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{{merging|conflict|Breeding Ground}} | |||
{{infobox challenge | {{infobox challenge | ||
|image= | |image={{PAGENAME}}.jpg | ||
|size=250px | |size=250px | ||
|sublevels=3 | |sublevels=3 | ||
|red=4 | |red=4 | ||
|redm=f | |||
|spicy=3 | |spicy=3 | ||
|bitter=2 | |bitter=2 | ||
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|gridrow=6 | |gridrow=6 | ||
}} | }} | ||
The | The twenty-sixth level in [[Challenge Mode]] in ''[[Pikmin 2]]''. | ||
== Sublevel 1 == | == Sublevel 1 == | ||
* '''Theme''': Garden | *'''Theme''': Garden | ||
* ''' | *'''Time''': 100 (200 seconds) | ||
* ''' | *'''Enemies''': | ||
* ''' | **2 [[Creeping Chrysanthemum]]s | ||
** | *'''Hazards''': | ||
* '''Treasures''': | **None | ||
** | *'''Treasures''': | ||
** | **2 [[Mirrored Element]]s (inside the Creeping Chrysanthemums) | ||
* ''' | **[[The Key]] | ||
** | *'''Plants''': | ||
* | **2 [[Dandelion]]s | ||
* | **6 [[Margaret]]s | ||
**8 [[Clover]]s | |||
** | **8 small [[Figwort]]s | ||
*'''Others''': | |||
** | **5 [[Queen Candypop Bud]]s (3 in dead ends) | ||
* '''Others''': | |||
** | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_06start3hard | |cave = ch_NARI_06start3hard | ||
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|capmax = 100 | |capmax = 100 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_units_big2_kusachi.txt | |unitfile = 1_units_big2_kusachi.txt | ||
|lightfile = kusachi_light_lv0.ini | |lightfile = kusachi_light_lv0.ini | ||
|bg = hiroba | |bg = "hiroba" (garden) | ||
|clog = No | |clog = No | ||
|hiddenfloor = 1 | |hiddenfloor = 1 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_kusachi|Dead end with item | |item_cap_kusachi|Dead end with item | ||
|way3_kusachi|Three-way crossing | |way3_kusachi|Three-way crossing | ||
|way4_kusachi|Four-way crossing | |way4_kusachi|Four-way crossing | ||
|wayl_kusachi|Turning corridor | |wayl_kusachi|Turning corridor | ||
|way2_kusachi|Corridor | |way2_kusachi|Corridor | ||
|way2x2_kusachi|Long corridor | |way2x2_kusachi|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_big2_kusachi|'''Room with 5 exits''' | |||
}} | |||
}} | }} | ||
Snatch your 4 Reds and [[throw]] them in the [[Candypop Bud]]s (Red Pikmin preferred, as they are stronger). Watch out for [[Creeping Chrysanthemum]]s. [[The Key]] should be lying around somewhere. | |||
== Sublevel 2 == | == Sublevel 2 == | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
*'''Time''': +150 (+300 seconds) | |||
* '''Time''': +150 (+300 seconds) | *'''Enemies''': | ||
* ''' | **2 [[Red Bulborb]]s | ||
** | *'''Hazards''': | ||
* | **None | ||
** | *'''Treasures''': | ||
* ''' | **2 [[Crystallized Telepathy|Crystallized Telepathies]] | ||
** | **[[The Key]] | ||
* ''' | **[[Lustrous Element]] | ||
** None | *'''Plants''': | ||
* ''' | **None | ||
** | *'''Others''': | ||
**7 [[Queen Candypop Bud]]s (5 in dead ends) | |||
** [[ | **1 type of [[gate]], with 4000 [[Health|HP]] | ||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_06start3hard | |cave = ch_NARI_06start3hard | ||
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|capmax = 100 | |capmax = 100 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_NARI_4x4b_conc.txt | |unitfile = 1_NARI_4x4b_conc.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = None | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|wayl_conc|Turning corridor | |wayl_conc|Turning corridor | ||
|way2_conc|Corridor | |way2_conc|Corridor | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_4x4b_4_conc|'''Room with 4 exits''' | |||
}} | |||
}} | }} | ||
Lots of Buds here. Make a mix of Blue, Red & Yellow and use an Ultra-spicy Spray if you want. If you want to collect everything, time will get tight. The Key should be behind one of the many gates, as will the hole. | |||
== Sublevel 3 == | == Sublevel 3 == | ||
* '''Theme''': Tiles | *'''Theme''': Tiles | ||
*'''Time''': +180 (+360 seconds) | |||
* '''Time''': +180 (+360 seconds) | *'''Enemies''': | ||
* ''' | **4 [[Fiery Blowhog]]s | ||
** | *'''Hazards''': | ||
**14 [[Hazard#Fire|fire geysers]] | |||
**6 [[Hazard#Electricity|electrical wires]] | |||
* ''' | *'''Treasures''': | ||
** | **[[The Key]] (inside a Fiery Blowhog) | ||
** | **3 [[Crystallized Telepathy|Crystallized Telepathies]] (inside 3 Fiery Blowhogs) | ||
* ''' | **[[Danger Chime]] | ||
** | *'''Plants''': | ||
** | **None | ||
* ''' | *'''Others''': | ||
** None | **1 type of [[gate]], with 4000 [[Health|HP]] | ||
* '''Others''': | |||
** [[ | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_06start3hard | |cave = ch_NARI_06start3hard | ||
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|capmax = 50 | |capmax = 50 | ||
|rooms = 4 | |rooms = 4 | ||
|geyser = No (despite having one, in reality) | |||
|geyser = No (despite having one, in reality) | |||
|unitfile = 3_units_d_f_ujikou_tile.txt | |unitfile = 3_units_d_f_ujikou_tile.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = None | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|cap_pipe|Dead end | |cap_pipe|Dead end | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|item_cap_pipe|Dead end with item | |item_cap_pipe|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_pipe|Four-way crossing | |way4_pipe|Four-way crossing | ||
|wayl_pipe|Turning corridor | |wayl_pipe|Turning corridor | ||
}} | |||
{{sublevel units | |||
|way2_pipe|Corridor | |||
|way2x2_conc|Long corridor | |||
|room_4x4d_4_tile|'''Room with 4 exits''' | |||
|room_4x4f_4_tile|'''Room with 4 exits and a raised edge''' | |||
|room_u_jikou1_4x4_2_tile|'''Room with a pathway with grill''' | |||
}} | |||
}} | }} | ||
We meet the [[Shower Room]] style and you will need all Pikmin colors. A [[Fiery Blowhog]] should have The Key. There will be lots of [[Danger Chime]]s here. Take The Key and exit. | |||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap=倍々ゲームの穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |Jap=倍々ゲームの穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | ||
|SpaA=Críadero | |||
|SpaA= | |||
|SpaAM=Breeding Ground | |SpaAM=Breeding Ground | ||
}} | }} | ||
{{CM}} | {{CM}} |