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Latest revision | Your text | ||
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|pikmin = y | |pikmin = y | ||
|pikmin2 = y | |pikmin2 = y | ||
|image = Breadbug.png | |||
|image = | |size = 270px | ||
|size = | |icon = Piklopedia Breadbug.png | ||
|icon = Breadbug | |name = Pansarus gluttonae | ||
| | |||
|family = Breadbug | |family = Breadbug | ||
|areas = [[The Forest Navel]] | |areas = [[The Forest Navel]] | ||
|underground = [[Glutton's Kitchen]], [[Dream Den | |underground = [[Glutton's Kitchen]], [[Dream Den]] | ||
|challenge = [[The Impact Site]], [[The Forest Navel]], [[Snack Pit]] | |challenge = [[The Impact Site]], [[The Forest Navel]], [[Snack Pit]] | ||
|2p = [[Dim Labyrinth]] | |2p = [[Dim Labyrinth]] | ||
|attacks = | |attacks = Steals objects | ||
}} | }} | ||
{{otheruses|the creature|the biological family|Breadbug family}} | |||
'''Breadbugs''' ({{j|パンモドキ|Pan Modoki|Pseudo Bread}}) are enemies in {{p1}} and {{p2}}. These creatures remarkably resemble bread rolls; hence, they are the namesake of the [[Breadbug family]]. They cannot harm leaders or [[Pikmin family|Pikmin]] directly, but they can drag small objects (in ''Pikmin'') or both small and rather large objects (in ''Pikmin 2'') into their dwellings. If Pikmin are holding onto something when a Breadbug pulls it into its nest, they will die. | |||
A larger version of this enemy, the [[Giant Breadbug]], appears alongside these enemies in one area of ''Pikmin 2''. | |||
==Stats== | ==Stats== | ||
{{enemy stats | {{enemy stats | ||
|weight1 = 3 |weight2 | |weight1 = 3 |weight2 = 3 | ||
|carriers1 = 6 |carriers2 | |carriers1 = 6 |carriers2 = 6 | ||
|seeds1 = 3 |seeds2 = 4 | |seeds1 = 3 |seeds2 = 4 | ||
|value2 | |value2 = 3 | ||
|hp1 = 5000 |hp2 = 1100 | |hp1 = 5000 |hp2 = 1100 | ||
|regen1 = Unknown |regen2 = 0 | |regen1 = Unknown |regen2 = 0 | ||
}} | }} | ||
{{ | {{Notes|reel=y|olimar=y|louie=y|voyage=y}} | ||
==Behavior== | ==Behavior== | ||
Each Breadbug owns a den from which it emerges at the beginning of the day or the sublevel. Normally it trots freely around the area, ignoring Pikmin and other creatures. Once it comes across something it can drag, it will head straight for that. If it reaches such an object, it will grab it with its mouth and drag it back to its den. In ''Pikmin 2'', Breadbugs heal themselves completely when they successfully retrieve an object. If Pikmin are already carrying an object, Breadbugs will ignore it. | |||
Breadbugs have a large amount of tough blubber, making them immune to [[Group move|swarming]]. In ''Pikmin'', Olimar can punch them to damage them, but they will attempt to shake him off if damaged too much. When they are defeated in ''Pikmin 2'', their dens release all the [[treasure]]s they captured. Corpses Breadbugs retrieve will be permanently removed from play. | |||
==Carrying power== | |||
Breadbugs in ''Pikmin'' will only drag objects with a weight of 1, all of which require two Pikmin to overpower. In the sequel, objects dragged by Breadbugs vary in how much strength is needed to overpower them, depending on the weight of the object and its maximum carriers. The exact formula is unknown and it's possible that there in fact is none, as the game may use a lookup table instead. However, a formula that works in every case is: | |||
Breadbugs in ''Pikmin'' will only drag objects with a | |||
In | |||
{{equation|Breadbug carrying equation.png}} | {{equation|Breadbug carrying equation.png}} | ||
So in other words | So in other words, the object's weight, plus a half of the carrying support slots, plus 1, and all of this rounded down. | ||
Breadbugs will ignore objects with a | Breadbugs will ignore objects with a weight heavier than 10 as well as all treasures in the [[Explorer's Friend Series]]. They are also unable to drag very small or flat treasures such as the [[Science Project]] or [[Luck Wafer]]. Giant Breadbugs are no stronger than regular ones and all the same rules apply. The following table lists all possible combinations of weights and max carriers with their respective amounts needed to overpower. Most of these results cannot be observed without hacking. | ||
