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{{ | {{Infobox cave | ||
|image=Bulblax Kingdom sublevel 6.jpg | |||
|image | |location=Awakening Wood | ||
|location | |sublevels=7 | ||
|sublevels = 7 | |treasures=10 | ||
|treasures = 10 | |hazards={{f}} {{w}} {{e}} {{b}} | ||
|hazards | |obstacles={{waterbody}} {{bgate}} {{buried}} | ||
}} | }} | ||
{{guide}} | {{guide}} | ||
The '''Bulblax Kingdom''' ({{j|デメマダラの王国|Dememadara no Ōkoku|Kingdom of Dememadara}}) is | The '''Bulblax Kingdom''' ({{j|デメマダラの王国|Dememadara no Ōkoku|Kingdom of Dememadara}}) is one of the caves in the [[Awakening Wood]], usually the third one to be entered. It is considered one of the harder caves in the Awakening Wood. | ||
To get to the cave's entrance, which is noticeably high up, the player can either drain the lake and destroy the white wooden wall near the landing site, or go through the area where the black wooden gate was and battle the two [[Cloaking Burrow-nit]]s, followed by using the sea-saw platforms to reach the land area where the [[Chance Totem]] is, near the location of the [[Ultra-Bitter Spray|Ultra-Bitter berry]] producing [[Burgeoning Spiderwort]]. | |||
Several [[Yellow Pikmin]] are recommended, about 50 or more, in order to destroy the electrical gate, which is located on an area reachable by the usage of a passage that leads upward. After that, it is recommended to switch out most of the Yellow Pikmin for [[Red Pikmin|reds]], [[Purple Pikmin|purples]], and [[White Pikmin|whites]], (keeping some yellows all the same) and bringing them into the cave. Even though the game points out that fire and electricity are hazards, there is actually a body of water on the last sublevel of the cave, however, [[Blue Pikmin]] won't be needed for that part. In this cave, there are 1240 [[Poko]]s worth of treasures. | |||
{{Notes|ship=y}} | {{Notes|ship=y}} | ||
==Sublevel 1== | ==Sublevel 1== | ||
[[ | [[Image:BKsub1.JPG|thumb|right|This is the layout for the first sublevel of the Bulblax Kingdom, the layout for this cave usually stays the same, but certain items, enemies, and landforms may shift periodically.]] | ||
*'''Theme''': Soil | |||
*'''Enemies''': | |||
**{{icon|Orange Bulborb|y}} × 2 (1 in dead end) | |||
**{{icon|Dwarf Orange Bulborb|y}} × 1 | |||
*'''Hazards''': | |||
**None | |||
*'''Treasures''': | |||
**{{icon|Crystal Clover|y}} (inside the Orange Bulborb that's not in a dead end) | |||
*'''Plants''': | |||
**None | |||
*'''Others''': | |||
**{{icon|Ivory Candypop Bud|y}} × 1 | |||
**{{icon|Crimson Candypop Bud|y}} × 1 (in a dead end) | |||
{{sublevel technical | {{sublevel technical | ||
|cave = forest_3 | |cave = forest_3 | ||
Line 54: | Line 40: | ||
|capmax = 100 | |capmax = 100 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = No | |geyser = No | ||
|unitfile = 3_MAT_cnt2_nor3_uzu1_tsuchi.txt | |unitfile = 3_MAT_cnt2_nor3_uzu1_tsuchi.txt | ||
|lightfile = normal_light_lv0.ini | |lightfile = normal_light_lv0.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_tsuchi|Dead end with item | |item_cap_tsuchi|Dead end with item | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
|way2x2_tsuchi|Long corridor | |way2x2_tsuchi|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_uzu1_1_tsuchi|'''Room with spiraling trunk''' | |||
|room_cent2_4_tsuchi|'''Circular room with 4 exits''' | |||
|room_north3_1_tsuchi|'''Room with long bending dead end''' | |||
}} | |||
}} | }} | ||
