Editing Breeding Ground
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{infobox challenge | {{infobox challenge | ||
|image= | |image={{PAGENAME}}.jpg | ||
|size=250px | |size=250px | ||
|sublevels=3 | |sublevels=3 | ||
|red=4 | |red=4 | ||
|redm=f | |||
|spicy=3 | |spicy=3 | ||
|bitter=2 | |bitter=2 | ||
Line 10: | Line 11: | ||
}} | }} | ||
{{guide}} | {{guide}} | ||
The '''Breeding Ground''' is the twenty-sixth level in | The '''Breeding Ground''' is the twenty-sixth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''. | ||
== Sublevel 1 == | == Sublevel 1 == | ||
* '''Theme''': Garden | *'''Theme''': Garden | ||
*'''Time''': 100 (200 seconds) | |||
* '''Time''': 100 (200 seconds | *'''Treasures''': | ||
**{{icon|Mirrored Element|y}} × 2 (inside the Creeping Chrysanthemums) | |||
**{{icon|The Key|y}} × 1 | |||
* '''Treasures''': | *'''Enemies''': | ||
** {{icon|Mirrored Element|y}} × 2 (inside Creeping Chrysanthemums) | **{{icon|Creeping Chrysanthemum|y}} × 2 | ||
** {{icon|The Key|y}} × 1 | *'''Hazards''': | ||
* '''Enemies''': | **None | ||
** {{icon|Creeping Chrysanthemum|y}} × 2 | *'''Plants''': | ||
* ''' | **{{icon|Clover|y}} × 8 | ||
** None | **{{icon|Dandelion|y}} × 2 | ||
* ''' | **{{icon|Figwort|y}} (small) × 8 | ||
** {{icon|Clover|y}} × 8 | **{{icon|Margaret|y}} × 6 | ||
** {{icon|Dandelion|y}} × | **{{icon|Queen Candypop Bud|y}} × 5 (3 in dead ends) | ||
** {{icon|Figwort|y}} (small | *'''Others''': | ||
** {{icon|Queen Candypop Bud|y}} × 5 | **None | ||
* '''Others''': | |||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_06start3hard | |cave = ch_NARI_06start3hard | ||
Line 43: | Line 39: | ||
|capmax = 100 | |capmax = 100 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_units_big2_kusachi.txt | |unitfile = 1_units_big2_kusachi.txt | ||
Line 50: | Line 45: | ||
|clog = No | |clog = No | ||
|hiddenfloor = 1 | |hiddenfloor = 1 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_kusachi|Dead end with item | |item_cap_kusachi|Dead end with item | ||
|way3_kusachi|Three-way crossing | |way3_kusachi|Three-way crossing | ||
|way4_kusachi|Four-way crossing | |way4_kusachi|Four-way crossing | ||
|wayl_kusachi|Turning corridor | |wayl_kusachi|Turning corridor | ||
|way2_kusachi|Corridor | |way2_kusachi|Corridor | ||
|way2x2_kusachi|Long corridor | |way2x2_kusachi|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_big2_kusachi|'''Room with 5 exits''' | |||
}} | |||
}} | }} | ||
Snatch your 4 Reds and [[throw]] them in the [[Candypop Bud]]s (Red Pikmin preferred, as they are stronger). Watch out for [[Creeping Chrysanthemum]]s. [[The Key]] should be lying around somewhere. | |||
== Sublevel 2 == | == Sublevel 2 == | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
*'''Time''': +150 (+300 seconds) | |||
* '''Time''': +150 (+300 seconds) | *'''Treasures''': | ||
* '''Treasures''': | **{{icon|Crystallized Telepathy|y}} × 2 | ||
** {{icon|Crystallized Telepathy|y}} × 2 | **{{icon|Lustrous Element|y}} × 1 | ||
** {{icon|Lustrous Element|y}} × 1 | **{{icon|The Key|y}} × 1 | ||
** {{icon|The Key|y}} × 1 | *'''Enemies''': | ||
* '''Enemies''': | **{{icon|Red Bulborb|y}} × 2 | ||
** {{icon|Bulborb|y | *'''Hazards''': | ||
* ''' | **None | ||
** None | *'''Plants''': | ||
* ''' | **{{icon|Queen Candypop Bud|y}} × 7 (5 in dead ends) | ||
