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Each player has an [[Onion]], to which Pikmin can [[carry]] their spoils. Upon delivery, new Pikmin are created, and the Onion follows the same rules as it would in Story mode, except the maximum [[Pikmin limit|on-field limit]] for each player is 50 Pikmin instead. Seeing as leaders cannot access the [[Onion menu]], the Onion is in charge of automatically spitting out Pikmin seeds whenever there is space for them in the field. Pikmin that die to opposing Pikmin attacks simply respawn at the Onion. | Each player has an [[Onion]], to which Pikmin can [[carry]] their spoils. Upon delivery, new Pikmin are created, and the Onion follows the same rules as it would in Story mode, except the maximum [[Pikmin limit|on-field limit]] for each player is 50 Pikmin instead. Seeing as leaders cannot access the [[Onion menu]], the Onion is in charge of automatically spitting out Pikmin seeds whenever there is space for them in the field. Pikmin that die to opposing Pikmin attacks simply respawn at the Onion. | ||
There are some special [[#Collectibles|collectibles]] scattered around the stage, which have different effects when recovered. Leaders cannot damage each other or opposing Pikmin with [[punch]]es, not even if enemies are around to enable punching. Enemy Pikmin can however attack opposing leaders and their army. If a leader has Pikmin latched on, the player can shake them off by repeatedly spinning {{button|wiiu|lstick|wii|stick| | There are some special [[#Collectibles|collectibles]] scattered around the stage, which have different effects when recovered. Leaders cannot damage each other or opposing Pikmin with [[punch]]es, not even if enemies are around to enable punching. Enemy Pikmin can however attack opposing leaders and their army. If a leader has Pikmin latched on, the player can shake them off by repeatedly spinning {{button|wiiu|lstick|wii|stick|wiiu|pclstick}}. Like in ''Pikmin 2'', leaders that are being attacked by Pikmin cannot do anything but move about and shake them off, but unlike in ''Pikmin 2'', leaders can be downed from Pikmin attacks, although it does take a while. | ||
In ''Pikmin 3'', the [[Wii U]] GamePad provides a [[KopPad#Map|map]] of the area, and Off-TV Play cannot be enabled. Since there is no GamePad in {{p3d}}, each player can instead open the [[radar]] on their own half of the screen. In either game, this map merely shows the area in its entirety and cannot be interacted with. It shows the location of [[fruit]]s, [[enemy|enemies]], [[#Cupid's Grenade|Cupid's Grenades]], [[leader]]s and [[Pikmin family|Pikmin]]. The color of the Pikmin's dots represent the Pikmin type, not the team. Oddly, in ''Pikmin 3 Deluxe'', it is not possible to move while the radar is up, unless the leader is [[throw|holding]] a Pikmin. In ''Pikmin 3 Deluxe'' players can also press a button to make the camera face north and, for a few seconds, display a blinking arrow that points to their team's Onion. | In ''Pikmin 3'', the [[Wii U]] GamePad provides a [[KopPad#Map|map]] of the area, and Off-TV Play cannot be enabled. Since there is no GamePad in {{p3d}}, each player can instead open the [[radar]] on their own half of the screen. In either game, this map merely shows the area in its entirety and cannot be interacted with. It shows the location of [[fruit]]s, [[enemy|enemies]], [[#Cupid's Grenade|Cupid's Grenades]], [[leader]]s and [[Pikmin family|Pikmin]]. The color of the Pikmin's dots represent the Pikmin type, not the team. Oddly, in ''Pikmin 3 Deluxe'', it is not possible to move while the radar is up, unless the leader is [[throw|holding]] a Pikmin. In ''Pikmin 3 Deluxe'' players can also press a button to make the camera face north and, for a few seconds, display a blinking arrow that points to their team's Onion. | ||
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==Ways to win== | ==Ways to win== | ||
There are four ways to | There are four ways to become victorious: | ||
*Score a bingo: By completing a row, column, or diagonal line of four items on their bingo card, the player immediately wins. | *Score a bingo: By completing a row, column, or diagonal line of four items on their bingo card, the player immediately wins. | ||
