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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y}} | {{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y}} |pb=y}} | ||
[[File:Burrowing Snagret P4 icon.png|thumb|The [[Burrowing Snagret]] is a boss present in all four games.]] | [[File:Burrowing Snagret P4 icon.png|thumb|The [[Burrowing Snagret]] is a boss present in all four games.]] | ||
{{spoiler}} | {{spoiler}} | ||
Some types of [[Enemy|enemies]] are larger or stronger than most, and appear less frequently, often in prominent places. These are known as '''bosses''' ({{j|巨大生物|Kyodai Seibutsu|Huge Creature}}), and normally only one or two of each type appear in the entire game. Given that battles against them are usually more complex, the rewards tend to be more significant, such as a large number of [[Pikmin family|Pikmin]] seeds, [[Poko]]s, or an important [[Story Mode|story]]-related item. | Some types of [[Enemy|enemies]] are larger or stronger than most, and appear less frequently, often in prominent places. These are known as '''bosses''' ({{j|巨大生物|Kyodai Seibutsu|Huge Creature}}), and normally only one or two of each type appear in the entire game. Given that battles against them are usually more complex, the rewards tend to be more significant, such as a large number of [[Pikmin family|Pikmin]] seeds, [[Poko]]s, or an important [[Story Mode|story]]-related item. | ||
The definition of a "boss" seems to change with each game. In {{p1}}, the game seldom makes a distinction between a boss and a regular enemy. In {{p2}}, bosses are given | The definition of a "boss" seems to change with each game. In {{p1}}, the game seldom makes a distinction between a boss and a regular enemy. In {{p2}}, bosses are given different slots on the [[Piklopedia (Pikmin 2)|Piklopedia]] and a specific [[music]]al theme, with some having unique ones. In {{p3}}, bosses are clearly identified as such by the game itself,{{cite quote|Boss enemies you hurt will maintain their damage! Whittle their health down, and defeat them the next day!|[[Loading]] screen tip|the US [[Region|version]] of {{p3}}}} and are divided between main bosses and '''mini-bosses''', with both having unique musical themes and the former having even having unique [[cutscenes]], as well as needing to be defeated to progress the game's story. {{p4}} again provides little distinction between bosses and enemies other than inconsistent music changes. {{hp}} also has bosses with unique cutscenes and music, and defeating them is necessary to advance to the next [[sector]]. | ||
__TOC__ | __TOC__ | ||
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== Bosses in ''Pikmin'' == | == Bosses in ''Pikmin'' == | ||
In {{p1}}, bosses are only defined within the game's internal files, and it is never explicitly stated in the game which enemies are bosses. The following four enemies are categorized as bosses: | In {{p1}}, bosses are only defined within the game's internal files, and it is never explicitly stated in the game which enemies are bosses. The following four enemies are categorized as bosses: | ||
* {{icon|Beady Long Legs|y}} | * {{icon|Beady Long Legs|y}} locations The Forest Navel | ||
* {{icon|Burrowing Snagret|y}} | * {{icon|Burrowing Snagret|y}} locations The Forest Of Hope | ||
* {{icon|Goolix|y}} | * {{icon|Goolix|y}} locations The Impact Site | ||
* {{icon|Emperor Bulblax|y}} | * {{icon|Emperor Bulblax|y}} locations The Final Trial | ||
