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* {{icon|Baldy Long Legs|y}} (exclusive to [[Side Stories]] and [[Mission Mode]]) | * {{icon|Baldy Long Legs|y}} (exclusive to [[Side Stories]] and [[Mission Mode]]) | ||
In addition, the | In addition, the [[Calcified Crushblat]], [[Peckish Aristocrab]], and [[Medusal Slurker]] are sometimes considered mini-bosses by fans due to their difficulty, rare appearances, and the fact that they protect a fruit or drop one when defeated, but they do not play the mini-boss theme. | ||
=== ''Pikmin 3 Deluxe'' === | === ''Pikmin 3 Deluxe'' === | ||
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{{stub|See if the game files have anything to help define this better.}} | {{stub|See if the game files have anything to help define this better.}} | ||
Unlike the three games prior, {{p4}}'s definition of a boss is unclear and inconsistent. The best way to define them is by the music cue that commonly accompanies them when they are encountered. However, some enemies use two different themes for different encounters. For instance, a [[Sovereign Bulblax]] uses a major boss cue at the bottom of the [[Subterranean Swarm]] and within the [[Cavern for a King]], but uses a minor boss drumbeat when encountered in the [[Giant's Hearth]]. | Unlike the three games prior, {{p4}}'s definition of a boss is unclear and inconsistent. The best way to define them is by the music cue that commonly accompanies them when they are encountered. However, some enemies use two different themes for different encounters. For instance, a [[Sovereign Bulblax]] uses a major boss cue at the bottom of the [[Subterranean Swarm]] and within the [[Cavern for a King]], but uses a minor boss drumbeat when encountered in the [[Giant's Hearth]]. | ||
In terms of progression, none of these bosses are specifically required to be defeated other than the [[Ancient Sirehound]] to complete the story. Many of them house [[castaway]]s, either inside of them or behind numbered gates, requiring the boss to be defeated to rescue them. Boss battles being part of progression (seen in ''Pikmin 3'') is instead replaced with [[Dandori Battle]]s against [[Olimar]] and [[Louie]], all of which are required to complete the game's story. | In terms of progression, none of these bosses are specifically required to be defeated other than the [[Ancient Sirehound]] to complete the story. Many of them house [[castaway]]s, either inside of them or behind numbered gates, requiring the boss to be defeated to rescue them. Boss battles being part of progression (seen in ''Pikmin 3'') is instead replaced with [[Dandori Battle]]s against [[Olimar]] and [[Louie]], all of which are required to complete the game's story. | ||
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=== Major bosses in ''Pikmin 4'' === | === Major bosses in ''Pikmin 4'' === | ||
Bosses in ''Pikmin 4'' | Bosses in ''Pikmin 4'' are defined by the dramatic sting that begins and ends their unique battle themes, similar in tone to the boss themes of ''Pikmin 2'' and ''Pikmin 3''. This also includes enemies that have completely unique battle themes that do not include any element of the sting, specifically the [[Giant Breadbug]] and [[Ancient Sirehound]]. | ||
{{columns|2| | {{columns|2| | ||
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=== Tough enemy encounters in ''Pikmin 4'' === | === Tough enemy encounters in ''Pikmin 4'' === | ||
Sometimes, a tougher enemy acts as a boss in easier caves or a mini-boss partway through of a cave. They typically use a slower battle theme in these instances. These are not particularly bosses on the same level as the ones above, and are more situational encounters. | Sometimes, a tougher enemy acts as a boss in easier caves or a mini-boss partway through of a cave. They typically use a slower battle theme in these instances. These are not particularly bosses on the same level as the ones above, and are more situational encounters. | ||
{{columns|2| | {{columns|2| | ||
* {{icon|Tusked Blowhog|y|v=P4}} | * {{icon|Tusked Blowhog|y|v=P4}} | ||
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* {{icon|Bloomcap Bloyster|y|v=P4}} | * {{icon|Bloomcap Bloyster|y|v=P4}} | ||
* {{icon|Horned Cannon Beetle|y|v=P4}} | * {{icon|Horned Cannon Beetle|y|v=P4}} | ||
}} | |||
=== Bosses in Olimar's Shipwreck Tale === | |||
In [[Olimar's Shipwreck Tale]], all large enemy encounters use the same one theme – another rendition of the boss theme from ''Pikmin 2''. Because of this, we can easily define what is a boss and what isn't in this side mode. | |||
{{columns|2| | |||
* {{icon|Horned Cannon Beetle|y|v=P4}} | |||
* {{icon|Burrowing Snagret|y|v=P4}} | |||
* {{icon|Baldy Long Legs|y|v=P4}} | |||
* {{icon|Bug-Eyed Crawmad |y|v=P4}} | |||
* {{icon|Sovereign Bulblax|y|v=P4}} | |||
* {{icon|Porquillion|y|v=P4}} | |||
* {{icon|Gildemander|y|v=P4}} | |||
* {{icon|Man-at-Legs|y|v=P4}} | |||
}} | }} | ||
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|[[Kingdom of Beasts]]||3||[[Empress Bulblax]]||Drops castaway, opens numbered gate to [[Disk of Joyous Wisdom]] × 3 | |[[Kingdom of Beasts]]||3||[[Empress Bulblax]]||Drops castaway, opens numbered gate to [[Disk of Joyous Wisdom]] × 3 | ||