*Stealing the [[#Victory Macaroon|Victory Macaroon]]: By [[#Options|enabling]] the Victory Macaroon mode, players can steal this object from their opponent's base and deliver it to their Onion to win. This is similar to stealing an opponent's marble from [[2-Player Battle]]. | *Stealing the [[#Victory Macaroon|Victory Macaroon]]: By [[#Options|enabling]] the Victory Macaroon mode, players can steal this object from their opponent's base and deliver it to their Onion to win. This is similar to stealing an opponent's marble from [[2-Player Battle]]. | ||
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==Bingo card== | ==Bingo card== | ||
[[File:HUD Bingo Card.png|thumb|A bingo card.]] | [[File:HUD Bingo Card.png|thumb|A bingo card.]] | ||
Each player starts with a 4 × 4 bingo card, that is [[Randomization|randomly]] generated when the match starts. The card is filled with items that can be recovered in the current stage – [[fruit]]s, [[enemy|enemies]] and marbles. Every time an item is recovered, that square becomes highlighted. By highlighting four squares in the same row, column, or diagonal line, the player wins. | Each player starts with a 4 × 4 bingo card, that is [[Randomization|randomly]] generated when the match starts. The card is filled with items that can be recovered in the current stage – [[fruit]]s, [[enemy|enemies]] and marbles. Every time an item is recovered, that square becomes highlighted. By highlighting four squares in the same row, column, or diagonal line, the player wins. When a line is one item away from being cleared, a dotted line appears on the [[HUD]]. This can happen for more than one line at once. | ||
Any item that is held inside an enemy appears | Any item that is held inside an enemy appears as a question mark, and is only transformed into its correct drawing once the unknown enemy that held it is defeated. If an item has already been recovered by the opponent, a {{w|no symbol}} appears on top of it. | ||
==Collectibles== | ==Collectibles== | ||
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===Lucky Marble=== | ===Lucky Marble=== | ||
A Lucky Marble is a golden marble that resembles the helmet and head of [[the President]] of Hocotate Freight. Upon being delivered, it fills up a random unfilled space on the player's bingo card. If the player is one away before this happens, the screen will spread over to show that player's screen more, since there is a possibility that the Lucky Marble can fill the last slot needed. The marble's weight is 1 and the max carriers is 8. | |||
A Lucky Marble is a golden marble that resembles the helmet and head of [[the President]] of Hocotate Freight. Upon being delivered, it fills up a random unfilled space on the player's bingo card | |||
Lucky Marbles can be found in three ways: | Lucky Marbles can be found in three ways: | ||
# After any match has gone on for eight minutes, the message "Give it a spin!" appears and Lucky Marbles start randomly spawning. At this point, [[#Cupid's Grenades|Cupid's Grenades]] stop spawning, and the [[music]] changes to a calmer mood. | # After any match has gone on for eight minutes, the message "Give it a spin!" appears and Lucky Marbles start randomly spawning. At this point, [[#Cupid's Grenades|Cupid's Grenades]] stop spawning, and the [[music]] changes to a calmer mood. | ||
# The Lucky Marble [[#Items|item]] will give the player the exact same effects as if they had successfully collected a Lucky Marble. | # The Lucky Marble [[#Items|item]] will give the player the exact same effects as if they had successfully collected a Lucky Marble. | ||
# Lucky Marbles are also naturally present in some stages, usually in hard-to-reach places such as behind walls or on a high ledge: | # Lucky Marbles are also naturally present in some stages, usually in hard-to-reach places such as behind walls or on a high ledge: | ||
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#* [[Corroded Maze]], layout C: Two are buried at the center of the stage. | #* [[Corroded Maze]], layout C: Two are buried at the center of the stage. | ||
#* [[Jigsaw Colosseum]], layout C: One can be found just south of the player 1's base, beyond an [[electric gate]], and another can be found just north of the player 2's base, also beyond an electric gate. | #* [[Jigsaw Colosseum]], layout C: One can be found just south of the player 1's base, beyond an [[electric gate]], and another can be found just north of the player 2's base, also beyond an electric gate. | ||