Oddly, [[Candypop Bud]]s, [[geyser]]s, and [[Iridescent Flint Beetle]]s are also technically bosses, though this is likely due to their unique nature as enemies. As a result, approaching a Candypop Bud or a geyser will change the [[music]] to the enemy battle variant. | Oddly, [[Candypop Bud]]s, [[geyser]]s, and [[Iridescent Flint Beetle]]s are also technically bosses, though this is likely due to their unique nature as enemies. As a result, approaching a Candypop Bud or a geyser will change the [[music]] to the enemy battle variant. | ||
Four other enemies are often considered bosses by fans due to their rare appearances and boss-like level of difficulty: | Four other enemies are often considered bosses by fans due to their rare appearances and boss-like level of difficulty, even though there is nothing in the game that technically distinguishes them: | ||
* {{icon|Puffstool|y}} | * {{icon|Puffstool|y}} locations The Forest Navel | ||
* {{icon|Mamuta|y}} | * {{icon|Mamuta|y}} locations The Impact Site | ||
* {{icon|Armored Cannon Beetle|y}} | * {{icon|Armored Cannon Beetle|y}} locations The Forest Of Hope The Distant Spring | ||
* {{icon|Smoky Progg|y}} | * {{icon|Smoky Progg|y}} locations The Distant Spring | ||
== Bosses in ''Pikmin 2'' == | == Bosses in ''Pikmin 2'' == | ||
In {{p2}}, there are twelve bosses, | In {{p2}}, there are twelve bosses, all of which exclusively use a [[Music in Pikmin 2#Common boss battle|special musical theme]] when fighting against them. Three use their own unique theme, specifically: the [[Titan Dweevil]], the [[Waterwraith]], and the [[Giant Breadbug]]. They also appear in a larger bubble on the [[Piklopedia (Pikmin 2)|Piklopedia]]'s listing. These bosses are usually found in [[cave]]s, with at least one being found on the final floor presented as the final challenge (save for the [[Emergence Cave]]). When first defeated, many reward the player with a piece of [[gear]] for defeating them. Some bosses can be also found in specific spots in the overworld [[area]]s. The following are listed in Piklopedia order, which is roughly the order they are intended to be encountered in: | ||
{{columns|2| | {{columns|2| | ||
* {{icon|Empress Bulblax|y}} | * {{icon|Empress Bulblax|y}} locations caves | ||
* {{icon|Burrowing Snagret|y}} | * {{icon|Burrowing Snagret|y}} locations valley of repose awakening wood Snagret hole | ||
* {{icon|Beady Long Legs|y}} | * {{icon|Beady Long Legs|y}} locations perplexing pool citdeal of spiders | ||
* {{icon|Emperor Bulblax|y}} | * {{icon|Emperor Bulblax|y}} locations caves | ||
* {{icon|Giant Breadbug|y}} | * {{icon|Giant Breadbug|y}} locations gluttons kitchen | ||
* {{icon|Pileated Snagret|y}} | * {{icon|Pileated Snagret|y}} locations Snagret hole | ||
* {{icon|Man-at-Legs|y}} | * {{icon|Man-at-Legs|y}} locations subterranean complex | ||
* {{icon|Ranging Bloyster|y}} | * {{icon|Ranging Bloyster|y}} locations shower room | ||
* {{icon|Waterwraith|y}} | * {{icon|Waterwraith|y}} locations submerged castle | ||
* {{icon|Segmented Crawbster|y}} | * {{icon|Segmented Crawbster|y}} locations a cave | ||
* {{icon|Raging Long Legs|y}} | * {{icon|Raging Long Legs|y}} locations hole of heroes | ||
* {{icon|Titan Dweevil|y}} | * {{icon|Titan Dweevil|y}} locations dream den | ||
}} | }} | ||
There are no mini-bosses in this game, though the Burrowing Snagret and Emperor Bulblax have variations with lower [[Health|HP]], which appear in places where they aren't fought as final bosses of a cave. The Empress Bulblax also has a lesser variation with lower HP and fewer attacks than the "primary" version. Late in the game, earlier bosses are sometimes | There are no mini-bosses in this game, though the Burrowing Snagret and Emperor Bulblax have literal ''mini'' variations with lower [[Health|HP]], which appear in places where they aren't fought as final bosses of a cave. The Empress Bulblax also has a lesser variation with lower HP and fewer attacks than the "primary" version. Late in the game, earlier bosses are sometimes rebattled and act as mini-bosses of a cave, such as in the [[Hole of Heroes]]. Additionally, the [[Fiery Bulblax]], which may have originally been [[Piklopedia (Pikmin 2)#Trivia|intended as a boss]], is occasionally considered a mini-boss by fans, as it is a relatively difficult enemy. | ||
