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Some types of [[Enemy|enemies]] are larger or stronger than most, and appear less frequently, often in prominent places. These are known as '''bosses''' ({{j|巨大生物|Kyodai Seibutsu|Huge Creature}}), and normally only one or two of each type appear in the entire game. Given that battles against them are usually more complex, the rewards tend to be more significant, such as a large number of [[Pikmin family|Pikmin]] seeds, [[Poko]]s, or an important [[Story Mode|story]]-related item.
Some types of [[Enemy|enemies]] are larger or stronger than most, and appear less frequently, often in prominent places. These are known as '''bosses''' ({{j|巨大生物|Kyodai Seibutsu|Huge Creature}}), and normally only one or two of each type appear in the entire game. Given that battles against them are usually more complex, the rewards tend to be more significant, such as a large number of [[Pikmin family|Pikmin]] seeds, [[Poko]]s, or an important [[Story Mode|story]]-related item.


The definition of a "boss" seems to change with each game. In {{p1}}, the game seldom makes a distinction between a boss and a regular enemy. In {{p2}}, bosses are given bigger slots on the [[Piklopedia (Pikmin 2)|Piklopedia]] and a specific [[music]]al theme, with some having unique ones. In {{p3}}, bosses are clearly identified as such by the game itself,{{cite quote|Boss enemies you hurt will maintain their damage! Whittle their health down, and defeat them the next day!|[[Loading]] screen tip|the US [[Region|version]] of {{p3}}}} and are divided between main bosses and '''mini-bosses''', with both having unique musical themes and the former having even having unique [[cutscenes]], as well as needing to be defeated to progress the game's story. {{p4}} provides little distinction between bosses and enemies, other than inconsistent music changes. {{hp}} has bosses with unique cutscenes and music, and defeating them is necessary to advance to the next [[sector]].
The definition of a "boss" seems to change with each game. In {{p1}}, the game seldom makes a distinction between a boss and a regular enemy. In {{p2}}, bosses are given different slots on the [[Piklopedia (Pikmin 2)|Piklopedia]] and a specific [[music]]al theme, with some having unique ones. In {{p3}}, bosses are clearly identified as such by the game itself,{{cite quote|Boss enemies you hurt will maintain their damage! Whittle their health down, and defeat them the next day!|[[Loading]] screen tip|the US [[Region|version]] of {{p3}}}} and are divided between main bosses and '''mini-bosses''', with both having unique musical themes and the former having even having unique [[cutscenes]], as well as needing to be defeated to progress the game's story. {{p4}} provides little distinction between bosses and enemies, other than inconsistent music changes. {{hp}} has bosses with unique cutscenes and music, and defeating them is necessary to advance to the next [[sector]].


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* {{icon|Quaggled Mireclops|y}}
* {{icon|Quaggled Mireclops|y}}
* {{icon|Plasm Wraith|y}}
* {{icon|Plasm Wraith|y}}
* {{icon|Mysterious Life-Form|y}}


=== Mini-bosses in ''Pikmin 3'' ===
=== Mini-bosses in ''Pikmin 3'' ===
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* {{icon|Bug-Eyed Crawmad|y}}
* {{icon|Bug-Eyed Crawmad|y}}
* {{icon|Baldy Long Legs|y}} (exclusive to [[Side Stories]] and [[Mission Mode]])
* {{icon|Baldy Long Legs|y}} (exclusive to [[Side Stories]] and [[Mission Mode]])
* {{icon|Calcified Crushblat|y}}
* {{icon|Medusal Slurker|y}}
* {{icon|Peckish Aristocrab|y}}


In addition, the [[Calcified Crushblat]], [[Medusal Slurker]], [[Peckish Aristocrab]], and [[Spotty Bulbear]] are sometimes considered mini-bosses by fans due to their difficulty, rare appearances, and the fact that they protect a fruit or drop one when defeated, but they do not play the mini-boss theme.
In addition, the [[Calcified Crushblat]], [[Medusal Slurker]], [[Peckish Aristocrab]], and [[Spotty Bulbear]] are sometimes considered mini-bosses by fans due to their difficulty, rare appearances, and the fact that they protect a fruit or drop one when defeated, but they do not play the mini-boss theme.
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==== Tough enemy encounters ====
==== Tough enemy encounters ====
Sometimes, a tougher enemy acts as a boss in easier caves or a mini-boss partway through of a cave. They typically use a slower battle theme in these instances, officially titled "Battling a Strong Creature". These are not particularly bosses on the same level as the ones above, and are more situational encounters. Some enemies which are typically not bosses (such as the [[Dwarf Bulborb]]) are fought in some of these encounters alongside other enemies, and can be considered bosses under this definition because the battle music doesn't end until all the enemies in the encounter are defeated.
Sometimes, a tougher enemy acts as a boss in easier caves or a mini-boss partway through of a cave. They typically use a slower battle theme in these instances, officially titled "Battling a Strong Creature". These are not particularly bosses on the same level as the ones above, and are more situational encounters. Some enemies which are typically not bosses (such as the [[Dwarf Bulborb]]) are fought in some of these encounters alongside other enemies, and can be considered bosses under this definition because the battle music doesn't end until all the enemies in the encounter are defeated. The [[Empress Bulblax]] is the only "Tough enemy" who was previously a major boss in a prior game.  


{{columns|2|
{{columns|2|
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* {{icon|Gildemander|y|v=P4}}
* {{icon|Gildemander|y|v=P4}}
* {{icon|Man-at-Legs|y|v=P4}}
* {{icon|Man-at-Legs|y|v=P4}}
}}
* {{icon|Grubchucker|y|v=P4}}
* {{icon|Peckish Aristocrab|y|v=P4}}


== Bosses in ''Hey! Pikmin'' ==
== Bosses in ''Hey! Pikmin'' ==

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