{{game help|p3|Can a Lucky Marble fill in a cell that has a no symbol on it? Whether it can or not, document that here.}} | |||
==Items== | ==Items== | ||
[[File:Bingo Mode 3.png|thumb|The lightning bolt item being used by player 2.]] | [[File:Bingo Mode 3.png|thumb|The lightning bolt item being used by player 2.]] | ||
A player can get items by carrying [[#Cupid's Grenade|cherries]] back to their Onion. If a Golden Grenade is obtained, the player gets five items in storage. To use the items, the player must press {{button|wiiu|padd|wii|padd|wiiu|pcpadd}}, tap the item icon if on Stylus mode, or hold {{button|switch|y|switch|facel}} and choosing the rightmost option. Before an item becomes available to use, the roulette must first spin, which takes around three seconds. The spinning stops the player from being able to use items one right after the other. These are the possible items: | A player can get items by carrying [[#Cupid's Grenade|cherries]] back to their Onion. If a Golden Grenade is obtained, the player gets five items in storage. To use the items, the player must press {{button|wiiu|padd|wii|padd|wiiu|pcpadd}}, tap the item icon if on Stylus mode, or hold {{button|switch|y|switch|facel}} and choosing the rightmost option. Before an item becomes available to use, the roulette must first spin, which takes around three seconds. The spinning stops the player from being able to use items one right after the other. These are the possible items: | ||
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| [[File:Lucky Marble icon.png]] || Lucky Marble || Acts the same as if collecting a [[#Lucky Marble|Lucky Marble]]. | | [[File:Lucky Marble icon.png]] || Lucky Marble || Acts the same as if collecting a [[#Lucky Marble|Lucky Marble]]. | ||
|- | |- | ||
| [[File:Bingo Battle Rock Storm icon.png]] || Rock Storm || Causes | | [[File:Bingo Battle Rock Storm icon.png]] || Rock Storm || Causes four large [[Hazards#Boulders|boulders]] to fall near where the opponent's leader is standing, killing any non-Rock Pikmin. It's harder to dodge these boulders than their ''Pikmin 2'' counterparts. A leader can escape intact if they are always moving throughout the storm. If the player knows that the strike is incoming, they can dismiss their Pikmin to minimize the death toll. These boulders can also harm leaders and Pikmin from the team that spawned them, as well as Pikmin that are shocked on the floor. | ||
|- | |- | ||
| [[File:Bingo Battle Ultra-Spicy Spray icon.png]] || Ultra-spicy spray || Instantly makes the player's Pikmin gain the effects of an [[ultra-spicy spray]]. | | [[File:Bingo Battle Ultra-Spicy Spray icon.png]] || Ultra-spicy spray || Instantly makes the player's Pikmin gain the effects of an [[ultra-spicy spray]]. | ||
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==Strategies== | ==Strategies== | ||
{{guide}} | {{guide}} | ||
===Using items=== | ===Using items=== | ||
Just as always, there is a proper time and way to use each item | Just as always, there is a proper time and way to use each item. | ||
*'''Lightning''': Use the lightning when the opponent's leader has a large group of Pikmin with them. It is best used when the leader is busy fighting an enemy, or holding an explosive | *'''Lightning''': Use the lightning when the opponent's leader has a large group of Pikmin with them. It is best used when the leader is busy fighting an enemy, or holding an explosive. | ||
*'''Rock Storm''': This is also best used when the leader is with a large group of | *'''Rock Storm''': This is also best used when the leader is with a large group of Pikmin. Try not to use it if your opponent is near an enemy, as the rocks will destroy the enemy. | ||
*'''Ultra-spicy spray''': Best used before fighting a mini-boss. It is also good to use it before fighting your opponent's Pikmin | *'''Ultra-spicy spray''': Best used before fighting a mini-boss. It is also good to use it before fighting your opponent's Pikmin. Finally, it is also good to use if any Pikmin are not flowered yet. | ||