This first sublevel should be rather easy, as long as you have brought plenty of [[Purple Pikmin]]. Find the [[Orange Bulborb]] that possesses the [[Crystal Clover]], making sure you deal with the smaller [[Dwarf Orange Bulborb|Dwarves]] when needed. There is always one of the two Orange Bulborbs in an alcove near the ship's pod's site, but its back faces the wall, so you'll need to be very cautious and defeat it very quickly with your Purple Pikmin if ''it'' has the treasure. | |||
| | |||
Deal with the other Bulborb(s) if you want or need to. There is also a [[Crimson Candypop Bud]] that you may use, but you probably should not use it, because you'll need to conserve your [[Yellow Pikmin|yellows]] for later sublevels. | |||
{{listen|filename=Bulblax Kingdom sub1.ogg|title=An excerpt from the level's music}} | |||
{{clear}} | {{clear}} | ||
==Sublevel 2== | ==Sublevel 2== | ||
[[ | [[Image:BKsub2.JPG|thumb|right|This is the layout for the second sublevel of the Bulblax Kingdom. The layout should usually stay the same, fire geysers may be in different spots, or the cave may face in the opposite direction.]] | ||
* '''Theme''': Soil | *'''Theme''': Soil | ||
* ''' | *'''Enemies''': | ||
**{{icon|Fiery Dweevil|y}} × 2 | |||
** {{icon| | *'''Hazards''': | ||
* ''' | **{{icon|Fire geyser|y}} × 6 | ||
** {{icon| | *'''Treasures''': | ||
* ''' | **{{icon|Tear Stone|y}} | ||
** {{icon| | *'''Plants''': | ||
* ''' | **{{icon|Common Glowcap|y}} × 2 | ||
** {{icon|Common Glowcap|y}} × 2 | *'''Others''': | ||
* '''Others''': | **None | ||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = forest_3 | |cave = forest_3 | ||
Line 155: | Line 92: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = No | |geyser = No | ||
|unitfile = 2_MAT_sak2_nor1_tsuchi.txt | |unitfile = 2_MAT_sak2_nor1_tsuchi.txt | ||
|lightfile = normal_light_lv1.ini | |lightfile = normal_light_lv1.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_tsuchi|Dead end with item | |item_cap_tsuchi|Dead end with item | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
|way2x2_tsuchi|Long corridor | |way2x2_tsuchi|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_saka2_2_tsuchi|'''Room with large trunk''' | |||
|room_north_1_tsuchi|'''Circular room with 1 exit''' | |||
}} | |||
}} | }} | ||
This next sublevel isn't very hard at all. There are two [[Fiery Dweevil]]s that can be easily taken out by a group of [[Purple Pikmin]]. Make sure if they catch fire that you call them. Then you may destroy the geysers with your [[Red Pikmin]] and [[throw]] them up onto the ledge that holds the [[Tear Stone]]. After retrieving the treasure, you may move on. | |||
{{clear}} | {{clear}} | ||
==Sublevel 3== | ==Sublevel 3== | ||
[[ | [[Image:BKsub3.JPG|thumb|right|This is the layout for the third sublevel of the Bulblax Kingdom. The layout should usually stay the same, the alcove with the [[Ivory Candypop Bud]] may be attached to a different section of the map.]] | ||
*'''Theme''': Soil | |||
*'''Enemies''': | |||
**{{icon|Withering Blowhog|y}} × 3 | |||
**{{icon|Female Sheargrub|y}} × 8 | |||
*'''Hazards''': | |||
**None | |||
*'''Treasures''': | |||
**{{icon|Olimarnite Shell|y}} | |||
*'''Plants''': | |||
**{{icon|Common Glowcap|y}} × 6 | |||
*'''Others''': | |||
**{{icon|Ivory Candypop Bud|y}} × 1 | |||
**{{icon|Egg|y}} × 1 (in dead end) | |||
{{sublevel technical | {{sublevel technical | ||
|cave = forest_3 | |cave = forest_3 | ||
Line 262: | Line 141: | ||