== Bosses in ''Pikmin 3'' == | == Bosses in ''Pikmin 3'' == | ||
In {{p3}}, the six main bosses are clearly labeled by the game, and their battles are considerably larger and more complex than with most other enemies. Most are fought within special arenas separated from each of their [[area]]'s main sections and all have special [[cutscene]]s for encountering and defeating them. They normally have clearly defined vulnerability and invulnerability phases, commonly attacking during the latter. Since these bosses are meant to be fought with clear phases, the game may sometimes lock their [[health]] to a certain point, and only let the Pikmin damage it further after it moves on to the next stage. Main bosses will not restore their [[health]] as the days go by, and their corpses will also last until the next [[day]], but not any longer. Every one that is defeated drops an important object to the progression of the story, thus the game often pushes players toward fighting them as their next objective. These bosses can be re-fought in special [[Mission Mode]] stages. The following is a list of bosses in this game: | In {{p3}}, the six main bosses are clearly labeled by the game, and their battles are considerably larger and more complex than with most other enemies. Most are fought within special arenas separated from each of their [[area]]'s main sections and all have special [[cutscene]]s for encountering and defeating them. They normally have clearly defined vulnerability and invulnerability phases, commonly attacking during the latter. Since these bosses are meant to be fought with clear phases, the game may sometimes lock their [[health]] to a certain point, and only let the Pikmin damage it further after it moves on to the next stage. Main bosses will not restore their [[health]] as the days go by, and their corpses will also last until the next [[day]], but not any longer. Every one that is defeated drops an important object to the progression of the story, thus the game often pushes players toward fighting them as their next objective. These bosses can be re-fought in special [[Mission Mode]] stages. The following is a list of bosses in this game: | ||
* {{icon|Armored Mawdad|y}} | * {{icon|Armored Mawdad|y}} locations garden of hope | ||
* {{icon|Vehemoth Phosbat|y}} | * {{icon|Vehemoth Phosbat|y}} locations distant tundra | ||
* {{icon|Sandbelching Meerslug|y}} | * {{icon|Sandbelching Meerslug|y}} locations tropical wilds | ||
* {{icon|Scornet Maestro|y}} | * {{icon|Scornet Maestro|y}} locations twilight river | ||
* {{icon|Quaggled Mireclops|y}} | * {{icon|Quaggled Mireclops|y}} locations garden of hope | ||
* {{icon|Plasm Wraith|y}} | * {{icon|Plasm Wraith|y}} locations formidable oak | ||
=== Mini-bosses in ''Pikmin 3'' === | === Mini-bosses in ''Pikmin 3'' === | ||
