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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y|hp=y|pa=y}} | ||
[[File:Burrowing Snagret | [[File:Burrowing Snagret P3Art.png|thumb|The [[Burrowing Snagret]] is a boss present in all three games.]] | ||
Some particular types of enemies are larger or stronger than the other, more common ones, but appear less frequently. These are known as '''bosses''', and normally only one or two of each type appear in the entire game. Given that battles against them are usually more complex, the rewards tend to be better, such as a large number of Pikmin seeds, [[Poko]]s, or an important story-related item. | |||
Through each game in the series, the definition of a "boss" has become progressively clearer. In {{p1}} the game seldom makes a distinction between a boss and a regular enemy. In {{p2}}, bosses are given different slots on the [[Piklopedia (Pikmin 2)|Piklopedia]] and a specific [[music]]al theme, with some even having unique ones. In {{p3}}, bosses are clearly identified as such by the game itself{{cite quote|Boss enemies you hurt will maintain their damage! Whittle their health down, and defeat them the next day!|[[Loading]] screen tip|the US [[Region|version]] of {{p3}}}}, and are divided between main boss and mini-boss, even having unique [[cutscenes]] and musical themes. They need to be defeated to progress with the story. {{hp}} also has bosses with unique cutscenes and music, and defeating them is also necessary to advance to the next [[sector]]. | |||
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== Bosses in ''Pikmin'' == | == Bosses in ''Pikmin'' == | ||
In {{p1}}, bosses are only defined within the game's internal files, and it is never explicitly stated in the game which enemies are bosses. The following four enemies are categorized as bosses: | In {{p1}}, bosses are only defined within the game's internal files, and it is never explicitly stated in the game which enemies are bosses. The following four enemies are categorized as bosses: | ||
* {{icon|Goolix|y}} | |||
* {{icon|Burrowing Snagret|y}} | |||
* {{icon|Beady Long Legs|y}} | * {{icon|Beady Long Legs|y}} | ||
* {{icon|Emperor Bulblax|y}} | * {{icon|Emperor Bulblax|y}} | ||
Oddly, [[Candypop | Oddly, [[Candypop Buds]], [[geysers]], and [[Iridescent Flint Beetle]]s are technically bosses, though this is likely due to their unique nature as enemies. As a result, approaching a Candypop Bud or a geyser will change the [[music]] to the enemy battle variant. | ||
=== Mini-bosses in ''Pikmin'' === | |||
Three other enemies are often considered ''mini-bosses'' by fans due to their rare appearances and boss-like level of difficulty, even though there is nothing in the game that technically distinguishes them. | |||
* {{icon|Armored Cannon Beetle|y}} | |||
* {{icon|Puffstool|y}} | * {{icon|Puffstool|y}} | ||
* {{icon|Smoky Progg|y}} | * {{icon|Smoky Progg|y}} | ||
== Bosses in ''Pikmin 2'' == | == Bosses in ''Pikmin 2'' == | ||
In {{p2}}, there are twelve bosses, | In {{p2}}, there are twelve bosses, and they all use a special boss theme. Three use their own unique theme, specifically: the [[Titan Dweevil]], the [[Waterwraith]], and the [[Giant Breadbug]]. They also appear in a larger bubble on the [[Piklopedia (Pikmin 2)|Piklopedia]]'s listing. Bosses in this game can be found in specific spots in the overworld [[area]]s, but in caves, they are usually presented as the final challenge in some [[cave]]s. The following are listed in Piklopedia order, which is roughly the order they are intended to be encountered in: | ||
{{columns|2| | {{columns|2| | ||
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}} | }} | ||
There are no mini-bosses in this game, though the Burrowing Snagret and Emperor Bulblax have variations with lower [[Health|HP]], which appear in places where they aren't fought as final bosses of a cave. The Empress Bulblax also has a lesser variation with lower HP and fewer attacks than the "primary" version. Late in the game, earlier bosses are sometimes | There are no mini-bosses in this game, though the Burrowing Snagret and Emperor Bulblax have literal ''mini'' variations with lower [[Health|HP]], which appear in places where they aren't fought as final bosses of a cave. The Empress Bulblax also has a lesser variation with lower HP and fewer attacks than the "primary" version. Late in the game, earlier bosses are sometimes rebattled and act as mini-bosses of a cave, such as in the [[Hole of Heroes]]. Additionally, the [[Fiery Bulblax]], which may have originally been [[Piklopedia (Pikmin 2)#Trivia|intended as a boss]], could be considered a mini-boss by fans, as it is a relatively difficult enemy. | ||
== Bosses in ''Pikmin 3'' == | == Bosses in ''Pikmin 3'' == | ||
