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{{game icons|p2=y}}
{{game icons|p2=y}}
[[File:Brawl Yard preview.png|thumb|300px|Stage preview.]]
[[Image:Brawl Yard.jpg|thumb|The Brawl Yard]]
'''Brawl Yard''' is the seventh [[2-Player Battle]] stage in {{p2}}, and as its name suggests, it is a yard setting, using the garden theme also used in sublevel 2 of the [[Snagret Hole]]. [[Decorated Cannon Beetle]]s populate the stage, and must be defeated to access some of the marbles.
'''Brawl Yard''' is a [[2-Player mode]] arena in ''[[Pikmin 2]]'', and as its name suggests, it is a yard setting, similar to the second [[sublevel]] in [[Snagret Hole]]. An overturned bucket is in the middle of the area, which can be used as shelter from the [[Decorated Cannon Beetle]]s.


A [[Glitches in Pikmin 2#Leave boundaries|glitch]] allows a leader to go out of bounds and steal the opponent's marble from behind. This is a risky strategy, however.
== Enemies ==
*[[Decorated Cannon Beetle]]
*[[Cloaking Burrow-nit]]
*[[Skitter Leaf]]
*[[Shearwig]]
*[[Sheargrub]]


== Level information ==
== Border glitch ==
*'''Theme''': Garden
There is also an interesting, albeit abusable [[Glitches|glitch]] involved that allows [[Olimar]] and [[Louie]] to leave the border. The player should throw the Pikmin over the barrier, then walk to a Decorated Cannon Beetle that is near the wall. They should attack it, and when it tackles, walk in front of it; it might just throw a leader over the level boundary. This makes it possible to take the opponent's marble from behind. However, a second, invisible barrier will hinder the player from distancing too much from the yard.
*'''Treasures''':
**{{icon|Crystallized Telekinesis|y}} inside the Decorated Cannon Beetles
*'''Enemies''':
**{{icon|Cloaking Burrow-nit|y}}
**{{icon|Decorated Cannon Beetle|y}}
**{{icon|Female Sheargrub|y}}
**{{icon|Skitter Leaf|y}}
**{{icon|Shearwig|y}} (under marbles)
*'''Obstacles''':
**None
*'''Plants and fungi''':
**{{icon|Clover|y}}
**{{icon|Dandelion|y}}
**{{icon|Margaret|y}}
**{{icon|Pellet Posy|y}}
*'''Others''':
**None


{{sublevel technical
{{2P}}
|2p          = y
|cave        = vs_7_nobinobi
|enemymax    = 40
|itemmax    = 0
|gatemax    = 0
|capmax      = 80
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|unitfile    = vs_7_kusachi.txt
|lightfile  = vs_7_light.ini
|bg          = hiroba
|clog        = No
|hiddenfloor = 1
|units      =
{{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 1 (26.(6)% chance)
{{!}}-
{{sublevel units
|room_vs_mid_kusachi|Large three-way crossing (×2)
|room_vs_big_kusachi|Room with upside-down bucket (×1)
|item_cap_kusachi|Dead end with item (×7)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (26.(6)% chance)
{{!}}-
{{sublevel units
|room_vs_mid_kusachi|Large three-way crossing (×1)
|room_vs_big2_kusachi|Room with 5 exits (×1)
|room_vs_5x5a_2_kusachi|Room with 2 circling paths (×1)
|item_cap_kusachi|Dead end with item (×4)
|way2x2_kusachi|Long corridor (×3)
|wayl_kusachi|Turning corridor (×1)
}}
{{sublevel units
|way2_kusachi|Corridor (×1)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (26.(6)% chance)
{{!}}-
{{sublevel units
|room_vs_5x5a_2_kusachi|Room with 2 circling paths (×2)
|room_vs_mid_kusachi|Large three-way crossing (×2)
|way2_kusachi|Corridor (×4)
|item_cap_kusachi|Dead end with item (×2)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Random units
{{!}}-
{{sublevel units
|item_cap_kusachi|Dead end with item
|way3_kusachi|Three-way crossing
|way4_kusachi|Four-way crossing
|wayl_kusachi|Turning corridor
|way2_kusachi|Corridor
|way2x2_kusachi|Long corridor
}}
{{sublevel units
|room_vs_mid_kusachi|'''Large three-way crossing'''
|room_vs_big_kusachi|'''Room with upside-down bucket'''
|room_vs_5x5a_2_kusachi|'''Room with 2 circling paths'''
|room_vs_big2_kusachi|'''Room with 5 exits'''
}}
}}
 
==Gallery==
<gallery>
Brawl Yard.jpg|The Brawl Yard in-game.
</gallery>
 
==Names in other languages==
{{Needs translation|French}}
{{Foreignname
|Jap  = のびのびコース
|JapR  = Nobinobi Kōsu
|JapM  = Relaxing Course
|Fra  = Terrain de Jeu
|FraM  =
|Spa  = Picnic Salvaje
|SpaM  = Wild Picnic
|Ita  = Corte di scontro
|ItaM  = Court of battle
|ItaN  = A literal translation of the English name that doesn't sound very natural.
|Ger  = Prügelhof
|GerM  = Brawl Yard
|notes = y
}}
 
==Trivia==
*Brawl Yard has a 20% chance of generating randomly, not using any of its 3 preset layouts. No other stage does this, either using preset layouts only, or always generating randomly.
 
==See also==
*[[Creator's Garden]]
 
{{2PB}}

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