{|class="wikitable | {|class="wikitable" style="width: 60em;" | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
! Weight | ! Weight | ||
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|- style="text-align: center;" | |- style="text-align: center;" | ||
! Strength needed | ! Strength needed | ||
| {{tt|2|Non-Purples cannot overpower}} || 2 || 4 || 5 || 4 || 5 || 5 || 6 || 7 || 7 || 8 || 9 || 10 || 11 || 12 || 12 || 13 || | | {{tt|2|Non-Purples cannot overpower}} || 2 || 4 || 5 || 4 || 5 || 5 || 6 || 7 || 7 || 8 || 9 || 10 || 11 || 12 || 12 || 13 || 12 || 15 || 16 || 18 | ||
|} | |} | ||
==Strategy== | ==Strategy== | ||
The easiest way to kill a Breadbug is to wait until it takes hold of an object, then swarm Pikmin onto that object and return it to the Onion | ===Pikmin=== | ||
The easiest way to kill a Breadbug is to wait until it takes hold of an object, then swarm Pikmin onto that object and return it to any [[Onion]] or the Ship's [[research Pod|pod]]. The Onion or the Ship receives the object and the Breadbug takes damage by banging its head on the Onion/Ship. This method usually has to be done twice, though the first hit is so strong, it may just take one Pikmin [[throw]]n on its back to finish it off. So to better multitask, the best strategy would be to throw Pikmin on top of it once or twice, and then have it drag an object and use Pikmin to carry it the opposite way. The Pikmin should deliver the object, and more often than not, get the now-dead Breadbug and deliver it as well. | |||
It is also possible to defeat a Breadbug by throwing Pikmin on top of it, but this is slow as there is a period of immunity after each successful throw. Luckily, after being hit with a Pikmin, and finishing its pain animation, it will look left and right for some brief seconds, and during this time, it is vulnerable. By carefully timing, or by throwing a small barrage of Pikmin during this time, it is possible to hit the Breadbug again without having to move the cursor or the leader. The members of this species encountered in ''Pikmin'' move more swiftly than those in ''Pikmin 2'', making them even more difficult to kill via this method. Using [[Purple Pikmin]] makes this method faster since their heavy weight will hurt the Breadbug, and they also try to home in as they land. | |||
Another quick way to kill it in ''Pikmin 2'' is to use an [[ultra-bitter spray]] to petrify it, which will make it vulnerable to [[Group move|swarming]]. | |||
| | |||
''' | ===Leaders=== | ||
Strangely, [[Olimar]] can damage the Breadbug by hitting it in ''Pikmin'' even though the Pikmin cannot. In ''Pikmin 2'', neither Olimar nor [[Louie]] is capable of hitting the Breadbug. | |||
==Technical information== | ==Technical information== | ||
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{{p2 enemy property | fp15 | 潜伏時間 | Time until leaving nest | 150 }} | {{p2 enemy property | fp15 | 潜伏時間 | Time until leaving nest | 150 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp01 | ターゲットスロット数境界 | | {{p2 enemy property | fp01 | ターゲットスロット数境界 | Unknown (cannot collect objects that can have these many Pikmin grabbing?) | 11 }} | ||
}} | }} | ||
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==Other information== | ==Other information== | ||
{{enemy other info | {{enemy other info | ||
|size | |technical = Vanilla Breadbug | ||
|piklopedia | |size = Body length: {{mm|37}} | ||
|piklopedia = 57 | |||
}} | }} | ||
==Naming== | ==Naming== | ||
{{see more|Breadbug family#Naming}} | {{see more|Breadbug family#Naming}} | ||
The Breadbug's name mostly comes from it physically resembling a loaf of bread. The Japanese name further confirms this by naming it {{j|パンモドキ|Pan Modoki}}, which means "Pseudo Bread". In the scientific name, ''Pansarus gluttonae'', ''gluttonae'' comes from ''glutonis'' ("glutton"), referring to its scavenging and food-hoarding behavior. | |||
