Editing Brawl Yard
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{game icons|p2=y}} | {{game icons|p2=y}} | ||
[[ | [[Image:Brawl Yard.jpg|thumb|The Brawl Yard]] | ||
'''Brawl Yard''' is | '''Brawl Yard''' is a [[2-Player Battle]] arena in ''[[Pikmin 2]]'', and as its name suggests, it is a yard setting, similar to the second [[sublevel]] in [[Snagret Hole]]. An overturned bucket is in the middle of the area, which can be used as shelter from the [[Decorated Cannon Beetle]]s. | ||
A [[Glitches in Pikmin 2#Leave boundaries|glitch]] allows a leader to go out of | A [[Glitches in Pikmin 2#Leave boundaries|glitch]] allows a leader to go out of bound and steal the opponent's marble from behind. This is however, risky. | ||
== Level information == | == Level information == | ||
*'''Theme''': Garden | *'''Theme''': Garden | ||
*'''Enemies''': | *'''Enemies''': | ||
** | **[[Decorated Cannon Beetle]]s | ||
** | **[[Cloaking Burrow-nit]]s | ||
** | **[[Skitter Leaf|Skitter Leaves]] | ||
** | **[[Female Sheargrub]]s | ||
**[[Shearwig]]s (under marbles) | |||
*''' | *'''Hazards''': | ||
**None | **None | ||
*''' | *'''Treasures''': | ||
** | **[[Crystallized Telekinesis]] inside the Decorated Cannon Beetles | ||
** | *'''Plants''': | ||
** | **[[Clover]]s | ||
** | **[[Margaret]]s | ||
**[[Dandelion]]s | |||
*'''Others''': | *'''Others''': | ||
** | **[[Pellet Posy|Pellet Posies]] | ||
{{sublevel technical | {{sublevel technical | ||
Line 33: | Line 32: | ||
|capmax = 80 | |capmax = 80 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = vs_7_kusachi.txt | |unitfile = vs_7_kusachi.txt | ||
|lightfile = vs_7_light.ini | |lightfile = vs_7_light.ini | ||
|bg = hiroba | |bg = "hiroba" (garden) | ||
|clog = No | |clog = No | ||
|hiddenfloor = 1 | |hiddenfloor = 1 | ||
|units = | |units = | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} | {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1 | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_vs_mid_kusachi|Large three-way crossing ( | |room_vs_mid_kusachi|Large three-way crossing (x2) | ||
|room_vs_big_kusachi|Room with upside-down bucket ( | |room_vs_big_kusachi|Room with upside-down bucket (x1) | ||
|item_cap_kusachi|Dead end with item ( | |item_cap_kusachi|Dead end with item (x7) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} | {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2 | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_vs_mid_kusachi|Large three-way crossing ( | |room_vs_mid_kusachi|Large three-way crossing (x1) | ||
|room_vs_big2_kusachi|Room with 5 exits ( | |room_vs_big2_kusachi|Room with 5 exits (x1) | ||
|room_vs_5x5a_2_kusachi|Room with 2 circling paths ( | |room_vs_5x5a_2_kusachi|Room with 2 circling paths (x1) | ||
|item_cap_kusachi|Dead end with item ( | |item_cap_kusachi|Dead end with item (x4) | ||
|way2x2_kusachi|Long corridor ( | |way2x2_kusachi|Long corridor (x3) | ||
|wayl_kusachi|Turning corridor ( | |wayl_kusachi|Turning corridor (x1) | ||
}} | }} | ||
{{sublevel units | {{sublevel units | ||
|way2_kusachi|Corridor ( | |way2_kusachi|Corridor (x1) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} | {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3 | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_vs_5x5a_2_kusachi|Room with 2 circling paths ( | |room_vs_5x5a_2_kusachi|Room with 2 circling paths (x2) | ||
|room_vs_mid_kusachi|Large three-way crossing ( | |room_vs_mid_kusachi|Large three-way crossing (x2) | ||
|way2_kusachi|Corridor ( | |way2_kusachi|Corridor (x4) | ||
|item_cap_kusachi|Dead end with item ( | |item_cap_kusachi|Dead end with item (x2) | ||
}} | }} | ||
}} | }} | ||
{{2P}} | |||
{{ |