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==Stick bridge==
==Stick bridge==
In {{p1}} and {{p2}}, bridges are found as a pile of wood on one side of the gap, which [[Pikmin family|Pikmin]] can be set to work on. Doing so will cause them to construct the wood into a bridge that goes over the obstruction. Sloped bridges may also be found near a ledge and provide a ramp up/down the ledge once built. When being worked on, the bridge grows in chunks at intervals, marked with a cloud of dust. [[Cloaking Burrow-nit]]s and members of the [[Mandiblard family]] chew apart stick bridges and progressively roll them back into piles.
In {{p1}} and {{p2}}, bridges are found as a pile of wood on one side of the gap, which [[Pikmin family|Pikmin]] can be set to work on. Doing so will cause them to construct the wood into a bridge that goes over the obstruction. Sloped bridges may also be found near a ledge and provide a ramp up/down the ledge once built. When being worked on, the bridge grows in chunks at intervals, marked with a cloud of dust. [[Cloaking Burrow-nit]]s and members of the [[Mandiblard]] family chew apart stick bridges and progressively roll them back into piles.


To note is that in the second game, bridges will only take the usual time to build if it is the first time the player is on the area. If the player goes to the area again on a later day, or simply goes inside a [[cave]] and comes back out, the bridge construction progresses from one checkpoint to the next instantly, with the only delay being the time it takes for the clouds to dissipate and for the Pikmin to move to the next pile. Also in this game, if a Pikmin attacking a bridge is pushed to either side of the pile, it can cling on to the bridge and attack that way, instead of striking whilst standing up. If this happens, it will attack more frequently than usual, allowing bridges to be built faster.{{cite youtube|Q6BR1jGGVvk|showing the difference in speed between a standing attacking Pikmin and a clinging attacking Pikmin}}
To note is that in the second game, bridges will only take the usual time to build if it is the first time the player is on the area. If the player goes to the area again on a later day, or simply goes inside a [[cave]] and comes back out, the bridge construction progresses from one checkpoint to the next instantly, with the only delay being the time it takes for the clouds to dissipate and for the Pikmin to move to the next pile. Also in this game, if a Pikmin attacking a bridge is pushed to either side of the pile, it can cling on to the bridge and attack that way, instead of striking whilst standing up. If this happens, it will attack more frequently than usual, allowing bridges to be built faster.{{cite youtube|Q6BR1jGGVvk|showing the difference in speed between a standing attacking Pikmin and a clinging attacking Pikmin}}


In ''[[Pikmin 2]]'', there is one bridge that is surrounded by [[poison]], just like some [[gate]]s. Naturally, only [[White Pikmin]] can approach it, but once a few segments have been built, the poison pipes may be destroyed, allowing other Pikmin to assist them in completing the bridge.
In ''[[Pikmin 2]]'', there is one bridge that is surrounded by [[Hazard#Poison gas|poison]], just like some [[gate]]s. Naturally, only [[White Pikmin]] can approach it, but once a few segments have been built, the poison pipes may be destroyed, allowing other Pikmin to assist them in completing the bridge.


A number of [[glitches]] are associated with these bridges, generally involving Pikmin or [[Enemy|enemies]] getting stuck in or under them.
A number of [[glitches]] are associated with these bridges, generally involving Pikmin or [[Enemy|enemies]] getting stuck in or under them.
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==Fragment==
==Fragment==
[[File:Pikminology14.jpg|250px|thumb|Fragments explained in a [[data file]].]]
[[File:Pikminology14.jpg|250px|thumb|Fragments explained in a [[data file]].]]
{{redirects|Pot|the breakable jars in ''Pikmin 4''|jar}}
'''Fragments''' are tiles of broken household objects that are used to build the bridges in {{p3}} and {{hp}}. Fragments are clustered together in piles, and the [[Pikmin family|Pikmin]] will [[carry]] them to the bridge of the corresponding fragment color.
'''Fragments''' are tiles of broken household objects that are used to build the bridges in {{p3}} and {{hp}}. Fragments are clustered together in piles, and the [[Pikmin family|Pikmin]] will [[carry]] them to the bridge of the corresponding fragment color.
Each bridge can have one or more piles of fragments. Fragments are also occasionally buried in [[dirt mound]]s or encased inside [[crystal]]s. Additionally, in one case, in the [[Garden of Hope]], fragments are used to build an overturned plant pot, not a bridge. When it is finished, it is used as a platform to [[throw]] [[leader]]s and Pikmin across. It's worth noting that even though [[Winged Pikmin]] can't reach submerged fragments of the pot, they can still build it underwater by carrying non-submerged fragments over and tossing them to where they belong.
Each bridge can have one or more piles of fragments. Fragments are also occasionally buried in [[dirt mound]]s or encased inside [[crystal]]s. Additionally, in one case, in the [[Garden of Hope]], fragments are used to build an overturned plant pot, not a bridge. When it is finished, it is used as a platform to [[throw]] [[leader]]s and Pikmin across. It's worth noting that even though [[Winged Pikmin]] can't reach submerged fragments of the pot, they can still build it underwater by carrying non-submerged fragments over and tossing them to where they belong.
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Because each bridge has its own color, fragments from one color cannot be used to build a bridge of a different one. Many of the fragments actually come from nearby broken pots, cups, glasses, and other modern-day objects.
Because each bridge has its own color, fragments from one color cannot be used to build a bridge of a different one. Many of the fragments actually come from nearby broken pots, cups, glasses, and other modern-day objects.