*'''Enemy Annihilator''': Use this with as many enemies on screen as possible. If there is just one enemy left to win, find it and then use the powerup. | *'''Enemy Annihilator''': Use this with as many enemies on screen as possible. If there is just one enemy left to win, find it and then use the powerup. | ||
*'''Warp''': Use it when your opponent is near an item or enemy that they need to win. Also good to use when they are trying to steal your Victory Macaroon | *'''Warp''': Use it when your opponent is near an item or enemy that they need to win. Also good to use when they are trying to steal your Victory Macaroon. | ||
*'''Bomb''': Best to use whenever necessary. As always, use it to destroy enemies. Alternatively, try using it on any of your opponent's Pikmin trying to carry back an object | *'''Bomb''': Best to use whenever necessary. As always, use it to destroy enemies. Alternatively, try using it on any of your opponent's Pikmin trying to carry back an object. | ||
*'''Shuffle''': The Shuffle should be used when your opponent is close to a victory | *'''Shuffle''': The Shuffle should be used when your opponent is close to a victory. | ||
*'''Mine''': This is essentially just another bomb rock. You can use it on enemies and obstacles, but it | *'''Mine''': This is essentially just another bomb rock. You can use it on enemies and obstacles, but it should be put onto an object that your opponent needs to win. Therefore, when they try to get it, they will lose Pikmin. Placing it near their Onion is also good. Try to keep it out of view as well, so the opponent won't notice it at first. | ||
*'''Macaroon Recovery''': Use it if your Macaroon is being taken. It won't have any effect otherwise | *'''Macaroon Recovery''': Use it if your Macaroon is being taken. It won't have any effect otherwise. | ||
===Avoiding items=== | ===Avoiding items=== | ||
These are defensive strategies if any items are used against you. | These are defensive strategies if any items are used against you. | ||
*'''Lightning''': | *'''Lightning''': Disband your Pikmin before it gets used or, if they are carrying an object, move away from them. You can also switch to another leader, if you know that said leader and their Pikmin will suffer less from the shock. If you have a Pikmin holding an explosive, avoid calling them after they are shocked. The shock will cause the explosive to be dropped and start detonating. However, shocked Pikmin are interestingly unharmed by explosions, so you can wait until after that happens. | ||
*'''Rock Storm''': If you see | *'''Rock Storm''': If you see it coming, the same strategy as the lightning can also be used. If they're already coming, just keep moving forward, and if possible, go near some enemies, as the rocks can potentially kill them. | ||
*'''Enemy Annihilator''': | *'''Enemy Annihilator''': Try to use this to your advantage and carry back any enemies affected by this. Because the opponent might use it to kill enemies they need, try salvaging those enemies before the opponent can reach them. | ||
*'''Bomb''': If you see the opponent rushing in for you, keep in mind that they could have bomb rocks, so try to avoid them or bait them into using the bomb in a way where you can escape. | *'''Bomb''': If you see the opponent rushing in for you, keep in mind that they could have bomb rocks, so try to avoid them or bait them into using the bomb in a way where you can escape. | ||
*'''Shuffle''': There is no real way to avoid this. However, | *'''Shuffle''': There is no real way to avoid this. However, by having many items on the board, it is possible that it will still result in you being one away. | ||
*'''Mine''': If you can notice that your opponent has one, keep a look out to see where they put it. Otherwise, if you think a mine is set somewhere, disband your squad and check for mines, so that if there's a detonation, no Pikmin will perish. Remember to also rotate the camera around before recovering important objects, as a mine might reveal itself from a different angle | *'''Mine''': If you can notice that your opponent has one, keep a look out to see where they put it. Otherwise, if you think a mine is set somewhere, disband your squad and check for mines, so that if there's a detonation, no Pikmin will perish. Remember to also rotate the camera around before recovering important objects, as a mine might reveal itself from a different angle. | ||
