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{{game icons|p2=y}} | {{game icons|p2=y}} | ||
[[ | [[Image:Brawl Yard.jpg|thumb|The Brawl Yard]] | ||
'''Brawl Yard''' is | '''Brawl Yard''' is a [[2-Player Battle]] arena in ''[[Pikmin 2]]'', and as its name suggests, it is a yard setting, similar to the second [[sublevel]] in [[Snagret Hole]]. An overturned bucket is in the middle of the area, which can be used as shelter from the [[Decorated Cannon Beetle]]s. | ||
== Level information == | == Level information == | ||
*'''Theme''': Garden | *'''Theme''': Garden | ||
*'''Enemies''': | *'''Enemies''': | ||
** | **[[Decorated Cannon Beetle]]s | ||
** | **[[Cloaking Burrow-nit]]s | ||
** | **[[Skitter Leaf|Skitter Leaves]] | ||
** | **[[Female Sheargrub]]s | ||
**[[Shearwig]]s (under marbles) | |||
*''' | *'''Hazards''': | ||
**None | **None | ||
*''' | *'''Treasures''': | ||
** | **[[Crystallized Telekinesis]] inside the Decorated Cannon Beetles | ||
** | *'''Plants''': | ||
** | **[[Clover]]s | ||
** | **[[Margaret]]s | ||
**[[Dandelion]]s | |||
*'''Others''': | *'''Others''': | ||
** | **[[Pellet Posy|Pellet Posies]] | ||
{{sublevel technical | {{sublevel technical | ||
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|capmax = 80 | |capmax = 80 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = vs_7_kusachi.txt | |unitfile = vs_7_kusachi.txt | ||
|lightfile = vs_7_light.ini | |lightfile = vs_7_light.ini | ||
|bg = hiroba | |bg = "hiroba" (garden) | ||
|clog = No | |clog = No | ||
|hiddenfloor = 1 | |hiddenfloor = 1 | ||
|units = | |units = | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} | {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1 | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_vs_mid_kusachi|Large three-way crossing ( | |room_vs_mid_kusachi|Large three-way crossing (x2) | ||
|room_vs_big_kusachi|Room with upside-down bucket ( | |room_vs_big_kusachi|Room with upside-down bucket (x1) | ||
|item_cap_kusachi|Dead end with item ( | |item_cap_kusachi|Dead end with item (x7) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} | {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2 | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_vs_mid_kusachi|Large three-way crossing ( | |room_vs_mid_kusachi|Large three-way crossing (x1) | ||
|room_vs_big2_kusachi|Room with 5 exits ( | |room_vs_big2_kusachi|Room with 5 exits (x1) | ||
|room_vs_5x5a_2_kusachi|Room with 2 circling paths ( | |room_vs_5x5a_2_kusachi|Room with 2 circling paths (x1) | ||
|item_cap_kusachi|Dead end with item ( | |item_cap_kusachi|Dead end with item (x4) | ||
|way2x2_kusachi|Long corridor ( | |way2x2_kusachi|Long corridor (x3) | ||
|wayl_kusachi|Turning corridor ( | |wayl_kusachi|Turning corridor (x1) | ||
}} | }} | ||
{{sublevel units | {{sublevel units | ||
|way2_kusachi|Corridor ( | |way2_kusachi|Corridor (x1) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} | {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3 | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_vs_5x5a_2_kusachi|Room with 2 circling paths ( | |room_vs_5x5a_2_kusachi|Room with 2 circling paths (x2) | ||
|room_vs_mid_kusachi|Large three-way crossing ( | |room_vs_mid_kusachi|Large three-way crossing (x2) | ||
|way2_kusachi|Corridor ( | |way2_kusachi|Corridor (x4) | ||
|item_cap_kusachi|Dead end with item ( | |item_cap_kusachi|Dead end with item (x2) | ||
}} | }} | ||
}} | }} | ||
== | == Border glitch == | ||
There is also an interesting, albeit abusable [[Glitches|glitch]] involved that allows [[Olimar]] and [[Louie]] to leave the border. The player should [[throw]] the Pikmin over the barrier, then walk to a Decorated Cannon Beetle that is near the wall. They should attack it, and when it tackles, walk in front of it; it might just throw a leader over the level boundary. This makes it possible to take the opponent's marble from behind. However, a second, invisible barrier will hinder the player from distancing too much from the yard. | |||
{{ | {{2P}} |