In ''Pikmin 3'', Pikmin will run back to the pile of fragments they were assigned to and take another piece. They will even return if there aren't any fragments left. However, if a Pikmin [[carry]]ing a fragment is [[Whistle|called]] back, that fragment will vanish and reappear at the pile it came from. Pikmin carrying fragments can also be pushed in this game, making them go faster. Each bridge is made out of a certain number of fragments (brown bridges are made of 30, red and blue of 60, and light blue of 84). Fragments are placed in rows of six, and any given row must be completed before the next row may be started – this is most noticeable when a large group of Pikmin carrying fragments arrives at the same time.
In ''Pikmin 3'', Pikmin will run back to the pile of fragments they were assigned to and take another piece. They will even return if there aren't any fragments left. However, if a Pikmin [[carrying]] a fragment is [[Whistle|called]] back, that fragment will vanish and reappear at the pile it came from. Pikmin carrying fragments can also be pushed in this game, making them go faster. Each bridge is made out of a certain number of fragments (brown bridges are made of 30, red and blue of 60, and light blue of 84). Fragments are placed in rows of six, and any given row must be completed before the next row may be started – this is most noticeable when a large group of Pikmin carrying fragments arrives at the same time.


{{clear}}
{{clear}}


==Hay==
==Hay==
{{redirects|Hay|hay in Pikmin 4|Dried plant}}
[[File:Hay.jpg|thumb|left|A pile of hay.]]
[[File:Hay.jpg|thumb|left|A pile of hay.]]
'''Hay''' is a tool in ''Pikmin 3'' that essentially replaces the sloped bridges from the previous games. While bridges are made out of fragments, and link two pieces of land over a gap, hay is grabbed in chunks and piled up against walls to serve as a ramp to go up. A large and tidy pile of hay sits in one place, and Pikmin grab chunks off of it, one by one, like fragments. When they reach the wall that needs to be overcome (which can be recognized with some faint strands of hay on the floor), they toss their hay on the floor, so that it piles up. When it's done, the "task complete" sound plays, and Pikmin and leaders can use the new ramp to climb up the wall. These chunks act just like [[#Fragment|fragments]] otherwise.
'''Hay''' is a tool in ''Pikmin 3'' that essentially replaces the sloped bridges from the previous games. While bridges are made out of fragments, and link two pieces of land over a gap, hay is grabbed in chunks and piled up against walls to serve as a ramp to go up. A large and tidy pile of hay sits in one place, and Pikmin grab chunks off of it, one by one, like fragments. When they reach the wall that needs to be overcome (which can be recognized with some faint strands of hay on the floor), they toss their hay on the floor, so that it piles up. When it's done, the "task complete" sound plays, and Pikmin and leaders can use the new ramp to climb up the wall. These chunks act just like [[#Fragment|fragments]] otherwise.
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{{clear}}
{{clear}}


==Clay bridge==
==Clay==
{{main|Clay}}
[[File:P4 Building Clay Bridge.png|thumb|right|Pikmin building a clay bridge.]]
In {{p4}}, bridges are made of clay. Pikmin can convert [[raw material]] into clay at the [[S.S. Beagle]] and carry it to the base of a bridge to assemble the pieces of clay into a bridge. There are also ramps and walls made out of clay.
In ''Pikmin 4'', [[Raw material]] serves as a multipurpose tool for constructing bridges and slopes functionally replacing both hay and fragments from ''Pikmin 3''. A new type of bridge called a "climbing wall" is also introduced, which let the player and Pikmin scale up a vertical incline. When Pikmin are thrown at an incomplete clay structure, they will head to the [[S.S. Beagle]] to retrieve a piece of raw material, which they will then carry back to the structure to build onto it. A number is shown above incomplete clay structures showing how many pieces of raw material are needed to build them and how many Pikmin are currently working on them.
 
Like in ''Pikmin 3'', incomplete bridges are slanted upwards and an invisible wall will prevent [[Pikmin 4 player character|the player]] or [[Oatchi]] from crossing them until they are complete.


{{clear}}
{{clear}}
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|SpaA=Puente
|SpaA=Puente
|SpaAM=Bridge
|SpaAM=Bridge
}}
'''Sloped bridge'''
{{foreignname
|Jap  = スロープ
|JapR  = Surōpu
|JapM  = Slope
}}
}}


'''Fragments'''
'''Fragments'''
{{foreignname
{{foreignname
|Jap  = カケラ (''Pikmin 3'')<br>''Kakera''<br>ガレキ (''Hey! Pikmin'')<br>''Gareki''
|Jap  = カケラ
|JapM  = Fragment<br>Rubble
|JapR  = Kakera
|JapM  = Fragment
|Ger  = Scherben
|Ger  = Scherben
|GerM  = Shards
|Ita  = Materiale
|Ita  = Materiale
|ItaM  = Material
|ItaM  = Material

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