While other games may have what can be considered such, ''Pikmin 3'' is the first to distinctly define mini-bosses by using a different music theme – a remastered version of the boss theme from ''Pikmin 2''. Unlike the main bosses, their health will be reset at the start of a new day, and their corpses last only for the day they were defeated on. In [[Story | While other games may have what can be considered such, ''Pikmin 3'' is the first to distinctly define mini-bosses by using a different music theme – a remastered version of the boss theme from ''Pikmin 2''. Unlike the main bosses, their health will be reset at the start of a new day, and their corpses last only for the day they were defeated on. In [[Story mode]], these do not give out something plot-critical when defeated, and instead drop a [[fruit]]. The following are mini-bosses in ''Pikmin 3'': | ||
* {{icon|Shaggy Long Legs|y}} (in white and purple variants) locations Tropical Wilds Distant Tundra | |||
* {{icon|Shaggy Long Legs|y}} (in white and purple variants) | * {{icon|Burrowing Snagret|y|v=P3}} locations Twilight River | ||
* {{icon|Burrowing Snagret|y|v=P3}} | * {{icon|Bug-Eyed Crawmad|y}} locations Garden Of Hope | ||
* {{icon|Bug-Eyed Crawmad|y}} | * {{icon|Baldy Long Legs|y}} (exclusive to [[Side Stories]] and [[Mission Mode]]) and Bingo Battle | ||
* {{icon|Baldy Long Legs|y}} (exclusive to [[Side Stories]] and [[Mission Mode]]) | * {{icon|Calcified Crushblat|y}} locations Tropical Wilds | ||
* {{icon|Peckish Aristocrab|y}} locations Tropical Wilds Garden Of Hope | |||
* {{icon|Medusal Slurker|y}} locations Tropical Wilds Garden Of Hope | |||
The hournable mention is they eat or crush Pikmin in addition the Shaggy Long Legs is also gold in Side Stories | |||
=== ''Pikmin 3 Deluxe'' === | === ''Pikmin 3 Deluxe'' === | ||
Along with all the bosses from the Wii U version returning, the final day of [[Olimar's Comeback]], [[The Ship Restored]], has a unique boss fight against golden variants of the Baldy Long Legs and Shaggy Long Legs (the latter with larger feet). This fight has unique battle music. While this fight isn't much different from either of their normal variants, they warrant distinction as their fight comes with a unique boss theme. | |||
== Bosses in ''Pikmin 4'' == | == Bosses in ''Pikmin 4'' == | ||
{{p4}}'s definition of a boss is unclear and inconsistent. | {{stub|See if the game files have anything to help define this better.}} | ||
Unlike the three games prior, {{p4}}'s definition of a boss is unclear and inconsistent. The best way to define them is by the music cue that commonly accompanies them when they are encountered. However, some enemies use two different themes for different encounters. For instance, a [[Sovereign Bulblax]] uses a major boss cue at the bottom of the [[Subterranean Swarm]] and within the [[Cavern for a King]], but uses a minor boss drumbeat when encountered in the [[Giant's Hearth]]. | |||
In terms of progression, none of these bosses are specifically required to be defeated other than the [[Ancient Sirehound]] to complete the story. Many of them house [[castaway]]s, either inside of them or behind numbered gates, requiring the boss to be defeated to rescue them. Boss battles being part of progression (seen in ''Pikmin 3'') is instead replaced with [[Dandori Battle]]s against [[Olimar]] and [[Louie]], all of which are required to complete the game's story. | |||
Because of all this, the bottom classification is mostly conjecture and not finalized. | |||
=== Major bosses in ''Pikmin 4'' === | |||
Bosses in ''Pikmin 4'' are defined by the dramatic sting that begins and ends their unique battle themes, similar in tone to the boss themes of ''Pikmin 2'' and ''Pikmin 3''. This also includes enemies that have completely unique battle themes that do not include any element of the sting, specifically the [[Giant Breadbug]] and [[Ancient Sirehound]]. | |||
{{columns|2| | {{columns|2| | ||