|- | |- | ||
|[[Kingdom of Beasts]]||6||[[Emperor Bulblax]] × 2|| | |[[Kingdom of Beasts]]||6||[[Emperor Bulblax]] × 2||Drops castaway, opens numbered gate to [[Ancient Statue Head]] | ||
|- | |- | ||
|[[Seafloor Resort]]||4||[[Masterhop]]||Drops [[Greed-Inducement Device]], opens numbered gate to castaway. | |[[Seafloor Resort]]||4||[[Masterhop]]||Drops [[Greed-Inducement Device]], opens numbered gate to castaway. | ||
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|[[Plunder Palace]]||3||[[Porquillion]]||Drops castaway, opens numbered gate to next sublevel. | |[[Plunder Palace]]||3||[[Porquillion]]||Drops castaway, opens numbered gate to next sublevel. | ||
|- | |- | ||
|[[Plunder Palace]]||5||[[Giant Breadbug]] × 2||One carries castaway and drops [[Disk of Angry Wisdom]] × 3 | |[[Plunder Palace]]||5||[[Giant Breadbug]] × 2||One carries castaway and drops [[Disk of Angry Wisdom]] × 3, defeating both opens numbered gate to cave exit. | ||
|- | |- | ||
|[[Ultimate Testing Range]]||5||[[Man-at-Legs]]||Drops castaway, opens numbered gate to [[Winged Freedom Sculpture]]. | |[[Ultimate Testing Range]]||5||[[Man-at-Legs]]||Drops castaway, opens numbered gate to [[Winged Freedom Sculpture]]. | ||
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|[[Cavern for a King]]||2||[[Jumbo Bulborb]]||Drops [[Uniquely You Goo]], opens numbered gate to next sublevel (other enemies must be defeated). | |[[Cavern for a King]]||2||[[Jumbo Bulborb]]||Drops [[Uniquely You Goo]], opens numbered gate to next sublevel (other enemies must be defeated). | ||
|- | |- | ||
|[[Cavern for a King]]||3||[[Burrowing Snagret]] × 3|| | |[[Cavern for a King]]||3||[[Burrowing Snagret]] × 3||One drops [[Talisman of Life (Phoenix)]], defeating all opens numbered gate to next sublevel. | ||
|- | |- | ||
|[[Cavern for a King]]||4||[[Arctic Cannon Beetle]]||Drops [[Orbital Communication Sphere]] × 3, opens numbered gate to next sublevel (other enemies do not need to be defeated). | |[[Cavern for a King]]||4||[[Arctic Cannon Beetle]]||Drops [[Orbital Communication Sphere]] × 3, opens numbered gate to next sublevel (other enemies do not need to be defeated). | ||
|- | |- | ||
|[[Cavern for a King]]||5||[[Emperor Bulblax]] × 3|| | |[[Cavern for a King]]||5||[[Emperor Bulblax]] × 3||One drops [[Tremendous Sniffer]], defeating all opens numbered gate to next sublevel. | ||
|- | |- | ||
|[[Cavern for a King]]||7||[[Blizzarding Blowhog]] and [[Titan Blowhog]]||Respectively drop [[S.S. Peppermint]] and [[S.S. Berry]], defeating both opens numbered gate to next sublevel. | |[[Cavern for a King]]||7||[[Blizzarding Blowhog]] and [[Titan Blowhog]]||Respectively drop [[S.S. Peppermint]] and [[S.S. Berry]], defeating both opens numbered gate to next sublevel. | ||
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|[[Cavern for a King]]||10||[[Smoky Progg]]||Drops [[Wayward Moon]], opens numbered gate to next sublevel. | |[[Cavern for a King]]||10||[[Smoky Progg]]||Drops [[Wayward Moon]], opens numbered gate to next sublevel. | ||
|- | |- | ||
|[[Cavern for a King]]||11||[[Bloomcap Bloyster]] × 3|| | |[[Cavern for a King]]||11||[[Bloomcap Bloyster]] × 3||Drop [[Disk of Amusing Wisdom]], [[Disk of Sorrowful Wisdom]], and [[Neon Goo]], defeating all opens numbered gate to next sublevel. | ||
|- | |- | ||
|[[Cavern for a King]]||13||[[Gildemander]]||Drops [[Mysterious Carriage]], opens numbered gate to next sublevel. | |[[Cavern for a King]]||13||[[Gildemander]]||Drops [[Mysterious Carriage]], opens numbered gate to next sublevel. | ||
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|[[Cavern for a King]]||15||[[Baldy Long Legs]]||Drops [[Trap Lid]] × 10, opens numbered gate to next sublevel. | |[[Cavern for a King]]||15||[[Baldy Long Legs]]||Drops [[Trap Lid]] × 10, opens numbered gate to next sublevel. | ||
|- | |- | ||
|[[Cavern for a King]]||16||[[Waterwraith]] × 2|| | |[[Cavern for a King]]||16||[[Waterwraith]] × 2||One drops [[Connection Detector]], defeating both opens numbered gate to next sublevel. | ||
|- | |- | ||
|[[Cavern for a King]]||17||[[Empress Bulblax]] (with | |[[Cavern for a King]]||17||[[Empress Bulblax]] (with [[Bulborb Larva]])||Drops [[Fire-Breathing Feast]], opens numbered gate to next sublevel. | ||
|- | |- | ||
|[[Cavern for a King]]||18||[[Sovereign Bulblax]]||Drops [[Don't-See-It Specs]], opens numbered gate to next sublevel. | |[[Cavern for a King]]||18||[[Sovereign Bulblax]]||Drops [[Don't-See-It Specs]], opens numbered gate to next sublevel. | ||
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|[[Cavern for a King]]||20||[[Ancient Sirehound]]||Drops castaway and [[Gift of Friendship]]. There is no numbered gate, but completing the fight is necessary for progression. | |[[Cavern for a King]]||20||[[Ancient Sirehound]]||Drops castaway and [[Gift of Friendship]]. There is no numbered gate, but completing the fight is necessary for progression. | ||
|} | |} | ||
== Bosses in ''Hey! Pikmin'' == | == Bosses in ''Hey! Pikmin'' == |