|capmax = 50 | |capmax = 50 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = No | |geyser = No | ||
|unitfile = 2_MAT_mid1_nor2_tsuchi.txt | |unitfile = 2_MAT_mid1_nor2_tsuchi.txt | ||
|lightfile = normal_light_lv0.ini | |lightfile = normal_light_lv0.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_tsuchi|Dead end with item | |item_cap_tsuchi|Dead end with item | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
|way2x2_tsuchi|Long corridor | |way2x2_tsuchi|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_mid1_6_tsuchi|'''Room with 6 exits''' | |||
|room_north2_1_tsuchi|'''Room with long dead end''' | |||
}} | |||
}} | }} | ||
This next sublevel is a little more difficult, but still simple. There are three [[Withering Blowhog]]s that will try to deflower all of your Pikmin, but if you keep your distance and throw [[Purple Pikmin]], you'll weigh them down immediately, and then you can [[Group move|swarm]] them with more Pikmin, or smash them with more purples. | |||
There are a significant number of [[Female Sheargrub]]s that will get in your way, but there are no males, so these are a negligible threat. The [[Olimarnite Shell]] will be buried completely underground, and if you haven't brought any [[White Pikmin]] to this cave, or just want more, there is an [[Ivory Candypop Bud]] in one of the abnormally shaped alcoves. There is one [[eggs|egg]] for you to use if you have many of your Pikmin deflowered, but you can get more [[nectar]] in later sublevels. After you scavenge the area, move on. | |||
{{clear}} | {{clear}} | ||
==Sublevel 4== | ==Sublevel 4== | ||
* '''Theme''': Soil | *'''Theme''': Soil | ||
* ''' | *'''Enemies''': | ||
**{{icon|Iridescent Glint Beetle|y}} × 1 | |||
** {{icon| | **{{icon|Wollywog|y}} × 1 (drops from the sky) | ||
** {{icon| | **{{icon|Anode Beetle|y}} × 5 | ||
**{{icon|Honeywisp|y}} × 3 (drop from the sky in dead ends) | |||
** {{icon|Anode Beetle|y}} × 5 | *'''Hazards''': | ||
** {{icon|Honeywisp|y}} × 3 | **{{icon|Electrical wire|y}} × 2 | ||
** {{icon| | *'''Treasures''': | ||
** {{icon| | **{{icon|Crystal King|y}} (inside the Iridescent Glint Beetle) | ||
** {{icon| | **{{icon|Unknown Merit|y}} (inside the Wollywog) | ||
* ''' | *'''Plants''': | ||
** {{icon| | **{{icon|Common Glowcap|y}} × 8 (4 in dead ends) | ||
* ''' | *'''Others''': | ||
**{{icon|Violet Candypop Bud|y}} × 2 (in dead ends) | |||
** {{icon|Violet Candypop Bud|y}} × 2 | |||
{{sublevel technical | {{sublevel technical | ||
|cave = forest_3 | |cave = forest_3 | ||
Line 396: | Line 192: | ||
|capmax = 80 | |capmax = 80 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = 3_MAT_hit2_blk1_nor3_tsuchi.txt | |unitfile = 3_MAT_hit2_blk1_nor3_tsuchi.txt | ||
|lightfile = normal_light_lv3.ini | |lightfile = normal_light_lv3.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_tsuchi|Dead end with item | |item_cap_tsuchi|Dead end with item | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
|way2x2_tsuchi|Long corridor | |way2x2_tsuchi|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_hitode2_5_tsuchi|'''Room with 5 exits''' | |||
|room_block1_3_tsuchi|'''Room with hole in wall''' | |||
|room_north3_1_tsuchi|'''Room with long bending dead end''' | |||
}} | |||
}} | }} | ||
This cave is a lot harder than the earlier ones because it is jam-packed with electrical nodes and [[Anode Beetle]]s, and requires you to engage in close quarters combat. There is also a [[Wollywog]]. What you need to do is get two treasures, the [[Unknown Merit]], and the [[Crystal King]]. The Unknown Merit is held by the Wollywog that will fall from the sky, so be cautious when moving. | |||
