Editing Breeding Ground
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{{infobox challenge | {{infobox challenge | ||
|image= | |image={{PAGENAME}}.jpg | ||
|size=250px | |size=250px | ||
|sublevels=3 | |sublevels=3 | ||
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}} | }} | ||
{{guide}} | {{guide}} | ||
The '''Breeding Ground''' is the twenty-sixth level in | The '''Breeding Ground''' is the twenty-sixth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''. | ||
== Sublevel 1 == | == Sublevel 1 == | ||
* '''Theme''': Garden | *'''Theme''': Garden | ||
* '''Music''': ''[[Music in Pikmin 2# | *'''Music''': ''[[Music in Pikmin 2#Yard|Yard]]'' | ||
* '''Time''': 100 (200 seconds) | *'''Time''': 100 (200 seconds) | ||
* '''Starting Pikmin''': | *'''Starting Pikmin''': | ||
** {{icon|Red Pikmin | **{{icon|Red Pikmin|y}} × 4 (flower) | ||
* '''Treasures''': | *'''Treasures''': | ||
** {{icon|Mirrored Element|y}} × 2 (inside Creeping Chrysanthemums) | **{{icon|Mirrored Element|y}} × 2 (inside the Creeping Chrysanthemums) | ||
** {{icon|The Key|y}} × 1 | **{{icon|The Key|y}} × 1 | ||
* '''Enemies''': | *'''Enemies''': | ||
** {{icon|Creeping Chrysanthemum|y}} × 2 | **{{icon|Creeping Chrysanthemum|y}} × 2 | ||
* '''Obstacles''': | *'''Obstacles''': | ||
** None | **None | ||
* ''' | *'''Plants and fungi''': | ||
** {{icon|Clover|y}} × 8 | **{{icon|Clover|y}} × 8 | ||
** {{icon|Dandelion|y}} × | **{{icon|Dandelion|y}} × 2 | ||
** {{icon|Figwort|y}} (small | **{{icon|Figwort|y}} (small) × 8 | ||
** {{icon|Queen Candypop Bud|y}} × 5 | **{{icon|Margaret|y}} × 6 | ||
* '''Others''': | **{{icon|Queen Candypop Bud|y}} × 5 (3 in dead ends) | ||
** None | *'''Others''': | ||
**None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_06start3hard | |cave = ch_NARI_06start3hard | ||
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|capmax = 100 | |capmax = 100 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_units_big2_kusachi.txt | |unitfile = 1_units_big2_kusachi.txt | ||
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}} | }} | ||
}} | }} | ||
Snatch your 4 Red Pikmin and [[throw]] them in the [[Candypop Bud]]s (Red Pikmin preferred, as they are stronger). Watch out for [[Creeping Chrysanthemum]]s. [[The Key]] should be lying around somewhere. | |||
== Sublevel 2 == | == Sublevel 2 == | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
* '''Music''': ''[[Music in Pikmin 2#Concrete | *'''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]'' | ||
* '''Time''': +150 (+300 seconds) | *'''Time''': +150 (+300 seconds) | ||
* '''Treasures''': | *'''Treasures''': | ||
** {{icon|Crystallized Telepathy|y}} × 2 | **{{icon|Crystallized Telepathy|y}} × 2 | ||
** {{icon|Lustrous Element|y}} × 1 | **{{icon|Lustrous Element|y}} × 1 | ||
** {{icon|The Key|y}} × 1 | **{{icon|The Key|y}} × 1 | ||
* '''Enemies''': | *'''Enemies''': | ||
** {{icon|Bulborb|y | **{{icon|Red Bulborb|y}} × 2 | ||
* '''Obstacles''': | *'''Obstacles''': | ||
** None | **None | ||
* ''' | *'''Plants and fungi''': | ||
** {{icon|Queen Candypop Bud|y}} × 7 | **{{icon|Queen Candypop Bud|y}} × 7 (5 in dead ends) | ||
* '''Others''': | *'''Others''': | ||
** [[ | **1 type of [[gate]], with 4000 [[Health|HP]] | ||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_06start3hard | |cave = ch_NARI_06start3hard | ||
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|capmax = 100 | |capmax = 100 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_NARI_4x4b_conc.txt | |unitfile = 1_NARI_4x4b_conc.txt | ||
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}} | }} | ||
}} | }} | ||
Lots of Buds here. Make a mix of Blue, Red & Yellow Pikmin and use an ultra-spicy spray if you want. If you want to collect everything, time will get tight. The Key should be behind one of the many gates, as will the hole. | |||
== Sublevel 3 == | == Sublevel 3 == | ||
* '''Theme''': Tiles | *'''Theme''': Tiles | ||
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]'' | *'''Music''': ''[[Music in Pikmin 2#Tile 1|Tile 1]]'' | ||
* '''Time''': +180 (+360 seconds) | *'''Time''': +180 (+360 seconds) | ||
* '''Treasures''': | *'''Treasures''': | ||
** {{icon|Crystallized Telepathy|y}} × 3 (inside Fiery Blowhogs) | **{{icon|Crystallized Telepathy|y}} × 3 (inside 3 Fiery Blowhogs) | ||
** {{icon|Danger Chime|y}} × 5 | **{{icon|Danger Chime|y}} × 5 | ||
** {{icon|The Key|y}} × 1 (inside Fiery Blowhog) | **{{icon|The Key|y}} × 1 (inside a Fiery Blowhog) | ||
* '''Enemies''': | *'''Enemies''': | ||
** {{icon|Fiery Blowhog|y}} × 4 | **{{icon|Fiery Blowhog|y}} × 4 | ||
*'''Obstacles''': | |||
* '''Obstacles''': | **{{icon|Fire geyser|y}} × 14 | ||
** {{icon| | **{{icon|Electrical wire|y}} × 6 | ||
** {{icon| | *'''Plants and fungi''': | ||
* ''' | **None | ||
** None | *'''Others''': | ||
* '''Others''': | **1 type of [[gate]], with 4000 [[Health|HP]] | ||
** [[ | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_06start3hard | |cave = ch_NARI_06start3hard | ||
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|capmax = 50 | |capmax = 50 | ||
|rooms = 4 | |rooms = 4 | ||
|geyser = No (despite having one, in reality) | |geyser = No (despite having one, in reality) | ||
|unitfile = 3_units_d_f_ujikou_tile.txt | |unitfile = 3_units_d_f_ujikou_tile.txt | ||
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}} | }} | ||
}} | }} | ||
We meet the [[Shower Room]] style and you will need all Pikmin types. A [[Fiery Blowhog]] should have The Key. There will be lots of [[Danger Chime]]s here. Take The Key and exit. | |||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap=倍々ゲームの穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |Jap=倍々ゲームの穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | ||
|SpaA=Críadero | |||
|SpaA= | |||
|SpaAM=Breeding Ground | |SpaAM=Breeding Ground | ||
|FraA=Terres fertiles | |FraA=Terres fertiles | ||
|FraAM=Fertile lands | |FraAM=Fertile lands | ||
}} | }} | ||
{{CM}} | {{CM}} |