===Victory Macaroons=== | ===Victory Macaroons=== | ||
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*While your Pikmin are busy grabbing it, distract the enemy Pikmin with a single Pikmin. | *While your Pikmin are busy grabbing it, distract the enemy Pikmin with a single Pikmin. | ||
*Use items when your opponent's leaders show up. | *Use items when your opponent's leaders show up. | ||
==Badges== | ==Badges== | ||
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*'''Line 'Em Up''': Playing a round of Bingo Battle. | *'''Line 'Em Up''': Playing a round of Bingo Battle. | ||
*'''Bingo Buff''': Playing 10 rounds of Bingo Battle. | *'''Bingo Buff''': Playing 10 rounds of Bingo Battle. | ||
*'''Bingo Fiend''': Playing a round on all | *'''Bingo Fiend''': Playing a round on all 10 Bingo Battle maps. | ||
*'''Pincer Attack''': Being one space away from winning a round in Bingo Battle on two separate rows and/or columns. | *'''Pincer Attack''': Being one space away from winning a round in Bingo Battle on two separate rows and/or columns. | ||
<gallery> | <gallery> | ||
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==Trivia== | ==Trivia== | ||
* Bingo Battle and [[Mission Mode]] are the only modes in which the player can find | * Bingo Battle and [[Mission Mode]] are the only modes in which the player can find White and Purple Pikmin in ''Pikmin 3''. | ||
* | * Bingo Battle is the only instance in the whole series where White Pikmin and Purple Pikmin can be produced by an Onion. | ||
* When the Koppaite team carries its last item back to the Onion, the Pikmin appear to chant "Kop-pai, Kop-pai". When the Hocotatian team does this, the Pikmin chant "Hocotate", or "Ho-cotate, Ho-cotate." | * When the Koppaite team carries its last item back to the Onion, the Pikmin appear to chant "Kop-pai, Kop-pai". When the Hocotatian team does this, the Pikmin chant "Hocotate", or "Ho-cotate, Ho-cotate." | ||
*An item how call « Louis’s capsule » can be find in the game code, but this item never appear. | |||
==Names in other languages== | ==Names in other languages== | ||
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|notes=y | |notes=y | ||
}} | }} | ||
''Victory Macaroon'' | |||
{{foreignname | {{foreignname | ||
|Jap=勝利のマカロン | |Jap=勝利のマカロン | ||
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|SpaM=Victory Macaroon | |SpaM=Victory Macaroon | ||
}} | }} | ||
'' | |||
{ | ''+10 Pikmin'' | ||
{{foreignname | |||
|Jap=ピクミン+10 | |||
|JapR=Pikumin + 10 | |||
|JapM=Pikmin +10 | |||
}} | |||
''+5 Rare Pikmin'' | |||
{{foreignname | |||
|Jap=レアピクミン+5 | |||
|JapR=Rea Pikumin + 5 | |||
|JapM=Rare Pikmin +5 | |||
}} | |||
''Lightning'' | |||
{{foreignname | |||
|Jap=サンダー | |||
|JapR=Sandā | |||
|JapM=Thunder | |||
}} | |||
''Lucky Marble'' | |||
{{foreignname | |||
|Jap=チャンスだま | |||
|JapR=Chansu Dama | |||
|JapM=Chance Ball | |||
}} | |||
''Rock Storm'' | |||
{{foreignname | |||
|Jap=ラクセキ | |||
|JapR=Rakuseki | |||
| +5 | |JapM=Falling Rocks | ||
}} | |||
''Ultra-spicy spray'' | |||
{{foreignname | |||
| | |Jap=ゲキカラスプレー | ||
| | |JapR=Gekikara Supurē | ||
| | |JapM=[[Ultra-spicy spray|Spicy Spray]] | ||
}} | |||
''Enemy Annihilator'' | |||
{{foreignname | |||
|Jap=テキゼンメツ | |||
|JapR=Teki Zenmetsu | |||
|JapM=Enemy Anihilation | |||
}} | |||
''Bomb'' | |||
{{foreignname | |||
|Jap=バクダン | |||
|JapR=Bakudan | |||
|JapM=Bomb | |||
}} | |||
| | |||
''Shuffle'' | |||
{{foreignname | |||
|Jap=シャッフル | |||
|JapR=Shaffuru | |||
|JapM=Shuffle | |||
}} | |||
''Mine'' | |||
| | {{foreignname | ||
| | |Jap=センサーバクダン | ||
| | |JapR=Sensā Bakudan | ||
|JapM=Sensor Bomb | |||
}} | |||
''Warp'' | |||
{{foreignname | |||
|Ultra-spicy spray | |Jap=ワープ | ||
| | |JapR=Wāpu | ||
|JapM=Warp | |||
}} | |||
''Macaroon Recovery'' | |||
{{foreignname | |||
|Jap=勝利のマカロンリターン | |||
|JapR=Shōri no Makaron Ritān | |||
|JapM=Victory Macaroon Return | |||
|Enemy | }} | ||
|Bomb | |||
|Shuffle | |||
| | |||
|Warp | |||
|Macaroon | |||
==See also== | ==See also== | ||
*[[Bingo Battle menu]] | *[[Bingo Battle menu]] | ||
*[[2-Player Battle]] | *[[2-Player Battle]] | ||
{{game modes}} | {{game modes}} | ||
[[Category:Bingo Battle| ]] | [[Category:Bingo Battle| ]] | ||
[[Category:Multiplayer modes]] | [[Category:Multiplayer modes]] |