The internal name in ''Pikmin'', <code>collec</code>, is likely short for "collect" or "collector". In ''Pikmin 2'', it's just the same as the Japanese name, <code>panmodoki</code>. The nest the creature hides in has its own internal name. In ''Pikmin'', it is <code>hollec</code>, perhaps a pun between "hole" and the enemy's internal name, while in ''Pikmin 2'', it's a combination of {{j|パン|pan|bread|f=tp}} and "house" – <code>panhouse</code>. | |||
===Names in other languages=== | ===Names in other languages=== | ||
{{foreignname | {{foreignname | ||
|Jap | |Jap = パンモドキ | ||
|JapR = Pan Modoki | |JapR = Pan Modoki | ||
|JapM = Pseudo Bread | |JapM = Pseudo Bread | ||
|Fra = Scaratax | |Fra = Scaratax | ||
|FraM = | |FraM = | ||
| | |Ita = Saprofago Ladro | ||
|ItaM = Thief Scavenger | |||
|Ger = Diebischer Saprophag | |Ger = Diebischer Saprophag | ||
|GerM = Thieving Saprophage | |GerM = Thieving Saprophage | ||
| | |Spa = | ||
|SpaM = | |||
| | |Kor=빵닮은꼴 | ||
|KorM=Form that looks like bread | |||
|Kor | |||
|KorM = | |||
}} | }} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:57breadbug.png|A Breadbug in the [[Piklopedia]]. | |||
Reel3 Breadbug.png|A Breadbug in the [[enemy reel]] of ''Pikmin''. | |||
Adorable Breadbug.png|A Breadbug in the Piklopedia. | |||
File:Nest.jpg|A Breadbug's nest. | |||
Breadbug | File:Nest 2.jpg|A Breadbug dragging a corpse into its hole. | ||
NPC Breadbug.jpg|Concept art from ''New Play Control! Pikmin''. | |||
Breadbug | File:121.jpg|Breadbug concept art. | ||
File:Y16.JPG|The creature's [[e-card]], #60 (16<sup>th</sup> yellow card). | |||
Breadbug | |||
Y16.JPG|The | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*The Breadbug is one of few enemies to have a figurine modeled after them. | *When a Pikmin grabs an object at the same time the Breadbug does, the Breadbug will get shot towards its nest, along with everything it carries.{{source needed}} | ||
*Its nest is very similar in appearance to the [[Hermit Crawmad]]'s hole | *The Breadbug is one of the few enemies to have a [[Merchandise|figurine]] modeled after them. | ||
*Breadbugs seem to have | *Its nest is very similar in appearance to the [[Hermit Crawmad]]'s hole. | ||
*Breadbugs seem to have cannibal tendencies: in ''Pikmin 2'', they will carry dead Breadbugs into their nests and eat them. | |||
*In ''Pikmin'', if a Breadbug gets stuck, it will burrow into the ground after about 8 seconds and respawn out of its hole.{{cite youtube|c_I03_U0Dx4|demonstrating how Breadbugs respawn when they get stuck.}} | *In ''Pikmin'', if a Breadbug gets stuck, it will burrow into the ground after about 8 seconds and respawn out of its hole.{{cite youtube|c_I03_U0Dx4|demonstrating how Breadbugs respawn when they get stuck.}} | ||
*Breadbugs exhibit behavior typical of real world {{w|ferret}}s, which are known to take random items and drag them into burrows or other enclosed areas. | *Breadbugs exhibit behavior typical of real world {{w|ferret}}s, which are known to take random items and drag them into burrows or other enclosed areas. | ||
*A roughly exact copy of the Breadbug in ''Pikmin 2'' exists [[Unused content in Pikmin 3|unused inside ''Pikmin 3'''s files]]. | *A roughly exact copy of the Breadbug in ''Pikmin 2'' exists [[Unused content in Pikmin 3|unused inside ''Pikmin 3'''s files]]. | ||
==See also== | ==See also== | ||
*[[Breadbug family]] | |||
*[[Giant Breadbug]] | *[[Giant Breadbug]] | ||
==References== | ==References== | ||
{{refs}} | {{refs}} | ||
{{ | {{enemies}} | ||
[[Category:The Impact Site]] | |||
[[Category: | |||
[[Category:The Forest Navel]] | [[Category:The Forest Navel]] | ||
[[Category:Glutton's Kitchen]] | [[Category:Glutton's Kitchen]] | ||
[[Category:Dream Den]] | [[Category:Dream Den]] | ||
[[Category: | [[Category:Wandering enemies]] | ||