** {{icon|Queen Candypop Bud|y}} × 7 | *'''Others''': | ||
* '''Others''': | **1 type of [[gate]], with 4000 [[Health|HP]] | ||
** [[ | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_06start3hard | |cave = ch_NARI_06start3hard | ||
Line 164: | Line 84: | ||
|capmax = 100 | |capmax = 100 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_NARI_4x4b_conc.txt | |unitfile = 1_NARI_4x4b_conc.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|wayl_conc|Turning corridor | |wayl_conc|Turning corridor | ||
|way2_conc|Corridor | |way2_conc|Corridor | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_4x4b_4_conc|'''Room with 4 exits''' | |||
}} | |||
}} | }} | ||
Lots of Buds here. Make a mix of Blue, Red & Yellow and use an Ultra-spicy Spray if you want. If you want to collect everything, time will get tight. The Key should be behind one of the many gates, as will the hole. | |||
== Sublevel 3 == | == Sublevel 3 == | ||
* '''Theme''': Tiles | *'''Theme''': Tiles | ||
*'''Time''': +180 (+360 seconds) | |||
* '''Time''': +180 (+360 seconds) | *'''Treasures''': | ||
* '''Treasures''': | **{{icon|Crystallized Telepathy|y}} × 3 (inside 3 Fiery Blowhogs) | ||
** {{icon|Crystallized Telepathy|y}} × 3 (inside Fiery Blowhogs) | **{{icon|Danger Chime|y}} × 5 | ||
** {{icon|Danger Chime|y}} × 5 | **{{icon|The Key|y}} × 1 (inside a Fiery Blowhog) | ||
** {{icon|The Key|y}} × 1 (inside Fiery Blowhog) | *'''Enemies''': | ||
* '''Enemies''': | **{{icon|Fiery Blowhog|y}} × 4 | ||
** {{icon|Fiery Blowhog|y}} × 4 | *'''Hazards''': | ||
**{{icon|Fire geyser|y}} × 14 | |||
* ''' | **{{icon|Electrical wire|y}} × 6 | ||
** {{icon| | *'''Plants''': | ||
** {{icon| | **None | ||
* ''' | *'''Others''': | ||
** None | **1 type of [[gate]], with 4000 [[Health|HP]] | ||
* '''Others''': | |||
** [[ | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_06start3hard | |cave = ch_NARI_06start3hard | ||
Line 275: | Line 130: | ||
|capmax = 50 | |capmax = 50 | ||
|rooms = 4 | |rooms = 4 | ||
|geyser = No (despite having one, in reality) | |||
|geyser = No (despite having one, in reality) | |||
|unitfile = 3_units_d_f_ujikou_tile.txt | |unitfile = 3_units_d_f_ujikou_tile.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|cap_pipe|Dead end | |cap_pipe|Dead end | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|item_cap_pipe|Dead end with item | |item_cap_pipe|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_pipe|Four-way crossing | |way4_pipe|Four-way crossing | ||
|wayl_pipe|Turning corridor | |wayl_pipe|Turning corridor | ||
}} | |||
{{sublevel units | |||
|way2_pipe|Corridor | |||
|way2x2_conc|Long corridor | |||
|room_4x4d_4_tile|'''Room with 4 exits''' | |||
|room_4x4f_4_tile|'''Room with 4 exits and a raised edge''' | |||
|room_u_jikou1_4x4_2_tile|'''Room with a pathway with grill''' | |||
}} | |||
}} | }} | ||
We meet the [[Shower Room]] style and you will need all Pikmin colors. A [[Fiery Blowhog]] should have The Key. There will be lots of [[Danger Chime]]s here. Take The Key and exit. | |||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap=倍々ゲームの穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |Jap=倍々ゲームの穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | ||
|SpaA=Críadero | |||
|SpaA= | |||
|SpaAM=Breeding Ground | |SpaAM=Breeding Ground | ||
}} | }} | ||
{{CM}} | {{CM}} |