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{{game icons|p2=y}}
{{game icons|p2=y}}
[[File:Brawl Yard preview.png|thumb|300px|Stage preview.]]
[[Image:Brawl_Yard.png|thumb|300px|Stage preview.]]
'''Brawl Yard''' is the seventh [[2-Player Battle]] stage in {{p2}}, and as its name suggests, it is a yard setting, using the garden theme also used in sublevel 2 of the [[Snagret Hole]]. [[Decorated Cannon Beetle]]s populate the stage, and must be defeated to access some of the marbles.
'''Brawl Yard''' is a [[2-Player Battle]] arena in ''[[Pikmin 2]]'', and as its name suggests, it is a yard setting, similar to the second sublevel in [[Snagret Hole]]. An overturned bucket is in the middle of the stage, which can be used as shelter from the [[Decorated Cannon Beetle]]s.


A [[Glitches in Pikmin 2#Leave boundaries|glitch]] allows a leader to go out of bounds and steal the opponent's marble from behind. This is a risky strategy, however.
A [[Glitches in Pikmin 2#Leave boundaries|glitch]] allows a leader to go out of bounds and steal the opponent's marble from behind. This is however, risky.


== Level information ==
== Level information ==
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|capmax      = 80
|capmax      = 80
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = vs_7_kusachi.txt
|unitfile    = vs_7_kusachi.txt
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|hiddenfloor = 1
|hiddenfloor = 1
|units      =  
|units      =  
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 1 (26.(6)% chance)
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
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  |item_cap_kusachi|Dead end with item (×7)
  |item_cap_kusachi|Dead end with item (×7)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (26.(6)% chance)
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
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  |way2_kusachi|Corridor (×1)
  |way2_kusachi|Corridor (×1)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (26.(6)% chance)
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
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  |way2_kusachi|Corridor (×4)
  |way2_kusachi|Corridor (×4)
  |item_cap_kusachi|Dead end with item (×2)
  |item_cap_kusachi|Dead end with item (×2)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Random units
{{!}}-
{{sublevel units
|item_cap_kusachi|Dead end with item
|way3_kusachi|Three-way crossing
|way4_kusachi|Four-way crossing
|wayl_kusachi|Turning corridor
|way2_kusachi|Corridor
|way2x2_kusachi|Long corridor
}}
{{sublevel units
|room_vs_mid_kusachi|'''Large three-way crossing'''
|room_vs_big_kusachi|'''Room with upside-down bucket'''
|room_vs_5x5a_2_kusachi|'''Room with 2 circling paths'''
|room_vs_big2_kusachi|'''Room with 5 exits'''
  }}
  }}
}}
}}
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==Gallery==
==Gallery==
<gallery>
<gallery>
Brawl Yard.jpg|The Brawl Yard in-game.
File:Brawl Yard.jpg|The Brawl Yard in-game.
</gallery>
</gallery>
==Names in other languages==
{{Needs translation|French}}
{{Foreignname
|Jap  = のびのびコース
|JapR  = Nobinobi Kōsu
|JapM  = Relaxing Course
|Fra  = Terrain de Jeu
|FraM  =
|Spa  = Picnic Salvaje
|SpaM  = Wild Picnic
|Ita  = Corte di scontro
|ItaM  = Court of battle
|ItaN  = A literal translation of the English name that doesn't sound very natural.
|Ger  = Prügelhof
|GerM  = Brawl Yard
|notes = y
}}
==Trivia==
*Brawl Yard has a 20% chance of generating randomly, not using any of its 3 preset layouts. No other stage does this, either using preset layouts only, or always generating randomly.
==See also==
*[[Creator's Garden]]


{{2PB}}
{{2PB}}

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