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{{game icons|p2=y}}
As the name says, it takes place in a yard, similar  to the one in the [[Snagret Hole]]. An overturned bucket is in the middle of the area, which can be used as shelter from the [[Decorated Cannon Beetle|Decorated Cannon Beetles]]. There is also ''no'' [[Gatling Groink]] on the bucket. Other enemies: [[Cloaking Burrow-nit|Cloaking Burrow-nits]], [[Shearwig|Shearwigs]] and possibly a few [[Sheargrub|Sheargrubs]].
[[File:Brawl Yard preview.png|thumb|300px|Stage preview.]]
----
'''Brawl Yard''' is the seventh [[2-Player Battle]] stage in {{p2}}, and as its name suggests, it is a yard setting, using the garden theme also used in sublevel 2 of the [[Snagret Hole]]. [[Decorated Cannon Beetle]]s populate the stage, and must be defeated to access some of the marbles.
There is also a neat trick that allows Olimar or Louie to leave the border. Throw your Pikmin over the barrier, then walk to a Decorated Cannon Beetle that is near the wall. Attack it and, when it buckles, walk in front of it; it might just throw you over the level boundary. Grab your Pikmin and now you can take your opponent's marble from behind! You can't walk as far away as you want, though. There is an "invisible" barrier; you can also see where this is by watching the rocks from the Decorated Cannon Beetles.
 
A [[Glitches in Pikmin 2#Leave boundaries|glitch]] allows a leader to go out of bounds and steal the opponent's marble from behind. This is a risky strategy, however.
 
== Level information ==
*'''Theme''': Garden
*'''Treasures''':
**{{icon|Crystallized Telekinesis|y}} inside the Decorated Cannon Beetles
*'''Enemies''':
**{{icon|Cloaking Burrow-nit|y}}
**{{icon|Decorated Cannon Beetle|y}}
**{{icon|Female Sheargrub|y}}
**{{icon|Skitter Leaf|y}}
**{{icon|Shearwig|y}} (under marbles)
*'''Obstacles''':
**None
*'''Plants and fungi''':
**{{icon|Clover|y}}
**{{icon|Dandelion|y}}
**{{icon|Margaret|y}}
**{{icon|Pellet Posy|y}}
*'''Others''':
**None
 
{{sublevel technical
|2p          = y
|cave        = vs_7_nobinobi
|enemymax    = 40
|itemmax    = 0
|gatemax    = 0
|capmax      = 80
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|unitfile    = vs_7_kusachi.txt
|lightfile  = vs_7_light.ini
|bg          = hiroba
|clog        = No
|hiddenfloor = 1
|units      =
{{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 1 (26.(6)% chance)
{{!}}-
{{sublevel units
|room_vs_mid_kusachi|Large three-way crossing (×2)
|room_vs_big_kusachi|Room with upside-down bucket (×1)
|item_cap_kusachi|Dead end with item (×7)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (26.(6)% chance)
{{!}}-
{{sublevel units
|room_vs_mid_kusachi|Large three-way crossing (×1)
|room_vs_big2_kusachi|Room with 5 exits (×1)
|room_vs_5x5a_2_kusachi|Room with 2 circling paths (×1)
|item_cap_kusachi|Dead end with item (×4)
|way2x2_kusachi|Long corridor (×3)
|wayl_kusachi|Turning corridor (×1)
}}
{{sublevel units
|way2_kusachi|Corridor (×1)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (26.(6)% chance)
{{!}}-
{{sublevel units
|room_vs_5x5a_2_kusachi|Room with 2 circling paths (×2)
|room_vs_mid_kusachi|Large three-way crossing (×2)
|way2_kusachi|Corridor (×4)
|item_cap_kusachi|Dead end with item (×2)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Random units
{{!}}-
{{sublevel units
|item_cap_kusachi|Dead end with item
|way3_kusachi|Three-way crossing
|way4_kusachi|Four-way crossing
|wayl_kusachi|Turning corridor
|way2_kusachi|Corridor
|way2x2_kusachi|Long corridor
}}
{{sublevel units
|room_vs_mid_kusachi|'''Large three-way crossing'''
|room_vs_big_kusachi|'''Room with upside-down bucket'''
|room_vs_5x5a_2_kusachi|'''Room with 2 circling paths'''
|room_vs_big2_kusachi|'''Room with 5 exits'''
}}
}}
 
==Gallery==
<gallery>
Brawl Yard.jpg|The Brawl Yard in-game.
</gallery>
 
==Names in other languages==
{{Needs translation|French}}
{{Foreignname
|Jap  = のびのびコース
|JapR  = Nobinobi Kōsu
|JapM  = Relaxing Course
|Fra  = Terrain de Jeu
|FraM  =
|Spa  = Picnic Salvaje
|SpaM  = Wild Picnic
|Ita  = Corte di scontro
|ItaM  = Court of battle
|ItaN  = A literal translation of the English name that doesn't sound very natural.
|Ger  = Prügelhof
|GerM  = Brawl Yard
|notes = y
}}
 
==Trivia==
*Brawl Yard has a 20% chance of generating randomly, not using any of its 3 preset layouts. No other stage does this, either using preset layouts only, or always generating randomly.
 
==See also==
*[[Creator's Garden]]
 
{{2PB}}

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