Editing Brawl Yard
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Latest revision | Your text | ||
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{{game icons|p2=y}} | {{game icons|p2=y}} | ||
[[ | [[Image:Brawl_Yard.png|thumb|300px|Stage preview.]] | ||
'''Brawl Yard''' is | '''Brawl Yard''' is a [[2-Player Battle]] arena in ''[[Pikmin 2]]'', and as its name suggests, it is a yard setting, similar to the second [[sublevel]] in [[Snagret Hole]]. An overturned bucket is in the middle of the stage, which can be used as shelter from the [[Decorated Cannon Beetle]]s. | ||
A [[Glitches in Pikmin 2#Leave boundaries|glitch]] allows a leader to go out of bounds and steal the opponent's marble from behind. This is | A [[Glitches in Pikmin 2#Leave boundaries|glitch]] allows a leader to go out of bounds and steal the opponent's marble from behind. This is however, risky. | ||
== Level information == | == Level information == | ||
*'''Theme''': Garden | *'''Theme''': Garden | ||
*'''Enemies''': | *'''Enemies''': | ||
** | **[[Decorated Cannon Beetle]]s | ||
** | **[[Cloaking Burrow-nit]]s | ||
** | **[[Skitter Leaf|Skitter Leaves]] | ||
** | **[[Female Sheargrub]]s | ||
**[[Shearwig]]s (under marbles) | |||
*''' | *'''Hazards''': | ||
**None | **None | ||
*''' | *'''Treasures''': | ||
** | **[[Crystallized Telekinesis]] inside the Decorated Cannon Beetles | ||
** | *'''Plants''': | ||
** | **[[Clover]]s | ||
** | **[[Margaret]]s | ||
**[[Dandelion]]s | |||
*'''Others''': | *'''Others''': | ||
** | **[[Pellet Posy|Pellet Posies]] | ||
{{sublevel technical | {{sublevel technical | ||
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|capmax = 80 | |capmax = 80 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = vs_7_kusachi.txt | |unitfile = vs_7_kusachi.txt | ||
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|hiddenfloor = 1 | |hiddenfloor = 1 | ||
|units = | |units = | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} | {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1 | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
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|item_cap_kusachi|Dead end with item (×7) | |item_cap_kusachi|Dead end with item (×7) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} | {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2 | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
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|way2_kusachi|Corridor (×1) | |way2_kusachi|Corridor (×1) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} | {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3 | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
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|way2_kusachi|Corridor (×4) | |way2_kusachi|Corridor (×4) | ||
|item_cap_kusachi|Dead end with item (×2) | |item_cap_kusachi|Dead end with item (×2) | ||
}} | }} | ||
}} | }} | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Brawl Yard.jpg|The Brawl Yard in-game. | File:Brawl Yard.jpg|The Brawl Yard in-game. | ||
</gallery> | </gallery> | ||
{{2PB}} | {{2PB}} |