The Crystal King is held by an [[Iridescent Glint Beetle]]. First you will want to take your [[Yellow Pikmin]] and have them destroy the electrical nodes, then have your [[Purple Pikmin]] flip over and defeat all of the Anode Beetles. If you haven't spotted either treasure-bearing enemy, use the [[Treasure Gauge]] to scout them out. When you see the Iridescent Glint Beetle, throw a purple on or near it to topple it over and make it drop the treasure. If you don't get its treasure and it burrows back into the ground, it will reappear somewhere else in the cave. | |||
After you get that, look for the Wollywog. Once it lands on the ground, get out of its view (so it won't jump) and throw purples onto its head. Once you are finished, you may transform 10 of your Pikmin into Purple Pikmin with the two [[Violet Candypop Bud]]s located in the alcoves of the cave, though they might not appear. If this happens, you may want to reset the game, and see if they will appear then. Remember, you're going to need many Purple Pikmin in the future, and more urgently, for the boss. Don't worry, the fact that these [[Candypop Bud]]s not appearing has nothing to do with the fact that you have too many purples, it is just the way the cave was generated that caused it. | |||
There are also two [[Common Glowcap]]s that each hide a [[Honeywisp]]. They are especially useful to you if many of your Pikmin were deflowered on the previous sublevel (3). If you return here, the Iridescent Glint Beetle will still appear, but you won't have a radar to find it and it won't appear again if you miss the chance to get its [[nectar]] and [[spray]]s. | |||
{{clear}} | {{clear}} | ||
==Sublevel 5== | ==Sublevel 5== | ||
* '''Theme''': Soil | *'''Theme''': Soil | ||
* ''' | *'''Enemies''': | ||
**{{icon|Orange Bulborb|y}} × 1 | |||
** {{icon| | **{{icon|Dwarf Orange Bulborb|y}} × 4 | ||
*'''Hazards''': | |||
** {{icon|Dwarf Orange Bulborb|y}} × 4 | **{{icon|Bomb-rock|y}} × 4 (drop from the sky, 3 in dead ends) | ||
** {{icon| | *'''Treasures''': | ||
**{{icon|Anxious Sprout|y}} | |||
* ''' | *'''Plants''': | ||
** {{icon| | **{{icon|Figwort|y}} (small) × 1 | ||
* ''' | *'''Others''': | ||
** {{icon|Figwort|y}} (small | **{{icon|Egg|y}} × 1 (drops from the sky) | ||
* '''Others''': | |||
** {{icon|Egg|y}} × 1 | |||
{{sublevel technical | {{sublevel technical | ||
|cave = forest_3 | |cave = forest_3 | ||
Line 539: | Line 245: | ||
|capmax = 50 | |capmax = 50 | ||
|rooms = 6 | |rooms = 6 | ||
|geyser = No | |geyser = No | ||
|unitfile = 2_MAT_hit4_nor2_tsuchi.txt | |unitfile = 2_MAT_hit4_nor2_tsuchi.txt | ||
|lightfile = forest_3_light.ini | |lightfile = forest_3_light.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_tsuchi|Dead end with item | |item_cap_tsuchi|Dead end with item | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
|way2x2_tsuchi|Long corridor | |way2x2_tsuchi|Long corridor | ||
}} | }} | ||
{{sublevel units | {{sublevel units | ||
|room_hitode4_4_tsuchi|'''Room with 4 exits''' | |room_hitode4_4_tsuchi|'''Room with 4 exits''' | ||
|room_north2_1_tsuchi|'''Room with long dead end''' | |room_north2_1_tsuchi|'''Room with long dead end''' | ||
}} | }} | ||
}} | }} | ||