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}} | }} | ||
=== Minor bosses in ''Pikmin 4'' === | |||
These are bosses that are typically fought above ground or at the bottom of short caves. They are typically accompanied by a drumline cadence | These are bosses that are typically fought above ground or at the bottom of short caves. They are typically accompanied by a drumline cadence. | ||
{{columns|2| | {{columns|2| | ||
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* {{icon|Burrowing Snagret|y|v=P4}} | * {{icon|Burrowing Snagret|y|v=P4}} | ||
* {{icon|Crusted Rumpup|y|v=P4}} | * {{icon|Crusted Rumpup|y|v=P4}} | ||
* {{icon|Bug-Eyed Crawmad|y|v=P4}} | * {{icon|Bug-Eyed Crawmad|y|v=P4}} | ||
* {{icon|Baldy Long Legs|y|v=P4}} | * {{icon|Baldy Long Legs|y|v=P4}} | ||
}} | * {{icon|Puffstool|y|v=P4}} | ||
=== Tough enemy encounters in ''Pikmin 4'' === | |||
Sometimes, a tougher enemy acts as a boss in easier caves or a mini-boss partway through of a cave. They typically use a slower battle theme in these instances | Sometimes, a tougher enemy acts as a boss in easier caves or a mini-boss partway through of a cave. They typically use a slower battle theme in these instances. These are not particularly bosses on the same level as the ones above, and are more situational encounters. | ||
{{columns|2| | {{columns|2| | ||
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* {{icon|Mammoth Snootwhacker|y|v=P4}} | * {{icon|Mammoth Snootwhacker|y|v=P4}} | ||
* {{icon|Toxstool|y|v=P4}} | * {{icon|Toxstool|y|v=P4}} | ||
* {{icon|Jumbo Bulborb|y|v=P4}} | * {{icon|Jumbo Bulborb|y|v=P4}} | ||
* {{icon|Titan Blowhog|y|v=P4}} | * {{icon|Titan Blowhog|y|v=P4}} | ||
* {{icon|Blizzarding Blowhog|y|v=P4}} | * {{icon|Blizzarding Blowhog|y|v=P4}} | ||
* {{icon|Horned Cannon Beetle|y|v=P4}} | |||
* {{icon|Bloomcap Bloyster|y|v=P4}} | * {{icon|Bloomcap Bloyster|y|v=P4}} | ||
}} | }} | ||
=== | === Bosses in Olimar's Shipwreck Tale === | ||
In [[Olimar's Shipwreck Tale]], all large enemy encounters use the same one theme – another rendition of the boss theme from ''Pikmin 2''. Because of this, we can easily define what is a boss and what isn't in this side mode. | |||
{{columns|2| | {{columns|2| | ||
* {{icon| | * {{icon|Horned Cannon Beetle|y|v=P4}} | ||
* {{icon|Sovereign Bulblax|v=P4|y}} | * {{icon|Burrowing Snagret|y|v=P4}} | ||
* {{icon|Man-at-Legs|v=P4|y}} | * {{icon|Baldy Long Legs|y|v=P4}} | ||
* {{icon| | * {{icon|Bug-Eyed Crawmad |y|v=P4}} | ||
* {{icon| | * {{icon|Sovereign Bulblax|y|v=P4}} | ||
* {{icon| | * {{icon|Porquillion|y|v=P4}} | ||
}} | * {{icon|Gildemander|y|v=P4}} | ||
* {{icon|Man-at-Legs|y|v=P4}} | |||
* {{icon|Puffy Blowhog|y|v=P4}} | |||
* {{icon|Titan Blowhog|y|v=P4}} | |||
* {{icon|Masterhop|y|v=P4}} | |||
* {{icon|Tusked Blowhog|y|v=P4}} | |||
=== Bosses in Trial Of The Sage Leaf === | |||
* {{icon|Bug Eyed Crawmad|y|v=P4}} | |||
* {{icon|Mammoth Snootwhacker|y|v=P4}} | |||
* {{icon|Porquillion|y|v=P4}} | |||
* {{icon|Burrowing Snagret|y|v=P4}} | |||
* {{icon|Foolix|y|v=P4}} | |||
* {{icon|Emperor Bulblax|y|v=P4}} | |||
* {{icon|Waterwraith|y|v=P4}} | |||
clearing Olimar’s Shipwreck Tale unlocks Trial Of The Sage Leaf there are 10 Sublevels there are 2 Onions white and purple collecting the white Onion gets 10 White Pikmin and collecting the purple Onion gets 10 Purple Pikmin | |||
=== | === Numbered gate battles === | ||
Since the concept of a boss in ''Pikmin 4'' seems to be more defined by the setting rather than the enemy fought, it is helpful to instead look at all the scenarios that the game presents as a "boss battle" using characteristics seen in previous games. As stated above, this has typically been based on how the music changes, the type of rewards dropped, if there's a large arena for the fight, or if it is the final sublevel of the cave. | |||
