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{{game icons|p2=y|p3 | {{game icons|p2=y|p3=y}} | ||
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{{todo|Check what the ''Pikmin 2'' internal files have to say about boulders.}} | |||
'''Boulders''' are [[obstacle]]s in the [[Pikmin series|''Pikmin'' series]]. They are large rocks that fall from the sky, often in groups, and can [[Crushing|crush]] anything they land on. They can be identified by the growing shadow they cast on the floor as they fall, as well as the [[wikipedia:Sliding whistle|sliding whistle]] sound that accompanies their descent. These signs give players a warning that a rock is about to fall where the shadow is, giving them time to get out of the way. It should be noted that Boulders in Bingo Battle fall faster than the ones in ''Pikmin 2.'' Rock Pikmin are also immune to Boulder attacks in Bingo Battle. | |||
With ideal placing and timing, players can trigger a boulder drop such that it lands on top of an [[enemy]], causing massive damage to the creature. | |||
With ideal placing and timing, players can trigger a boulder drop such that it lands on top of an [[enemy]], causing massive damage to the creature. | |||
==Triggers== | ==Triggers== | ||
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*In [[cave]]s, boulders can fall from the ceiling by themselves when a leader or Pikmin gets close to their spawn point. | *In [[cave]]s, boulders can fall from the ceiling by themselves when a leader or Pikmin gets close to their spawn point. | ||
*The [[Empress Bulblax]] and the [[Segmented Crawbster]] can make boulders fall from the ceiling when they slam against a wall. These boulders spawn where the active leader is at. | *The [[Empress Bulblax]] and the [[Segmented Crawbster]] can make boulders fall from the ceiling when they slam against a wall. These boulders spawn where the active leader is at. | ||
*In [[2-Player Battle]] and [[Bingo Battle]], a [[Cupid's Grenade|cherry]] power-up allows players to drop a shower of boulders where their opponent's active leader is | *In [[2-Player Battle]] and [[Bingo Battle]], a [[Cupid's Grenade|cherry]] power-up allows players to drop a shower of boulders where their opponent's active leader is. | ||
Because some of these triggers spawn boulders where the active leader is, players can anticipate a boulder downpour and quickly switch leaders to avoid having the boulders drop on leaders that have several Pikmin following them. | Because some of these triggers spawn boulders where the active leader is, players can anticipate a boulder downpour and quickly switch leaders to avoid having the boulders drop on leaders that have several Pikmin following them. | ||
==Locations== | ==Locations== | ||
{{stub}} | |||
==Boulder jump glitch== | ==Boulder jump glitch== | ||
{{main|Glitches in Pikmin 2#Boulder jump glitch|t1=Boulder jump glitch}} | {{main|Glitches in Pikmin 2#Boulder jump glitch|t1=Boulder jump glitch}} | ||
It is possible to exploit a glitch in the way the game handles [[Lie down|lying down]], and using it to make the leader jump quite high. By lying down in a specific time while a boulder is dropping on the leader, he will be sent flying into the air. | |||
==See also== | ==See also== | ||
*[[Clog]] | *[[Clog]] | ||
*[[Lithopod family]] | *[[Lithopod family]] | ||
*[[Iron | *[[Iron Ball]] | ||
{{obstacles}} | {{obstacles}} |