This part of the cave will get extremely dark, unless you have the [[Solar System]], which you probably don't. This cave's pathways will start to make diagonal and other strange paths. In here, there is a small spiny shaped object peeking from the ground, which is the [[Anxious Sprout]], this area's only treasure. It is partially buried in the ground. To get it, you will have to navigate the area carefully, defeating an [[Orange Bulborb]] and [[Dwarf Orange Bulborb|Dwarves]] along the way. | |||
Be careful, [[bomb-rock]]s are prone to fall here, along with two [[egg]]s. There are several dead ends, but this sublevel is rather small, so it shouldn't take long. However, if you're not careful, your Pikmin could meet an untimely demise. To prevent this from happening, it is wise to have a captain scout the area solo and let the bomb-rocks fall. After you salvage the Anxious Sprout, you can move on. | |||
==Sublevel 6== | |||
*'''Theme''': Soil | |||
*'''Enemies''': | |||
**{{icon|Orange Bulborb|y}} × 2 | |||
**{{icon|Fiery Dweevil|y}} × 3 | |||
**{{icon|Dwarf Orange Bulborb|y}} × 5 | |||
*'''Hazards''': | |||
**{{icon|Fire geyser|y}} × 5 | |||
**{{icon|Bomb-rock|y}} × 2 (drop from the sky in dead ends) | |||
*'''Treasures''': | |||
**{{icon|Eternal Emerald Eye|y}} (inside an Orange Bulborb) | |||
**{{icon|Colossal Fossil|y}} | |||
*'''Plants''': | |||
**None | |||
*'''Others''': | |||
**{{icon|Crimson Candypop Bud|y}} × 2 (in dead ends) | |||
**{{icon|Violet Candypop Bud|y}} × 1 (in a dead end) | |||
**{{icon|Mitite|y}} × 1 (number of groups; found in a dead end) | |||
**{{icon|Egg|y}} × 2 (drop from the sky in dead ends) | |||
{{sublevel technical | {{sublevel technical | ||
|cave = forest_3 | |cave = forest_3 | ||
Line 674: | Line 297: | ||
|capmax = 80 | |capmax = 80 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = 2_MAT_cent_mid2_tsuchi.txt | |unitfile = 2_MAT_cent_mid2_tsuchi.txt | ||
|lightfile = normal_light_lv3.ini | |lightfile = normal_light_lv3.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_tsuchi|Dead end with item | |item_cap_tsuchi|Dead end with item | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
|way2x2_tsuchi|Long corridor | |way2x2_tsuchi|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_cent_4_tsuchi|'''Circular room with 4 exits''' | |||
|room_mid2_3_tsuchi|'''Y-shaped room''' | |||
}} | |||
}} | }} | ||
Possibly the largest and most enemy filled area in this cave, it is loaded with many critters, including [[Fiery Dweevil]]s, [[Orange Bulborb]]s, and [[Dwarf Orange Bulborb]]s. The [[Colossal Fossil]] is located in one of the alcoves of this cave along with a falling bomb-rock, so send a captain in first. | |||
The [[Eternal Emerald Eye]] is held by one of the Orange Bulborbs. Lead in with a pack of [[Purple Pikmin]] and vanquish every creature. Be noted that in one of the alcoves, a swarm of [[Mitite]]s (not from an [[eggs|egg]], from the ground) will appear, but be careful; a [[bomb-rock]] may fall in the same area. If that happens, wait for the bomb may detonate. It may kill the Mitites for you. After you take care of everything, you may want to use the [[Violet Candypop Bud]] and the two (if you want to) [[Crimson Candypop Bud]]s. After your reconnaissance, move on to the last sublevel of this cave. | |||
| | |||
==Sublevel 7== | ==Sublevel 7== | ||
[[Image:BKsub7.JPG|thumb|right|This is the layout for the last (7) sublevel of the Bulblax Kingdom. The way the land is distributed will always stay the same.]] | |||
*'''Theme''': Soil | |||