Notably, [[numbered gate]]s are a type of blockade exclusive to caves, introduced in ''Pikmin 4'', which display a number of enemies that must be defeated in order to open. Outside of [[Dandori Challenge]]s and the [[Trial of the Sage Leaf]], this feature consistently appears to be associated with encounters with a single tough enemy, as the number is most frequently "01". When the number is higher, it is usually multiple enemies not truly considered bosses but still pose a boss-like level of difficulty given the conditions. Most often, the boss will drop a [[castaway]] and the gate will open to allow access to a treasure or vice-versa. This tends to make the battle a requirement for progress similar to boss battles in ''Pikmin 3'', while other encounters with the same boss can be less difficult or skipped altogether. | |||
The following is a list of these numbered gate battles that debatably can be considered bosses along with their rewards. | |||
{|class="wikitable" | {|class="wikitable" | ||
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|[[Kingdom of Beasts]]||3||[[Empress Bulblax]]||Drops castaway, opens numbered gate to [[Disk of Joyous Wisdom]] × 3 | |[[Kingdom of Beasts]]||3||[[Empress Bulblax]]||Drops castaway, opens numbered gate to [[Disk of Joyous Wisdom]] × 3 | ||
|- | |- | ||
|[[Kingdom of Beasts]]||6||[[Emperor Bulblax]] × 2|| | |[[Kingdom of Beasts]]||6||[[Emperor Bulblax]] × 2||Drops castaway, opens numbered gate to [[Ancient Statue Head]] | ||
|- | |- | ||
|[[Seafloor Resort]]||4||[[Masterhop]]||Drops [[Greed-Inducement Device]], opens numbered gate to castaway. | |[[Seafloor Resort]]||4||[[Masterhop]]||Drops [[Greed-Inducement Device]], opens numbered gate to castaway. | ||
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|[[Plunder Palace]]||3||[[Porquillion]]||Drops castaway, opens numbered gate to next sublevel. | |[[Plunder Palace]]||3||[[Porquillion]]||Drops castaway, opens numbered gate to next sublevel. | ||
|- | |- | ||
|[[Plunder Palace]]||5||[[Giant Breadbug]] × 2||One carries castaway and drops [[Disk of Angry Wisdom]] × 3 | |[[Plunder Palace]]||5||[[Giant Breadbug]] × 2||One carries castaway and drops [[Disk of Angry Wisdom]] × 3, defeating both opens numbered gate to cave exit. | ||
| | |[[Dream Home]]||1||[]Mammoth Snootwhacker]] Drops castaway there is no numbered gate finally the castaway can be rescued | ||
|[[Ultimate Testing Range]]||5||[[Man-at-Legs]]||Drops castaway, opens numbered gate to [[Winged Freedom Sculpture]]. | |[[Ultimate Testing Range]]||5||[[Man-at-Legs]]||Drops castaway, opens numbered gate to [[Winged Freedom Sculpture]]. | ||
|- | |- | ||
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|- | |- | ||
|[[The Mud Pit]]||3||[[Bug-Eyed Crawmad]]||Drops castaway, opens numbered gate to cave exit. | |[[The Mud Pit]]||3||[[Bug-Eyed Crawmad]]||Drops castaway, opens numbered gate to cave exit. | ||
| | |[[Subterranean Swarm]]||3||[[Horned Cannon Beetle]]||Drops Creativity Conduit there is no numbered gate the castaway can be rescued next | ||
|[[Subterranean Swarm]]||5||[[Sovereign Bulblax]]||Drops castaway, opens numbered gate to [[Sweet Stumble-Not]]. | |[[Subterranean Swarm]]||5||[[Sovereign Bulblax]]||Drops castaway, opens numbered gate to [[Sweet Stumble-Not]]. | ||
|- | |- | ||