In {{p3}}, the six main bosses are clearly labeled by the game, and their battles are considerably | In {{p3}}, the six main bosses are clearly labeled by the game, and their battles are considerably more complex than with most other enemies. These bosses can be re-fought in special [[Mission Mode]] stages. They normally have clearly defined vulnerability and invulnerability phases, commonly attacking during the latter. Main bosses will not restore their [[health]] as the days go by, and their corpses will also last until the next day, but not any longer. Every one that is defeated drops an important object to the progression of the story. Since these bosses are meant to be fought with clear phases, the game may sometimes lock their [[health]] to a certain point, and only let the Pikmin damage it further after it moves on to the next stage. The following is a list of bosses in this game: | ||
* {{icon|Armored Mawdad|y}} | * {{icon|Armored Mawdad|y}} | ||
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=== Mini-bosses in ''Pikmin 3'' === | === Mini-bosses in ''Pikmin 3'' === | ||
Mini-bosses appear in ''Pikmin 3'', distinguished by a different music theme – a remastered version of the boss theme from ''Pikmin 2''. In story mode, these do not give out something plot-critical when defeated, and instead drop a [[fruit]]. Unlike the main bosses, their health will be reset at the start of a new day, and their corpses last only for the day they were defeated on. The following are mini-bosses in ''Pikmin 3'': | |||
* {{icon|Baldy Long Legs|y}} (exclusive to [[Mission Mode]]) | |||
* {{icon|Bug-Eyed Crawmad|y}} | |||
* {{icon|Burrowing Snagret|y|v=P3}} | |||
* {{icon|Shaggy Long Legs|y}} (in white and purple variants) | * {{icon|Shaggy Long Legs|y}} (in white and purple variants) | ||
In addition, the [[Calcified Crushblat | In addition, the [[Calcified Crushblat]], [[Peckish Aristocrab]], and [[Bulbear]] are sometimes considered mini-bosses by fans due to their difficulty, rare appearances, and the fact that they protect a fruit or drop one when defeated, but they do not have the mini-boss theme. | ||
=== ''Pikmin 3 Deluxe'' === | === ''Pikmin 3 Deluxe'' === | ||
[[Olimar's Assignment]] has a unique fight against Baldy Long Legs and Shaggy Long Legs (the latter with larger feet), both in gold-colored variants. This fight also has unique battle music. | |||
== Bosses in ''Hey! Pikmin'' == | == Bosses in ''Hey! Pikmin'' == | ||
{{hp}} has | Much like ''Pikmin 3'', {{hp}} has enemies that are clearly bosses. They are fought on the final [[area]] of each [[sector]], and have their own [[cutscene]]s and [[music]] themes. They all drop a large [[treasure]] when defeated, which needs to be collected before the [[S.S. Dolphin II]] unlocks a new sector to visit. When fighting bosses, the player must exploit their movements and actions to find an opening, where they can finally strike. Since the bosses need to be fought in a minimum number of cycles, the game will lock the creature's [[health]] and won't allow the Pikmin to cause any further damage until the next cycle is entered. The following are bosses in ''Hey! Pikmin'', ordered by sector: | ||
* {{icon|Bulborb|y|v=HP}} | * {{icon|Bulborb|y|v=HP}} | ||
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== Music == | == Music == | ||
{{main|Music}} | {{main|Music}} | ||
When fighting bosses, the [[music]] of the [[area]] or [[cave]] is changed to a different theme that lasts for as long as all bosses in the vicinity are alive. In ''Pikmin'', this is only the case for the [[Beady Long Legs]] and the [[Emperor Bulblax]], with each one having their own theme. In ''Pikmin 2'', a global boss theme exists, and plays whenever a living boss is nearby. This theme changes dynamically with the events happening in the fight. The following bosses have their own specific boss themes: [[Waterwraith]], [[Giant Breadbug]], and [[Titan Dweevil]]. In ''Pikmin 3'', two boss themes exist – one for the major bosses and another for the mini-bosses. The exceptions to this are the [[Vehemoth Phosbat]] and the [[Plasm Wraith]], which have their own themes. The mini-boss theme is a remastered version of the ''Pikmin 2'' boss music. | When fighting bosses, the [[music]] of the [[area]] or [[cave]] is changed to a different theme that lasts for as long as all bosses in the vicinity are alive. In ''Pikmin'', this is only the case for the [[Beady Long Legs]] and the [[Emperor Bulblax]], with each one having their own theme. In ''Pikmin 2'', a global boss theme exists, and plays whenever a living boss is nearby. This theme changes dynamically with the events happening in the fight. The following bosses have their own specific boss themes: [[Waterwraith]], [[Giant Breadbug]], and [[Titan Dweevil]]. In ''Pikmin 3'', two boss themes exist – one for the major bosses and another for the mini-bosses. The exceptions to this are the [[Vehemoth Phosbat]] and the [[Plasm Wraith]], which have their own themes. The mini-boss theme is a remastered version of the ''Pikmin 2'' boss music. | ||
== See also == | == See also == |