*'''Enemies''': | |||
**{{icon|Emperor Bulblax|y}} × 1 | |||
*'''Hazards''': | |||
**{{icon|Fire geyser|y}} × 1 | |||
*'''Treasures''': | |||
**{{icon|Forged Courage|y}} (inside the Emperor Bulblax) | |||
**{{icon|Gyroid Bust|y}} | |||
*'''Plants''': | |||
**{{icon|Fiddlehead|y}} × 7 | |||
**{{icon|Figwort|y}} (small) × 8 | |||
*'''Others''': | |||
**{{icon|Gate|y}} × 1, with 4000 [[Health|HP]] | |||
{{sublevel technical | {{sublevel technical | ||
|cave = forest_3 | |cave = forest_3 | ||
Line 855: | Line 347: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 2_MAT_kingA_kingB_tsuchi.txt | |unitfile = 2_MAT_kingA_kingB_tsuchi.txt | ||
|lightfile = king_light.ini | |lightfile = king_light.ini | ||
|bg = | |bg = | ||
|clog = {{tt|Yes|Even though the game claims there is a clog on the hole, there is none – there is no hole either.}} | |clog = {{tt|Yes|Even though the game claims there is a clog on the hole, there is none – there is no hole either.}} | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_tsuchi|Dead end with item | |item_cap_tsuchi|Dead end with item | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
|way2x2_tsuchi|Long corridor | |way2x2_tsuchi|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_kingchap_a_tsuchi|'''Emperor Bulblax arena''' | |||
|room_kingchap_b_tsuchi|'''Forged Courage room''' | |||
}} | |||
}} | }} | ||
= | {{see also|Emperor Bulblax strategy|l1=Emperor Bulblax#Strategy}} | ||
Bulblax | A very familiar foe resides in the bowels of this cave, the Emperor Bulblax. If you have had trouble with this enemy in ''[[Pikmin (game)|Pikmin]]'', worry not, for it is now much weaker, has much lower [[health]], is a little easier to hit, and has lost its very high jumping ability. Also, there is an extremely easy way to kill it. First, have some Pikmin dispose of the three fire geysers in your way. Then grab all of your [[Purple Pikmin]] and aim between the creature's protruding eyes. Then, defeat it using the strategy linked to above. | ||
Once you defeat it, the disgusting beast will release the [[Forged Courage]], an item that will grant you the [[Scorch Guard]], an armor making your pilots' suits to be impervious to fire. After you get it, destroy the wooden gate in your way. Now you get the chance to use the item you just got. As you can see, the hazard stats misled you – there is water. But don't worry, you don't need [[Blue Pikmin]]. | |||
Go to either side and throw your [[Red Pikmin]] up on the ledge. Then lead your pilot up the narrow strip of land rising up that is dotted with fire geysers. Now that you have the Scorch Guard, you needn't worry about trying to cleverly dodge when those geysers release fire. Call the Pikmin you tossed up, and have them start carrying this sublevel's other treasure, the [[Gyroid Bust]]. Don't worry, they won't carry it into the water. After you get the final piece in this cave, exit via the geyser. | |||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap | |Jap=デメマダラの王国 | ||
|JapM = Kingdom of Dememadara<!-- I don't understand Japanese, I just use Google Translate to get the rough meaning, so forgive me if this is wrong. Looks like it's right though, judging from Emperor Bulblax's name being the same. Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > BgmList_Forest.txt --> | |||
|JapM = Kingdom of Dememadara | |||
}} | }} | ||
{{Awakening Wood}} | |||
{{Caves}} | |||
[[Category:Bulblax Kingdom| ]] | [[Category:Bulblax Kingdom| ]] |