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|[[Cavern for a King]]||2||[[Jumbo Bulborb]]||Drops [[Uniquely You Goo]], opens numbered gate to next sublevel (other enemies must be defeated). | |[[Cavern for a King]]||2||[[Jumbo Bulborb]]||Drops [[Uniquely You Goo]], opens numbered gate to next sublevel (other enemies must be defeated). | ||
|- | |- | ||
|[[Cavern for a King]]||3||[[Burrowing Snagret]] × 3|| | |[[Cavern for a King]]||3||[[Burrowing Snagret]] × 3||One drops [[Talisman of Life (Phoenix)]], defeating all opens numbered gate to next sublevel. | ||
|- | |- | ||
|[[Cavern for a King]]||4||[[Arctic Cannon Beetle]]||Drops [[Orbital Communication Sphere]] × 3, opens numbered gate to next sublevel (other enemies do not need to be defeated). | |[[Cavern for a King]]||4||[[Arctic Cannon Beetle]]||Drops [[Orbital Communication Sphere]] × 3, opens numbered gate to next sublevel (other enemies do not need to be defeated). | ||
|- | |- | ||
|[[Cavern for a King]]||5||[[Emperor Bulblax]] × 3|| | |[[Cavern for a King]]||5||[[Emperor Bulblax]] × 3||One drops [[Tremendous Sniffer]], defeating all opens numbered gate to next sublevel. | ||
|- | |- | ||
|[[Cavern for a King]]||7||[[Blizzarding Blowhog]] and [[Titan Blowhog]]||Respectively drop [[S.S. Peppermint]] and [[S.S. Berry]], defeating both opens numbered gate to next sublevel. | |[[Cavern for a King]]||7||[[Blizzarding Blowhog]] and [[Titan Blowhog]]||Respectively drop [[S.S. Peppermint]] and [[S.S. Berry]], defeating both opens numbered gate to next sublevel. | ||
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|[[Cavern for a King]]||10||[[Smoky Progg]]||Drops [[Wayward Moon]], opens numbered gate to next sublevel. | |[[Cavern for a King]]||10||[[Smoky Progg]]||Drops [[Wayward Moon]], opens numbered gate to next sublevel. | ||
|- | |- | ||
|[[Cavern for a King]]||11||[[Bloomcap Bloyster]] × 3|| | |[[Cavern for a King]]||11||[[Bloomcap Bloyster]] × 3||Drop [[Disk of Amusing Wisdom]], [[Disk of Sorrowful Wisdom]], and [[Neon Goo]], defeating all opens numbered gate to next sublevel. | ||
|- | |- | ||
|[[Cavern for a King]]||13||[[Gildemander]]||Drops [[Mysterious Carriage]], opens numbered gate to next sublevel. | |[[Cavern for a King]]||13||[[Gildemander]]||Drops [[Mysterious Carriage]], opens numbered gate to next sublevel. | ||
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|[[Cavern for a King]]||15||[[Baldy Long Legs]]||Drops [[Trap Lid]] × 10, opens numbered gate to next sublevel. | |[[Cavern for a King]]||15||[[Baldy Long Legs]]||Drops [[Trap Lid]] × 10, opens numbered gate to next sublevel. | ||
|- | |- | ||
|[[Cavern for a King]]||16||[[Waterwraith]] × 2|| | |[[Cavern for a King]]||16||[[Waterwraith]] × 2||One drops [[Connection Detector]], defeating both opens numbered gate to next sublevel. | ||
|- | |- | ||
|[[Cavern for a King]]||17||[[Empress Bulblax]] (with | |[[Cavern for a King]]||17||[[Empress Bulblax]] (with [[Bulborb Larva]])||Drops [[Fire-Breathing Feast]], opens numbered gate to next sublevel. | ||
|- | |- | ||
|[[Cavern for a King]]||18||[[Sovereign Bulblax]]||Drops [[Don't-See-It Specs]], opens numbered gate to next sublevel. | |[[Cavern for a King]]||18||[[Sovereign Bulblax]]||Drops [[Don't-See-It Specs]], opens numbered gate to next sublevel. | ||
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|[[Cavern for a King]]||20||[[Ancient Sirehound]]||Drops castaway and [[Gift of Friendship]]. There is no numbered gate, but completing the fight is necessary for progression. | |[[Cavern for a King]]||20||[[Ancient Sirehound]]||Drops castaway and [[Gift of Friendship]]. There is no numbered gate, but completing the fight is necessary for progression. | ||
|} | |} | ||
== Bosses in ''Hey! Pikmin'' == | == Bosses in ''Hey! Pikmin'' == |