:Pikmin-eating enemies]]
 
[[Category:Wandering enemies]]
[[Category:Frontier Cavern]]
[[Category:Frontier Cavern]]
[[Category:Hole of Heroes]]
[[Category:Hole of Heroes]]
[[Category:Submerged Castle]]
[[Category:Submerged Castle]]
[[Category:Pikmin 2 Challenge Mode]]
[[Category:Pikmin 2 Challenge Mode]]
[[Category:Wandering enemies]]

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 2 meta categories: